Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/trunk/src/lib/graphics/graphics_engine.cc @ 6979

Last change on this file since 6979 was 6979, checked in by bensch, 18 years ago

orxonox/trunk: GraphicsEffects are BaseObject Lists now

File size: 18.6 KB
RevLine 
[4597]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[3610]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[3610]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
[1853]17
[3610]18#include "graphics_engine.h"
[4094]19#include "resource_manager.h"
[4817]20#include "event_handler.h"
[6441]21#include "state.h"
[1853]22
[6142]23#include "world_entity.h"
24
[4849]25#include "render_2d.h"
[5347]26#include "text_engine.h"
[4850]27#include "light.h"
[5347]28#include "shader.h"
[3611]29#include "debug.h"
[5347]30
[5944]31#include "parser/ini_parser/ini_parser.h"
[4770]32#include "substring.h"
[5344]33#include "text.h"
[4770]34
[5819]35#include "globals.h"
[5857]36#include "texture.h"
[5755]37
[6753]38#include "effects/graphics_effect.h"
[6772]39#include "effects/fog_effect.h"
[6884]40#include "effects/lense_flare.h"
[6753]41
[6522]42#include "shell_command.h"
43
[6815]44
45#include "parser/tinyxml/tinyxml.h"
46#include "load_param.h"
47#include "factory.h"
[6979]48#include "class_list.h"
[6815]49
[5755]50#ifdef __WIN32__
[6162]51 #include "static_model.h"
[5755]52#endif
[1856]53using namespace std;
[1853]54
[6522]55SHELL_COMMAND(wireframe, GraphicsEngine, wireframe);
56
[6976]57
[3245]58/**
[4836]59 *  standard constructor
[5262]60 */
[4597]61GraphicsEngine::GraphicsEngine ()
[3365]62{
[4597]63  this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine");
64  this->setName("GraphicsEngine");
[4784]65
66  this->isInit = false;
67
[4245]68  this->bDisplayFPS = false;
69  this->minFPS = 9999;
70  this->maxFPS = 0;
[4135]71
[5079]72  this->geTextCFPS = NULL;
73  this->geTextMaxFPS = NULL;
74  this->geTextMinFPS = NULL;
75
[4768]76  this->fullscreenFlag = 0;
[5225]77  this->videoFlags = 0;
78  this->screen = NULL;
[5260]79
80
81  // Hardware
82  this->hwRenderer = NULL;
83  this->hwVendor = NULL;
84  this->hwVersion = NULL;
85  this->hwExtensions = NULL;
[5285]86
[6979]87  // initialize the Modules
[5285]88  TextEngine::getInstance();
[6979]89  this->graphicsEffects = NULL;
90
[3611]91}
[3610]92
[3621]93/**
[4836]94 *  The Pointer to this GraphicsEngine
[3621]95*/
[3611]96GraphicsEngine* GraphicsEngine::singletonRef = NULL;
[3610]97
[3621]98/**
[4836]99 *  destructs the graphicsEngine.
[3611]100*/
[4597]101GraphicsEngine::~GraphicsEngine ()
[3611]102{
103  // delete what has to be deleted here
[5079]104  delete this->geTextCFPS;
105  delete this->geTextMaxFPS;
106  delete this->geTextMinFPS;
[4849]107
[5260]108  delete[] this->hwRenderer;
109  delete[] this->hwVendor;
110  delete[] this->hwVersion;
111  delete this->hwExtensions;
112
[5286]113  //TextEngine
[5285]114  delete TextEngine::getInstance();
[5347]115  // render 2D
116  delete Render2D::getInstance();
[5079]117
[5225]118  SDL_QuitSubSystem(SDL_INIT_VIDEO);
[6979]119  //   if (this->screen != NULL)
120  //     SDL_FreeSurface(this->screen);
[5240]121
[4849]122  GraphicsEngine::singletonRef = NULL;
[3611]123}
124
[6815]125
[4830]126/**
[6815]127 * loads the GraphicsEngine Specific Parameters.
128 * @param root: the XML-Element to load the Data From
129 */
130void GraphicsEngine::loadParams(const TiXmlElement* root)
131{
[6979]132  LoadParamXML(root, "GraphicsEffect", this, GraphicsEngine, loadGraphicsEffects)
133  .describe("loads a graphics effect");
[6815]134}
135
136
137/**
[4830]138 * initializes the GraphicsEngine with default settings.
