| 1 | /* | 
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 | Copyright (C) 2004 orx | 
|---|
| 5 |  | 
|---|
| 6 | This program is free software; you can redistribute it and/or modify | 
|---|
| 7 | it under the terms of the GNU General Public License as published by | 
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 | any later version. | 
|---|
| 10 |  | 
|---|
| 11 | ### File Specific: | 
|---|
| 12 | main-programmer: hdavid, amaechler | 
|---|
| 13 | */ | 
|---|
| 14 |  | 
|---|
| 15 | #include "rain_effect.h" | 
|---|
| 16 |  | 
|---|
| 17 | #include "util/loading/load_param.h" | 
|---|
| 18 | #include "util/loading/factory.h" | 
|---|
| 19 | #include "util/loading/resource_manager.h" | 
|---|
| 20 |  | 
|---|
| 21 | #include "glincl.h" | 
|---|
| 22 | #include "p_node.h" | 
|---|
| 23 | #include "state.h" | 
|---|
| 24 | #include "spark_particles.h" | 
|---|
| 25 | #include "plane_emitter.h" | 
|---|
| 26 | #include "shell_command.h" | 
|---|
| 27 | #include "light.h" | 
|---|
| 28 |  | 
|---|
| 29 | #include "parser/tinyxml/tinyxml.h" | 
|---|
| 30 |  | 
|---|
| 31 | SHELL_COMMAND(activate, RainEffect, activateRain); | 
|---|
| 32 | SHELL_COMMAND(deactivate, RainEffect, deactivateRain); | 
|---|
| 33 | SHELL_COMMAND(startraining, RainEffect, startRaining); | 
|---|
| 34 | SHELL_COMMAND(stopraining, RainEffect, stopRaining); | 
|---|
| 35 |  | 
|---|
| 36 | using namespace std; | 
|---|
| 37 |  | 
|---|
| 38 | CREATE_FACTORY(RainEffect, CL_RAIN_EFFECT); | 
|---|
| 39 |  | 
|---|
| 40 | /* TODO: | 
|---|
| 41 |   - test multiple rain emitters | 
|---|
| 42 |   - Think about what happens with building poss. to hang movewithcam off | 
|---|
| 43 |   - Possible to activate lightening | 
|---|
| 44 |   - turn off visibility when in a building | 
|---|
| 45 |   - variable emitter size depending on playable | 
|---|
| 46 | */ | 
|---|
| 47 |  | 
|---|
| 48 | RainEffect::RainEffect(const TiXmlElement* root) { | 
|---|
| 49 |     this->setClassID(CL_RAIN_EFFECT, "RainEffect"); | 
|---|
| 50 |  | 
|---|
| 51 |     this->init(); | 
|---|
| 52 |  | 
|---|
| 53 |     if (root != NULL) | 
|---|
| 54 |         this->loadParams(root); | 
|---|
| 55 |  | 
|---|
| 56 |     //load rain sound | 
|---|
| 57 |     if (this->rainBuffer != NULL) | 
|---|
| 58 |         ResourceManager::getInstance()->unload(this->rainBuffer); | 
|---|
| 59 |     this->rainBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/atmosphere/rain.wav", WAV); | 
|---|
| 60 |  | 
|---|
| 61 |     //load wind sound | 
|---|
| 62 |     if (this->rainWindForce != 0) { | 
|---|
| 63 |         if (this->windBuffer != NULL) | 
|---|
| 64 |             ResourceManager::getInstance()->unload(this->windBuffer); | 
|---|
| 65 |         this->windBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/atmosphere/wind.wav", WAV); | 
|---|
| 66 |     } | 
|---|
| 67 |  | 
|---|
| 68 |     if(rainActivate) { | 
|---|
| 69 |         this->activate(); | 
|---|
| 70 |         RainEffect::rainParticles->precache((int)this->rainLife * 5); // TODO: Figure out the correct value | 
|---|
| 71 |     } | 
|---|
| 72 | } | 
|---|
| 73 |  | 
|---|
| 74 | RainEffect::~RainEffect() { | 
