| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |   | 
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| 4 |    Copyright (C) 2006 orx | 
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| 5 |   | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |   | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: bottac@ee.ethz.ch | 
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| 13 |     | 
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| 14 |    Inspired by: | 
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| 15 |    Rendering Q3 Maps by Morgan McGuire                  http://graphics.cs.brown.edu/games/quake/quake3.html | 
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| 16 |    Unofficial Quake 3 Map Specs by Kekoa Proudfoot      http://graphics.stanford.edu/~kekoa/q3/ | 
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| 17 |     | 
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| 18 |    Collision detection adapted from: | 
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| 19 |    Quake 3 Collision Detection by Nathan Ostgard        http://www.devmaster.net/articles/quake3collision/ | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | #include <vector> | 
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| 23 | #include <deque> | 
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| 24 |  | 
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| 25 | // FORWARD DECLARATIONS | 
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| 26 | class  BspFile; | 
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| 27 | class BspTreeLeaf; | 
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| 28 | class BspTreeNode; | 
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| 29 | class Vector; | 
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| 30 | class set; | 
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| 31 | struct face; | 
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| 32 | struct brush; | 
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| 33 | struct plane; | 
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| 34 |  | 
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| 35 | class WorldEntity; | 
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| 36 |  | 
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| 37 | struct BspCollisionEvent | 
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| 38 | { | 
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| 39 |   Vector normal; //!< normal Vector, length 1 | 
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| 40 |   Vector place;  //!< Absoloute coordinates of collision | 
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| 41 | }; | 
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| 42 |  | 
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| 43 | class BspManager | 
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| 44 | { | 
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| 45 | public: | 
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| 46 |   // Constructors | 
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| 47 |   BspManager(); | 
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| 48 |    | 
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| 49 |   BspManager(const char* fileName, float scale = 0.4f); | 
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| 50 |   void load(const char* fileName, float scale); | 
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| 51 |  | 
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| 52 |   // Functions | 
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| 53 |   const void draw(); | 
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| 54 |   void draw_debug_face(int Face);  | 
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| 55 |   void draw_face(int Face); | 
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| 56 |   void draw_patch(face* Face); | 
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| 57 |    | 
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| 58 |  | 
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| 59 |   void checkCollision(WorldEntity* worldEntity); | 
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| 60 |  | 
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| 61 | private: | 
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| 62 |   // Functions | 
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| 63 |   BspTreeNode* getLeaf(BspTreeNode*  node,   Vector* cam) ;  //!< Traverses the tree | 
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| 64 |   void  checkCollision(BspTreeNode* node, Vector* cam); | 
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| 65 |   void  checkCollisionRay(BspTreeNode * node,float startFraction, float endFraction, Vector* start, Vector* end);  | 
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| 66 |   void  checkCollisionRayN(BspTreeNode * node,float startFraction, float endFraction, Vector* start, Vector* end);  | 
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| 67 |   void  checkBrushRay(brush* curBrush); | 
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| 68 |   void  checkBrushRayN(brush* curBrush); | 
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| 69 |   void drawDebugCube(Vector* cam); | 
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| 70 |   bool isAlreadyVisible(int Face); | 
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| 71 |   void addFace(int Face); | 
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| 72 |    | 
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| 73 |   // Data | 
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| 74 |   BspFile*  bspFile; | 
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| 75 |   BspTreeNode* root; | 
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| 76 |   Vector cam; | 
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| 77 |   Vector ship; | 
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| 78 |   Vector  viewDir; | 
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| 79 |   plane* collPlane; | 
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| 80 |   int lastTex; | 
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| 81 |    | 
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| 82 |   //obsolete | 
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| 83 |   bool  outputStartsOut; | 
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| 84 |   bool  outputAllSolid; | 
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| 85 |   float outputFraction; | 
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| 86 |    | 
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| 87 |   bool * alreadyVisible; | 
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| 88 |   // Deques to store the visible faces | 
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| 89 |   ::std::deque<int> trasparent; //!< the ones with transparancy go here | 
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| 90 |   ::std::deque<int> opal; //!< the others here. | 
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| 91 |  | 
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| 92 |   Vector out; | 
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| 93 |   Vector out1; | 
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| 94 |   Vector out2; | 
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| 95 | }; | 
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| 96 |  | 
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