| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 | Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 | This program is free software; you can redistribute it and/or modify | 
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| 9 | it under the terms of the GNU General Public License as published by | 
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| 10 | the Free Software Foundation; either version 2, or (at your option) | 
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| 11 | any later version. | 
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| 12 |  | 
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| 13 | ### File Specific: | 
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| 14 | main-programmer: Patrick Boenzli | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS | 
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| 18 |  | 
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| 19 | #include "lense_flare.h" | 
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| 20 |  | 
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| 21 | #include "util/loading/load_param.h" | 
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| 22 | #include "util/loading/factory.h" | 
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| 23 |  | 
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| 24 | #include "glincl.h" | 
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| 25 | #include "texture.h" | 
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| 26 |  | 
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| 27 | #include "light.h" | 
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| 28 | #include "state.h" | 
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| 29 |  | 
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| 30 | #include "render2D/image_plane.h" | 
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| 31 |  | 
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| 32 | #include "light.h" | 
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| 33 | #include "camera.h" | 
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| 34 |  | 
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| 35 |  | 
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| 36 | using namespace std; | 
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| 37 |  | 
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| 38 |  | 
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| 39 | CREATE_FACTORY(LenseFlare, CL_LENSE_FLARE); | 
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| 40 |  | 
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| 41 |  | 
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| 42 | /** | 
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| 43 | * @brief default constructor | 
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| 44 | * @param root The XML-element to load the LenseFlare from | 
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| 45 | */ | 
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| 46 | LenseFlare::LenseFlare(const TiXmlElement* root) { | 
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| 47 | this->setClassID(CL_LENSE_FLARE, "LenseFlare"); | 
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| 48 |  | 
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| 49 | this->flareMatrix = new float[14]; | 
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| 50 | /*          length                      image scale */ | 
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| 51 | this->flareMatrix[0] = 1.0f; | 
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| 52 | this->flareMatrix[1] = 1.0f; | 
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| 53 | this->flareMatrix[2] = 0.5f; | 
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| 54 | this->flareMatrix[3] = 0.5f; | 
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| 55 | this->flareMatrix[4] = 0.33f; | 
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| 56 | this->flareMatrix[5] = 0.25f; | 
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| 57 | this->flareMatrix[6] = 0.125f; | 
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| 58 | this->flareMatrix[7] = 1.0f; | 
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| 59 | this->flareMatrix[8] = -0.5f; | 
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| 60 | this->flareMatrix[9] = 0.5f; | 
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| 61 | this->flareMatrix[10] = -0.25f; | 
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| 62 | this->flareMatrix[11] = 0.15f; | 
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| 63 | this->flareMatrix[12] = -1.82f; | 
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| 64 | this->flareMatrix[13] = 0.25f; | 
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| 65 |  | 
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| 66 | this->lightSource = (LightManager::getInstance())->getLight(0); | 
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| 67 | PRINTF(0)("light is: %p\n", this->lightSource); | 
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| 68 |  | 
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| 69 | if (root != NULL) { | 
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| 70 | this->loadParams(root); | 
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| 71 | this->activate(); | 
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| 72 | } | 
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| 73 |  | 
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| 74 | this->bVisible = true; | 
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| 75 | this->setSourceVisibility(false); | 
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| 76 |  | 
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| 77 | } | 
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| 78 |  | 
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| 79 |  | 
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| 80 | /** | 
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| 81 | *  destroys a LenseFlare | 
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| 82 | */ | 
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| 83 | LenseFlare::~LenseFlare() { | 
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| 84 | std::vector<ImagePlane*>::iterator it; | 
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| 85 | for( it = flares.begin(); it != flares.end(); it++) | 
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| 86 | delete (*it); | 
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| 87 | } | 
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| 88 |  | 
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| 89 |  | 
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| 90 | /** | 
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| 91 | * @param root The XML-element to load the LenseFlare from | 
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| 92 | */ | 
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| 93 | void LenseFlare::loadParams(const TiXmlElement* root) { | 
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| 94 | GraphicsEffect::loadParams(root); | 
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| 95 |  | 
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| 96 | LOAD_PARAM_START_CYCLE(root, element); | 
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| 97 | { | 
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| 98 | LoadParam_CYCLE(element, "add-flare-texture", this, LenseFlare, addFlare) | 
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| 99 | .describe("adds a lensflare texture to the engine"); | 
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| 100 | } | 
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| 101 | LOAD_PARAM_END_CYCLE(element); | 
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| 102 | } | 
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| 103 |  | 
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| 104 |  | 
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| 105 | /** | 
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| 106 | * initializes the fog effect | 
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| 107 | */ | 
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| 108 | void LenseFlare::init() {} | 
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| 109 |  | 
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| 110 |  | 
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| 111 | /** | 
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| 112 | * activates the fog effect | 
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| 113 | */ | 
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| 114 | void LenseFlare::activate() { | 
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| 115 | this->bActivated = true; | 
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| 116 | } | 
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| 117 |  | 
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| 118 |  | 
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| 119 | /** | 
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| 120 | * deactivates the fog effect | 
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| 121 | */ | 
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| 122 | void LenseFlare::deactivate() { | 
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| 123 | this->bActivated = false; | 
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| 124 | } | 
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| 125 |  | 
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| 126 |  | 
