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source: orxonox.OLD/trunk/src/lib/graphics/graphics_engine.cc @ 5317

Last change on this file since 5317 was 5286, checked in by bensch, 19 years ago

orxonox/trunk: fixed a bug in the deletion Process of NullElement2D. deleted list before entities that were stored in the lists… stupid me…

File size: 15.2 KB
RevLine 
[4597]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[3610]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[3610]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
[1853]17
[3610]18#include "graphics_engine.h"
[4094]19#include "resource_manager.h"
[4817]20#include "event_handler.h"
[1853]21
[4849]22#include "render_2d.h"
[4850]23#include "light.h"
[3611]24#include "debug.h"
[4245]25#include "text_engine.h"
[3611]26
[4770]27#include "ini_parser.h"
28#include "substring.h"
29
[1856]30using namespace std;
[1853]31
[3245]32/**
[4836]33 *  standard constructor
[5262]34 */
[4597]35GraphicsEngine::GraphicsEngine ()
[3365]36{
[4597]37  this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine");
38  this->setName("GraphicsEngine");
[4784]39
40  this->isInit = false;
41
[4245]42  this->bDisplayFPS = false;
43  this->minFPS = 9999;
44  this->maxFPS = 0;
[4135]45
[5079]46  this->geTextCFPS = NULL;
47  this->geTextMaxFPS = NULL;
48  this->geTextMinFPS = NULL;
49
[4768]50  this->fullscreenFlag = 0;
[5225]51  this->videoFlags = 0;
52  this->screen = NULL;
[5260]53
54
55  // Hardware
56  this->hwRenderer = NULL;
57  this->hwVendor = NULL;
58  this->hwVersion = NULL;
59  this->hwExtensions = NULL;
[5285]60
61  // initialize the TextEngine
62  TextEngine::getInstance();
[3611]63}
[3610]64
[3621]65/**
[4836]66 *  The Pointer to this GraphicsEngine
[3621]67*/
[3611]68GraphicsEngine* GraphicsEngine::singletonRef = NULL;
[3610]69
[3621]70/**
[4836]71 *  destructs the graphicsEngine.
[3611]72*/
[4597]73GraphicsEngine::~GraphicsEngine ()
[3611]74{
75  // delete what has to be deleted here
[5079]76  delete this->geTextCFPS;
77  delete this->geTextMaxFPS;
78  delete this->geTextMinFPS;
[4849]79
[5260]80  delete[] this->hwRenderer;
81  delete[] this->hwVendor;
82  delete[] this->hwVersion;
83  delete this->hwExtensions;
84
[5225]85  delete Render2D::getInstance();
[5286]86  //TextEngine
[5285]87  delete TextEngine::getInstance();
[5079]88
[5225]89  SDL_QuitSubSystem(SDL_INIT_VIDEO);
[5242]90//   if (this->screen != NULL)
91//     SDL_FreeSurface(this->screen);
[5240]92
[4849]93  GraphicsEngine::singletonRef = NULL;
[3611]94}
95
[4830]96/**
97 * initializes the GraphicsEngine with default settings.
98 */
[4784]99int GraphicsEngine::init()
100{
[4830]101  if (this->isInit)
102    return -1;
103  this->initVideo(640, 480, 16);
[4784]104}
105
[3611]106/**
[4830]107 * loads the GraphicsEngine's settings from a given ini-file and section
108 * @param iniParser the iniParser to load from
109 * @param section the Section in the ini-file to load from
110 * @returns nothing usefull
111 */
112int GraphicsEngine::initFromIniFile(IniParser* iniParser)
113{
114  // looking if we are in fullscreen-mode
115  const char* fullscreen = iniParser->getVar(CONFIG_NAME_FULLSCREEN, CONFIG_SECTION_VIDEO, "0");
116  if (strchr(fullscreen, '1'))
117    this->fullscreenFlag = SDL_FULLSCREEN;
118
119
120
121  // looking if we are in fullscreen-mode
122  const char* textures = iniParser->getVar(CONFIG_NAME_TEXTURES, CONFIG_SECTION_VIDEO_ADVANCED, "0");
123  if (strchr(textures, '1'))
124    this->texturesEnabled = true;
125  else
126    this->texturesEnabled = false;
127
128  // searching for a usefull resolution
[4835]129  SubString resolution(iniParser->getVar(CONFIG_NAME_RESOLUTION, CONFIG_SECTION_VIDEO, "640x480"), 'x');
[4833]130  //resolution.debug();
131
[4835]132  this->initVideo(atoi(resolution.getString(0)), atoi(resolution.getString(1)), 16);
[4830]133}
134
135
136
137/**
[4836]138 *  initializes the Video for openGL.
