| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 18 | |
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| 19 | #include "material.h" |
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| 20 | |
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| 21 | #include "texture.h" |
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| 22 | #include "debug.h" |
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| 23 | #include "compiler.h" |
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| 24 | |
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| 25 | #include "loading/load_param.h" |
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| 26 | |
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| 27 | #include "resource_texture.h" |
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| 28 | |
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| 29 | ObjectListDefinition(Material); |
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| 30 | |
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| 31 | /** |
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| 32 | * @brief creates a Material. |
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| 33 | * @param mtlName Name of the Material to be added to the Material List |
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| 34 | */ |
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| 35 | Material::Material (const std::string& mtlName) |
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| 36 | { |
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| 37 | this->registerObject(this, Material::_objectList); |
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| 38 | |
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| 39 | this->setIllum(3); |
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| 40 | this->setDiffuse(1,1,1); |
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| 41 | this->setAmbient(0,0,0); |
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| 42 | this->setSpecular(.5,.5,.5); |
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| 43 | this->setShininess(2.0); |
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| 44 | this->setTransparency(1.0); |
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| 45 | |
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| 46 | this->ambientTexture = NULL; |
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| 47 | this->specularTexture = NULL; |
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| 48 | this->sFactor = GL_SRC_ALPHA; |
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| 49 | this->tFactor = GL_ONE; |
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| 50 | |
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| 51 | this->setName(mtlName); |
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| 52 | } |
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| 53 | |
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| 54 | Material& Material::operator=(const Material& material) |
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| 55 | { |
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| 56 | this->illumModel = material.illumModel; |
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| 57 | this->diffuse = material.diffuse; |
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| 58 | this->specular = material.specular; |
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| 59 | this->ambient = material.ambient; |
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| 60 | this->shininess = material.shininess; |
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| 61 | |
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| 62 | this->textures = material.textures; |
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| 63 | this->sFactor = material.sFactor; |
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| 64 | this->tFactor = material.tFactor; |
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| 65 | this->setName(material.getName()); |
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| 66 | |
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| 67 | return *this; |
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| 68 | } |
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| 69 | |
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| 70 | |
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| 71 | |
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| 72 | void Material::loadParams(const TiXmlElement* root) |
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| 73 | { |
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| 74 | LoadParam(root, "illum", this, Material, setIllum); |
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| 75 | |
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| 76 | LoadParam(root, "diffuse-color", this, Material , setDiffuse); |
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| 77 | LoadParam(root, "ambient-color", this, Material , setAmbient); |
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| 78 | LoadParam(root, "specular-color", this, Material , setSpecular); |
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| 79 | LoadParam(root, "transparency", this, Material , setTransparency); |
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| 80 | |
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| 81 | LoadParam(root, "tex", this, Material, setDiffuseMap); |
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| 82 | LoadParam(root, "blendfunc", this, Material, setBlendFuncS) |
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| 83 | .defaultValues("ZERO", "ZERO"); |
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| 84 | } |
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| 85 | |
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| 86 | |
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| 87 | /** |
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| 88 | * @brief deletes a Material |
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| 89 | */ |
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| 90 | Material::~Material() |
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| 91 | { |
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| 92 | PRINTF(5)("delete Material %s.\n", this->getCName()); |
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| 93 | |
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| 94 | if (this == Material::selectedMaterial) |
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| 95 | Material::selectedMaterial = NULL; |
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| 96 | } |
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| 97 | |
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| 98 | |
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| 99 | const Material* Material::selectedMaterial = NULL; |
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| 100 | |
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| 101 | /** |
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| 102 | * @brief sets the material with which the following Faces will be painted |
