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source: orxonox.OLD/trunk/src/lib/graphics/importer/material.h @ 6622

Last change on this file since 6622 was 6622, checked in by bensch, 18 years ago

orxonox/trunk: Material can now be copied
ParticleSprite used for all Projectiles

File size: 2.1 KB
Line 
1/*!
2  \file material.h
3  \brief Contains the Material Class that handles Material for 3D-Objects.
4  @todo free SDL-surface when deleting Material.
5  @todo delete imgNameWithPath after use creation.
6*/
7
8#ifndef _MATERIAL_H
9#define _MATERIAL_H
10#include "base_object.h"
11
12#if HAVE_CONFIG_H
13#include <config.h>
14#endif /* HAVE_CONFIG_H */
15
16#ifndef NULL
17#define NULL 0            //!< a pointer to NULL
18#endif
19
20// FORWARD DECLARATIONS //
21class Texture;
22
23//! Class to handle Materials.
24class Material : public BaseObject
25{
26 public:
27  Material (const char* mtlName = NULL);
28  virtual ~Material ();
29
30  Material& operator=(const Material& material);
31
32  bool select () const;
33
34  void setIllum (int illum);
35  void setIllum (char* illum);
36  int getIllumModel() const { return this->illumModel; };
37  void setDiffuse (float r, float g, float b);
38  void setDiffuse (char* rgb);
39  void setAmbient (float r, float g, float b);
40  void setAmbient (char* rgb);
41  void setSpecular (float r, float g, float b);
42  void setSpecular (char* rgb);
43  void setShininess (float shini);
44  void setShininess (char* shini);
45  void setTransparency (float trans);
46  void setTransparency (char* trans);
47
48 // MAPPING //
49  void setDiffuseMap(const char* dMap, GLenum target = GL_TEXTURE_2D);
50  void setAmbientMap(const char* aMap, GLenum target = GL_TEXTURE_2D);
51  void setSpecularMap(const char* sMap, GLenum target = GL_TEXTURE_2D);
52  void setBump(const char* bump);
53
54  static void addTexturePath(const char* pathName);
55
56  private:
57    int         illumModel;       //!< The IlluminationModel is either flat or smooth.
58    float       diffuse [4];      //!< The diffuse color of the Material.
59    float       ambient [4];      //!< The ambient color of the Material.
60    float       specular [4];     //!< The specular color of the Material.
61    float       shininess;        //!< The shininess of the Material.
62    float       transparency;     //!< The transperency of the Material.
63
64    Texture*    diffuseTexture;   //!< The diffuse texture of the Material.
65    Texture*    ambientTexture;   //!< The ambient texture of the Material.
66    Texture*    specularTexture;  //!< The specular texture of the Material.
67};
68#endif
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