[3611]139
140   This has to be done only once when starting orxonox.
141*/
[4784]142int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp)
[3611]143{
[4784]144  if (this->isInit)
145    return -1;
[5024]146  //   initialize SDL_VIDEO
[5225]147  if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
[5024]148  {
149    PRINTF(1)("could not initialize SDL Video\n");
[3610]150      //      return -1;
[5024]151  }
[3617]152  // initialize SDL_GL-settings
153  this->setGLattribs();
[3610]154
[3617]155  // setting the Video Flags.
[5225]156  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF | SDL_GL_DOUBLEBUFFER;
[3610]157
158  /* query SDL for information about our video hardware */
159  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
160  if( videoInfo == NULL)
161    {
[4597]162      PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError());
[3610]163      SDL_Quit ();
164    }
165  if( videoInfo->hw_available)
[3611]166    this->videoFlags |= SDL_HWSURFACE;
[4597]167  else
[3611]168    this->videoFlags |= SDL_SWSURFACE;
[3610]169  /*
[3619]170  if(VideoInfo -> blit_hw)
[3610]171    VideoFlags |= SDL_HWACCEL;
172  */
[4739]173    // setting up the Resolution
[4784]174  this->setResolution(resX, resY, bbp);
[3611]175
[5260]176  // GRABBING ALL GL-extensions
177  this->grabHardwareSettings();
178
[3621]179  // Enable default GL stuff
180  glEnable(GL_DEPTH_TEST);
[4784]181
[4849]182  Render2D::getInstance();
[4833]183
[4784]184  this->isInit = true;
[3365]185}
[1853]186
[4770]187/**
[4619]188 * sets the Window Captions and the Name of the icon.
189 * @param windowName The name of the Window
190 * @param icon The name of the Icon on the Disc
191 */
192void GraphicsEngine::setWindowName(const char* windowName, const char* icon)
193{
[5216]194  SDL_Surface* iconSurf = SDL_LoadBMP(icon);
[5240]195  if (iconSurf != NULL)
196  {
[5241]197    Uint32 colorkey = SDL_MapRGB(iconSurf->format, 0, 0, 0);
[5240]198    SDL_SetColorKey(iconSurf, SDL_SRCCOLORKEY, colorkey);
199    SDL_WM_SetIcon(iconSurf,NULL);
200    SDL_FreeSurface(iconSurf);
201  }
[5024]202
[4619]203  SDL_WM_SetCaption (windowName, icon);
[5216]204
[4619]205}
206
207
208/**
[4836]209 *  Sets the GL-attributes
[3621]210*/
[4746]211int GraphicsEngine::setGLattribs()
[3617]212{
213  // Set video mode
214  // TO DO: parse arguments for settings
215  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
216  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
217  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
218  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
219
[4597]220
221  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
222  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);
223  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0);
[3617]224  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
225  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
226  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
227  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
228}
229
[5261]230/**
231 * grabs the Hardware Specifics
232 * checks for all the different HW-types
233 */
[5260]234void GraphicsEngine::grabHardwareSettings()
235{
236  const char* renderer = (const char*) glGetString(GL_RENDERER);
237  const char* vendor   = (const char*) glGetString(GL_VENDOR);
238  const char* version  = (const char*) glGetString(GL_VERSION);
239  const char* extensions = (const char*) glGetString(GL_EXTENSIONS);
240
241//  printf("%s %s %s\n %s", renderer, vendor, version, extensions);
242
243  if (this->hwRenderer == NULL && renderer != NULL)
244  {
245    this->hwRenderer = new char[strlen(renderer)+1];
246    strcpy(this->hwRenderer, renderer);
247  }
248  if (this->hwVendor == NULL && vendor != NULL)
249  {
250    this->hwVendor = new char[strlen(vendor)+1];
251    strcpy(this->hwVendor, vendor);
252  }
253  if (this->hwVersion == NULL && version != NULL)
254  {
255    this->hwVersion = new char[strlen(version)+11];
256    strcpy(this->hwVersion, version);
