| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2006 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: bottac@ee.ethz.ch | 
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| 13 |  | 
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| 14 |    Inspired by: | 
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| 15 |    Rendering Q3 Maps by Morgan McGuire                  http://graphics.cs.brown.edu/games/quake/quake3.html | 
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| 16 |    Unofficial Quake 3 Map Specs by Kekoa Proudfoot      http://graphics.stanford.edu/~kekoa/q3/ | 
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| 17 |  | 
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| 18 |    Collision detection adapted from: | 
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| 19 |    Quake 3 Collision Detection by Nathan Ostgard        http://www.devmaster.net/articles/quake3collision/ | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | #ifndef _BSP_MANAGER_H | 
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| 23 | #define _BSP_MANAGER_H | 
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| 24 |  | 
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| 25 |  | 
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| 26 | #include <vector> | 
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| 27 | #include <deque> | 
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| 28 |  | 
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| 29 |  | 
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| 30 |  | 
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| 31 | // FORWARD DECLARATIONS | 
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| 32 | class  BspFile; | 
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| 33 | class BspTreeLeaf; | 
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| 34 | class BspTreeNode; | 
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| 35 | class Vector; | 
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| 36 | class set; | 
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| 37 | struct face; | 
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| 38 | struct brush; | 
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| 39 | struct plane; | 
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| 40 |  | 
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| 41 | class WorldEntity; | 
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| 42 |  | 
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| 43 | struct BspCollisionEvent | 
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| 44 | { | 
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| 45 |   Vector normal; //!< normal Vector, length 1 | 
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| 46 |   Vector place;  //!< Absoloute coordinates of collision | 
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| 47 | }; | 
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| 48 |  | 
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| 49 | class BspManager | 
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| 50 | { | 
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| 51 | public: | 
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| 52 |   // Constructors | 
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| 53 |   BspManager(WorldEntity* parent); | 
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| 54 |  | 
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| 55 |   BspManager(const char* fileName, float scale = 0.4f); | 
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| 56 |   void load(const char* fileName, float scale); | 
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| 57 |  | 
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| 58 |   // Functions | 
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| 59 |   const void draw(); | 
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| 60 |   const void tick(float time); | 
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| 61 |   void draw_debug_face(int Face); | 
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| 62 |   void draw_face(int Face); | 
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| 63 |   void draw_patch(face* Face); | 
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| 64 |  | 
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| 65 |  | 
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| 66 |   void checkCollision(WorldEntity* worldEntity); /*!< WorldEntities use this function to check wheter they collided with the BspEntity. | 
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| 67 |                                                       If a collision has been detected, the collides-function of worldEntity will be called.*/ | 
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| 68 |  | 
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| 69 | private: | 
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| 70 |   // Functions | 
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| 71 |   BspTreeNode* getLeaf(BspTreeNode*  node,   Vector* cam) ;  //!< Traverses the tree | 
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| 72 |   void  checkCollision(BspTreeNode* node, Vector* cam); //!< Obsolete. Use this function for debugging only! | 
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| 73 |   void  checkCollisionRay(BspTreeNode * node,float startFraction, float endFraction, Vector* start, Vector* end); | 
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| 74 |   void  checkCollisionRayN(BspTreeNode * node,float startFraction, float endFraction, Vector* start, Vector* end); | 
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| 75 |   void  TraceBox( Vector& inputStart, Vector& inputEnd,Vector& inputMins, Vector& inputMaxs ); | 
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| 76 |   void  checkCollisionBox(void); | 
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| 77 |   void  checkBrushRay(brush* curBrush); | 
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| 78 |   void  checkBrushRayN(brush* curBrush); | 
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| 79 |   void  checkBrushRayN(brush* curBrush, Vector& inputStart, Vector& inputEnd); | 
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| 80 |   float  checkPatchAltitude(BspTreeNode* node); //! To be implemented... | 
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| 81 |  | 
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| 82 |   void drawDebugCube(Vector* cam); | 
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| 83 |   bool isAlreadyVisible(int Face); | 
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| 84 |   void addFace(int Face); | 
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| 85 |  | 
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| 86 |   // Data | 
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| 87 |   BspFile*  bspFile; | 
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| 88 |   BspTreeNode* root; | 
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| 89 |   Vector cam; | 
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| 90 |   Vector ship; | 
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| 91 |   Vector  viewDir; | 
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| 92 |   plane* collPlane; | 
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| 93 |   int lastTex; | 
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| 94 |  | 
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| 95 |   //obsolete: global variables for collision detection | 
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| 96 |   bool  outputStartsOut; | 
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| 97 |   bool  outputAllSolid; | 
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| 98 |   float outputFraction; | 
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| 99 |   Vector inputStart; | 
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| 100 |   Vector inputEnd; | 
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| 101 |    | 
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| 102 |   Vector traceMins; //!< Mins of current bbox | 
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| 103 |   Vector traceMaxs; //!< Maxs of current bbox | 
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| 104 |   Vector traceExtents; /*!< Stores the maximum of the absolute value of each axis in the box. | 
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| 105 |                             For example, if traceMins was (-100,-3,-15) and traceMaxs was (55,22,7), traceExtents */ | 
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| 106 |  | 
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| 107 |   WorldEntity* parent;          //!< the parent entity of the bspManager: interface to this | 
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| 108 |  | 
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| 109 |   bool * alreadyVisible; | 
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| 110 |   // Deques to store the visible faces | 
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| 111 |   ::std::deque<int> trasparent; //!< the ones with transparancy go here | 
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| 112 |   ::std::deque<int> opal; //!< the others here. | 
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| 113 |  | 
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| 114 |   Vector out;  //!< For debugging only | 
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| 115 |   Vector out1; //!< For debugging only | 
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| 116 |   Vector out2; //!< For debugging only | 
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| 117 |                          | 
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| 118 |   int tgl; | 
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| 119 | }; | 
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| 120 |  | 
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| 121 | #endif /* _BSP_MANAGER_H */ | 
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