| [6776] | 1 |  | 
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 | 2 |  | 
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 | 3 | /* | 
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 | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 | ### File Specific: | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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 | 15 | */ | 
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 | 16 |  | 
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 | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS | 
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 | 18 |  | 
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 | 19 | #include "lense_flare.h" | 
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 | 20 |  | 
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| [7193] | 21 | #include "util/loading/load_param.h" | 
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 | 22 | #include "util/loading/factory.h" | 
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| [6776] | 23 |  | 
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| [8495] | 24 | #include "glincl.h" | 
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| [6779] | 25 | #include "texture.h" | 
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| [6776] | 26 |  | 
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| [6786] | 27 | #include "light.h" | 
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| [6787] | 28 | #include "state.h" | 
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| [6786] | 29 |  | 
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| [7810] | 30 | #include "render2D/image_plane.h" | 
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| [6776] | 31 |  | 
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| [6884] | 32 | #include "light.h" | 
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| [6889] | 33 | #include "camera.h" | 
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| [6884] | 34 |  | 
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| [6976] | 35 |  | 
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| [6776] | 36 | using namespace std; | 
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 | 37 |  | 
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| [6976] | 38 |  | 
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| [6776] | 39 | CREATE_FACTORY(LenseFlare, CL_LENSE_FLARE); | 
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 | 40 |  | 
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 | 41 |  | 
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 | 42 | /** | 
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| [7843] | 43 |  * @brief default constructor | 
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| [6776] | 44 |  * @param root The XML-element to load the LenseFlare from | 
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 | 45 |  */ | 
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| [8495] | 46 | LenseFlare::LenseFlare(const TiXmlElement* root) { | 
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 | 47 |     this->setClassID(CL_LENSE_FLARE, "LenseFlare"); | 
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| [6787] | 48 |  | 
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| [8495] | 49 |     /*          length                      image scale */ | 
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 | 50 |     this->flareMatrix[0] = 1.0f; | 
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 | 51 |     this->flareMatrix[1] = 1.0f; | 
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 | 52 |     this->flareMatrix[2] = 0.5f; | 
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 | 53 |     this->flareMatrix[3] = 0.5f; | 
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 | 54 |     this->flareMatrix[4] = 0.33f; | 
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 | 55 |     this->flareMatrix[5] = 0.25f; | 
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 | 56 |     this->flareMatrix[6] = 0.125f; | 
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 | 57 |     this->flareMatrix[7] = 1.0f; | 
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 | 58 |     this->flareMatrix[8] = -0.5f; | 
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 | 59 |     this->flareMatrix[9] = 0.5f; | 
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 | 60 |     this->flareMatrix[10] = -0.25f; | 
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 | 61 |     this->flareMatrix[11] = 0.15f; | 
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 | 62 |     this->flareMatrix[12] = -1.82f; | 
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 | 63 |     this->flareMatrix[13] = 0.25f; | 
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| [6884] | 64 |  | 
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| [8495] | 65 |     this->lightSource = (LightManager::getInstance())->getLight(0); | 
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 | 66 |     PRINTF(0)("light is: %p\n", this->lightSource); | 
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| [6980] | 67 |  | 
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| [8495] | 68 |     if (root != NULL) { | 
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 | 69 |         this->loadParams(root); | 
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 | 70 |         this->activate(); | 
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 | 71 |     } | 
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| [7015] | 72 |  | 
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| [8495] | 73 |     this->bVisible = true; | 
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 | 74 |     this->setSourceVisibility(false); | 
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| [7015] | 75 |  | 
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| [6776] | 76 | } | 
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 | 77 |  | 
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 | 78 |  | 
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 | 79 | /** | 
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 | 80 |  *  destroys a LenseFlare | 
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 | 81 |  */ | 
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| [8495] | 82 | LenseFlare::~LenseFlare() { | 
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 | 83 |     std::vector<ImagePlane*>::iterator it; | 
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 | 84 |     for( it = flares.begin(); it != flares.end(); it++) | 
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 | 85 |         delete (*it); | 
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| [6783] | 86 | } | 
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| [6776] | 87 |  | 
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 | 88 |  | 