257  }
258
259  if (this->hwExtensions == NULL && extensions != NULL)
260    this->hwExtensions = new SubString((char*)glGetString(GL_EXTENSIONS), true);
261
262  PRINT(4)("Running on : %s %s %s\n", vendor, renderer, version);
263  PRINT(4)("Extensions:\n");
264  if (this->hwExtensions != NULL)
265    for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++)
266      PRINT(4)("%d: %s\n", i, this->hwExtensions->getString(i));
[5263]267
268
269  // inizializing GLEW
270  GLenum err = glewInit();
271  if (GLEW_OK != err)
272  {
273    /* Problem: glewInit failed, something is seriously wrong. */
274    PRINTF(1)("%s\n", glewGetErrorString(err));
275  }
276  PRINTF(4)("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
277
[5260]278}
279
[3621]280/**
[4836]281 *  sets the Resolution of the Screen to display the Graphics to.
282 * @param width The width of the window
283 * @param height The height of the window
284 * @param bpp bits per pixel
[3621]285*/
[3619]286int GraphicsEngine::setResolution(int width, int height, int bpp)
[3610]287{
[3611]288  this->resolutionX = width;
289  this->resolutionY = height;
290  this->bitsPerPixel = bpp;
[4739]291
[5255]292  if (this->screen != NULL)
[5237]293    SDL_FreeSurface(screen);
[4769]294  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL)
[3611]295    {
296      PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
[5216]297      //    SDL_Quit();
[3611]298      //    return -1;
299    }
[5266]300    glMatrixMode(GL_PROJECTION_MATRIX);
301    glLoadIdentity();
[5260]302    glViewport(0,0,width,height);                                                   // Reset The Current Viewport
[4135]303}
[3610]304
[4458]305/**
[4836]306 *  sets Fullscreen mode
307 * @param fullscreen true if fullscreen, false if windowed
[4458]308*/
[4135]309void GraphicsEngine::setFullscreen(bool fullscreen)
310{
[4768]311  if (fullscreen)
312    fullscreenFlag = SDL_FULLSCREEN;
313  else
314    fullscreenFlag = 0;
[4135]315  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
[3543]316}
[3617]317
[4458]318/**
[4836]319 *  sets the background color
320 * @param red the red part of the background
321 * @param blue the blue part of the background
322 * @param green the green part of the background
323 * @param alpha the alpha part of the background
[4458]324*/
[4374]325void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
326{
327  glClearColor(red, green, blue, alpha);
328}
329
[3621]330/**
[4836]331 *  Signalhandler, for when the resolution has changed
332 * @param resizeInfo SDL information about the size of the new screen size
[3621]333*/
[4782]334int GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo)
[3619]335{
[4782]336  this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel);
[3619]337}
[3617]338
[3622]339/**
[4833]340 * if Textures should be enabled
[3622]341*/
342bool GraphicsEngine::texturesEnabled = true;
[3617]343
[3790]344/**
[4833]345 *
346 * @param show if The mouse-cursor should be visible
347 */
348void GraphicsEngine::showMouse(bool show)
349{
350  if (show)
351    SDL_ShowCursor(SDL_ENABLE);
352  else
353    SDL_ShowCursor(SDL_DISABLE);
354}
355
356/**
357 *
358 * @returns The Visinility of the mouse-cursor (true if visible, false if it is invisible)
359 */
360bool GraphicsEngine::isMouseVisible()
361{
362  if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE)
363    return true;
364  else
365    return false;
366}
367
368/**
369 *
370 * @param steal If the Winodow-Managers Events should be stolen to this app
371 * (steals the mouse, and all WM-clicks)
372 *
373 * This only happens, if the HARD-Debug-level is set to 0,1,2, because otherwise a Segfault could
374 * result in the loss of System-controll
375 */
376void GraphicsEngine::stealWMEvents(bool steal)
377{
378#if DEBUG < 3
379   if (steal)
380     SDL_WM_GrabInput(SDL_GRAB_ON);
[4864]381   else
382     SDL_WM_GrabInput(SDL_GRAB_OFF);
[4833]383#endif
384}
385
386/**
387 *
388 * @returns true if Events are stolen from the WM, false if not.
