| [4584] | 1 | /* | 
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| [2823] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Benjamin Grauer | 
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 | 13 |    co-programmer: ... | 
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| [3140] | 14 |  | 
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| [2823] | 15 | */ | 
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 | 16 |  | 
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| [3590] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER | 
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 | 18 |  | 
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| [2776] | 19 | #include "material.h" | 
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 | 20 |  | 
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| [3427] | 21 | #include "texture.h" | 
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| [3548] | 22 | #include "debug.h" | 
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| [8362] | 23 | #include "compiler.h" | 
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| [8619] | 24 |  | 
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 | 25 | #include "loading/load_param.h" | 
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 | 26 |  | 
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| [7193] | 27 | #include "util/loading/resource_manager.h" | 
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| [3427] | 28 |  | 
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| [3186] | 29 | /** | 
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| [7788] | 30 |  * @brief creates a Material. | 
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| [4836] | 31 |  * @param mtlName Name of the Material to be added to the Material List | 
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| [5306] | 32 |  */ | 
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| [7221] | 33 | Material::Material (const std::string& mtlName) | 
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| [2776] | 34 | { | 
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| [5303] | 35 |   this->setClassID(CL_MATERIAL, "Material"); | 
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 | 36 |  | 
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| [3790] | 37 |   this->setIllum(3); | 
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| [5374] | 38 |   this->setDiffuse(1,1,1); | 
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| [3790] | 39 |   this->setAmbient(0,0,0); | 
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 | 40 |   this->setSpecular(.5,.5,.5); | 
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 | 41 |   this->setShininess(2.0); | 
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 | 42 |   this->setTransparency(1.0); | 
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 | 43 |  | 
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 | 44 |   this->ambientTexture = NULL; | 
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 | 45 |   this->specularTexture = NULL; | 
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| [7057] | 46 |   this->sFactor = GL_SRC_ALPHA; | 
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 | 47 |   this->tFactor = GL_ONE; | 
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| [3790] | 48 |  | 
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| [3894] | 49 |   this->setName(mtlName); | 
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| [2776] | 50 | } | 
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 | 51 |  | 
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| [8619] | 52 | Material& Material::operator=(const Material& material) | 
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 | 53 | { | 
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 | 54 |   this->illumModel = material.illumModel; | 
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 | 55 |   this->diffuse = material.diffuse; | 
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 | 56 |   this->specular = material.specular; | 
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 | 57 |   this->ambient = material.ambient; | 
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 | 58 |   this->shininess = material.shininess; | 
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 | 59 |  | 
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 | 60 |   this->textures = material.textures; | 
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 | 61 |   this->sFactor = material.sFactor; | 
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 | 62 |   this->tFactor = material.tFactor; | 
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 | 63 |   this->setName(material.getName()); | 
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 | 64 |  | 
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 | 65 |   return *this; | 
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 | 66 | } | 
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 | 67 |  | 
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 | 68 |  | 
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 | 69 |  | 
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 | 70 | void Material::loadParams(const TiXmlElement* root) | 
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 | 71 | { | 
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 | 72 |   LoadParam(root, "illum", this, Material, setIllum); | 
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 | 73 |  | 
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 | 74 |   LoadParam(root, "diffuse-color", this, Material , setDiffuse); | 
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 | 75 |   LoadParam(root, "ambient-color", this, Material , setAmbient); | 
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 | 76 |   LoadParam(root, "specular-color", this, Material , setSpecular); | 
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 | 77 |   LoadParam(root, "transparency", this, Material , setTransparency); | 
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 | 78 |  | 
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 | 79 |   LoadParam(root, "tex", this, Material, setDiffuseMap); | 
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 | 80 |   LoadParam(root, "blendfunc", this, Material, setBlendFuncS) | 
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 | 81 |       .defaultValues("ZERO", "ZERO"); | 
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 | 82 | } | 
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 | 83 |  | 
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 | 84 |  | 
