[8342] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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[8348] | 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 16 | |
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| 17 | #include "md3_animation.h" |
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| 18 | |
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| 19 | |
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| 20 | |
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[8351] | 21 | namespace md3 |
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| 22 | { |
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| 23 | |
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[8724] | 24 | |
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| 25 | |
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| 26 | MD3AnimationMap MD3Animation::animationList[25] = { |
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| 27 | { "Death 1", BOTH }, |
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| 28 | { "Dead 1", BOTH }, |
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| 29 | { "Death 2", BOTH }, |
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| 30 | { "Dead 2", BOTH }, |
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| 31 | { "Death 3", BOTH }, |
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| 32 | { "Dead 3", BOTH }, |
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| 33 | { "Gesture", BOTH }, |
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| 34 | { "Shoot", TORSO }, |
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| 35 | { "Hit", TORSO }, |
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| 36 | { "Drop Weapon", TORSO }, |
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| 37 | { "Raise Weapon", TORSO }, |
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| 38 | { "Stand With Weapon", TORSO }, |
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| 39 | { "Stand with Gauntlet", TORSO }, |
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| 40 | { "Crouched Walk", LEGS }, |
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| 41 | { "Walk", LEGS }, |
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| 42 | { "Run", LEGS }, |
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| 43 | { "Backpedal", LEGS }, |
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| 44 | { "Swim", LEGS }, |
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| 45 | { "Jump Forward", LEGS }, |
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| 46 | { "Land Forward", LEGS }, |
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| 47 | { "Jump Backward", LEGS }, |
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| 48 | { "Land Backward", LEGS }, |
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| 49 | { "Stand Idle", LEGS }, |
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| 50 | { "Crouched Idle", LEGS }, |
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| 51 | { "Turn In Place", LEGS } |
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| 52 | }; |
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| 53 | |
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| 54 | |
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[8351] | 55 | /** |
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| 56 | * create an empty MD3Animation object |
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| 57 | */ |
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| 58 | MD3Animation::MD3Animation() |
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| 59 | { |
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| 60 | this->init(); |
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| 61 | } |
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| 62 | |
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| 63 | |
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| 64 | /** |
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| 65 | * deconstructor |
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| 66 | */ |
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| 67 | MD3Animation::~MD3Animation() |
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| 68 | {} |
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| 69 | |
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| 70 | |
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| 71 | void MD3Animation::init() |
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| 72 | { |
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| 73 | this->first = 0; |
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| 74 | this->numFrames = 0; |
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| 75 | this->fps = 0; |
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| 76 | } |
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| 77 | |
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| 78 | |
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| 79 | } |
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| 80 | |
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