| [2842] | 1 | /*! | 
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| [7785] | 2 | * @file material.h | 
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|  | 3 | * @brief Contains the Material Class that handles Material for 3D-Objects. | 
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|  | 4 | * @todo free SDL-surface when deleting Material. | 
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|  | 5 | * @todo delete imgNameWithPath after use creation. | 
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|  | 6 | */ | 
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| [2842] | 7 |  | 
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| [2776] | 8 | #ifndef _MATERIAL_H | 
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|  | 9 | #define _MATERIAL_H | 
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| [4584] | 10 | #include "base_object.h" | 
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| [2804] | 11 |  | 
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| [7785] | 12 |  | 
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| [4584] | 13 | #if HAVE_CONFIG_H | 
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|  | 14 | #include <config.h> | 
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| [3140] | 15 | #endif /* HAVE_CONFIG_H */ | 
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|  | 16 |  | 
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| [7785] | 17 | #include <vector> | 
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| [6769] | 18 | #include "texture.h" | 
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|  | 19 |  | 
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| [5405] | 20 | // FORWARD DECLARATIONS // | 
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| [3140] | 21 |  | 
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| [2842] | 22 | //! Class to handle Materials. | 
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| [4584] | 23 | class Material : public BaseObject | 
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| [2776] | 24 | { | 
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| [7785] | 25 | public: | 
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|  | 26 | Material (const std::string& mtlName = ""); | 
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|  | 27 | virtual ~Material (); | 
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| [2778] | 28 |  | 
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| [7785] | 29 | Material& operator=(const Material& material); | 
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| [6622] | 30 |  | 
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| [7785] | 31 | bool select () const; | 
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| [8037] | 32 | bool activateTextureUnit(unsigned int textureNumber); | 
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|  | 33 | static void unselect(); | 
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| [2778] | 34 |  | 
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| [7785] | 35 | void setIllum (int illum); | 
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|  | 36 | int getIllumModel() const { return this->illumModel; }; | 
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|  | 37 | void setDiffuse (float r, float g, float b); | 
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|  | 38 | void setAmbient (float r, float g, float b); | 
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|  | 39 | void setSpecular (float r, float g, float b); | 
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|  | 40 | void setShininess (float shini); | 
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|  | 41 | void setTransparency (float trans); | 
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|  | 42 | void setBlendFunc(GLenum sFactor, GLenum tFactor) { this->sFactor = sFactor; this->tFactor = tFactor; }; | 
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| [2776] | 43 |  | 
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| [3070] | 44 |  | 
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| [7785] | 45 | // TODO Move them out of here | 
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|  | 46 | void setIllum (char* illum); | 
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|  | 47 | void setDiffuse (char* rgb); | 
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|  | 48 | void setAmbient (char* rgb); | 
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|  | 49 | void setSpecular (char* rgb); | 
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|  | 50 | void setShininess (char* shini); | 
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|  | 51 | void setTransparency (char* trans); | 
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| [4466] | 52 |  | 
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| [7919] | 53 | void getDiffuseColor(float& r, float& g, float& b) const { r = diffuse[0], g = diffuse[1], b = diffuse[2]; } | 
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| [7785] | 54 |  | 
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|  | 55 | // MAPPING // | 
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| [7788] | 56 | void setDiffuseMap(const Texture& texture, unsigned int textureNumber = 0); | 
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| [7785] | 57 | void setDiffuseMap(const std::string& dMap, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0); | 
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|  | 58 | void setSDLDiffuseMap(SDL_Surface *surface, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0); | 
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| [8037] | 59 | void renderToTexture(unsigned int textureNumber, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
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| [7785] | 60 |  | 
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|  | 61 | void setAmbientMap(const std::string& aMap, GLenum target = GL_TEXTURE_2D); | 
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|  | 62 | void setSpecularMap(const std::string& sMap, GLenum target = GL_TEXTURE_2D); | 
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|  | 63 | void setBump(const std::string& bump); | 
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| [7788] | 64 | GLuint getDiffuseTexture(unsigned int i = 0) const { return (this->textures.size() > i)? this->textures[i].getTexture() : 0; }; | 
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| [7785] | 65 |  | 
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|  | 66 | static void addTexturePath(const std::string& pathName); | 
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|  | 67 |  | 
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|  | 68 | public: | 
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|  | 69 | static const GLenum glTextureArbs[];  //!< The Texture ARB's | 
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|  | 70 |  | 
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|  | 71 | static int getMaxTextureUnits(); | 
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|  | 72 |  | 
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| [5866] | 73 | private: | 
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| [7785] | 74 | static const Material* selectedMaterial; //!< The currently selected material. | 
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| [6622] | 75 |  | 
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| [7785] | 76 | int              illumModel;       //!< The IlluminationModel is either flat or smooth. | 
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|  | 77 | float            diffuse [4];      //!< The diffuse color of the Material. | 
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|  | 78 | float            ambient [4];      //!< The ambient color of the Material. | 
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|  | 79 | float            specular [4];     //!< The specular color of the Material. | 
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|  | 80 | float            shininess;        //!< The shininess of the Material. | 
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|  | 81 | float            transparency;     //!< The transperency of the Material. | 
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|  | 82 | GLenum           sFactor; | 
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|  | 83 | GLenum           tFactor; | 
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|  | 84 |  | 
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| [7788] | 85 | std::vector<Texture> textures;    //!< An Array of Textures. | 
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| [7785] | 86 |  | 
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|  | 87 | Texture*         ambientTexture;   //!< The ambient texture of the Material. | 
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|  | 88 | Texture*         specularTexture;  //!< The specular texture of the Material. | 
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|  | 89 |  | 
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|  | 90 |  | 
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| [2776] | 91 | }; | 
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|  | 92 | #endif | 
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