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source: orxonox.OLD/trunk/src/lib/graphics/importer/material.h @ 8761

Last change on this file since 8761 was 8761, checked in by bensch, 18 years ago

merged the new Font-Implementation back here
merged with svn merge https://svn.orxonox.net/orxonox/branches/fontdata . -r8752:HEAD
no conflicts, naturally

File size: 3.7 KB
RevLine 
[2842]1/*!
[7785]2 * @file material.h
3 * @brief Contains the Material Class that handles Material for 3D-Objects.
4 * @todo free SDL-surface when deleting Material.
5 * @todo delete imgNameWithPath after use creation.
6 */
[2842]7
[2776]8#ifndef _MATERIAL_H
9#define _MATERIAL_H
[4584]10#include "base_object.h"
[2804]11
[7785]12
[4584]13#if HAVE_CONFIG_H
14#include <config.h>
[3140]15#endif /* HAVE_CONFIG_H */
16
[7785]17#include <vector>
[6769]18#include "texture.h"
[8376]19#include "color.h"
[6769]20
[5405]21// FORWARD DECLARATIONS //
[3140]22
[2842]23//! Class to handle Materials.
[4584]24class Material : public BaseObject
[2776]25{
[8619]26public:
27  Material (const std::string& mtlName = "");
28  virtual ~Material ();
[2778]29
[8619]30  void loadParams(const TiXmlElement* root);
[6622]31
[8619]32  Material& operator=(const Material& material);
[2778]33
[8619]34  bool select () const;
35  bool activateTextureUnit(unsigned int textureNumber);
36  static void unselect();
[8376]37
[8619]38  void setIllum (int illum);
39  int getIllumModel() const { return this->illumModel; };
[2776]40
[8619]41  void setDiffuse (float r, float g, float b);
42  void setDiffuseColor(const Color& diffuseColor) { this->diffuse = diffuseColor; };
43  void setAmbient (float r, float g, float b);
44  void setSpecular (float r, float g, float b);
45  void setShininess (float shini);
46  void setTransparency (float trans);
47  void setBlendFunc(GLenum sFactor, GLenum tFactor) { this->sFactor = sFactor; this->tFactor = tFactor; };
48  void setBlendFuncS(const std::string& sFactor, const std::string& tFactor);
[7785]49
[8619]50  Color& diffuseColor() { return diffuse; };
51  const Color& diffuseColor() const { return diffuse; };
[7785]52
[8619]53  // MAPPING //
54  void setDiffuseMap(const Texture& texture, unsigned int textureNumber = 0);
[8761]55  void setDiffuseMap(const TextureDataPointer& texturePointer, unsigned int textureNumber = 0);
[8619]56  void setDiffuseMap(const std::string& dMap, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0);
57  void setSDLDiffuseMap(SDL_Surface *surface, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0);
58  void renderToTexture(unsigned int textureNumber, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
[7785]59
[8619]60  void setAmbientMap(const std::string& aMap, GLenum target = GL_TEXTURE_2D);
61  void setSpecularMap(const std::string& sMap, GLenum target = GL_TEXTURE_2D);
62  void setBump(const std::string& bump);
[7785]63
[8619]64  GLuint diffuseTextureID(unsigned int i = 0) const { return (this->textures.size() > i)? this->textures[i].getTexture() : 0; };
[7785]65
[8619]66  const Texture& diffuseTexture(unsigned int i = 0) const { return this->textures[i]; };
[7785]67
[8619]68  static void addTexturePath(const std::string& pathName);
[6622]69
[8761]70  static const std::string& blendFuncToString(GLenum blendFunc);
71  static GLenum stringToBlendFunc(const std::string& blendFuncString);
[7785]72
[8761]73  void debug() const;
[7785]74
[8619]75public:
76  static const GLenum glTextureArbs[];  //!< The Texture ARB's
77
78  static const GLenum glBlendFuncParams[];
79  static const std::string blendFuncNames[];
80
81  static unsigned int getMaxTextureUnits();
82
83private:
84  static const Material* selectedMaterial; //!< The currently selected material.
85
86  int              illumModel;       //!< The IlluminationModel is either flat or smooth.
87  Color            diffuse;          //!< The diffuse color of the Material. (also transparency.)
88  Color            ambient;          //!< The ambient color of the Material.
89  Color            specular;         //!< The specular color of the Material.
90  float            shininess;        //!< The shininess of the Material.
91  GLenum           sFactor;          //!< The Blending Factor for the Source.
92  GLenum           tFactor;          //!< The Blending Factor for the Destination.
93
94  std::vector<Texture> textures;     //!< An Array of Textures.
95
96  Texture*         ambientTexture;   //!< The ambient texture of the Material.
97  Texture*         specularTexture;  //!< The specular texture of the Material.
[8370]98};
[7785]99
[2776]100#endif
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