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| 103 | */ |
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| 104 | bool Material::select() const |
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| 105 | { |
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| 106 | if (unlikely(this == Material::selectedMaterial)) |
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| 107 | return true; |
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| 108 | |
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| 109 | /// !! HACK !!! FIX THIS IN MODEL /// |
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| 110 | else if (likely(Material::selectedMaterial != NULL)) |
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| 111 | { |
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| 112 | Material::unselect(); |
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| 113 | // for(unsigned int i = 0; i < Material::selectedMaterial->textures.size(); ++i) |
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| 114 | // { |
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| 115 | // glActiveTexture(Material::glTextureArbs[i]); |
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| 116 | // glBindTexture(GL_TEXTURE_2D, 0); |
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| 117 | // glDisable(GL_TEXTURE_2D); |
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| 118 | // } |
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| 119 | } |
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| 120 | |
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| 121 | if (likely(Material::selectedMaterial != NULL)) |
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| 122 | { |
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| 123 | for(unsigned int i = 0; i < Material::selectedMaterial->textures.size(); ++i) |
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| 124 | { |
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| 125 | if (GLEW_ARB_multitexture) |
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| 126 | glActiveTexture(Material::glTextureArbs[i]); |
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| 127 | //glBindTexture(GL_TEXTURE_2D, 0); |
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| 128 | glDisable(GL_TEXTURE_2D); |
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| 129 | } |
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| 130 | } |
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| 131 | |
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| 132 | // setting diffuse color |
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| 133 | glColor4f (diffuse.r(), diffuse.g(), diffuse.b(), diffuse.a()); |
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| 134 | // setting ambient color |
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| 135 | glMaterialfv(GL_FRONT, GL_AMBIENT, &this->ambient[0]); |
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| 136 | // setting up Sprecular |
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| 137 | glMaterialfv(GL_FRONT, GL_SPECULAR, &this->specular[0]); |
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| 138 | // setting up Shininess |
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| 139 | glMaterialf(GL_FRONT, GL_SHININESS, this->shininess); |
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| 140 | |
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| 141 | // setting the transparency |
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| 142 | if (this->diffuse.a() < 1.0 || /* This allows alpha blending of 2D textures with the scene */ |
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| 143 | (likely(!this->textures.empty() && this->textures[0].hasAlpha()))) |
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| 144 | { |
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| 145 | glEnable(GL_BLEND); |
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| 146 | glBlendFunc(this->sFactor, this->tFactor); |
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| 147 | } |
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| 148 | else |
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| 149 | { |
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| 150 | glDisable(GL_BLEND); |
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| 151 | } |
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| 152 | |
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| 153 | |
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| 154 | // setting illumination Model |
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| 155 | if (this->illumModel == 1) //! @todo make this work, if no vertex-normals are read. |
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| 156 | glShadeModel(GL_FLAT); |
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| 157 | else if (this->illumModel >= 2) |
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| 158 | glShadeModel(GL_SMOOTH); |
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| 159 | |
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| 160 | for(unsigned int i = 0; i < this->textures.size(); ++i) |
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| 161 | { |
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| 162 | if (GLEW_ARB_multitexture) |
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| 163 | glActiveTexture(Material::glTextureArbs[i]); |
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| 164 | glEnable(GL_TEXTURE_2D); |
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| 165 | if(this->textures[i].hasAlpha()) |
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| 166 | { |
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| 167 | glEnable(GL_BLEND); |
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| 168 | } |
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| 169 | glBindTexture(GL_TEXTURE_2D, this->textures[i].getTexture()); |
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| 170 | } |
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| 171 | Material::selectedMaterial = this; |
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| 172 | |
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| 173 | return true; |
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| 174 | } |
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| 175 | /** |
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| 176 | * @brief Deselect Material (if one is selected). |
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| 177 | */ |
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| 178 | void Material::unselect() |
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| 179 | { |
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| 180 | Material::selectedMaterial = NULL; |
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| 181 | for(unsigned int i = 0; i < 8; ++i) |
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| 182 | { |
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| 183 | glActiveTexture(Material::glTextureArbs[i]); |