389 */
390bool GraphicsEngine::isStealingEvents()
391{
392   if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON)
393     return true;
394   else
395     return false;
396};
397
398/**
[4836]399 *  entering 2D Mode
[4597]400
[3790]401   this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
402*/
[4746]403void GraphicsEngine::enter2DMode()
[3790]404{
[4955]405  //GraphicsEngine::storeMatrices();
[3790]406  SDL_Surface *screen = SDL_GetVideoSurface();
[4597]407
[3790]408  /* Note, there may be other things you need to change,
409     depending on how you have your OpenGL state set up.
410  */
411  glPushAttrib(GL_ENABLE_BIT);
412  glDisable(GL_DEPTH_TEST);
413  glDisable(GL_CULL_FACE);
414  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
[3617]415
[3790]416  glViewport(0, 0, screen->w, screen->h);
[4597]417
[3790]418  glMatrixMode(GL_PROJECTION);
419  glPushMatrix();
420  glLoadIdentity();
[4597]421
[3790]422  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
[4597]423
[3790]424  glMatrixMode(GL_MODELVIEW);
425  glPushMatrix();
426  glLoadIdentity();
[4597]427
[3790]428  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
429}
[3617]430
[3790]431/**
[4836]432 *  leaves the 2DMode again also \see Font::enter2DMode()
[3790]433*/
[4746]434void GraphicsEngine::leave2DMode()
[3790]435{
[4834]436  glMatrixMode(GL_PROJECTION);
[3790]437  glPopMatrix();
[4597]438
[4834]439  glMatrixMode(GL_MODELVIEW);
[3790]440  glPopMatrix();
[4597]441
[3790]442  glPopAttrib();
443}
[3622]444
[3844]445/**
[4836]446 *  stores the GL_matrices
[3844]447*/
[4746]448void GraphicsEngine::storeMatrices()
[3844]449{
450  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
451  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
452  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
453}
[3622]454
[3844]455//! the stored ModelView Matrix.
456GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
457//! the stored Projection Matrix
458GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
459//! The ViewPort
460GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
[3790]461
462
[3844]463
[3617]464/**
[4836]465 *  outputs all the Fullscreen modes.
