| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: bottac@ee.ethz.ch |
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| 13 | |
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| 14 | review: patrick boenzli, patrick@orxonox.ethz.ch |
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| 15 | */ |
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| 16 | |
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| 17 | #include "height_map.h" |
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| 18 | #include "model.h" |
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| 19 | #include "texture.h" |
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| 20 | #include "vector.h" |
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| 21 | #include "material.h" |
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| 22 | #include "p_node.h" |
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| 23 | #include "state.h" |
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| 24 | #include "util/loading/resource_manager.h" |
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| 25 | #include "debug.h" |
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| 26 | |
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| 27 | // INCLUDING SDL_Image |
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| 28 | #ifdef HAVE_SDL_IMAGE_H |
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| 29 | #include <SDL_image.h> |
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| 30 | #else |
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| 31 | #include <SDL/SDL_image.h> |
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| 32 | #endif |
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| 33 | |
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| 34 | |
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| 35 | /** |
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| 36 | * default constructor |
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| 37 | * @param xOffset |
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| 38 | */ |
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| 39 | Tile::Tile(int xOffset, int yOffset, int i2, int j2, HeightMap* heightMapReference ) |
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| 40 | { |
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| 41 | PRINTF(0)("Tile Constructor\n"); |
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| 42 | |
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| 43 | this->highResModel = new VertexArrayModel(); |
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| 44 | this->lowResModel = new VertexArrayModel(); |
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| 45 | |
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| 46 | this->heightMapReference = heightMapReference; |
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| 47 | |
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| 48 | // create high res model |
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| 49 | this->load(xOffset, yOffset, i2, j2, this->highResModel, 4); |
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| 50 | // create low res model |
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| 51 | this->load(xOffset, yOffset, i2, j2, this->lowResModel, 8); |
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| 52 | } |
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| 53 | |
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| 54 | |
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| 55 | Tile::~Tile() |
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| 56 | { |
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| 57 | if( highResModel) |
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| 58 | delete highResModel; |
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| 59 | if( lowResModel) |
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| 60 | delete lowResModel; |
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| 61 | } |
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| 62 | |
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| 63 | |
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| 64 | /** |
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| 65 | * this darws the tile in diefferent resolutions |
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| 66 | */ |
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| 67 | void Tile::draw() |
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| 68 | { |
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| 69 | // draw the tile depending on the distance from the camera with different LOD (level of details) |
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| 70 | float cameraDistance = fabs((State::getCameraNode()->getAbsCoor() - Vector(this->x, heightMapReference->offsetY , this->z) ).len()); |
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| 71 | |
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| 72 | if (cameraDistance < HM_LOD_HIGH_RES ) |
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| 73 | { |
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| 74 | this->drawHighRes(); |
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| 75 | } |
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| 76 | else if( cameraDistance < HM_LOD_LOW_RES) |
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| 77 | { |
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| 78 | this->drawLowRes(); |
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| 79 | } |
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| 80 | } |
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| 81 | |
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| 82 | |
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| 83 | /** |
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| 84 | * loads a tile |
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| 85 | */ |
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| 86 | void Tile::load(int xOffset, int yOffset, int i2, int j2, VertexArrayModel* model, int sampleRate) |
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| 87 | { |
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| 88 | |
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| 89 | // #define heightMap this->heightMapReference->heightMap |
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| 90 | #define colors this->heightMapReference->colors |
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| 91 | #define scaleX this->heightMapReference->scaleX |
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| 92 | #define scaleY this->heightMapReference->scaleY |
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| 93 | #define scaleZ this->heightMapReference->scaleZ |
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| 94 | #define shiftX this->heightMapReference->shiftX |
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| 95 | #define shiftY this->heightMapReference->shiftY |
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| 96 | #define shiftZ this->heightMapReference->shiftZ |
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| 97 | #define normalVectorField this->heightMapReference->normalVectorField |
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| 98 | |
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| 99 | |
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| 100 | //FIXME: OLD implementation |
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| 101 | this->x = this->heightMapReference->offsetX + ( this->heightMapReference->heightMap->h - ((xOffset + i2) / 2)) * scaleX; |
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| 102 | this->z = this->heightMapReference->offsetZ + ((yOffset + j2 ) / 2 ) * scaleZ; |