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| [4584] | 85 | /** | 
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| [7788] | 86 |  * @brief deletes a Material | 
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 | 87 |  */ | 
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| [2847] | 88 | Material::~Material() | 
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 | 89 | { | 
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| [5308] | 90 |   PRINTF(5)("delete Material %s.\n", this->getName()); | 
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| [4834] | 91 |  | 
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| [5303] | 92 |   if (this->ambientTexture != NULL) | 
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| [4834] | 93 |     ResourceManager::getInstance()->unload(this->ambientTexture); | 
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| [5303] | 94 |   if (this->specularTexture != NULL) | 
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| [4834] | 95 |     ResourceManager::getInstance()->unload(this->specularTexture); | 
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| [7785] | 96 |  | 
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 | 97 |   if (this == Material::selectedMaterial) | 
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 | 98 |     Material::selectedMaterial = NULL; | 
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| [2847] | 99 | } | 
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 | 100 |  | 
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| [7785] | 101 |  | 
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 | 102 | const Material* Material::selectedMaterial = NULL; | 
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 | 103 |  | 
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| [6622] | 104 |  | 
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| [7785] | 105 | /// TODO FIX THIS | 
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 | 106 | // Material& Material::operator=(const Material& m) | 
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 | 107 | // { | 
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 | 108 | //   this->setIllum(m.illumModel); | 
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 | 109 | //   this->setDiffuse(m.diffuse[0],m.diffuse[1],m.diffuse[2]); | 
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 | 110 | //   this->setAmbient(m.ambient[0],m.ambient[1],m.ambient[2]); | 
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 | 111 | //   this->setSpecular(m.specular[0],m.specular[1],m.specular[2]); | 
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 | 112 | //   this->setShininess(m.shininess); | 
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 | 113 | //   this->setTransparency(m.transparency); | 
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 | 114 | // | 
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 | 115 | //   if (this->diffuseTexture != NULL) | 
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 | 116 | //     ResourceManager::getInstance()->unload(this->diffuseTexture); | 
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 | 117 | //   if (m.diffuseTexture != NULL) | 
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 | 118 | //     this->diffuseTexture = (Texture*)ResourceManager::getInstance()->copy(m.diffuseTexture); | 
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 | 119 | //   this->ambientTexture = NULL; /// FIXME | 
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 | 120 | //   this->specularTexture = NULL; /// FIXME | 
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 | 121 | // | 
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 | 122 | //   this->setName(m.getName()); | 
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 | 123 | // } | 
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| [6622] | 124 |  | 
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 | 125 |  | 
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| [7785] | 126 |  | 
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| [2842] | 127 | /** | 
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| [7788] | 128 |  * @brief sets the material with which the following Faces will be painted | 
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| [5308] | 129 |  */ | 
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| [8619] | 130 | bool Material::select() const | 
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| [3140] | 131 | { | 
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| [7785] | 132 |   if (unlikely(this == Material::selectedMaterial)) | 
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| [8619] | 133 |     return true; | 
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| [7785] | 134 |  | 
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| [8619] | 135 |   /// !!  HACK !!! FIX THIS IN MODEL /// | 
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| [8037] | 136 |   else if (likely(Material::selectedMaterial != NULL)) | 
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 | 137 |   { | 
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| [8619] | 138 |     Material::unselect(); | 
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 | 139 |     //     for(unsigned int i = 0; i < Material::selectedMaterial->textures.size(); ++i) | 
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 | 140 |     //     { | 
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 | 141 |     //         glActiveTexture(Material::glTextureArbs[i]); | 
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 | 142 |     //         glBindTexture(GL_TEXTURE_2D, 0); | 
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 | 143 |     //         glDisable(GL_TEXTURE_2D); | 
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 | 144 |     //     } | 
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| [8037] | 145 |   } | 
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 | 146 |  | 
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| [7919] | 147 |   if (likely(Material::selectedMaterial != NULL)) | 
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 | 148 |   { | 
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 | 149 |     for(unsigned int i = 0; i < Material::selectedMaterial->textures.size(); ++i) | 
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 | 150 |     { | 
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| [8619] | 151 |       glActiveTexture(Material::glTextureArbs[i]); | 
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 | 152 |       //glBindTexture(GL_TEXTURE_2D, 0); | 