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 | 89 | /** | 
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 | 90 |  * @param root The XML-element to load the LenseFlare from | 
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 | 91 |  */ | 
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| [8495] | 92 | void LenseFlare::loadParams(const TiXmlElement* root) { | 
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 | 93 |     GraphicsEffect::loadParams(root); | 
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| [6776] | 94 |  | 
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| [8495] | 95 |     LOAD_PARAM_START_CYCLE(root, element); | 
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 | 96 |     { | 
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 | 97 |         LoadParam_CYCLE(element, "add-flare-texture", this, LenseFlare, addFlare) | 
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| [6779] | 98 |         .describe("adds a lensflare texture to the engine"); | 
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| [8495] | 99 |     } | 
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 | 100 |     LOAD_PARAM_END_CYCLE(element); | 
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| [6776] | 101 | } | 
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 | 102 |  | 
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| [7009] | 103 |  | 
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| [6776] | 104 | /** | 
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 | 105 |  * initializes the fog effect | 
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 | 106 |  */ | 
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| [8495] | 107 | void LenseFlare::init() {} | 
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| [6776] | 108 |  | 
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 | 109 |  | 
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 | 110 | /** | 
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 | 111 |  * activates the fog effect | 
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 | 112 |  */ | 
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| [8495] | 113 | void LenseFlare::activate() { | 
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 | 114 |     this->bActivated = true; | 
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| [6776] | 115 | } | 
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 | 116 |  | 
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 | 117 |  | 
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 | 118 | /** | 
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 | 119 |  * deactivates the fog effect | 
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 | 120 |  */ | 
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| [8495] | 121 | void LenseFlare::deactivate() { | 
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 | 122 |     this->bActivated = false; | 
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| [6776] | 123 | } | 
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 | 124 |  | 
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 | 125 |  | 
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 | 126 | /** | 
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| [7843] | 127 |  * @brief converts a gl mode char to a GLint | 
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| [6776] | 128 |  * @param mode the mode character | 
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 | 129 |  */ | 
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| [8495] | 130 | GLint LenseFlare::stringToFogMode(const std::string& mode) { | 
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 | 131 |     return 0; | 
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| [8316] | 132 | } | 
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| [6776] | 133 |  | 
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| [6779] | 134 |  | 
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 | 135 | /** | 
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| [7843] | 136 |  * @brief adds a texture flare | 
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| [6779] | 137 |  * @param textureName the name of the flare texture | 
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| [6783] | 138 |  * | 
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| [6785] | 139 |  *  1st: Texture of the Sun/Light source itself | 
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 | 140 |  *  2nd: Texture of the fist halo | 
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 | 141 |  *  3rd: Texture of small burst | 
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 | 142 |  *  4th: Texture of the second halo | 
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 | 143 |  *  5th: Texutre of the second burst | 
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 | 144 |  *  6th: Texture of the third halo | 
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 | 145 |  *  7th: Texture of the third burst | 
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| [6779] | 146 |  */ | 
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| [8495] | 147 | void LenseFlare::addFlare(const std::string& textureName) { | 
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 | 148 |     if( this->flares.size() > LF_MAX_FLARES) { | 
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 | 149 |         PRINTF(2)("You tried to add more than %i lense flares, ignoring\n", LF_MAX_FLARES); | 
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 | 150 |         return; | 
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 | 151 |     } | 
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| [6787] | 152 |  | 
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| [8495] | 153 |     ImagePlane* bb = new ImagePlane(NULL); | 
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 | 154 |     if (this->flares.empty()) | 
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 | 155 |         bb->setLayer(E2D_LAYER_BELOW_ALL); | 
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 | 156 |     bb->setTexture(textureName); | 
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 | 157 |     bb->setSize(50, 50); | 
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 | 158 |     this->flares.push_back(bb); | 
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 | 159 |     bb->setVisibility(true); | 
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| [7844] | 160 |  | 
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| [8495] | 161 |     PRINTF(4)("Added a Lenseflare ImagePlane with texture %s\n", textureName.c_str()); | 
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| [6785] | 162 |  | 
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| [8495] | 163 |     // the first flare belongs to the light source | 
