| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2006 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: bottac@ee.ethz.ch |
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| 13 | |
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| 14 | Inspired by: |
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| 15 | Rendering Q3 Maps by Morgan McGuire http://graphics.cs.brown.edu/games/quake/quake3.html |
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| 16 | Unofficial Quake 3 Map Specs by Kekoa Proudfoot http://graphics.stanford.edu/~kekoa/q3/ |
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| 17 | |
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| 18 | Collision detection adapted from: |
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| 19 | Quake 3 Collision Detection by Nathan Ostgard http://www.devmaster.net/articles/quake3collision/ |
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| 20 | */ |
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| 21 | |
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| 22 | #ifndef _BSP_MANAGER_H |
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| 23 | #define _BSP_MANAGER_H |
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| 24 | |
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| 25 | |
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| 26 | #include <vector> |
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| 27 | #include <deque> |
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| 28 | |
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| 29 | |
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| 30 | |
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| 31 | // FORWARD DECLARATIONS |
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| 32 | class BspFile; |
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| 33 | class BspTreeLeaf; |
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| 34 | class BspTreeNode; |
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| 35 | class Vector; |
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| 36 | class set; |
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| 37 | struct face; |
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| 38 | struct brush; |
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| 39 | struct plane; |
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| 40 | |
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| 41 | class WorldEntity; |
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| 42 | |
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| 43 | struct BspCollisionEvent |
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| 44 | { |
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| 45 | Vector normal; //!< normal Vector, length 1 |
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| 46 | Vector place; //!< Absoloute coordinates of collision |
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| 47 | }; |
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| 48 | |
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| 49 | class BspManager |
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| 50 | { |
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| 51 | public: |
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| 52 | // Constructors |
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| 53 | BspManager(WorldEntity* parent); |
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| 54 | |
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| 55 | BspManager(const char* fileName, float scale = 0.4f); |
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| 56 | void load(const char* fileName, float scale); |
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| 57 | |
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| 58 | // Functions |
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| 59 | const void draw(); |
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| 60 | const void tick(float time); |
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| 61 | void draw_debug_face(int Face); |
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| 62 | void draw_face(int Face); |
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| 63 | void draw_patch(face* Face); |
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| 64 | |
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| 65 | |
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| 66 | void checkCollision(WorldEntity* worldEntity); /*!< WorldEntities use this function to check wheter they collided with the BspEntity. |
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| 67 | If a collision has been detected, the collides-function of worldEntity will be called.*/ |
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| 68 | |
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| 69 | private: |
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| 70 | // Functions |
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| 71 | BspTreeNode* getLeaf(BspTreeNode* node, Vector* cam) ; //!< Traverses the tree |
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| 72 | void checkCollision(BspTreeNode* node, Vector* cam); //!< Obsolete. Use this function for debugging only! |
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| 73 | void checkCollisionRay(BspTreeNode * node,float startFraction, float endFraction, Vector* start, Vector* end); |
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| 74 | void checkCollisionRayN(BspTreeNode * node,float startFraction, float endFraction, Vector* start, Vector* end); |
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| 75 | void TraceBox( Vector& inputStart, Vector& inputEnd,Vector& inputMins, Vector& inputMaxs ); |
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| 76 | void checkCollisionBox(void); |
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| 77 | void checkBrushRay(brush* curBrush); |
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| 78 | void checkBrushRayN(brush* curBrush); |
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| 79 | void checkBrushRayN(brush* curBrush, Vector& inputStart, Vector& inputEnd); |
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| 80 | |
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| 81 | void drawDebugCube(Vector* cam); |
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| 82 | bool isAlreadyVisible(int Face); |
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| 83 | void addFace(int Face); |
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| 84 | |
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| 85 | // Data |
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| 86 | BspFile* bspFile; |
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| 87 | BspTreeNode* root; |
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| 88 | Vector cam; |
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| 89 | Vector ship; |
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| 90 | Vector viewDir; |
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| 91 | plane* collPlane; |
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| 92 | int lastTex; |
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| 93 | |
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| 94 | //obsolete: global variables for collision detection |
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| 95 | bool outputStartsOut; |
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| 96 | bool outputAllSolid; |
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| 97 | float outputFraction; |
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| 98 | Vector inputStart; |
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| 99 | Vector inputEnd; |
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| 100 | |
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| 101 | Vector traceMins; //!< Mins of current bbox |
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| 102 | Vector traceMaxs; //!< Maxs of current bbox |
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| 103 | Vector traceExtents; /*!< Stores the maximum of the absolute value of each axis in the box. |
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| 104 | For example, if traceMins was (-100,-3,-15) and traceMaxs was (55,22,7), traceExtents */ |
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| 105 | |
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| 106 | WorldEntity* parent; //!< the parent entity of the bspManager: interface to this |
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| 107 | |
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| 108 | bool * alreadyVisible; |
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| 109 | // Deques to store the visible faces |
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| 110 | ::std::deque<int> trasparent; //!< the ones with transparancy go here |
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| 111 | ::std::deque<int> opal; //!< the others here. |
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| 112 | |
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| 113 | Vector out; //!< For debugging only |
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| 114 | Vector out1; //!< For debugging only |
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| 115 | Vector out2; //!< For debugging only |
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| 116 | |
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| 117 | int tgl; |
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| 118 | }; |
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| 119 | |
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| 120 | #endif /* _BSP_MANAGER_H */ |
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