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 | 153 |       glDisable(GL_TEXTURE_2D); | 
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| [7919] | 154 |     } | 
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 | 155 |   } | 
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| [7785] | 156 |  | 
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| [8619] | 157 |   // setting diffuse color | 
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| [8376] | 158 |   glColor4f (diffuse.r(), diffuse.g(), diffuse.b(), diffuse.a()); | 
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| [3140] | 159 |   // setting ambient color | 
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| [8376] | 160 |   glMaterialfv(GL_FRONT, GL_AMBIENT, &this->ambient[0]); | 
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| [3140] | 161 |   // setting up Sprecular | 
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| [8376] | 162 |   glMaterialfv(GL_FRONT, GL_SPECULAR, &this->specular[0]); | 
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| [3140] | 163 |   // setting up Shininess | 
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| [3195] | 164 |   glMaterialf(GL_FRONT, GL_SHININESS, this->shininess); | 
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| [4584] | 165 |  | 
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| [3790] | 166 |   // setting the transparency | 
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| [8376] | 167 |   if (this->diffuse.a() < 1.0 ||       /* This allows alpha blending of 2D textures with the scene */ | 
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| [7788] | 168 |       (likely(!this->textures.empty() && this->textures[0].hasAlpha()))) | 
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| [6812] | 169 |   { | 
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 | 170 |     glEnable(GL_BLEND); | 
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| [7057] | 171 |     glBlendFunc(this->sFactor, this->tFactor); | 
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| [6812] | 172 |   } | 
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| [3966] | 173 |   else | 
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| [7785] | 174 |   { | 
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 | 175 |     glDisable(GL_BLEND); | 
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 | 176 |   } | 
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| [3790] | 177 |  | 
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| [4371] | 178 |  | 
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| [4584] | 179 |   // setting illumination Model | 
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| [4836] | 180 |   if (this->illumModel == 1) //! @todo make this work, if no vertex-normals are read. | 
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| [3140] | 181 |     glShadeModel(GL_FLAT); | 
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| [3195] | 182 |   else if (this->illumModel >= 2) | 
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| [3140] | 183 |     glShadeModel(GL_SMOOTH); | 
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 | 184 |  | 
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| [7785] | 185 |   for(unsigned int i = 0; i < this->textures.size(); ++i) | 
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 | 186 |   { | 
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| [8619] | 187 |     glActiveTexture(Material::glTextureArbs[i]); | 
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 | 188 |     glEnable(GL_TEXTURE_2D); | 
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 | 189 |     if(this->textures[i].hasAlpha()) | 
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 | 190 |     { | 
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 | 191 |       glEnable(GL_BLEND); | 
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 | 192 |     } | 
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 | 193 |     glBindTexture(GL_TEXTURE_2D, this->textures[i].getTexture()); | 
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| [7785] | 194 |   } | 
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 | 195 |   Material::selectedMaterial = this; | 
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| [8316] | 196 |  | 
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 | 197 |   return true; | 
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| [3140] | 198 | } | 
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| [8370] | 199 | /** | 
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 | 200 |  * @brief Deselect Material (if one is selected). | 
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 | 201 |  */ | 
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| [8037] | 202 | void Material::unselect() | 
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 | 203 | { | 
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 | 204 |   Material::selectedMaterial = NULL; | 
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| [8619] | 205 |   for(unsigned int i = 0; i < 8; ++i) | 
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 | 206 |   { | 
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 | 207 |     glActiveTexture(Material::glTextureArbs[i]); | 
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 | 208 |     glBindTexture(GL_TEXTURE_2D, 0); | 
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 | 209 |     glDisable(GL_TEXTURE_2D); | 
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 | 210 |   } | 
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| [8037] | 211 | } | 
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 | 212 |  | 
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| [3140] | 213 | /** | 
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| [8370] | 214 |  * @brief Sets the Material Illumination Model. | 
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 | 215 |  * @param illu illumination Model in int form | 
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| [5308] | 216 |  */ | 
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| [2776] | 217 | void Material::setIllum (int illum) | 
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 | 218 | { | 
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| [4584] | 219 |   PRINTF(4)("setting illumModel of Material %s to %i\n", this->getName(), illum); | 
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| [3195] | 220 |   this->illumModel = illum; | 
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| [2776] | 221 | } | 
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| [5308] | 222 |  | 