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| 127 | /** | 
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| 128 | * @brief converts a gl mode char to a GLint | 
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| 129 | * @param mode the mode character | 
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| 130 | */ | 
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| 131 | GLint LenseFlare::stringToFogMode(const std::string& mode) { | 
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| 132 | return 0; | 
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| 133 | } | 
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| 134 |  | 
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| 135 |  | 
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| 136 | /** | 
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| 137 | * @brief adds a texture flare | 
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| 138 | * @param textureName the name of the flare texture | 
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| 139 | * | 
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| 140 | *  1st: Texture of the Sun/Light source itself | 
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| 141 | *  2nd: Texture of the fist halo | 
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| 142 | *  3rd: Texture of small burst | 
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| 143 | *  4th: Texture of the second halo | 
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| 144 | *  5th: Texutre of the second burst | 
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| 145 | *  6th: Texture of the third halo | 
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| 146 | *  7th: Texture of the third burst | 
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| 147 | */ | 
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| 148 | void LenseFlare::addFlare(const std::string& textureName) { | 
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| 149 | if( this->flares.size() > LF_MAX_FLARES) { | 
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| 150 | PRINTF(2)("You tried to add more than %i lense flares, ignoring\n", LF_MAX_FLARES); | 
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| 151 | return; | 
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| 152 | } | 
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| 153 |  | 
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| 154 | ImagePlane* bb = new ImagePlane(NULL); | 
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| 155 | if (this->flares.empty()) | 
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| 156 | bb->setLayer(E2D_LAYER_BELOW_ALL); | 
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| 157 | bb->setTexture(textureName); | 
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| 158 | bb->setSize(50, 50); | 
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| 159 | this->flares.push_back(bb); | 
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| 160 | bb->setVisibility(true); | 
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| 161 |  | 
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| 162 | PRINTF(4)("Added a Lenseflare ImagePlane with texture %s\n", textureName.c_str()); | 
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| 163 |  | 
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| 164 | // the first flare belongs to the light source | 
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| 165 | if( this->flares.size() == 1 && this->lightSource != NULL) { | 
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| 166 | bb->setBindNode(static_cast<PNode*>(this->lightSource)); | 
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| 167 | } | 
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| 168 |  | 
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| 169 | PRINTF(4)("Finished adding\n"); | 
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| 170 | } | 
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| 171 |  | 
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| 172 |  | 
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| 173 | void LenseFlare::setSourceVisibility(bool visibility) { | 
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| 174 | if (this->bVisible == visibility) | 
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| 175 | return; | 
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| 176 |  | 
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| 177 | std::vector<ImagePlane*>::const_iterator it; | 
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| 178 | for(it = ++flares.begin(); it != flares.end(); it++) | 
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| 179 | (*it)->setVisibility(visibility); | 
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| 180 | this->bVisible = visibility; | 
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| 181 | } | 
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| 182 |  | 
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| 183 |  | 
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| 184 | /** | 
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| 185 | * tick the effect | 
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| 186 | */ | 
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| 187 | void LenseFlare::tick(float dt) { | 
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| 188 | if( unlikely(!this->bActivated || this->flares.size() == 0)) | 
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| 189 | return; | 
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| 190 |  | 
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| 191 | // refetch light source information if needed | 
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| 192 | if( unlikely( this->lightSource == NULL)) { | 
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| 193 | this->lightSource = (LightManager::getInstance())->getLight(0); | 
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| 194 | if( this->flares.size() > 0) | 
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| 195 | this->flares[0]->setBindNode(static_cast<PNode*>(this->lightSource)); | 
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| 196 | } | 
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| 197 |  | 
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| 198 | //set the frustum plane | 
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| 199 | if (!flares.empty()) | 
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| 200 | this->setSourceVisibility(this->flares[0]->isVisible()); | 
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| 201 |  | 
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| 202 |  | 
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| 203 | // always update the screen center, it could be, that the window is resized | 
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| 204 | this->screenCenter = Vector2D(State::getResX()/2.0f, State::getResY()/2.0f); | 
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| 205 |  | 
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| 206 | // flare vector is the direction from the center to the light source | 
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| 207 | this->flareVector = this->flares[0]->getAbsCoor2D() - this->screenCenter; | 
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| 208 | this->distance = this->flareVector.len(); | 
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| 209 | this->flareVector.normalize(); | 
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| 210 |  | 
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| 211 | // now calculate the new coordinates of the billboards | 
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| 212 | std::vector<ImagePlane*>::iterator it; | 
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| 213 | int i; | 
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| 214 | for( it = flares.begin(), i = 0; it != flares.end(); it++, i++) { | 
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| 215 | // set the new position | 
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| 216 | if( i == 0) | 
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| 217 | continue; | 
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| 218 |  | 
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| 219 | (*it)->setAbsCoor2D( this->screenCenter + this->flareVector * this->flareMatrix[i * 2] * this->distance); | 
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| 220 | (*it)->setSize2D(50.0f * this->flareMatrix[i * 2 + 1], 50.0f * this->flareMatrix[i * 2 + 1]); | 
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| 221 | PRINTF(5)("Tick flare %i @ (%f, %f)\n", i, (*it)->getAbsCoor2D().x, (*it)->getAbsCoor2D().y); | 
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| 222 | } | 
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| 223 | } | 
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| 224 |  | 
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| 225 |  | 
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| 226 | /** | 
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| 227 | * draws the LenseFlares | 
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| 228 | */ | 
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| 229 | void LenseFlare::draw() const { | 
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| 230 | if( !this->bActivated) | 
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| 231 | return; | 
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| 232 | } | 
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