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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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| 18 | |
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| 19 | #include "fog_effect.h" |
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| 20 | |
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| 21 | #include "util/loading/load_param.h" |
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| 22 | #include "util/loading/factory.h" |
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| 23 | |
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| 24 | #include "glincl.h" |
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| 25 | |
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| 26 | |
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| 27 | |
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| 28 | using namespace std; |
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| 29 | |
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| 30 | CREATE_FACTORY(FogEffect, CL_FOG_EFFECT); |
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| 31 | |
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| 32 | |
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| 33 | /** |
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| 34 | * default constructor |
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| 35 | * @param root The XML-element to load the FogEffect from |
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| 36 | */ |
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| 37 | FogEffect::FogEffect(const TiXmlElement* root) |
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| 38 | { |
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| 39 | this->setClassID(CL_FOG_EFFECT, "FogEffect"); |
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| 40 | |
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| 41 | this->fogMode = GL_LINEAR; |
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| 42 | this->fogDensity = 0.001f; |
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| 43 | this->fogStart = 10.0f; |
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| 44 | this->fogEnd = 1000.0f; |
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| 45 | |
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| 46 | if (root != NULL) |
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| 47 | this->loadParams(root); |
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| 48 | |
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| 49 | this->activate(); |
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| 50 | } |
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| 51 | |
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| 52 | |
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| 53 | /** |
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| 54 | * destroys a FogEffect |
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| 55 | */ |
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| 56 | FogEffect::~FogEffect() |
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| 57 | { |
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| 58 | this->deactivate(); |
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| 59 | } |
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| 60 | |
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| 61 | |
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| 62 | /** |
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| 63 | * @param root The XML-element to load the FogEffect from |
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| 64 | */ |
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| 65 | void FogEffect::loadParams(const TiXmlElement* root) |
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| 66 | { |
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| 67 | GraphicsEffect::loadParams(root); |
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| 68 | |
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| 69 | |
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| 70 | LoadParam(root, "fog-mode", this, FogEffect, setFogMode) |
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| 71 | .describe("sets the the fog mode {GL_LINEAR, GL_EXP, GL_EXP2}"); |
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| 72 | |
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| 73 | LoadParam(root, "fog-density", this, FogEffect, setFogDensity) |
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| 74 | .describe("sets the the fog density of the exponentionl functions"); |
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| 75 | |
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| 76 | LoadParam(root, "fog-color", this, FogEffect, setFogColor) |
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| 77 | .describe("sets the fog color"); |
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| 78 | |
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| 79 | } |
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| 80 | |
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| 81 | |
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| 82 | /** |
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| 83 | * initializes the fog effect |
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| 84 | */ |
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| 85 | bool FogEffect::init() |
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| 86 | {} |
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| 87 | |
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| 88 | |
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| 89 | /** |
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| 90 | * activates the fog effect |
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| 91 | */ |
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| 92 | bool FogEffect::activate() |
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| 93 | { |
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| 94 | PRINTF(0)( "Enabling Fog Effect, mode: %i, density: %f, start: %f, end: %f, color %f, %f, %f\n", this->fogMode, this->fogDensity, |
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| 95 | this->fogStart, this->fogEnd, this->colorVector.x, this->colorVector.y, this->colorVector.z); |
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| 96 | |
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| 97 | glEnable(GL_FOG); |
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| 98 | { |
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| 99 | // GLfloat fogColor[4] = {0.7, 0.6, 0.6, 1.0}; |
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| 100 | GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0}; |
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| 101 | |
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| 102 | glFogi(GL_FOG_MODE, this->fogMode); |
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| 103 | glFogfv(GL_FOG_COLOR, fogColor); |
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| 104 | glFogf(GL_FOG_DENSITY, this->fogDensity); |
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| 105 | glHint(GL_FOG_HINT, GL_DONT_CARE); |
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| 106 | glFogf(GL_FOG_START, this->fogStart); |
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| 107 | glFogf(GL_FOG_END, this->fogEnd); |
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| 108 | |
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| 109 | //glFogi(GL_FOG_COORDINATE_SOURCE, GL_FOG_COORDINATE); |
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| 110 | } |
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| 111 | glClearColor(0.5, 0.5, 0.5, 1.0); |
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| 112 | } |
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| 113 | |
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| 114 | |
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| 115 | /** |
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| 116 | * deactivates the fog effect |
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| 117 | */ |
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| 118 | bool FogEffect::deactivate() |
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| 119 | { |
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| 120 | glDisable(GL_FOG); |
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| 121 | } |
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| 122 | |
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| 123 | |
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| 124 | /** |
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| 125 | * converts a gl mode char to a GLint |
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| 126 | * @param mode the mode character |
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| 127 | */ |
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| 128 | GLint FogEffect::stringToFogMode(const std::string& mode) |
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| 129 | { |
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| 130 | if(mode == "GL_LINEAR") |
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| 131 | return GL_LINEAR; |
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| 132 | else if(mode == "GL_EXP") |
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| 133 | return GL_EXP; |
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| 134 | else if(mode == "GL_EXP2" ) |
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| 135 | return GL_EXP2; |
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| 136 | else |
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| 137 | return -1; |
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| 138 | } |
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| 139 | |
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