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| 184 | glBindTexture(GL_TEXTURE_2D, 0); |
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| 185 | glDisable(GL_TEXTURE_2D); |
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| 186 | } |
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| 187 | } |
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| 188 | |
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| 189 | /** |
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| 190 | * @brief Sets the Material Illumination Model. |
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| 191 | * @param illu illumination Model in int form |
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| 192 | */ |
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| 193 | void Material::setIllum (int illum) |
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| 194 | { |
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| 195 | PRINTF(4)("setting illumModel of Material %s to %i\n", this->getCName(), illum); |
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| 196 | this->illumModel = illum; |
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| 197 | } |
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| 198 | |
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| 199 | /** |
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| 200 | * @brief Sets the Material Diffuse Color. |
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| 201 | * @param r Red Color Channel.a |
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| 202 | * @param g Green Color Channel. |
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| 203 | * @param b Blue Color Channel. |
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| 204 | */ |
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| 205 | void Material::setDiffuse (float r, float g, float b) |
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| 206 | { |
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| 207 | PRINTF(4)("setting Diffuse Color of Material %s to r=%f g=%f b=%f.\n", this->getCName(), r, g, b); |
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| 208 | this->diffuse = Color(r, g, b, this->diffuse.a() ); |
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| 209 | } |
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| 210 | |
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| 211 | |
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| 212 | /** |
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| 213 | * @brief Sets the Material Ambient Color. |
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| 214 | * @param r Red Color Channel. |
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| 215 | * @param g Green Color Channel. |
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| 216 | * @param b Blue Color Channel. |
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| 217 | */ |
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| 218 | void Material::setAmbient (float r, float g, float b) |
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| 219 | { |
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| 220 | PRINTF(4)("setting Ambient Color of Material %s to r=%f g=%f b=%f.\n", this->getCName(), r, g, b); |
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| 221 | this->ambient = Color(r, g, b, 1.0); |
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| 222 | } |
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| 223 | |
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| 224 | /** |
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| 225 | * @brief Sets the Material Specular Color. |
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| 226 | * @param r Red Color Channel. |
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| 227 | * @param g Green Color Channel. |
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| 228 | * @param b Blue Color Channel. |
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| 229 | */ |
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| 230 | void Material::setSpecular (float r, float g, float b) |
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| 231 | { |
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| 232 | PRINTF(4)("setting Specular Color of Material %s to r=%f g=%f b=%f.\n", this->getCName(), r, g, b); |
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| 233 | this->specular = Color (r, g, b, 1.0); |
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| 234 | } |
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| 235 | |
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| 236 | /** |
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| 237 | * @brief Sets the Material Shininess. |
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| 238 | * @param shini stes the Shininess from float. |
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| 239 | */ |
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| 240 | void Material::setShininess (float shini) |
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| 241 | { |
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| 242 | this->shininess = shini; |
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| 243 | } |
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| 244 | |
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| 245 | /** |
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| 246 | * @brief Sets the Material Transparency. |
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| 247 | * @param trans stes the Transparency from int. |
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| 248 | */ |
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| 249 | void Material::setTransparency (float trans) |
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| 250 | { |
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| 251 | PRINTF(4)("setting Transparency of Material %s to %f.\n", this->getCName(), trans); |
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| 252 | this->diffuse.a() = trans; |
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| 253 | } |
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| 254 | |
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| 255 | /** |
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| 256 | * @brief sets the Blend-Function Parameters |
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| 257 | * @param sFactor the Source Parameter. |
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| 258 | * @param tFactor the Desitnation Parameter. |
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| 259 | */ |
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| 260 | void Material::setBlendFuncS(const std::string& sFactor, const std::string& tFactor) |
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| 261 | { |
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| 262 | this->setBlendFunc(Material::stringToBlendFunc(sFactor), Material::stringToBlendFunc(tFactor)); |
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| 263 | } |
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| 264 | |
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| 265 | |
