| [2842] | 1 | /*! | 
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| [7785] | 2 |  * @file material.h | 
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 | 3 |  * @brief Contains the Material Class that handles Material for 3D-Objects. | 
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 | 4 |  * @todo free SDL-surface when deleting Material. | 
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 | 5 |  * @todo delete imgNameWithPath after use creation. | 
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 | 6 |  */ | 
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| [2842] | 7 |  | 
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| [2776] | 8 | #ifndef _MATERIAL_H | 
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 | 9 | #define _MATERIAL_H | 
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| [4584] | 10 | #include "base_object.h" | 
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| [2804] | 11 |  | 
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| [7785] | 12 |  | 
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| [4584] | 13 | #if HAVE_CONFIG_H | 
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 | 14 | #include <config.h> | 
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| [3140] | 15 | #endif /* HAVE_CONFIG_H */ | 
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 | 16 |  | 
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| [7785] | 17 | #include <vector> | 
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| [6769] | 18 | #include "texture.h" | 
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| [8376] | 19 | #include "color.h" | 
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| [6769] | 20 |  | 
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| [5405] | 21 | // FORWARD DECLARATIONS // | 
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| [3140] | 22 |  | 
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| [2842] | 23 | //! Class to handle Materials. | 
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| [4584] | 24 | class Material : public BaseObject | 
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| [2776] | 25 | { | 
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| [7785] | 26 |   public: | 
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 | 27 |     Material (const std::string& mtlName = ""); | 
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 | 28 |     virtual ~Material (); | 
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| [2778] | 29 |  | 
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| [7785] | 30 |     Material& operator=(const Material& material); | 
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| [6622] | 31 |  | 
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| [7785] | 32 |     bool select () const; | 
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| [8037] | 33 |     bool activateTextureUnit(unsigned int textureNumber); | 
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 | 34 |     static void unselect(); | 
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| [2778] | 35 |  | 
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| [7785] | 36 |     void setIllum (int illum); | 
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 | 37 |     int getIllumModel() const { return this->illumModel; }; | 
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| [8376] | 38 |  | 
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| [7785] | 39 |     void setDiffuse (float r, float g, float b); | 
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| [8448] | 40 |     void setDiffuseColor(const Color& diffuseColor) { this->diffuse = diffuseColor; }; | 
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| [7785] | 41 |     void setAmbient (float r, float g, float b); | 
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 | 42 |     void setSpecular (float r, float g, float b); | 
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 | 43 |     void setShininess (float shini); | 
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 | 44 |     void setTransparency (float trans); | 
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 | 45 |     void setBlendFunc(GLenum sFactor, GLenum tFactor) { this->sFactor = sFactor; this->tFactor = tFactor; }; | 
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| [2776] | 46 |  | 
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| [8376] | 47 |     const Color& getDiffuseColor() const { return diffuse; }; | 
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| [7785] | 48 |  | 
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 | 49 |     // MAPPING // | 
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| [7788] | 50 |     void setDiffuseMap(const Texture& texture, unsigned int textureNumber = 0); | 
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| [7785] | 51 |     void setDiffuseMap(const std::string& dMap, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0); | 
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 | 52 |     void setSDLDiffuseMap(SDL_Surface *surface, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0); | 
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| [8037] | 53 |     void renderToTexture(unsigned int textureNumber, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
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| [7785] | 54 |  | 
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 | 55 |     void setAmbientMap(const std::string& aMap, GLenum target = GL_TEXTURE_2D); | 
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 | 56 |     void setSpecularMap(const std::string& sMap, GLenum target = GL_TEXTURE_2D); | 
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 | 57 |     void setBump(const std::string& bump); | 
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| [7788] | 58 |     GLuint getDiffuseTexture(unsigned int i = 0) const { return (this->textures.size() > i)? this->textures[i].getTexture() : 0; }; | 
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| [7785] | 59 |  | 
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 | 60 |     static void addTexturePath(const std::string& pathName); | 
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 | 61 |  | 
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 | 62 |   public: | 
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 | 63 |     static const GLenum glTextureArbs[];  //!< The Texture ARB's | 
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 | 64 |  | 
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| [8316] | 65 |     static unsigned int getMaxTextureUnits(); | 
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| [7785] | 66 |  | 
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| [5866] | 67 |   private: | 
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| [7785] | 68 |     static const Material* selectedMaterial; //!< The currently selected material. | 
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| [6622] | 69 |  | 
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| [7785] | 70 |     int              illumModel;       //!< The IlluminationModel is either flat or smooth. | 
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| [8376] | 71 |     Color            diffuse;          //!< The diffuse color of the Material. (also transparency.) | 
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 | 72 |     Color            ambient;          //!< The ambient color of the Material. | 
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 | 73 |     Color            specular;         //!< The specular color of the Material. | 
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| [7785] | 74 |     float            shininess;        //!< The shininess of the Material. | 
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| [8370] | 75 |     GLenum           sFactor;          //!< The Blending Factor for the Source. | 
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 | 76 |     GLenum           tFactor;          //!< The Blending Factor for the Destination. | 
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| [7785] | 77 |  | 
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| [8370] | 78 |     std::vector<Texture> textures;     //!< An Array of Textures. | 
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| [7785] | 79 |  | 
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 | 80 |     Texture*         ambientTexture;   //!< The ambient texture of the Material. | 
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 | 81 |     Texture*         specularTexture;  //!< The specular texture of the Material. | 
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| [8370] | 82 | }; | 
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| [7785] | 83 |  | 
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| [2776] | 84 | #endif | 
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