139 */
[4784]140int GraphicsEngine::init()
141{
[4830]142  if (this->isInit)
143    return -1;
144  this->initVideo(640, 480, 16);
[4784]145}
146
[3611]147/**
[4830]148 * loads the GraphicsEngine's settings from a given ini-file and section
149 * @param iniParser the iniParser to load from
150 * @param section the Section in the ini-file to load from
151 * @returns nothing usefull
152 */
153int GraphicsEngine::initFromIniFile(IniParser* iniParser)
154{
155  // looking if we are in fullscreen-mode
156  const char* fullscreen = iniParser->getVar(CONFIG_NAME_FULLSCREEN, CONFIG_SECTION_VIDEO, "0");
[5417]157  if (strchr(fullscreen, '1') || !strcasecmp(fullscreen, "true"))
[4830]158    this->fullscreenFlag = SDL_FULLSCREEN;
159
160  // looking if we are in fullscreen-mode
161  const char* textures = iniParser->getVar(CONFIG_NAME_TEXTURES, CONFIG_SECTION_VIDEO_ADVANCED, "0");
[5417]162  if (strchr(textures, '1') || !strcasecmp(textures, "true"))
[5857]163    Texture::setTextureEnableState( true);
[4830]164  else
[5857]165    Texture::setTextureEnableState(false);
[4830]166
167  // searching for a usefull resolution
[4835]168  SubString resolution(iniParser->getVar(CONFIG_NAME_RESOLUTION, CONFIG_SECTION_VIDEO, "640x480"), 'x');
[4833]169  //resolution.debug();
170
[4835]171  this->initVideo(atoi(resolution.getString(0)), atoi(resolution.getString(1)), 16);
[6772]172
[6979]173  //   GraphicsEffect* fe = new FogEffect(NULL);
174  //   this->loadGraphicsEffect(fe);
175  //   fe->activate();
176  //   PRINTF(0)("--------------------------------------------------------------\n");
[6884]177
[6967]178  //LenseFlare* ge = new LenseFlare();
179  //this->loadGraphicsEffect(ge);
[6884]180
[6967]181  //ge->addFlare("pictures/lense_flare/sun.png"); //sun
182  //ge->addFlare("pictures/lense_flare/lens2.png"); //first halo
183  //ge->addFlare("pictures/lense_flare/lens1.png"); //small birst
184  //ge->addFlare("pictures/lense_flare/lens3.png"); //second halo
185  //ge->addFlare("pictures/lense_flare/lens4.png");
186  //ge->addFlare("pictures/lense_flare/lens1.png");
187  //ge->addFlare("pictures/lense_flare/lens3.png");
[6884]188
[6966]189  //ge->activate();
[4830]190}
191
192
193
194/**
[4836]195 *  initializes the Video for openGL.
[5346]196 *
197 * This has to be done only once when starting orxonox.
198 */
[4784]199int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp)
[3611]200{
[4784]201  if (this->isInit)
202    return -1;
[5024]203  //   initialize SDL_VIDEO
[5225]204  if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
[5024]205  {
206    PRINTF(1)("could not initialize SDL Video\n");
[6979]207    //      return -1;
[5024]208  }
[3617]209  // initialize SDL_GL-settings
210  this->setGLattribs();
[3610]211
[3617]212  // setting the Video Flags.
[5225]213  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF | SDL_GL_DOUBLEBUFFER;
[3610]214
215  /* query SDL for information about our video hardware */
216  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
217  if( videoInfo == NULL)
[6979]218  {
219    PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError());
220    SDL_Quit ();
221  }
[3610]222  if( videoInfo->hw_available)
[3611]223    this->videoFlags |= SDL_HWSURFACE;
[4597]224  else
[3611]225    this->videoFlags |= SDL_SWSURFACE;
[3610]226  /*
[3619]227  if(VideoInfo -> blit_hw)
[3610]228    VideoFlags |= SDL_HWACCEL;
229  */
[6979]230  // setting up the Resolution
[4784]231  this->setResolution(resX, resY, bbp);
[3611]232
[5260]233  // GRABBING ALL GL-extensions
234  this->grabHardwareSettings();
235
[3621]236  // Enable default GL stuff
237  glEnable(GL_DEPTH_TEST);
[4784]238
[4849]239  Render2D::getInstance();
[4833]240
[4784]241  this->isInit = true;
[3365]242}
[1853]243
[4770]244/**
[4619]245 * sets the Window Captions and the Name of the icon.