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| 103 | //NEW: |
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| 104 | this->setAbsCoor(this->heightMapReference->offsetX + ( this->heightMapReference->heightMap->h - ((xOffset + i2) / 2)) * scaleX, |
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| 105 | 0, |
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| 106 | this->heightMapReference->offsetZ + ((yOffset + j2 ) / 2 ) * scaleZ); |
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| 107 | |
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| 108 | |
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| 109 | float height = 0; |
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| 110 | int offset = 0; |
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| 111 | |
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| 112 | float r = 0.0; |
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| 113 | float g = 0.0; |
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| 114 | float b = 0.0; |
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| 115 | |
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| 116 | |
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| 117 | //if( this->heightMapReference->heightMap != NULL && this->heightMapReference->heightMap->format->BitsPerPixel == 8 ) |
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| 118 | |
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| 119 | SDL_LockSurface(this->heightMapReference->heightMap); |
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| 120 | SDL_LockSurface(this->heightMapReference->colorMap); |
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| 121 | |
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| 122 | for( int i = xOffset ; i <= i2 ; i +=sampleRate) |
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| 123 | { |
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| 124 | int w = 0; |
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| 125 | |
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| 126 | // adjust the colors acoring to the color map |
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| 127 | if( this->heightMapReference->hasColourMap) |
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| 128 | { |
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| 129 | r = colors[3 * w + 2 + 3 * i * this->heightMapReference->heightMap->w]; |
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| 130 | g = colors[3 * w + 1 + 3 * i * this->heightMapReference->heightMap->w]; |
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| 131 | b = colors[3 * w + 0 + 3 * i * this->heightMapReference->heightMap->w]; |
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| 132 | } |
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| 133 | |
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| 134 | w = yOffset; |
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| 135 | |
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| 136 | PRINTF(0)("Values: i = %i, w = %i\n", i, w); |
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| 137 | |
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| 138 | // add a vertex to the list |
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| 139 | model->addVertex(scaleX * (this->heightMapReference->heightMap->h - i) + shiftX, shiftY, scaleZ * w + shiftZ); // Top Right |
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| 140 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].y, |
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| 141 | normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].z, |
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| 142 | normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].x); |
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| 143 | model->addTexCoor((float)(yOffset-sampleRate) /(HM_TEX_RATE), (float)(i %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
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| 144 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
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| 145 | |
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| 146 | |
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| 147 | for(int j = yOffset; j <= j2; j += sampleRate) |
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| 148 | { |
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| 149 | // adjust the colors acording to the color map |
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| 150 | if( this->heightMapReference->hasColourMap) |
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| 151 | { |
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| 152 | r = colors[3 * j + 2 + 3 * i * this->heightMapReference->heightMap->w]; |
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| 153 | g = colors[3 * j + 1 + 3 * i * this->heightMapReference->heightMap->w]; |
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| 154 | b = colors[3 * j + 0 + 3 * i * this->heightMapReference->heightMap->w]; |
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| 155 | } |
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| 156 | height = (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + i * (this->heightMapReference->heightMap->w)]; |
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| 157 | height += (float)(unsigned char)this->heightMapReference->heights[j + 1 + sampleRate + (i + 1) * |
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| 158 | this->heightMapReference->heightMap->w]; |
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| 159 | height += (float)(unsigned char)this->heightMapReference->heights[j - 1 + sampleRate + (i + 1) * |
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| 160 | this->heightMapReference->heightMap->w]; |
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| 161 | height += (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + (i + 2) * |
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| 162 | this->heightMapReference->heightMap->w]; |
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| 163 | height += (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + i * (this->heightMapReference->heightMap->w)]; |
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| 164 | height /= 5.0; |
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| 165 | |
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| 166 | model->addVertex(scaleX * (this->heightMapReference->heightMap->h -i) + shiftX , |
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| 167 | ((double)(height)*scaleY) + shiftY , |
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| 168 | scaleZ*(j) + shiftZ); // Top Right |
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| 169 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].y, |
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| 170 | normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].z, |
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| 171 | normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].x); |
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| 172 | model->addTexCoor((float)(j) /(HM_TEX_RATE), (float)(i %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
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| 173 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
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| 174 | //PRINTF(0)("TexCoord: %f %f \n",(float)j / 100.0, (float)(i %this->heightMapReference->h)/100.0); |
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| 175 | |
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| 176 | w = j; |
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| 177 | } |