|---|
| 75 |     this->deactivate(); | 
|---|
| 76 |  | 
|---|
| 77 |     if (this->rainBuffer != NULL) | 
|---|
| 78 |         ResourceManager::getInstance()->unload(this->rainBuffer); | 
|---|
| 79 |  | 
|---|
| 80 |     if (this->windBuffer != NULL) | 
|---|
| 81 |         ResourceManager::getInstance()->unload(this->windBuffer); | 
|---|
| 82 | } | 
|---|
| 83 |  | 
|---|
| 84 | void RainEffect::loadParams(const TiXmlElement* root) { | 
|---|
| 85 |     WeatherEffect::loadParams(root); | 
|---|
| 86 |  | 
|---|
| 87 |     LoadParam(root, "coord", this, RainEffect, setRainCoord); | 
|---|
| 88 |     LoadParam(root, "size", this, RainEffect, setRainSize); | 
|---|
| 89 |     LoadParam(root, "rate", this, RainEffect, setRainRate); | 
|---|
| 90 |     LoadParam(root, "velocity", this, RainEffect, setRainVelocity); | 
|---|
| 91 |     LoadParam(root, "life", this, RainEffect, setRainLife); | 
|---|
| 92 |     LoadParam(root, "wind", this, RainEffect, setRainWind); | 
|---|
| 93 |     LoadParam(root, "fadeinduration", this, RainEffect, setRainFadeIn); | 
|---|
| 94 |     LoadParam(root, "fadeoutduration", this, RainEffect, setRainFadeOut); | 
|---|
| 95 |  | 
|---|
| 96 |     LOAD_PARAM_START_CYCLE(root, element); | 
|---|
| 97 |     { | 
|---|
| 98 |         LoadParam_CYCLE(element, "option", this, RainEffect, setRainOption); | 
|---|
| 99 |     } | 
|---|
| 100 |     LOAD_PARAM_END_CYCLE(element); | 
|---|
| 101 |  | 
|---|
| 102 | } | 
|---|
| 103 |  | 
|---|
| 104 |  | 
|---|
| 105 | void RainEffect::init() { | 
|---|
| 106 |     //Default values | 
|---|
| 107 |     this->rainActivate = false; | 
|---|
| 108 |     this->rainMove = false; | 
|---|
| 109 |     this->rainCoord = Vector(500, 500, 500); | 
|---|
| 110 |     this->rainSize = Vector2D(1000, 1000); | 
|---|
| 111 |     this->rainRate = 4000; | 
|---|
| 112 |     this->rainVelocity = -300; | 
|---|
| 113 |     this->rainLife = 4; | 
|---|
| 114 |     this->rainMaxParticles = this->rainRate * this->rainLife; | 
|---|
| 115 |     this->rainWindForce  = 0; | 
|---|
| 116 |     this->rainFadeInDuration = 0; | 
|---|
| 117 |     this->rainFadeOutDuration = 0; | 
|---|
| 118 |     this->localTimer = 0; | 
|---|
| 119 |     this->soundRainVolume = 0.8f; | 
|---|
| 120 |  | 
|---|
| 121 |     this->emitter = new PlaneEmitter(this->rainSize); | 
|---|
| 122 |  | 
|---|
| 123 |     lightMan = LightManager::getInstance(); | 
|---|
| 124 |     this->rainAmbient = lightMan->getAmbientColor(); | 
|---|
| 125 | } | 
|---|
| 126 |  | 
|---|
| 127 |  | 
|---|
| 128 | SparkParticles* RainEffect::rainParticles = NULL; | 
|---|
| 129 |  | 
|---|
| 130 | void RainEffect::activate() { | 
|---|
| 131 |     PRINTF(0)( "Activating RainEffect, coord: %f, %f, %f, size: %f, %f, rate: %f, velocity: %f, moveRain: %s\n", this->rainCoord.x, this->rainCoord.y, this->rainCoord.z, this->rainSize.x, this-> rainSize.y, this->rainRate, this->rainVelocity, this->rainMove ? "true" : "false" ); | 
|---|
| 132 |  | 
|---|
| 133 |     this->rainActivate = true; | 
|---|
| 134 |  | 
|---|
| 135 |     if (unlikely(RainEffect::rainParticles == NULL)) { | 
|---|