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 | 164 |     if( this->flares.size() == 1 && this->lightSource != NULL) { | 
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 | 165 |         bb->setBindNode(static_cast<PNode*>(this->lightSource)); | 
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 | 166 |     } | 
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| [7843] | 167 |  | 
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| [8495] | 168 |     PRINTF(4)("Finished adding\n"); | 
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| [6782] | 169 | } | 
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| [6779] | 170 |  | 
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 | 171 |  | 
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| [8495] | 172 | void LenseFlare::setSourceVisibility(bool visibility) { | 
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 | 173 |     if (this->bVisible == visibility) | 
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 | 174 |         return; | 
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| [6887] | 175 |  | 
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| [8495] | 176 |     std::vector<ImagePlane*>::const_iterator it; | 
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| [7844] | 177 |     for(it = ++flares.begin(); it != flares.end(); it++) | 
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| [8495] | 178 |         (*it)->setVisibility(visibility); | 
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 | 179 |     this->bVisible = visibility; | 
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| [6886] | 180 | } | 
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| [6785] | 181 |  | 
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| [6885] | 182 |  | 
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| [6782] | 183 | /** | 
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| [6785] | 184 |  * tick the effect | 
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 | 185 |  */ | 
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| [8495] | 186 | void LenseFlare::tick(float dt) { | 
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 | 187 |     if( unlikely(!this->bActivated || this->flares.size() == 0)) | 
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 | 188 |         return; | 
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| [6884] | 189 |  | 
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| [8495] | 190 |     // refetch light source information if needed | 
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 | 191 |     if( unlikely( this->lightSource == NULL)) { | 
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 | 192 |         this->lightSource = (LightManager::getInstance())->getLight(0); | 
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 | 193 |         if( this->flares.size() > 0) | 
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 | 194 |             this->flares[0]->setBindNode(static_cast<PNode*>(this->lightSource)); | 
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 | 195 |     } | 
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| [6884] | 196 |  | 
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| [6889] | 197 |     //set the frustum plane | 
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| [8495] | 198 |     if (!flares.empty()) | 
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 | 199 |         this->setSourceVisibility(this->flares[0]->isVisible()); | 
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| [6885] | 200 |  | 
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| [6889] | 201 |  | 
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| [8495] | 202 |     // always update the screen center, it could be, that the window is resized | 
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 | 203 |     this->screenCenter = Vector2D(State::getResX()/2.0f, State::getResY()/2.0f); | 
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| [7015] | 204 |  | 
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| [8495] | 205 |     // flare vector is the direction from the center to the light source | 
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 | 206 |     this->flareVector = this->flares[0]->getAbsCoor2D() - this->screenCenter; | 
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 | 207 |     this->distance = this->flareVector.len(); | 
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 | 208 |     this->flareVector.normalize(); | 
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| [6785] | 209 |  | 
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| [8495] | 210 |     // now calculate the new coordinates of the billboards | 
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 | 211 |     std::vector<ImagePlane*>::iterator it; | 
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 | 212 |     int i; | 
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 | 213 |     for( it = flares.begin(), i = 0; it != flares.end(); it++, i++) { | 
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 | 214 |         // set the new position | 
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 | 215 |         if( i == 0) | 
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 | 216 |             continue; | 
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| [6889] | 217 |  | 
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| [8495] | 218 |         (*it)->setAbsCoor2D( this->screenCenter + this->flareVector * this->flareMatrix[i * 2] * this->distance); | 
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 | 219 |         (*it)->setSize2D(50.0f * this->flareMatrix[i * 2 + 1], 50.0f * this->flareMatrix[i * 2 + 1]); | 
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 | 220 |         PRINTF(5)("Tick flare %i @ (%f, %f)\n", i, (*it)->getAbsCoor2D().x, (*it)->getAbsCoor2D().y); | 
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 | 221 |     } | 
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| [6785] | 222 | } | 
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 | 223 |  | 
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 | 224 |  | 
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 | 225 | /** | 
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| [6782] | 226 |  * draws the LenseFlares | 
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 | 227 |  */ | 
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| [8495] | 228 | void LenseFlare::draw() const { | 
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 | 229 |     if( !this->bActivated) | 
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 | 230 |         return; | 
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| [6779] | 231 | } | 
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