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| 178 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i)+ shiftX,shiftY,scaleZ*(w)+ shiftZ); // Top Right |
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| 179 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].y, |
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| 180 | normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].z, |
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| 181 | normalVectorField[i% this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].x); |
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| 182 | model->addTexCoor((float)(j2+sampleRate) /(HM_TEX_RATE), (float)(i %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
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| 183 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
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| 184 | } |
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| 185 | |
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| 186 | SDL_UnlockSurface(this->heightMapReference->heightMap); |
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| 187 | int cnt = 0; |
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| 188 | |
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| 189 | for( int i = xOffset; i < i2; i +=sampleRate) |
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| 190 | { |
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| 191 | for( int j = yOffset-sampleRate; j < j2 + 2 * sampleRate; j += sampleRate) |
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| 192 | { |
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| 193 | model->addIndice(cnt); |
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| 194 | model->addIndice(cnt + (j2 -yOffset + 3* sampleRate )/ sampleRate ); |
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| 195 | cnt++; |
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| 196 | } |
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| 197 | model->newStripe(); |
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| 198 | } |
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| 199 | cnt += (j2 -yOffset + 3* sampleRate)/ sampleRate; |
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| 200 | |
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| 201 | for( int j = yOffset; j <= j2; j += sampleRate) |
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| 202 | { |
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| 203 | int i = xOffset; |
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| 204 | |
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| 205 | // To be fixed |
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| 206 | if(this->heightMapReference->hasColourMap) |
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| 207 | { |
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| 208 | r = (float)colors[3 * j + 2 + 3 * i * this->heightMapReference->heightMap->w]; |
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| 209 | g = (float)colors[3 * j + 1 + 3 * i * this->heightMapReference->heightMap->w]; |
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| 210 | b = (float)colors[3 * j + 0 + 3 * i * this->heightMapReference->heightMap->w]; |
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| 211 | } |
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| 212 | |
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| 213 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i) + shiftX , |
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| 214 | shiftY , |
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| 215 | scaleZ*(j) + shiftZ); // Top Right |
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| 216 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].y, |
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| 217 | normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].z, |
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| 218 | normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].x); |
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| 219 | model->addTexCoor((float)j /(HM_TEX_RATE), (float)((i - sampleRate) %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
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| 220 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
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| 221 | } |
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| 222 | |
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| 223 | |
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| 224 | for(int j = yOffset ; j <= j2 ; j += sampleRate) |
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| 225 | { |
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| 226 | int i = xOffset; |
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| 227 | height = (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + i * this->heightMapReference->heightMap->w]; |
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| 228 | height += (float)(unsigned char)this->heightMapReference->heights[j + 1 + sampleRate + (i + 1) * |
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| 229 | this->heightMapReference->heightMap->w]; |
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| 230 | height += (float)(unsigned char)this->heightMapReference->heights[j - 1 + sampleRate + (i + 1) * |
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| 231 | this->heightMapReference->heightMap->w]; |
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| 232 | height += (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + (i + 2) * |
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| 233 | this->heightMapReference->heightMap->w]; |
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| 234 | height += (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + i * this->heightMapReference->heightMap->w]; |
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| 235 | height=height/5.0; |
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| 236 | |
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| 237 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i) + shiftX , |
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| 238 | ((double)(height)*scaleY) +shiftY , |
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| 239 | scaleZ*(j) + shiftZ); // Top Right |
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| 240 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].y, |
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| 241 | normalVectorField[i % this->heightMapReference->heightMap->h][j% this->heightMapReference->heightMap->w].z, |
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| 242 | normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].x); |
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| 243 | model->addTexCoor((float)j /(HM_TEX_RATE), (float)(i %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
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| 244 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
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| 245 | } |
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| 246 | |
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| 247 | |
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| 248 | for(int j = yOffset; j <= j2; j += sampleRate) |
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| 249 | { |
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| 250 | int i = i2; |
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| 251 | // To be fixed |
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| 252 | if( this->heightMapReference->hasColourMap) |
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| 253 | { |
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| 254 | r = (float)colors[3 * j + 2 + 3 * i * this->heightMapReference->heightMap->w]; |