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| [2842] | 223 | /** | 
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| [8370] | 224 |  * @brief Sets the Material Diffuse Color. | 
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| [7785] | 225 |  * @param r Red Color Channel.a | 
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| [4836] | 226 |  * @param g Green Color Channel. | 
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 | 227 |  * @param b Blue Color Channel. | 
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| [5308] | 228 |  */ | 
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| [2776] | 229 | void Material::setDiffuse (float r, float g, float b) | 
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 | 230 | { | 
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| [4584] | 231 |   PRINTF(4)("setting Diffuse Color of Material %s to r=%f g=%f b=%f.\n", this->getName(), r, g, b); | 
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| [8376] | 232 |   this->diffuse = Color(r, g, b, this->diffuse.a() ); | 
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| [2776] | 233 | } | 
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| [5308] | 234 |  | 
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| [2776] | 235 |  | 
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| [2842] | 236 | /** | 
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| [8370] | 237 |  * @brief Sets the Material Ambient Color. | 
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| [4836] | 238 |  * @param r Red Color Channel. | 
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 | 239 |  * @param g Green Color Channel. | 
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 | 240 |  * @param b Blue Color Channel. | 
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| [2842] | 241 | */ | 
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| [2776] | 242 | void Material::setAmbient (float r, float g, float b) | 
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 | 243 | { | 
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| [4584] | 244 |   PRINTF(4)("setting Ambient Color of Material %s to r=%f g=%f b=%f.\n", this->getName(), r, g, b); | 
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| [8376] | 245 |   this->ambient = Color(r, g, b, 1.0); | 
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| [2776] | 246 | } | 
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| [5308] | 247 |  | 
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| [2842] | 248 | /** | 
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| [8370] | 249 |  * @brief Sets the Material Specular Color. | 
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| [4836] | 250 |  * @param r Red Color Channel. | 
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 | 251 |  * @param g Green Color Channel. | 
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 | 252 |  * @param b Blue Color Channel. | 
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| [5308] | 253 |  */ | 
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| [2776] | 254 | void Material::setSpecular (float r, float g, float b) | 
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 | 255 | { | 
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| [4584] | 256 |   PRINTF(4)("setting Specular Color of Material %s to r=%f g=%f b=%f.\n", this->getName(), r, g, b); | 
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| [8376] | 257 |   this->specular = Color (r, g, b, 1.0); | 
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| [7785] | 258 | } | 
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| [5308] | 259 |  | 
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| [2842] | 260 | /** | 
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| [8370] | 261 |  * @brief Sets the Material Shininess. | 
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| [4836] | 262 |  * @param shini stes the Shininess from float. | 
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| [2842] | 263 | */ | 
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| [2836] | 264 | void Material::setShininess (float shini) | 
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 | 265 | { | 
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| [3195] | 266 |   this->shininess = shini; | 
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| [2836] | 267 | } | 
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| [2776] | 268 |  | 
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| [2842] | 269 | /** | 
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| [8370] | 270 |  * @brief Sets the Material Transparency. | 
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| [4836] | 271 |  * @param trans stes the Transparency from int. | 
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| [2842] | 272 | */ | 
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| [2776] | 273 | void Material::setTransparency (float trans) | 
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 | 274 | { | 
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| [4584] | 275 |   PRINTF(4)("setting Transparency of Material %s to %f.\n", this->getName(), trans); | 
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| [8376] | 276 |   this->diffuse.a() = trans; | 
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| [2776] | 277 | } | 
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| [2778] | 278 |  | 
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| [3140] | 279 | /** | 
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| [8619] | 280 |  * @brief sets the Blend-Function Parameters | 
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 | 281 |  * @param sFactor the Source Parameter. | 
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 | 282 |  * @param tFactor the Desitnation Parameter. | 
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 | 283 |  */ | 
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 | 284 | void Material::setBlendFuncS(const std::string& sFactor, const std::string& tFactor) | 
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 | 285 | { | 
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 | 286 |   this->setBlendFunc(Material::stringToBlendFunc(sFactor), Material::stringToBlendFunc(tFactor)); | 
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 | 287 | } | 
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 | 288 |  | 
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 | 289 |  | 
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 | 290 |  | 
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 | 291 | /** | 
