| [4744] | 1 | /* | 
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| [1853] | 2 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 3 |  | 
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|  | 4 | Copyright (C) 2004 orx | 
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|  | 5 |  | 
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|  | 6 | This program is free software; you can redistribute it and/or modify | 
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|  | 7 | it under the terms of the GNU General Public License as published by | 
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|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 9 | any later version. | 
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| [1855] | 10 |  | 
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|  | 11 | ### File Specific: | 
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| [6009] | 12 | main-programmer: Patrick Boenzli | 
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| [1855] | 13 | co-programmer: ... | 
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| [1853] | 14 | */ | 
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|  | 15 |  | 
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| [6009] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MODEL | 
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| [1853] | 17 |  | 
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| [6021] | 18 | #include "model.h" | 
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| [1853] | 19 |  | 
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| [6033] | 20 | #include "glincl.h" | 
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|  | 21 |  | 
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| [1856] | 22 | using namespace std; | 
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| [1853] | 23 |  | 
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| [3245] | 24 | /** | 
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| [4838] | 25 | * standard constructor | 
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|  | 26 | * @todo this constructor is not jet implemented - do it | 
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| [3245] | 27 | */ | 
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| [6021] | 28 | Model::Model() | 
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| [3365] | 29 | { | 
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| [6162] | 30 | this->setClassID(CL_MODEL, "Model"); | 
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| [6009] | 31 | this->pModelInfo.numVertices = 0; | 
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|  | 32 | this->pModelInfo.numTriangles = 0; | 
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| [6073] | 33 | this->pModelInfo.numNormals = 0; | 
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| [6009] | 34 | this->pModelInfo.numTexCoor = 0; | 
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| [4320] | 35 |  | 
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| [6009] | 36 | this->pModelInfo.pVertices = NULL; | 
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|  | 37 | this->pModelInfo.pTriangles = NULL; | 
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|  | 38 | this->pModelInfo.pNormals = NULL; | 
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|  | 39 | this->pModelInfo.pTexCoor = NULL; | 
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| [3365] | 40 | } | 
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| [1853] | 41 |  | 
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|  | 42 |  | 
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| [3245] | 43 | /** | 
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| [4838] | 44 | * standard deconstructor | 
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| [3245] | 45 | */ | 
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| [6021] | 46 | Model::~Model() | 
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| [3543] | 47 | { | 
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|  | 48 | // delete what has to be deleted here | 
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|  | 49 | } | 
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| [6033] | 50 |  | 
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|  | 51 |  | 
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|  | 52 |  | 
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|  | 53 | void Model::draw() const | 
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|  | 54 | { | 
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|  | 55 | const GLfloat* pVertices = NULL; | 
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|  | 56 | const GLfloat* pNorm = NULL; | 
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| [6162] | 57 |  | 
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| [6033] | 58 | glBegin(GL_TRIANGLES); | 
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|  | 59 | for( int i = 0; i < this->pModelInfo.numTriangles; ++i) | 
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|  | 60 | { | 
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|  | 61 | //printf("int i = %i\n", i); | 
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|  | 62 | pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[0]]; | 
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|  | 63 | pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[0]]; | 
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|  | 64 | glNormal3f(pNorm[0], pNorm[1], pNorm[2]); | 
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|  | 65 | glVertex3f(pVertices[0], pVertices[1], pVertices[2]); | 
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| [6162] | 66 |  | 
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| [6033] | 67 | pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[1]]; | 
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|  | 68 | pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[1]]; | 
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|  | 69 | glNormal3f(pNorm[0], pNorm[1], pNorm[2]); | 
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|  | 70 | glVertex3f(pVertices[0], pVertices[1], pVertices[2]); | 
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| [6162] | 71 |  | 
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| [6033] | 72 | pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[2]]; | 
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|  | 73 | pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[2]]; | 
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|  | 74 | glNormal3f(pNorm[0], pNorm[1], pNorm[2]); | 
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|  | 75 | glVertex3f(pVertices[0], pVertices[1], pVertices[2]); | 
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| [6162] | 76 |  | 
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| [6033] | 77 | } | 
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|  | 78 | glEnd(); | 
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|  | 79 | } | 
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