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| 255 | g = (float)colors[3 * j + 1 + 3 * i * this->heightMapReference->heightMap->w]; |
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| 256 | b = (float)colors[3 * j + 0 + 3 * i * this->heightMapReference->heightMap->w]; |
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| 257 | } |
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| 258 | |
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| 259 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i) + shiftX , |
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| 260 | shiftY , |
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| 261 | scaleZ*(j) + shiftZ); // Top Right |
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| 262 | model->addNormal(normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].y, |
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| 263 | normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].z, |
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| 264 | normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].x); |
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| 265 | model->addTexCoor((float)j /(HM_TEX_RATE), (float)((i+ sampleRate) %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
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| 266 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
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| 267 | } |
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| 268 | |
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| 269 | |
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| 270 | for(int j = yOffset; j <= j2; j += sampleRate) |
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| 271 | { |
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| 272 | int i = i2; |
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| 273 | height = (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + i * this->heightMapReference->heightMap->w]; |
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| 274 | height += (float)(unsigned char)this->heightMapReference->heights[j + 1 + sampleRate + (i + 1) |
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| 275 | * this->heightMapReference->heightMap->w]; |
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| 276 | height += (float)(unsigned char)this->heightMapReference->heights[j - 1 + sampleRate + (i + 1) * |
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| 277 | this->heightMapReference->heightMap->w]; |
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| 278 | height += (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + (i + 2) * |
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| 279 | this->heightMapReference->heightMap->w]; |
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| 280 | height += (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + i * this->heightMapReference->heightMap->w]; |
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| 281 | height /= 5.0; |
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| 282 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i) + shiftX , |
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| 283 | ((double)(height)*scaleY) +shiftY , |
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| 284 | scaleZ*(j) + shiftZ); // Top Right |
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| 285 | model->addNormal(normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].y, |
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| 286 | normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].z, |
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| 287 | normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].x); |
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| 288 | model->addTexCoor((float)j /(HM_TEX_RATE), (float)(i %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
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| 289 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
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| 290 | } |
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| 291 | |
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| 292 | // link Boarder Stripe |
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| 293 | for(int j = yOffset - sampleRate; j < j2; j += sampleRate) |
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| 294 | { |
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| 295 | model->addIndice(cnt); |
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| 296 | model->addIndice(cnt + (j2 - yOffset + sampleRate) / sampleRate ); |
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| 297 | cnt++; |
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| 298 | } |
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| 299 | cnt++; |
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| 300 | |
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| 301 | |
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| 302 | model->newStripe(); |
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| 303 | |
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| 304 | |
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| 305 | cnt += (j2-yOffset)/ sampleRate; |
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| 306 | // link 2nd BoarderStripe |
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| 307 | for(int j = yOffset-sampleRate; j < j2; j += sampleRate) |
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| 308 | { |
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| 309 | model->addIndice(cnt); |
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| 310 | model->addIndice(cnt + (j2 - yOffset + sampleRate) / sampleRate); |
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| 311 | cnt++; |
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| 312 | } |
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| 313 | |
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| 314 | SDL_UnlockSurface(this->heightMapReference->colorMap); |
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| 315 | |
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| 316 | model->finalize(); |
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| 317 | |
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| 318 | // #undef heightMap |
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| 319 | #undef colors |
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| 320 | #undef scaleX |
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| 321 | #undef scaleY |
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| 322 | #undef scaleZ |
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| 323 | #undef shiftX |
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| 324 | #undef shiftY |
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| 325 | #undef shiftZ |
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| 326 | #undef normalVectorField |
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| 327 | } |
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| 328 | |
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| 329 | |
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| 330 | |
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| 331 | |
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| 332 | /** |
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| 333 | * constructor |
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| 334 | * @param heightMapName file name of the height map |
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| 335 | */ |
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| 336 | HeightMap::HeightMap(const std::string& heightMapName) |