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| [8370] | 292 |  * @brief Adds a Texture Path to the List of already existing Paths | 
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| [4836] | 293 |  * @param pathName The Path to add. | 
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| [3140] | 294 | */ | 
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| [7221] | 295 | void Material::addTexturePath(const std::string& pathName) | 
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| [3140] | 296 | { | 
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| [3658] | 297 |   ResourceManager::getInstance()->addImageDir(pathName); | 
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| [3140] | 298 | } | 
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 | 299 |  | 
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| [3070] | 300 | // MAPPING // | 
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 | 301 |  | 
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| [8370] | 302 |  | 
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 | 303 | /** | 
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 | 304 |  * @brief Sets the Diffuse map of this Texture. | 
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 | 305 |  * @param texture The Texture to load | 
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 | 306 |  * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS | 
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 | 307 |  */ | 
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| [7788] | 308 | void Material::setDiffuseMap(const Texture& texture, unsigned int textureNumber) | 
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| [7785] | 309 | { | 
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 | 310 |   assert(textureNumber < Material::getMaxTextureUnits()); | 
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 | 311 |  | 
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 | 312 |   if (this->textures.size() <= textureNumber) | 
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| [7788] | 313 |     this->textures.resize(textureNumber+1, Texture()); | 
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| [7785] | 314 |  | 
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 | 315 |   //! @todo check if RESOURCE MANAGER is availiable | 
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 | 316 |   this->textures[textureNumber] = texture; | 
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 | 317 | } | 
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 | 318 |  | 
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 | 319 |  | 
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| [2842] | 320 | /** | 
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| [7785] | 321 |  * @brief Sets the Materials Diffuse Map | 
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| [4836] | 322 |  * @param dMap the Name of the Image to Use | 
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| [8370] | 323 |  * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS | 
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 | 324 |  */ | 
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| [7785] | 325 | void Material::setDiffuseMap(const std::string& dMap, GLenum target, unsigned int textureNumber) | 
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| [3070] | 326 | { | 
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| [7785] | 327 |   assert(textureNumber < Material::getMaxTextureUnits()); | 
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 | 328 |  | 
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| [7676] | 329 |   PRINTF(5)("setting Diffuse Map %s\n", dMap.c_str()); | 
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| [7785] | 330 |   if (this->textures.size() <= textureNumber) | 
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| [7788] | 331 |     this->textures.resize(textureNumber+1, Texture()); | 
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| [7785] | 332 |  | 
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| [4834] | 333 |   //! @todo check if RESOURCE MANAGER is availiable | 
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| [7221] | 334 |   if (!dMap.empty()) | 
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| [7785] | 335 |   { | 
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| [7848] | 336 |     Texture* tex = dynamic_cast<Texture*>(ResourceManager::getInstance()->load(dMap, IMAGE, RP_GAME, (int)target)); | 
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 | 337 |     if (tex != NULL) | 
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| [8376] | 338 |       this->textures[textureNumber] = *tex; | 
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| [7848] | 339 |     else | 
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 | 340 |       this->textures[textureNumber] = Texture(); | 
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| [7785] | 341 |   } | 
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| [4834] | 342 |   else | 
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| [7785] | 343 |   { | 
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| [7788] | 344 |     this->textures[textureNumber] = Texture(); | 
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| [7785] | 345 |   } | 
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| [3070] | 346 | } | 
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 | 347 |  | 
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 | 348 | /** | 
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| [7788] | 349 |  * @brief Sets the Materials Diffuse Map | 
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| [8370] | 350 |  * @param surface pointer to SDL_Surface which shall be used as texture. | 
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 | 351 |  * @param target the GL-Target to load the Surface to. | 
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 | 352 |  * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS. | 
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 | 353 |  */ | 
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| [7785] | 354 | void Material::setSDLDiffuseMap(SDL_Surface *surface, GLenum target, unsigned int textureNumber) | 
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 | 355 | { | 
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 | 356 |   assert(textureNumber < Material::getMaxTextureUnits()); | 
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 | 357 |  | 
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 | 358 |  | 
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 | 359 |   if (this->textures.size() <= textureNumber) | 