246 * @param windowName The name of the Window
247 * @param icon The name of the Icon on the Disc
248 */
249void GraphicsEngine::setWindowName(const char* windowName, const char* icon)
250{
[5216]251  SDL_Surface* iconSurf = SDL_LoadBMP(icon);
[5240]252  if (iconSurf != NULL)
253  {
[5241]254    Uint32 colorkey = SDL_MapRGB(iconSurf->format, 0, 0, 0);
[5240]255    SDL_SetColorKey(iconSurf, SDL_SRCCOLORKEY, colorkey);
256    SDL_WM_SetIcon(iconSurf,NULL);
257    SDL_FreeSurface(iconSurf);
258  }
[5024]259
[4619]260  SDL_WM_SetCaption (windowName, icon);
261}
262
263
264/**
[4836]265 *  Sets the GL-attributes
[5346]266 */
[4746]267int GraphicsEngine::setGLattribs()
[3617]268{
269  // Set video mode
270  // TO DO: parse arguments for settings
271  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
272  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
273  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
274  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
275
[4597]276
277  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
278  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);
279  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0);
[3617]280  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
281  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
282  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
283  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
284}
285
[5261]286/**
287 * grabs the Hardware Specifics
288 * checks for all the different HW-types
289 */
[5260]290void GraphicsEngine::grabHardwareSettings()
291{
292  const char* renderer = (const char*) glGetString(GL_RENDERER);
293  const char* vendor   = (const char*) glGetString(GL_VENDOR);
294  const char* version  = (const char*) glGetString(GL_VERSION);
295  const char* extensions = (const char*) glGetString(GL_EXTENSIONS);
296
[6979]297  //  printf("%s %s %s\n %s", renderer, vendor, version, extensions);
[5260]298
299  if (this->hwRenderer == NULL && renderer != NULL)
300  {
301    this->hwRenderer = new char[strlen(renderer)+1];
302    strcpy(this->hwRenderer, renderer);
303  }
304  if (this->hwVendor == NULL && vendor != NULL)
305  {
306    this->hwVendor = new char[strlen(vendor)+1];
307    strcpy(this->hwVendor, vendor);
308  }
309  if (this->hwVersion == NULL && version != NULL)
310  {
311    this->hwVersion = new char[strlen(version)+11];
312    strcpy(this->hwVersion, version);
313  }
314
315  if (this->hwExtensions == NULL && extensions != NULL)
[5656]316    this->hwExtensions = new SubString((char*)glGetString(GL_EXTENSIONS), " \n\t,");
[5260]317
[6634]318  PRINT(4)("Running on : vendor: %s,  renderer: %s,  version:%s\n", vendor, renderer, version);
[5260]319  PRINT(4)("Extensions:\n");
320  if (this->hwExtensions != NULL)
321    for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++)
322      PRINT(4)("%d: %s\n", i, this->hwExtensions->getString(i));
[5263]323
324
325  // inizializing GLEW
326  GLenum err = glewInit();
327  if (GLEW_OK != err)
328  {
329    /* Problem: glewInit failed, something is seriously wrong. */
330    PRINTF(1)("%s\n", glewGetErrorString(err));
331  }
332  PRINTF(4)("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
[5260]333}
334
[6162]335
[3621]336/**
[4836]337 *  sets the Resolution of the Screen to display the Graphics to.