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| 337 | : VertexArrayModel() |
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| 338 | { |
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| 339 | this->init(heightMapName); |
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| 340 | |
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| 341 | this->colorMap = NULL; |
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| 342 | } |
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| 343 | |
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| 344 | |
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| 345 | /** |
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| 346 | * constructor |
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| 347 | * @param heightMapName file name of the height map |
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| 348 | * @param colorMapName file name of the color map |
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| 349 | */ |
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| 350 | HeightMap::HeightMap(const std::string& heightMapName, const std::string& colorMapName) |
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| 351 | : VertexArrayModel() |
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| 352 | { |
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| 353 | this->init(heightMapName); |
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| 354 | |
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| 355 | this->colorMap = IMG_Load(colorMapName.c_str()); |
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| 356 | if( this->colorMap != NULL) |
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| 357 | { |
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| 358 | PRINTF(0)("loading Image %s\n", colorMapName.c_str()); |
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| 359 | PRINTF(0)("width : %i\n", this->colorMap->w); |
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| 360 | PRINTF(0)("height : %i\n", this->colorMap->h); |
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| 361 | PRINTF(0)("%i Byte(s) per Pixel \n", this->colorMap->format->BytesPerPixel); |
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| 362 | PRINTF(0)("Rshift : %i\n", this->colorMap->format->Rshift); |
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| 363 | PRINTF(0)("Bshift: %i\n", this->colorMap->format->Bshift); |
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| 364 | PRINTF(0)("Gshift: %i\n", this->colorMap->format->Gshift); |
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| 365 | PRINTF(0)("Rmask: %i\n", this->colorMap->format->Rmask); |
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| 366 | PRINTF(0)("Gmask: %i\n", this->colorMap->format->Gmask); |
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| 367 | |
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| 368 | this->colors = (unsigned char *) colorMap->pixels; |
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| 369 | this->hasColourMap = true; |
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| 370 | } |
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| 371 | else |
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| 372 | { |
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| 373 | PRINTF(0)("oops! couldn't load colorMap for some reason.\n"); |
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| 374 | this->hasColourMap = false; |
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| 375 | } |
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| 376 | } |
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| 377 | |
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| 378 | |
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| 379 | /** |
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| 380 | * deconstructor |
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| 381 | */ |
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| 382 | HeightMap::~HeightMap() |
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| 383 | { |
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| 384 | if( heightMap) |
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| 385 | delete heightMap; |
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| 386 | if( colorMap) |
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| 387 | delete colorMap; |
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| 388 | |
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| 389 | if( this->tiles) |
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| 390 | { |
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| 391 | for( int i = 0; i < heightMap->h / HM_TILE_SIZE; i++) { |
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| 392 | for( int j = 0; j < heightMap->w / HM_TILE_SIZE; j++) { |
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| 393 | delete tiles [i][j]; |
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| 394 | } |
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| 395 | } |
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| 396 | |
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| 397 | for( int i = 0; i < heightMap->h / HM_TILE_SIZE; i++) |
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| 398 | delete[] tiles[i]; |
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| 399 | delete[] tiles; |
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| 400 | } |
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| 401 | |
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| 402 | if( this->normalVectorField) |
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| 403 | { |
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| 404 | for(int i = 0; i < heightMap->h; i++) |
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| 405 | delete[] normalVectorField[i]; |
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| 406 | delete[] normalVectorField; |
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| 407 | } |
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| 408 | } |
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| 409 | |
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| 410 | |
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| 411 | /** |
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| 412 | * this is the init function with stuff shared between all constructors |
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| 413 | */ |
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| 414 | void HeightMap::init(const std::string& heightMapName) |
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| 415 | { |
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| 416 | this->setClassID(CL_HEIGHT_MAP, "HeightMap"); |
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| 417 | |
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| 418 | this->shiftX = 0; |
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| 419 | this->shiftY = 0; |
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| 420 | this->shiftZ = 0; |
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| 421 | |
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| 422 | heightMap = IMG_Load(heightMapName.c_str()); |
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| 423 | if( heightMap != NULL) |
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| 424 | { |
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| 425 | /* |
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| 426 | WHAT about following checks: |
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| 427 | - image size (rectangular?) |
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| 428 | - image file type (bw?) |
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| 429 | */ |