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| [7788] | 360 |     this->textures.resize(textureNumber+1, Texture()); | 
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| [7785] | 361 |  | 
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 | 362 |   if(surface != NULL) | 
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 | 363 |   { | 
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| [7788] | 364 |     this->textures[textureNumber] = Texture(surface, GL_TEXTURE_2D); | 
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| [7785] | 365 |   } | 
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 | 366 |   else | 
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 | 367 |   { | 
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| [7788] | 368 |     this->textures[textureNumber] = Texture(); | 
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| [7785] | 369 |   } | 
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 | 370 |  | 
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 | 371 | } | 
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 | 372 |  | 
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| [8037] | 373 | /** | 
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| [8370] | 374 |  * @brief Renders to a Texture. | 
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 | 375 |  * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS. | 
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 | 376 |  * @param target The GL-Target. | 
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 | 377 |  * @param level the MipMap-Level to render to. | 
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 | 378 |  * @param xoffset The offset in the Source from the left. | 
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 | 379 |  * @param yoffset The offset in the Source from the top (or bottom). | 
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 | 380 |  * @param x The Offset in the Destination from the left. | 
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 | 381 |  * @param y The Offset in the Destination from the top (or bottom). | 
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 | 382 |  * @param width The width of the region to copy. | 
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 | 383 |  * @param height The height of the region to copy. | 
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 | 384 |  */ | 
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| [8037] | 385 | void Material::renderToTexture(unsigned int textureNumber, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | 
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 | 386 | { | 
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 | 387 |   assert(textureNumber < Material::getMaxTextureUnits()); | 
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 | 388 |   assert(textureNumber < this->textures.size()); | 
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| [7785] | 389 |  | 
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| [8312] | 390 |   // HACK | 
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 | 391 |   glActiveTexture(textureNumber); | 
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| [8619] | 392 |   glEnable(GL_TEXTURE_2D); | 
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 | 393 |   glBindTexture(GL_TEXTURE_2D, this->textures[textureNumber].getTexture()); | 
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| [8037] | 394 |   glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); | 
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 | 395 |  | 
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 | 396 | } | 
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 | 397 |  | 
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| [7785] | 398 | /** | 
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| [7788] | 399 |  * @brief Sets the Materials Ambient Map | 
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| [8037] | 400 |  * @todo implement this | 
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| [8376] | 401 |  */ | 
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| [7221] | 402 | void Material::setAmbientMap(const std::string& aMap, GLenum target) | 
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| [3070] | 403 | { | 
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| [8316] | 404 |   /// FIXME SDL_Surface* ambientMap; | 
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| [3070] | 405 |  | 
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 | 406 | } | 
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 | 407 |  | 
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 | 408 | /** | 
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| [7788] | 409 |  * @brief Sets the Materials Specular Map | 
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| [4836] | 410 |  * @param sMap the Name of the Image to Use | 
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| [8376] | 411 |  * @todo implement this | 
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 | 412 |  */ | 
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| [7221] | 413 | void Material::setSpecularMap(const std::string& sMap, GLenum target) | 
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| [3070] | 414 | { | 
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| [8316] | 415 |   /// FIXME SDL_Surface* specularMap; | 
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| [3070] | 416 |  | 
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 | 417 | } | 
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 | 418 |  | 
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 | 419 | /** | 
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| [7788] | 420 |  * @brief Sets the Materials Bumpiness | 
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| [4836] | 421 |  * @param bump the Name of the Image to Use | 
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| [7788] | 422 |  * @todo implemet this | 
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| [8376] | 423 |  */ | 
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| [7221] | 424 | void Material::setBump(const std::string& bump) | 
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| [8619] | 425 | {} | 
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| [3070] | 426 |  | 
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| [7785] | 427 |  | 
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| [8370] | 428 | /** | 
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 | 429 |  * @returns the Maximim Texture Unit the users OpenGL-Implementation supports. | 
