| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: |
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| 14 | */ |
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| 15 | |
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| 16 | /*! |
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| 17 | * @file abstract_model.h |
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| 18 | * Definition of an abstract model. containing all needed for other model |
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| 19 | */ |
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| 20 | |
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| 21 | #ifndef _ABSTRACT_MODEL_H |
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| 22 | #define _ABSTRACT_MODEL_H |
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| 23 | |
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| 24 | #include "stdincl.h" |
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| 25 | #include "base_object.h" |
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| 26 | |
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| 27 | |
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| 28 | using namespace std; |
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| 29 | |
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| 30 | class Quadtree; |
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| 31 | |
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| 32 | |
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| 33 | //! this is a small and performant 3D vector |
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| 34 | typedef float sVec3D[3]; |
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| 35 | |
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| 36 | |
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| 37 | //! small and performant 2D vector |
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| 38 | typedef float sVec2D[2]; |
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| 39 | |
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| 40 | |
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| 41 | //! compressed vertex data: char insetead of float, the value will be expanded by the scale value. only for loading |
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| 42 | typedef struct |
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| 43 | { |
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| 44 | byte v[3]; //!< the vector of the vertex |
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| 45 | unsigned char lightNormalIndex; //!< the index of the light normal |
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| 46 | } sVertex; |
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| 47 | |
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| 48 | |
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| 49 | //! compressed texture offset data: coords scaled by the texture size. Only for loading |
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| 50 | typedef struct |
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| 51 | { |
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| 52 | short s; //!< the s,t coordinates of a texture |
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| 53 | short t; //!< the s,t coordinates of a texture |
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| 54 | } sTexCoor; |
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| 55 | |
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| 56 | |
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| 57 | //! holds tha informations about a md2 frame |
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| 58 | typedef struct |
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| 59 | { |
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| 60 | sVec3D scale; //!< scales values of the model |
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| 61 | sVec3D translate; //!< translates the model |
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| 62 | char name[16]; //!< frame name: something like "run32" |
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| 63 | sVertex pVertices[1]; //!< first vertex of thes frame |
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| 64 | } sFrame; |
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| 65 | |
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| 66 | |
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| 67 | //! holds the information about a triangle |
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| 68 | typedef struct |
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| 69 | { |
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| 70 | unsigned short indexToVertices[3]; //!< index to the verteces of the triangle |
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| 71 | unsigned short indexToTexCoor[3]; //!< index to the texture coordinates |
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| 72 | } sTriangle; |
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| 73 | |
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| 74 | |
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| 75 | //! holds the information about a triangle |
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| 76 | typedef struct |
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| 77 | { |
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| 78 | unsigned int indexToVertices[3]; //!< index to the verteces of the triangle |
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| 79 | unsigned int indexToNormals[3]; //!< index to the normals of the triangle |
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| 80 | unsigned int indexToTexCoor[3]; //!< index to the texture coordinates |
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| 81 | } sTriangleExt; |
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| 82 | |
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| 83 | |
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| 84 | //! the command list of the md2 model, very md2 specific |
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| 85 | typedef struct |
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| 86 | { |
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| 87 | float s; //!< texture coordinate 1 |
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| 88 | float t; //!< texture coordinate 2 |
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| 89 | int vertexIndex; //!< index of the vertex in the vertex list |
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| 90 | } glCommandVertex; |
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| 91 | |
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| 92 | |
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| 93 | //! a md2 animation definition |
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| 94 | typedef struct |
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| 95 | { |
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| 96 | int firstFrame; //!< first frame of the animation |
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| 97 | int lastFrame; //!< last frame of the animation |
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| 98 | int fps; //!< speed: number of frames per second |
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| 99 | } sAnim; |
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| 100 | |
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| 101 | |
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| 102 | //! animation state definition |
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| 103 | typedef struct |
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| 104 | { |
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| 105 | int startFrame; //!< the start frame of an animation |
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| 106 | int endFrame; //!< last frame of the animation |
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| 107 | int fps; //!< fps of the animaion (speed) |
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| 108 | |
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| 109 | float localTime; //!< the local time |
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| 110 | float lastTime; //!< last time stamp |
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| 111 | float interpolationState; //!< the state of the animation [0..1] |
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| 112 | |
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| 113 | int type; //!< animation type |
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| 114 | |
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| 115 | int currentFrame; //!< the current frame |
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| 116 | int nextFrame; //!< the next frame in the list |
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| 117 | } sAnimState; |
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| 118 | |
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| 119 | |
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| 120 | typedef struct |
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| 121 | { |
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| 122 | unsigned int numVertices; |
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| 123 | unsigned int numTriangles; |
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| 124 | unsigned int numNormals; |
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| 125 | unsigned int numTexCoor; |
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| 126 | |
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| 127 | const float* pVertices; |
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| 128 | sTriangleExt* pTriangles; |
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| 129 | const float* pNormals; |
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| 130 | const float* pTexCoor; |
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| 131 | |
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| 132 | } modelInfo; |
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| 133 | |
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| 134 | |
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| 135 | |
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| 136 | //! This class defines the basic components of a model |
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| 137 | class AbstractModel : public BaseObject { |
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| 138 | |
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| 139 | public: |
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| 140 | AbstractModel() {} |
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| 141 | virtual ~AbstractModel() {} |
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| 142 | |
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| 143 | inline modelInfo* getModelInfo() const { return this->pModelInfo; } |
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| 144 | |
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| 145 | |
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| 146 | protected: |
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| 147 | modelInfo* pModelInfo; //!< Reference to the modelInfo defined in abstract_model.h |
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| 148 | Quadtree* quadtreel; //!< Reference to the quadtree of the object, NULL if not defined |
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| 149 | }; |
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| 150 | |
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| 151 | |
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| 152 | |
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| 153 | |
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| 154 | |
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| 155 | #endif /* _ABSTRACT_MODEL_H */ |
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