338 * @param width The width of the window
339 * @param height The height of the window
340 * @param bpp bits per pixel
[5346]341 */
[3619]342int GraphicsEngine::setResolution(int width, int height, int bpp)
[3610]343{
[3611]344  this->resolutionX = width;
345  this->resolutionY = height;
346  this->bitsPerPixel = bpp;
[6441]347  State::setResolution( width, height);
[4739]348
[5255]349  if (this->screen != NULL)
[5237]350    SDL_FreeSurface(screen);
[4769]351  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL)
[6979]352  {
353    PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
354    //    SDL_Quit();
355    //    return -1;
356  }
357  glViewport(0, 0, width, height);                     // Reset The Current Viewport
[5755]358
[5790]359#ifdef __WIN32__
[6979]360  // REBUILDING TEXTURES (ON WINDOWS CONTEXT SWITCH)
361  const std::list<BaseObject*>* texList = ClassList::getList(CL_TEXTURE);
362  if (texList != NULL)
363  {
364    std::list<BaseObject*>::const_iterator reTex;
365    for (reTex = texList->begin(); reTex != texList->end(); reTex++)
366      dynamic_cast<Texture*>(*reTex)->rebuild();
367  }
368  // REBUILDING MODELS
369  const std::list<BaseObject*>* modelList = ClassList::getList(CL_STATIC_MODEL);
370  if (texList != NULL)
371  {
372    std::list<BaseObject*>::const_iterator reModel;
373    for (reModel = modelList->begin(); reModel != modelList->end(); reModel++)
374      dynamic_cast<StaticModel*>(*reModel)->rebuild();
375  }
[5755]376#endif /* __WIN32__ */
[4135]377}
[3610]378
[4458]379/**
[4836]380 *  sets Fullscreen mode
381 * @param fullscreen true if fullscreen, false if windowed
[4458]382*/
[4135]383void GraphicsEngine::setFullscreen(bool fullscreen)
384{
[4768]385  if (fullscreen)
[5789]386    this->fullscreenFlag = SDL_FULLSCREEN;
[4768]387  else
[5789]388    this->fullscreenFlag = 0;
[4135]389  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
[3543]390}
[3617]391
[4458]392/**
[4836]393 *  sets the background color
394 * @param red the red part of the background
395 * @param blue the blue part of the background
396 * @param green the green part of the background
397 * @param alpha the alpha part of the background
[5346]398 */
[4374]399void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
400{
401  glClearColor(red, green, blue, alpha);
402}
403
[3621]404/**
[4836]405 *  Signalhandler, for when the resolution has changed
406 * @param resizeInfo SDL information about the size of the new screen size
[5346]407 */
[4782]408int GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo)
[3619]409{
[4782]410  this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel);
[3619]411}
[3617]412
[3622]413/**
[4833]414 *
415 * @param show if The mouse-cursor should be visible
416 */
417void GraphicsEngine::showMouse(bool show)
418{
419  if (show)
420    SDL_ShowCursor(SDL_ENABLE);
421  else
422    SDL_ShowCursor(SDL_DISABLE);
423}
424
425/**
426 *
427 * @returns The Visinility of the mouse-cursor (true if visible, false if it is invisible)
428 */
429bool GraphicsEngine::isMouseVisible()
430{
431  if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE)
432    return true;
433  else
434    return false;
435}
436
437/**
438 *
439 * @param steal If the Winodow-Managers Events should be stolen to this app
440 * (steals the mouse, and all WM-clicks)
441 *
442 * This only happens, if the HARD-Debug-level is set to 0,1,2, because otherwise a Segfault could
443 * result in the loss of System-controll
444 */
445void GraphicsEngine::stealWMEvents(bool steal)
446{
447#if DEBUG < 3
[6979]448  if (steal)
449    SDL_WM_GrabInput(SDL_GRAB_ON);
450  else
451    SDL_WM_GrabInput(SDL_GRAB_OFF);
[4833]452#endif
453}
454
455/**
456 *
457 * @returns true if Events are stolen from the WM, false if not.
458 */
459bool GraphicsEngine::isStealingEvents()
460{
[6979]461  if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON)
462    return true;
463  else
464    return false;
[4833]465};
466
467/**
[4836]468 *  entering 2D Mode
[4597]469
[3790]470   this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
471*/
[4746]472void GraphicsEngine::enter2DMode()
[3790]473{
[4955]474  //GraphicsEngine::storeMatrices();
[3790]475  SDL_Surface *screen = SDL_GetVideoSurface();
[4597]476
[3790]477  /* Note, there may be other things you need to change,
478     depending on how you have your OpenGL state set up.