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| 266 | /** |
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| 267 | * @brief Sets the Diffuse map of this Texture. |
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| 268 | * @param texture The Texture to load |
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| 269 | * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS |
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| 270 | */ |
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| 271 | void Material::setDiffuseMap(const Texture& texture, unsigned int textureNumber) |
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| 272 | { |
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| 273 | assert(textureNumber < Material::getMaxTextureUnits()); |
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| 274 | |
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| 275 | if (this->textures.size() <= textureNumber) |
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| 276 | this->textures.resize(textureNumber+1, Texture()); |
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| 277 | |
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| 278 | //! @todo check if RESOURCE MANAGER is availiable |
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| 279 | this->textures[textureNumber] = texture; |
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| 280 | } |
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| 281 | |
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| 282 | /** |
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| 283 | * @brief Sets the Diffuse map of this Texture by a Texture-pointer. |
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| 284 | * @param textureDataPointer The Texture-Data-Pointer to load. |
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| 285 | * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS |
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| 286 | */ |
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| 287 | void Material::setDiffuseMap(const TextureData::Pointer& textureDataPointer, unsigned int textureNumber) |
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| 288 | { |
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| 289 | assert(textureNumber < Material::getMaxTextureUnits()); |
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| 290 | |
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| 291 | if (this->textures.size() <= textureNumber) |
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| 292 | this->textures.resize(textureNumber+1, Texture()); |
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| 293 | |
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| 294 | this->textures[textureNumber] = textureDataPointer; |
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| 295 | } |
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| 296 | |
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| 297 | |
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| 298 | /** |
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| 299 | * @brief Sets the Materials Diffuse Map |
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| 300 | * @param dMap the Name of the Image to Use |
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| 301 | * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS |
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| 302 | */ |
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| 303 | void Material::setDiffuseMap(const std::string& dMap, GLenum target, unsigned int textureNumber) |
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| 304 | { |
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| 305 | assert(textureNumber < Material::getMaxTextureUnits()); |
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| 306 | |
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| 307 | PRINTF(5)("setting Diffuse Map %s\n", dMap.c_str()); |
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| 308 | if (this->textures.size() <= textureNumber) |
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| 309 | this->textures.resize(textureNumber+1, Texture()); |
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| 310 | |
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| 311 | //! @todo check if RESOURCE MANAGER is availiable |
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| 312 | if (!dMap.empty()) |
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| 313 | { |
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| 314 | this->textures[textureNumber] = ResourceTexture(dMap); |
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| 315 | //dynamic_cast<Texture*>(ResourceManager::getInstance()->load(dMap, IMAGE, RP_GAME, (int)target)); |
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| 316 | /* if (tex != NULL) |
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| 317 | this->textures[textureNumber] = tex; |
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| 318 | else |
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| 319 | this->textures[textureNumber] = Texture();*/ |
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| 320 | } |
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| 321 | else |
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| 322 | { |
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| 323 | this->textures[textureNumber] = Texture(); |
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| 324 | } |
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| 325 | } |
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| 326 | |
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| 327 | /** |
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| 328 | * @brief Sets the Materials Diffuse Map |
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| 329 | * @param surface pointer to SDL_Surface which shall be used as texture. |
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| 330 | * @param target the GL-Target to load the Surface to. |
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| 331 | * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS. |
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| 332 | */ |
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| 333 | void Material::setSDLDiffuseMap(SDL_Surface *surface, GLenum target, unsigned int textureNumber) |
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| 334 | { |
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| 335 | assert(textureNumber < Material::getMaxTextureUnits()); |
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| 336 | |
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| 337 | |
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| 338 | if (this->textures.size() <= textureNumber) |
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| 339 | this->textures.resize(textureNumber+1, Texture()); |
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| 340 | |
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| 341 | if(surface != NULL) |
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| 342 | { |
