| [4744] | 1 | /* | 
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| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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| [1855] | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [6009] | 12 |    main-programmer: Patrick Boenzli | 
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| [1855] | 13 |    co-programmer: ... | 
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| [1853] | 14 | */ | 
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 | 15 |  | 
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| [6009] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MODEL | 
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| [1853] | 17 |  | 
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| [6021] | 18 | #include "model.h" | 
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| [1853] | 19 |  | 
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| [6033] | 20 | #include "glincl.h" | 
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 | 21 |  | 
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| [1856] | 22 | using namespace std; | 
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| [1853] | 23 |  | 
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| [3245] | 24 | /** | 
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| [4838] | 25 |  * standard constructor | 
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 | 26 |  * @todo this constructor is not jet implemented - do it | 
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| [3245] | 27 | */ | 
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| [6021] | 28 | Model::Model() | 
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| [3365] | 29 | { | 
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| [6162] | 30 |   this->setClassID(CL_MODEL, "Model"); | 
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| [6009] | 31 |   this->pModelInfo.numVertices = 0; | 
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 | 32 |   this->pModelInfo.numTriangles = 0; | 
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| [6073] | 33 |   this->pModelInfo.numNormals = 0; | 
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| [6009] | 34 |   this->pModelInfo.numTexCoor = 0; | 
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| [4320] | 35 |  | 
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| [6009] | 36 |   this->pModelInfo.pVertices = NULL; | 
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 | 37 |   this->pModelInfo.pTriangles = NULL; | 
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 | 38 |   this->pModelInfo.pNormals = NULL; | 
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 | 39 |   this->pModelInfo.pTexCoor = NULL; | 
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| [3365] | 40 | } | 
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| [1853] | 41 |  | 
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 | 42 |  | 
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| [3245] | 43 | /** | 
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| [4838] | 44 |  * standard deconstructor | 
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| [3245] | 45 | */ | 
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| [6021] | 46 | Model::~Model() | 
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| [7194] | 47 | { } | 
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| [6033] | 48 |  | 
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 | 49 |  | 
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 | 50 |  | 
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 | 51 | void Model::draw() const | 
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 | 52 | { | 
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 | 53 |   const GLfloat* pVertices = NULL; | 
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 | 54 |   const GLfloat* pNorm = NULL; | 
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| [6162] | 55 |  | 
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| [6033] | 56 |   glBegin(GL_TRIANGLES); | 
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 | 57 |   for( int i = 0; i < this->pModelInfo.numTriangles; ++i) | 
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 | 58 |     { | 
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 | 59 |       //printf("int i = %i\n", i); | 
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 | 60 |       pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[0]]; | 
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 | 61 |       pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[0]]; | 
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 | 62 |       glNormal3f(pNorm[0], pNorm[1], pNorm[2]); | 
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 | 63 |       glVertex3f(pVertices[0], pVertices[1], pVertices[2]); | 
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| [6162] | 64 |  | 
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| [6033] | 65 |       pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[1]]; | 
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 | 66 |       pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[1]]; | 
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 | 67 |       glNormal3f(pNorm[0], pNorm[1], pNorm[2]); | 
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 | 68 |       glVertex3f(pVertices[0], pVertices[1], pVertices[2]); | 
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| [6162] | 69 |  | 
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| [6033] | 70 |       pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[2]]; | 
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 | 71 |       pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[2]]; | 
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 | 72 |       glNormal3f(pNorm[0], pNorm[1], pNorm[2]); | 
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 | 73 |       glVertex3f(pVertices[0], pVertices[1], pVertices[2]); | 
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| [6162] | 74 |  | 
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| [6033] | 75 |     } | 
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 | 76 |   glEnd(); | 
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 | 77 | } | 
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