479  */
480  glPushAttrib(GL_ENABLE_BIT);
481  glDisable(GL_DEPTH_TEST);
482  glDisable(GL_CULL_FACE);
483  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
[3617]484
[3790]485  glMatrixMode(GL_PROJECTION);
486  glPushMatrix();
487  glLoadIdentity();
488  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
[4597]489
[3790]490  glMatrixMode(GL_MODELVIEW);
491  glPushMatrix();
492  glLoadIdentity();
493}
[3617]494
[3790]495/**
[5346]496 *  leaves the 2DMode again also @see Font::enter2DMode()
497 */
[4746]498void GraphicsEngine::leave2DMode()
[3790]499{
[4597]500
[4834]501  glMatrixMode(GL_MODELVIEW);
[3790]502  glPopMatrix();
[4597]503
[6780]504  glMatrixMode(GL_PROJECTION);
505  glPopMatrix();
506
[3790]507  glPopAttrib();
508}
[3622]509
[6522]510void GraphicsEngine::wireframe()
511{
[6523]512  glPolygonMode(GL_FRONT, GL_LINE);
[6522]513}
514
[3844]515/**
[4836]516 *  stores the GL_matrices
[5346]517 */
[4746]518void GraphicsEngine::storeMatrices()
[3844]519{
520  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
521  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
522  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
523}
[3622]524
[3844]525//! the stored ModelView Matrix.
526GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
527//! the stored Projection Matrix
528GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
529//! The ViewPort
530GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
[3790]531
532
[3844]533
[3617]534/**
[4836]535 *  outputs all the Fullscreen modes.
[5346]536 */
[4746]537void GraphicsEngine::listModes()
[3617]538{
539  /* Get available fullscreen/hardware modes */
540  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
[4597]541
[3617]542  /* Check is there are any modes available */
[6979]543  if(this->videoModes == (SDL_Rect **)0)
544  {
[3617]545    PRINTF(1)("No modes available!\n");
546    exit(-1);
547  }
[4597]548
[3617]549  /* Check if our resolution is restricted */
[6979]550  if(this->videoModes == (SDL_Rect **)-1)
551  {
[4135]552    PRINTF(2)("All resolutions available.\n");
[3617]553  }
[6979]554  else
555  {
[3617]556    /* Print valid modes */
557    PRINT(0)("Available Resoulution Modes are\n");
558    for(int i = 0; this->videoModes[i]; ++i)
[4135]559      PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
[3617]560  }
[4245]561}
562
[4458]563/**
[5261]564 * checks wether a certain extension is availiable
565 * @param extension the Extension to check for (ex. GL_ARB_texture_env_dot3)
566 * @return true if it is, false otherwise
567 */
568bool GraphicsEngine::hwSupportsEXT(const char* extension)
569{
570  if (this->hwExtensions != NULL)
571    for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++)
572      if (!strcmp(extension, this->hwExtensions->getString(i)))
573        return true;
574  return false;
575}
576
577/**
[5084]578 * updates everything that is to be updated in the GraphicsEngine
579 */
580void GraphicsEngine::update(float dt)
581{
[5406]582  Render2D::getInstance()->update(dt);
[5084]583}
584
585
586/**
[4836]587 *  ticks the Text
588 * @param dt the time passed
[5346]589 */
590void GraphicsEngine::tick(float dt)
[4245]591{
[4458]592  if( unlikely(this->bDisplayFPS))
[4849]593  {
594    this->currentFPS = 1.0/dt;
595    if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS;
596    if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS;
[4597]597
[4536]598#ifndef NO_TEXT
[6979]599    char tmpChar1[20];
600    sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS);
601    this->geTextCFPS->setText(tmpChar1);
602    char tmpChar2[20];
603    sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS);
604    this->geTextMaxFPS->setText(tmpChar2);
605    char tmpChar3[20];
606    sprintf(tmpChar3, "Min:    %4.0f", this->minFPS);