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| 343 | this->textures[textureNumber] = Texture(surface, GL_TEXTURE_2D); |
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| 344 | } |
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| 345 | else |
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| 346 | { |
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| 347 | this->textures[textureNumber] = Texture(); |
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| 348 | } |
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| 349 | |
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| 350 | } |
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| 351 | |
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| 352 | /** |
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| 353 | * @brief Renders to a Texture. |
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| 354 | * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS. |
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| 355 | * @param target The GL-Target. |
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| 356 | * @param level the MipMap-Level to render to. |
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| 357 | * @param xoffset The offset in the Source from the left. |
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| 358 | * @param yoffset The offset in the Source from the top (or bottom). |
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| 359 | * @param x The Offset in the Destination from the left. |
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| 360 | * @param y The Offset in the Destination from the top (or bottom). |
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| 361 | * @param width The width of the region to copy. |
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| 362 | * @param height The height of the region to copy. |
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| 363 | */ |
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| 364 | void Material::renderToTexture(unsigned int textureNumber, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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| 365 | { |
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| 366 | assert(textureNumber < Material::getMaxTextureUnits()); |
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| 367 | assert(textureNumber < this->textures.size()); |
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| 368 | |
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| 369 | // HACK |
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| 370 | glActiveTexture(textureNumber); |
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| 371 | glEnable(GL_TEXTURE_2D); |
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| 372 | glBindTexture(GL_TEXTURE_2D, this->textures[textureNumber].getTexture()); |
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| 373 | glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
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| 374 | |
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| 375 | } |
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| 376 | |
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| 377 | /** |
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| 378 | * @brief Sets the Materials Ambient Map |
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| 379 | * @todo implement this |
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| 380 | */ |
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| 381 | void Material::setAmbientMap(const std::string& aMap, GLenum target) |
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| 382 | { |
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| 383 | /// FIXME SDL_Surface* ambientMap; |
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| 384 | |
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| 385 | } |
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| 386 | |
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| 387 | /** |
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| 388 | * @brief Sets the Materials Specular Map |
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| 389 | * @param sMap the Name of the Image to Use |
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| 390 | * @todo implement this |
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| 391 | */ |
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| 392 | void Material::setSpecularMap(const std::string& sMap, GLenum target) |
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| 393 | { |
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| 394 | /// FIXME SDL_Surface* specularMap; |
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| 395 | |
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| 396 | } |
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| 397 | |
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| 398 | /** |
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| 399 | * @brief Sets the Materials Bumpiness |
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| 400 | * @param bump the Name of the Image to Use |
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| 401 | * @todo implemet this |
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| 402 | */ |
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| 403 | void Material::setBump(const std::string& bump) |
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| 404 | {} |
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| 405 | |
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| 406 | |
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| 407 | /** |
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| 408 | * @returns the Maximim Texture Unit the users OpenGL-Implementation supports. |
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| 409 | */ |
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| 410 | unsigned int Material::getMaxTextureUnits() |
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| 411 | { |
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| 412 | int maxTexUnits = 0; |
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| 413 | glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxTexUnits); |
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| 414 | return maxTexUnits; |
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| 415 | } |
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| 416 | |
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| 417 | |
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| 418 | |
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| 419 | void Material::debug() const |
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| 420 | { |
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| 421 | PRINT(0)("Debug Material: %s\n", this->getCName()); |
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| 422 | PRINT(0)("illumModel: %d ; ShiniNess %f\n", this->illumModel, shininess); |
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| 423 | PRINT(0)("diffuseColor: "); diffuse.debug(); |