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| 430 | PRINTF(1)("loading Image %s\n", heightMapName.c_str()); |
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| 431 | PRINTF(1)("width : %i\n", heightMap->w); |
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| 432 | PRINTF(1)("height : %i\n", heightMap->h); |
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| 433 | PRINTF(1)("%i Byte(s) per Pixel \n", heightMap->format->BytesPerPixel); |
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| 434 | PRINTF(1)("Rshift : %i\n", heightMap->format->Rshift); |
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| 435 | PRINTF(1)("Bshift: %i\n", heightMap->format->Bshift); |
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| 436 | PRINTF(1)("Gshift: %i\n", heightMap->format->Gshift); |
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| 437 | PRINTF(1)("Rmask: %i\n", heightMap->format->Rmask); |
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| 438 | PRINTF(1)("Gmask: %i\n", heightMap->format->Gmask); |
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| 439 | } |
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| 440 | else |
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| 441 | PRINTF(1)("oops! couldn't load %s for some reason.\n", heightMapName.c_str()); |
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| 442 | |
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| 443 | this->generateNormalVectorField(); |
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| 444 | |
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| 445 | this->heights = (unsigned char*)heightMap->pixels; |
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| 446 | } |
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| 447 | |
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| 448 | |
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| 449 | /** |
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| 450 | * this function loads the heightmap by creatin tiles |
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| 451 | */ |
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| 452 | void HeightMap::load() |
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| 453 | { |
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| 454 | // create a dynamicly sized 2D-array for tiles |
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| 455 | this->tiles = new Tile**[this->heightMap->h / HM_TILE_SIZE]; |
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| 456 | |
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| 457 | for( int i = 0;i < heightMap->h / HM_TILE_SIZE; i++) |
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| 458 | this->tiles [i]= new Tile*[this->heightMap->w / HM_TILE_SIZE]; |
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| 459 | |
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| 460 | // setup arrays |
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| 461 | for( int i = 0; i < this->heightMap->h / HM_TILE_SIZE; i++) { |
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| 462 | for( int j = 0; j < this->heightMap->w / HM_TILE_SIZE; j++) { |
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| 463 | this->tiles[i][j] = new Tile( i * HM_TILE_SIZE , j * HM_TILE_SIZE , (i+1) * HM_TILE_SIZE, (j+1) * HM_TILE_SIZE , this); |
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| 464 | } |
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| 465 | } |
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| 466 | } |
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| 467 | |
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| 468 | |
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| 469 | /** |
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| 470 | * this function draws the height map |
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| 471 | */ |
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| 472 | void HeightMap::draw() const |
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| 473 | { |
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| 474 | Vector v = State::getCameraNode()->getAbsCoor(); |
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| 475 | |
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| 476 | int i_min = 0; |
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| 477 | int i_max = (heightMap->h )/ HM_TILE_SIZE; |
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| 478 | int j_min = 0; |
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| 479 | int j_max= (heightMap->w ) / HM_TILE_SIZE; |
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| 480 | |
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| 481 | |
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| 482 | |
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| 483 | /* process the draw command to the tiles, FIXME: think of something more efficient*/ |
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| 484 | for( int i = 0; i < i_max; i++) { |
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| 485 | for( int j = 0; j < j_max; j++) { |
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| 486 | tiles[i][j]->draw(); |
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| 487 | } |
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| 488 | } |
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| 489 | } |
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| 490 | |
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| 491 | |
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| 492 | /** |
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| 493 | * this function generates the normal vector field |
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| 494 | */ |
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| 495 | void HeightMap::generateNormalVectorField() |
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| 496 | { |
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| 497 | int delta = 1; |
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| 498 | heights = (unsigned char*) heightMap->pixels; |
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| 499 | |
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| 500 | //Create a Dynamicly sized 2D-Array to store our normals |
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| 501 | normalVectorField = new Vector* [heightMap->h]; |
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| 502 | for(int i=0;i<heightMap->h;i++) |
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| 503 | normalVectorField [i]= new (Vector [heightMap->w]); |
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| 504 | |
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| 505 | // Initialize |
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| 506 | for(int i=0; i< heightMap->h; i++) |
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| 507 | { |
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| 508 | for(int j = 0; j> heightMap->w; j++) |
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| 509 | { |
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| 510 | Vector v = Vector(0.0, 1.0, 0.0); |
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| 511 | normalVectorField[i][j] = v; |
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| 512 | } |
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| 513 | } |
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| 514 | |
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| 515 | // !!! Does not yet calculate the normals of some border points!!!!! |
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| 516 | |
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| 517 | if(heightMap != NULL && heightMap->format->BitsPerPixel == 8 ) |