| 136 |         RainEffect::rainParticles = new SparkParticles((int) this->rainMaxParticles); | 
|---|
| 137 |         RainEffect::rainParticles->setName("RainParticles"); | 
|---|
| 138 |         RainEffect::rainParticles->setLifeSpan(this->rainLife, 2); | 
|---|
| 139 |         RainEffect::rainParticles->setRadius(0, 0.03); | 
|---|
| 140 |         RainEffect::rainParticles->setRadius(0.2, 0.02); | 
|---|
| 141 |         RainEffect::rainParticles->setRadius(1, 0.01); | 
|---|
| 142 |         RainEffect::rainParticles->setColor(0, 0.3, 0.3, 0.5, 0.2); // grey blue 1 | 
|---|
| 143 |         RainEffect::rainParticles->setColor(0.5, 0.4, 0.4, 0.5, 0.2); // grey blue 2 | 
|---|
| 144 |         RainEffect::rainParticles->setColor(1, 0.7, 0.7, 0.7, 0.2); // light grey | 
|---|
| 145 |     } | 
|---|
| 146 |  | 
|---|
| 147 |     this->emitter->setSystem(RainEffect::rainParticles); | 
|---|
| 148 |  | 
|---|
| 149 |     this->emitter->setRelCoor(this->rainCoord); | 
|---|
| 150 |  | 
|---|
| 151 |     this->emitter->setEmissionRate(this->rainRate); | 
|---|
| 152 |     this->emitter->setEmissionVelocity(this->rainVelocity); | 
|---|
| 153 |  | 
|---|
| 154 |     this->emitter->setSpread(this->rainWindForce / 50, 0.2); | 
|---|
| 155 |  | 
|---|
| 156 |     this->soundSource.play(this->rainBuffer, this->soundRainVolume, true); | 
|---|
| 157 |  | 
|---|
| 158 |     if (this->rainWindForce != 0) | 
|---|
| 159 |         this->soundSource.play(this->windBuffer, 0.1f * this->rainWindForce, true); | 
|---|
| 160 |  | 
|---|
| 161 |     if (this->rainFadeInDuration == 0) | 
|---|
| 162 |         lightMan->setAmbientColor(.1,.1,.1); | 
|---|
| 163 |  | 
|---|
| 164 | } | 
|---|
| 165 |  | 
|---|
| 166 |  | 
|---|
| 167 | void RainEffect::deactivate() { | 
|---|
| 168 |     PRINTF(0)("Deactivating RainEffect\n"); | 
|---|
| 169 |  | 
|---|
| 170 |     this->rainActivate = false; | 
|---|
| 171 |     this->emitter->setSystem(NULL); | 
|---|
| 172 |  | 
|---|
| 173 |     // Stop Sound | 
|---|
| 174 |     this->soundSource.stop(); | 
|---|
| 175 |  | 
|---|
| 176 |     // Restore Light Ambient | 
|---|
| 177 |     lightMan->setAmbientColor(this->rainAmbient, this->rainAmbient, this->rainAmbient); | 
|---|
| 178 |  | 
|---|
| 179 | } | 
|---|
| 180 |  | 
|---|
| 181 | void RainEffect::tick (float dt) { | 
|---|
| 182 |     if (!this->rainActivate) | 
|---|
| 183 |         return; | 
|---|
| 184 |  | 
|---|
| 185 |     if (this->rainMove) { | 
|---|
| 186 |         this->rainCoord = State::getCameraNode()->getAbsCoor(); | 
|---|
| 187 |         this->emitter->setRelCoor(this->rainCoord.x , this->rainCoord.y+800, this->rainCoord.z); | 
|---|
| 188 |     } | 
|---|
| 189 |  | 
|---|
| 190 |     if (this->rainFadeInDuration != 0 && this->localTimer < this->rainFadeInDuration) { | 
|---|
| 191 |         this->localTimer += dt; | 
|---|
| 192 |         float progress = this->localTimer / this->rainFadeInDuration; | 
|---|
| 193 |  | 
|---|
| 194 |         // Dim Light | 
|---|
| 195 |         lightMan->setAmbientColor(1 - progress * 0.9, 1 - progress * 0.9, 1 - progress * 0.9); | 
|---|
| 196 |  | 
|---|
| 197 |         // use alpha in color to fade in | 
|---|
