| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | /*! | 
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| 17 |  * @file abstract_model.h | 
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| 18 |   *  Definition of an abstract model. containing all needed for other model | 
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| 19 | */ | 
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| 20 |  | 
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| 21 | #ifndef _ABSTRACT_MODEL_H | 
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| 22 | #define _ABSTRACT_MODEL_H | 
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| 23 |  | 
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| 24 | #include "stdincl.h" | 
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| 25 | #include "base_object.h" | 
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| 26 | #include <math.h> | 
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| 27 |  | 
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| 28 |  | 
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| 29 | using namespace std; | 
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| 30 |  | 
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| 31 | class Quadtree; | 
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| 32 |  | 
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| 33 |  | 
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| 34 | //! this is a small and performant 3D vector | 
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| 35 | typedef float sVec3D[3]; | 
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| 36 |  | 
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| 37 |  | 
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| 38 | //! small and performant 2D vector | 
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| 39 | typedef float sVec2D[2]; | 
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| 40 |  | 
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| 41 |  | 
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| 42 | //! compressed vertex data: char insetead of float, the value will be expanded by the scale value. only for loading | 
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| 43 | typedef struct | 
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| 44 | { | 
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| 45 |   byte             v[3];                 //!< the vector of the vertex | 
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| 46 |   unsigned char    lightNormalIndex;     //!< the index of the light normal | 
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| 47 | } sVertex; | 
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| 48 |  | 
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| 49 |  | 
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| 50 | //! compressed texture offset data: coords scaled by the texture size. Only for loading | 
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| 51 | typedef struct | 
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| 52 | { | 
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| 53 |   short            s;                    //!< the s,t coordinates of a texture | 
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| 54 |   short            t;                    //!< the s,t coordinates of a texture | 
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| 55 | } sTexCoor; | 
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| 56 |  | 
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| 57 |  | 
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| 58 | //! holds tha informations about a md2 frame | 
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| 59 | typedef struct | 
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| 60 | { | 
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| 61 |   sVec3D           scale;                //!< scales values of the model | 
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| 62 |   sVec3D           translate;            //!< translates the model | 
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| 63 |   char             name[16];             //!< frame name: something like "run32" | 
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| 64 |   sVertex          pVertices[1];         //!< first vertex of thes frame | 
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| 65 | } sFrame; | 
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| 66 |  | 
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| 67 |  | 
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| 68 | //! holds the information about a triangle | 
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| 69 | typedef struct | 
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| 70 | { | 
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| 71 |   unsigned short   indexToVertices[3];   //!< index to the verteces of the triangle | 
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| 72 |   unsigned short   indexToTexCoor[3];    //!< index to the texture coordinates | 
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| 73 | } sTriangle; | 
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| 74 |  | 
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| 75 |  | 
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| 76 | //! holds the information about a triangle | 
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| 77 | typedef struct | 
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| 78 | { | 
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| 79 |   unsigned int   indexToVertices[3];   //!< index to the verteces of the triangle | 
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| 80 |   unsigned int   indexToNormals[3];    //!< index to the normals of the triangle | 
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| 81 |   unsigned int   indexToTexCoor[3];    //!< index to the texture coordinates | 
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| 82 | } sTriangleExt; | 
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| 83 |  | 
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| 84 |  | 
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| 85 | //! the command list of the md2 model, very md2 specific | 
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| 86 | typedef struct | 
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| 87 | { | 
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| 88 |   float            s;                    //!< texture coordinate 1 | 
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| 89 |   float            t;                    //!< texture coordinate 2 | 
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| 90 |   int              vertexIndex;          //!< index of the vertex in the vertex list | 
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| 91 | } glCommandVertex; | 
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| 92 |  | 
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| 93 |  | 
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| 94 | //! a md2 animation definition | 
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| 95 | typedef struct | 
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| 96 | { | 
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| 97 |   int              firstFrame;           //!< first frame of the animation | 
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| 98 |   int              lastFrame;            //!< last frame of the animation | 
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| 99 |   int              fps;                  //!< speed: number of frames per second | 
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| 100 | } sAnim; | 
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| 101 |  | 
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| 102 |  | 
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| 103 | //! animation state definition | 
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| 104 | typedef struct | 
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| 105 | { | 
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| 106 |   int              startFrame;           //!< the start frame of an animation | 
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| 107 |   int              endFrame;             //!< last frame of the animation | 
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| 108 |   int              fps;                  //!< fps of the animaion (speed) | 
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| 109 |  | 
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| 110 |   float            localTime;            //!< the local time | 
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| 111 |   float            lastTime;             //!< last time stamp | 
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| 112 |   float            interpolationState;   //!< the state of the animation [0..1] | 
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| 113 |  | 
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| 114 |   int              type;                 //!< animation type | 
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| 115 |  | 
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| 116 |   int              currentFrame;         //!< the current frame | 
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| 117 |   int              nextFrame;            //!< the next frame in the list | 
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| 118 | } sAnimState; | 
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| 119 |  | 
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| 120 |  | 
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| 121 | typedef struct | 
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| 122 | { | 
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| 123 |   unsigned int     numVertices; | 
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| 124 |   unsigned int     numTriangles; | 
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| 125 |   unsigned int     numNormals; | 
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| 126 |   unsigned int     numTexCoor; | 
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| 127 |  | 
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| 128 |   const float*     pVertices; | 
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| 129 |   sTriangleExt*    pTriangles; | 
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| 130 |   const float*     pNormals; | 
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| 131 |   const float*     pTexCoor; | 
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| 132 |  | 
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| 133 | } modelInfo; | 
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| 134 |  | 
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| 135 |  | 
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| 136 |  | 
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| 137 | //! This class defines the basic components of a model | 
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| 138 | class AbstractModel : public BaseObject { | 
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| 139 |  | 
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| 140 |   public: | 
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| 141 |     AbstractModel() {} | 
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| 142 |     virtual ~AbstractModel() {} | 
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| 143 |  | 
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| 144 |     inline modelInfo* getModelInfo() const { return this->pModelInfo; } | 
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| 145 |  | 
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| 146 |  | 
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| 147 |   protected: | 
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| 148 |     modelInfo*     pModelInfo;      //!< Reference to the modelInfo defined in abstract_model.h | 
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| 149 |     Quadtree*      quadtreel;       //!< Reference to the quadtree of the object, NULL if not defined | 
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| 150 | }; | 
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| 151 |  | 
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| 152 |  | 
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| 153 |  | 
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| 154 |  | 
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| 155 |  | 
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| 156 | #endif /* _ABSTRACT_MODEL_H */ | 
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