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| 424 | PRINT(0)("ambientColor: "); ambient.debug(); |
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| 425 | PRINT(0)("diffuseColor: "); specular.debug(); |
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| 426 | PRINT(0)("Blending Properties: Source: %s, Destination: %s\n", blendFuncToString(sFactor).c_str(), blendFuncToString(tFactor).c_str()); |
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| 427 | |
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| 428 | PRINT(0)("Textures: %d loaded", textures.size()); |
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| 429 | if (!this->textures.empty()) |
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| 430 | { |
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| 431 | PRINT(0)(" - ID's: "); |
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| 432 | for (unsigned int i = 0; i < textures.size(); ++i) |
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| 433 | { |
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| 434 | PRINT(0)("%d ", textures[i].getTexture()); |
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| 435 | } |
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| 436 | } |
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| 437 | PRINT(0)("\n"); |
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| 438 | } |
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| 439 | |
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| 440 | |
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| 441 | const GLenum Material::glTextureArbs[] = |
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| 442 | { |
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| 443 | GL_TEXTURE0, |
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| 444 | GL_TEXTURE1, |
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| 445 | GL_TEXTURE2, |
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| 446 | GL_TEXTURE3, |
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| 447 | GL_TEXTURE4, |
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| 448 | GL_TEXTURE5, |
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| 449 | GL_TEXTURE6, |
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| 450 | GL_TEXTURE7 |
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| 451 | }; |
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| 452 | |
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| 453 | |
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| 454 | /** |
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| 455 | * @param blendFunc the Enumerator to convert to a String. |
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| 456 | * @returns the matching String if found |
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| 457 | */ |
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| 458 | const std::string& Material::blendFuncToString(GLenum blendFunc) |
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| 459 | { |
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| 460 | for (unsigned int i = 0; i < 9; ++i) |
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| 461 | if (blendFunc == Material::glBlendFuncParams[i]) |
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| 462 | return Material::blendFuncNames[i]; |
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| 463 | PRINTF(2)("Supplied an Invalid Enumerator to blendfunc %d\n", blendFunc); |
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| 464 | return Material::blendFuncNames[0]; |
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| 465 | } |
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| 466 | |
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| 467 | /** |
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| 468 | * @param blendFuncString the String to convert into a gl-enumeration |
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| 469 | * @returns the matching GL-enumeration if found. |
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| 470 | */ |
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| 471 | GLenum Material::stringToBlendFunc(const std::string& blendFuncString) |
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| 472 | { |
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| 473 | for (unsigned int i = 0; i < 9; ++i) |
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| 474 | if (blendFuncString == Material::blendFuncNames[i]) |
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| 475 | return Material::glBlendFuncParams[i]; |
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| 476 | PRINTF(2)("BlendFunction %s not recognized using %s\n", blendFuncString.c_str(), Material::blendFuncNames[0].c_str()); |
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| 477 | return Material::glBlendFuncParams[0]; |
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| 478 | } |
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| 479 | |
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| 480 | |
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| 481 | const GLenum Material::glBlendFuncParams[] = |
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| 482 | { |
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| 483 | GL_ZERO, |
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| 484 | GL_ONE, |
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| 485 | GL_DST_COLOR, |
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| 486 | GL_ONE_MINUS_DST_COLOR, |
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| 487 | GL_SRC_ALPHA, |
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| 488 | GL_ONE_MINUS_SRC_ALPHA, |
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| 489 | GL_DST_ALPHA, |
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| 490 | GL_ONE_MINUS_DST_ALPHA, |
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| 491 | GL_SRC_ALPHA_SATURATE |
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| 492 | }; |
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| 493 | |
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| 494 | const std::string Material::blendFuncNames[] = |
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| 495 | { |
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| 496 | "ZERO", |
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| 497 | "ONE", |
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| 498 | "DST_COLOR", |
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| 499 | "ONE_MINUS_DST_COLOR", |
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| 500 | "SRC_ALPHA", |
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| 501 | "ONE_MINUS_SRC_ALPHA", |
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| 502 | "DST_ALPHA", |
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| 503 | "ONE_MINUS_DST_ALPHA", |
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| 504 | "SRC_ALPHA_SATURATE" |
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| 505 | |
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| 506 | }; |
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