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 | 430 |  */ | 
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| [8316] | 431 | unsigned int Material::getMaxTextureUnits() | 
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| [7785] | 432 | { | 
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 | 433 |   int maxTexUnits = 0; | 
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 | 434 |   glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxTexUnits); | 
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 | 435 |   return maxTexUnits; | 
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| [3070] | 436 | } | 
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| [8619] | 437 |  | 
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 | 438 | const GLenum Material::glTextureArbs[] = | 
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 | 439 | { | 
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 | 440 |   GL_TEXTURE0, | 
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 | 441 |   GL_TEXTURE1, | 
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 | 442 |   GL_TEXTURE2, | 
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 | 443 |   GL_TEXTURE3, | 
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 | 444 |   GL_TEXTURE4, | 
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 | 445 |   GL_TEXTURE5, | 
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 | 446 |   GL_TEXTURE6, | 
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 | 447 |   GL_TEXTURE7 | 
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 | 448 | }; | 
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 | 449 |  | 
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 | 450 |  | 
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 | 451 | /** | 
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 | 452 |  * @param blendFunc the Enumerator to convert to a String. | 
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 | 453 |  * @returns the matching String if found | 
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 | 454 |  */ | 
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 | 455 | const std::string& Material::blendFuncToString(GLenum blendFunc) | 
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 | 456 | { | 
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 | 457 |   for (unsigned int i = 0; i < 9; ++i) | 
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 | 458 |     if (blendFunc == Material::glBlendFuncParams[i]) | 
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 | 459 |       return Material::blendFuncNames[i]; | 
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 | 460 |   PRINTF(2)("Supplied an Invalid Enumerator to blendfunc %d\n", blendFunc); | 
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 | 461 |   return Material::blendFuncNames[0]; | 
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 | 462 | } | 
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 | 463 |  | 
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 | 464 | /** | 
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 | 465 |  * @param blendFuncString the String to convert into a gl-enumeration | 
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 | 466 |  * @returns the matching GL-enumeration if found. | 
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 | 467 |  */ | 
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 | 468 | GLenum Material::stringToBlendFunc(const std::string& blendFuncString) | 
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 | 469 | { | 
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 | 470 |   for (unsigned int i = 0; i < 9; ++i) | 
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 | 471 |     if (blendFuncString == Material::blendFuncNames[i]) | 
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 | 472 |       return Material::glBlendFuncParams[i]; | 
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 | 473 |   PRINTF(2)("BlendFunction %s not recognized using %s\n", blendFuncString.c_str(), Material::blendFuncNames[0].c_str()); | 
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 | 474 |   return Material::glBlendFuncParams[0]; | 
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 | 475 | } | 
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 | 476 |  | 
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 | 477 |  | 
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 | 478 | const GLenum Material::glBlendFuncParams[] = | 
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 | 479 |   { | 
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 | 480 |     GL_ZERO, | 
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 | 481 |     GL_ONE, | 
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 | 482 |     GL_DST_COLOR, | 
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 | 483 |     GL_ONE_MINUS_DST_COLOR, | 
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 | 484 |     GL_SRC_ALPHA, | 
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 | 485 |     GL_ONE_MINUS_SRC_ALPHA, | 
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 | 486 |     GL_DST_ALPHA, | 
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 | 487 |     GL_ONE_MINUS_DST_ALPHA, | 
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 | 488 |     GL_SRC_ALPHA_SATURATE | 
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 | 489 |   }; | 
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 | 490 |  | 
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 | 491 | const std::string Material::blendFuncNames[] = | 
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 | 492 |   { | 
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 | 493 |     "ZERO", | 
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 | 494 |     "ONE", | 
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 | 495 |     "DST_COLOR", | 
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 | 496 |     "ONE_MINUS_DST_COLOR", | 
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 | 497 |     "SRC_ALPHA", | 
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 | 498 |     "ONE_MINUS_SRC_ALPHA", | 
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 | 499 |     "DST_ALPHA", | 
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 | 500 |     "ONE_MINUS_DST_ALPHA", | 
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 | 501 |     "SRC_ALPHA_SATURATE" | 
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 | 502 |  | 
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 | 503 |   }; | 
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