607    this->geTextMinFPS->setText(tmpChar3);
[4536]608#endif /* NO_TEXT */
[4849]609
[6815]610  }
[4849]611
612  Render2D::getInstance()->tick(dt);
[6815]613
614  // tick the graphics effects
[6979]615  if (this->graphicsEffects != NULL || (this->graphicsEffects = ClassList::getList(CL_GRAPHICS_EFFECT)) != NULL)
616  {
617    std::list<BaseObject*>::const_iterator it;
618    for (it = this->graphicsEffects->begin(); it != this->graphicsEffects->end(); it++)
619      dynamic_cast<GraphicsEffect*>(*it)->tick(dt);
620  }
[4245]621}
[4597]622
[4849]623
624void GraphicsEngine::draw() const
625{
[6778]626
[5417]627  LightManager::getInstance()->draw();
[6778]628
[6780]629  GraphicsEngine::storeMatrices();
[5318]630  Shader::suspendShader();
[5417]631
[5397]632  Render2D::getInstance()->draw(E2D_LAYER_ALL);
[5318]633  Shader::restoreShader();
[6815]634
[6979]635  if (this->graphicsEffects != NULL)
636  {
637    //draw the graphics effects
638    list<BaseObject*>::const_iterator it;
639    for (it = this->graphicsEffects->begin(); it != this->graphicsEffects->end(); it++)
640      dynamic_cast<GraphicsEffect*>(*it)->draw();
641  }
[4849]642}
643
[6142]644void GraphicsEngine::draw(const std::list<WorldEntity*>& drawList ) const
645{
646  std::list<WorldEntity*>::const_iterator entity;
647  for (entity = drawList.begin(); entity != drawList.end(); entity++)
[6222]648    if ((*entity)->isVisible())
649      (*entity)->draw();
[6142]650}
651
652
[4458]653/**
[5346]654 * displays the Frames per second
[4836]655 * @param display if the text should be displayed
[4458]656*/
[4245]657void GraphicsEngine::displayFPS(bool display)
658{
[4536]659#ifndef NO_TEXT
[5346]660  if( display )
661  {
[6979]662    if (this->geTextCFPS == NULL)
663    {
664      this->geTextCFPS = new Text("fonts/arial_black.ttf", 15);
665      this->geTextCFPS->setName("curFPS");
666      this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT);
667      this->geTextCFPS->setAbsCoor2D(5, 0);
668    }
669    if (this->geTextMaxFPS == NULL)
670    {
671      this->geTextMaxFPS = new Text("fonts/arial_black.ttf", 15);
672      this->geTextMaxFPS->setName("MaxFPS");
673      this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT);
674      this->geTextMaxFPS->setAbsCoor2D(5, 20);
675    }
676    if (this->geTextMinFPS == NULL)
677    {
678      this->geTextMinFPS = new Text("fonts/arial_black.ttf", 15);
679      this->geTextMinFPS->setName("MinFPS");
680      this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT);
681      this->geTextMinFPS->setAbsCoor2D(5, 40);
682    }
[5346]683  }
[6979]684  else
[5346]685  {
[6979]686    delete this->geTextCFPS;
687    this->geTextCFPS = NULL;
688    delete this->geTextMaxFPS;
689    this->geTextMaxFPS = NULL;
690    delete this->geTextMinFPS;
691    this->geTextMinFPS = NULL;
[5346]692  }
693  this->bDisplayFPS = display;
694#else
695  this->bDisplayFPS = false;
[4536]696#endif /* NO_TEXT */
[3617]697}
[4245]698
[4597]699
[4817]700/**
[5346]701  processes the events for the GraphicsEngine class
[4836]702* @param the event to handle
[4817]703 */
704void GraphicsEngine::process(const Event &event)
705{
706  switch (event.type)
707  {
[6979]708      case EV_VIDEO_RESIZE:
[4817]709      this->resolutionChanged(event.resize);
710      break;
711  }
[6753]712}
[4817]713
[6753]714
715/**
[6815]716 * @param root The XML-element to load GraphicsEffects from
717 */
[6979]718void GraphicsEngine::loadGraphicsEffects(const TiXmlElement* root)
[6815]719{
[6978]720  LOAD_PARAM_START_CYCLE(root, element);
[6815]721  {
[6977]722    PRINTF(0)("element is: %s\n", element->Value());
[6815]723    Factory::fabricate(element);
724  }
[6978]725  LOAD_PARAM_END_CYCLE(element);
[6815]726}
Note: See TracBrowser for help on using the repository browser.