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| 518 | { |
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| 519 | SDL_LockSurface(heightMap); |
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| 520 | for(int i = 0 ; i < heightMap->h - 1 ; i ++) |
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| 521 | { |
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| 522 | for(int j = 0; j < heightMap->w - 1 ; j ++) |
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| 523 | { |
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| 524 | |
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| 525 | |
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| 526 | delta = (int)heights[j + (i+1)*(heightMap->w )] - (int) heights[j + i*(heightMap->w )]; |
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| 527 | Vector a = Vector(-scaleX,(float)delta*scaleY ,0.0f); |
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| 528 | |
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| 529 | delta = (int)heights[j+1 + i*(heightMap->w )] - (int)heights[j + i*(heightMap->w )]; |
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| 530 | Vector b = Vector(0.0f,(float) delta*scaleY ,scaleZ); |
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| 531 | |
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| 532 | |
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| 533 | normalVectorField[i][j] = b.cross(a); |
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| 534 | normalVectorField[i][j].normalize(); |
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| 535 | |
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| 536 | } |
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| 537 | } |
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| 538 | SDL_UnlockSurface(heightMap); |
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| 539 | |
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| 540 | } |
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| 541 | } |
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| 542 | |
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| 543 | |
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| 544 | /** |
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| 545 | * scales the height map about a vector |
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| 546 | * @param v scaling vector |
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| 547 | */ |
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| 548 | void HeightMap::scale(Vector v) |
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| 549 | { |
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| 550 | scaleX = v.x; |
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| 551 | scaleY = v.y; |
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| 552 | scaleZ = v.z; |
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| 553 | generateNormalVectorField(); |
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| 554 | } |
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| 555 | |
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| 556 | |
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| 557 | /** |
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| 558 | * sets the absolute coordinates of the height map |
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| 559 | * @param v the moving vector |
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| 560 | */ |
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| 561 | void HeightMap::setAbsCoor(Vector v) |
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| 562 | { |
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| 563 | offsetX = v.x; |
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| 564 | offsetY = v.y; |
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| 565 | offsetZ = v.z; |
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| 566 | } |
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| 567 | |
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| 568 | |
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| 569 | /** |
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| 570 | * returns the height at a given 2D coordinate |
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| 571 | * @param x x coordinate of the height map (world space) |
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| 572 | * @param y y coordinate of the height map (world space) |
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| 573 | * @return the height (z) |
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| 574 | */ |
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| 575 | float HeightMap::getHeight(float x, float y) |
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| 576 | { |
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| 577 | x -= offsetX; |
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| 578 | y -= offsetZ; |
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| 579 | |
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| 580 | int xInt = (int)( x / scaleX); |
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| 581 | x -= (float)((int)x); |
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| 582 | xInt = heightMap->h - xInt; |
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| 583 | int yInt = (int)( y / scaleZ); |
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| 584 | y -= (float) ((int) y); /*yInt = heightMap->w - yInt;*/ |
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| 585 | |
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| 586 | //PRINTF(0)("xInt: %i, yInt: %i, x: %f, y: %f\n", xInt, yInt, x, y); |
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| 587 | |
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| 588 | if(xInt <= 0 || xInt >= heightMap->h || yInt <= 0 || yInt >= heightMap->w ) |
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| 589 | return 0; |
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| 590 | if( y >= 0.5*x) |
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| 591 | { |
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| 592 | // Check for ... |
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| 593 | } |
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| 594 | |
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| 595 | float height = heights[yInt + (xInt)*heightMap->w]*scaleY; |
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| 596 | |
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| 597 | float a = normalVectorField[(xInt)][yInt].x; |
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| 598 | float b = normalVectorField [(xInt)][yInt].z; |
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| 599 | float c = normalVectorField [(xInt)][yInt].y; |
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| 600 | |
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| 601 | PRINTF(0)("a: %f \n" ,a); |
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| 602 | PRINTF(0)("b: %f \n" ,b); |
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| 603 | PRINTF(0)("c: %f \n" ,c); |
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| 604 | |
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| 605 | |
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| 606 | height -= ( (a/c)*(x) + (b/c)*(y)); |
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| 607 | |
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| 608 | // PRINTF(0)("height: %f \n" ,height ); |
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| 609 | return (height + offsetZ); |
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| 610 | |
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| 611 | } |
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