| 198 |         RainEffect::rainParticles->setColor(0,   0.3, 0.3, 0.5, 0.2 * progress); // grey blue 1 | 
|---|
| 199 |         RainEffect::rainParticles->setColor(0.5, 0.4, 0.4, 0.5, 0.2 * progress); // grey blue 2 | 
|---|
| 200 |         RainEffect::rainParticles->setColor(1,   0.7, 0.7, 0.7, 0.2 * progress); // light grey | 
|---|
| 201 |  | 
|---|
| 202 |         // increase radius for more "heavy" rain | 
|---|
| 203 |         RainEffect::rainParticles->setRadius(0, 0.03 * progress); | 
|---|
| 204 |         RainEffect::rainParticles->setRadius(0.2, 0.02 * progress); | 
|---|
| 205 |         RainEffect::rainParticles->setRadius(1, 0.01 * progress); | 
|---|
| 206 |  | 
|---|
| 207 |         // increase sound volume | 
|---|
| 208 |         // this->soundSource.fadein(this->rainBuffer, 10); | 
|---|
| 209 |     } else if ( this->rainFadeOutDuration != 0 ) { | 
|---|
| 210 |         if ( this->localTimer < this->rainFadeOutDuration ) { | 
|---|
| 211 |             this->localTimer += dt; | 
|---|
| 212 |             float progress = 1 - (this->localTimer / this->rainFadeOutDuration); | 
|---|
| 213 |  | 
|---|
| 214 |             // Fade In Light | 
|---|
| 215 |             lightMan->setAmbientColor(1 - progress * 0.9, 1 - progress * 0.9, 1 - progress * 0.9); | 
|---|
| 216 |  | 
|---|
| 217 |             // use alpha in color to fade out | 
|---|
| 218 |             RainEffect::rainParticles->setColor(0,   0.3, 0.3, 0.5, 0.2 * progress); // grey blue 1 | 
|---|
| 219 |             RainEffect::rainParticles->setColor(0.5, 0.4, 0.4, 0.5, 0.2 * progress); // grey blue 2 | 
|---|
| 220 |             RainEffect::rainParticles->setColor(1,   0.7, 0.7, 0.7, 0.2 * progress); // light grey | 
|---|
| 221 |  | 
|---|
| 222 |             // decrease radius | 
|---|
| 223 |             RainEffect::rainParticles->setRadius(0, 0.03 * progress); | 
|---|
| 224 |             RainEffect::rainParticles->setRadius(0.2, 0.02 * progress); | 
|---|
| 225 |             RainEffect::rainParticles->setRadius(1, 0.01 * progress); | 
|---|
| 226 |  | 
|---|
| 227 |             // decrease sound volume | 
|---|
| 228 |             // this->soundSource.fadeout(this->rainBuffer, 10); | 
|---|
| 229 |         } else | 
|---|
| 230 |             this->deactivate(); | 
|---|
| 231 |     } | 
|---|
| 232 |  | 
|---|
| 233 | } | 
|---|
| 234 |  | 
|---|
| 235 | void RainEffect::startRaining() { | 
|---|
| 236 |  | 
|---|
| 237 |     if (this->rainActivate) | 
|---|
| 238 |         this->deactivate(); | 
|---|
| 239 |  | 
|---|
| 240 |     if (!this->rainFadeInDuration > 0) | 
|---|
| 241 |         this->rainFadeInDuration = 20; | 
|---|
| 242 |  | 
|---|
| 243 |     this->localTimer = 0; | 
|---|
| 244 |  | 
|---|
| 245 |     this->activate(); | 
|---|
| 246 |  | 
|---|
| 247 | } | 
|---|
| 248 |  | 
|---|
| 249 | void RainEffect::stopRaining() { | 
|---|
| 250 |  | 
|---|
| 251 |     if (!this->rainActivate) | 
|---|
| 252 |         this->activate(); | 
|---|
| 253 |  | 
|---|
| 254 |     if (!this->rainFadeOutDuration > 0) | 
|---|
| 255 |         this->rainFadeOutDuration = 20; | 
|---|
| 256 |  | 
|---|
| 257 |     this->localTimer = 0; | 
|---|
| 258 |  | 
|---|
| 259 | } | 
|---|