[3617]466*/
[4746]467void GraphicsEngine::listModes()
[3617]468{
469  /* Get available fullscreen/hardware modes */
470  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
[4597]471
[3617]472  /* Check is there are any modes available */
473  if(this->videoModes == (SDL_Rect **)0){
474    PRINTF(1)("No modes available!\n");
475    exit(-1);
476  }
[4597]477
[3617]478  /* Check if our resolution is restricted */
479  if(this->videoModes == (SDL_Rect **)-1){
[4135]480    PRINTF(2)("All resolutions available.\n");
[3617]481  }
482  else{
483    /* Print valid modes */
484    PRINT(0)("Available Resoulution Modes are\n");
485    for(int i = 0; this->videoModes[i]; ++i)
[4135]486      PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
[3617]487  }
[4245]488}
489
[4458]490/**
[5261]491 * checks wether a certain extension is availiable
492 * @param extension the Extension to check for (ex. GL_ARB_texture_env_dot3)
493 * @return true if it is, false otherwise
494 */
495bool GraphicsEngine::hwSupportsEXT(const char* extension)
496{
497  if (this->hwExtensions != NULL)
498    for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++)
499      if (!strcmp(extension, this->hwExtensions->getString(i)))
500        return true;
501  return false;
502}
503
504/**
[5084]505 * updates everything that is to be updated in the GraphicsEngine
506 */
507void GraphicsEngine::update(float dt)
508{
[5089]509  NullElement2D::getInstance()->update2D(dt);
[5084]510}
511
512
513/**
[4836]514 *  ticks the Text
515 * @param dt the time passed
[4458]516*/
[4849]517  void GraphicsEngine::tick(float dt)
[4245]518{
[4458]519  if( unlikely(this->bDisplayFPS))
[4849]520  {
521    this->currentFPS = 1.0/dt;
522    if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS;
523    if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS;
[4597]524
[4536]525#ifndef NO_TEXT
[4458]526      char tmpChar1[20];
527      sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS);
528      this->geTextCFPS->setText(tmpChar1);
529      char tmpChar2[20];
530      sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS);
531      this->geTextMaxFPS->setText(tmpChar2);
532      char tmpChar3[20];
533      sprintf(tmpChar3, "Min:    %4.0f", this->minFPS);
534      this->geTextMinFPS->setText(tmpChar3);
[4536]535#endif /* NO_TEXT */
[4849]536
537
538  }
539  Render2D::getInstance()->tick(dt);
[4245]540}
[4597]541
[4849]542
543void GraphicsEngine::draw() const
544{
[4955]545  GraphicsEngine::storeMatrices();
[4862]546  Render2D::getInstance()->draw(E2D_ALL_LAYERS);
[4850]547  LightManager::getInstance()->draw();
[4849]548}
549
[4458]550/**
[4836]551 *  displays the Frames per second
552 * @param display if the text should be displayed
[4458]553
[4836]554   @todo this is dangerous
[4458]555*/
[4245]556void GraphicsEngine::displayFPS(bool display)
557{
[4458]558  if( display)
559    {
[4536]560#ifndef NO_TEXT
[5079]561if (this->geTextCFPS == NULL)
562{
[5122]563  this->geTextCFPS = TextEngine::getInstance()->createText("fonts/arial_black.ttf", 15, TEXT_RENDER_DYNAMIC);
[5285]564  this->geTextCFPS->setName("curFPS");
[5079]565  this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT);
[5124]566  this->geTextCFPS->setAbsCoor2D(5, 15);
[5079]567}
568if (this->geTextMaxFPS == NULL)
569{
[5122]570      this->geTextMaxFPS = TextEngine::getInstance()->createText("fonts/arial_black.ttf", 15, TEXT_RENDER_DYNAMIC);
[5285]571      this->geTextMaxFPS->setName("MaxFPS");
[4458]572      this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT);
[5124]573      this->geTextMaxFPS->setAbsCoor2D(5, 40);
[5079]574}
575if (this->geTextMinFPS == NULL)
576{
[5122]577      this->geTextMinFPS = TextEngine::getInstance()->createText("fonts/arial_black.ttf", 15, TEXT_RENDER_DYNAMIC);
[5285]578      this->geTextMinFPS->setName("MinFPS");
[4458]579      this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT);
[5089]580      this->geTextMinFPS->setAbsCoor2D(5, 65);
[5079]581}
[4536]582#endif /* NO_TEXT */
[4458]583    }
584  this->bDisplayFPS = display;
[3617]585}
[4245]586
[4597]587
[4817]588/**
[5261]589  \brief processes the events for the GraphicsEngine class
[4836]590* @param the event to handle
[4817]591 */
592void GraphicsEngine::process(const Event &event)
593{
594  switch (event.type)
595  {
596    case EV_VIDEO_RESIZE:
597      this->resolutionChanged(event.resize);
598      break;
599  }
600
601}
602
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