| 1 | /* | 
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| 2 |   orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |   Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |   This program is free software; you can redistribute it and/or modify | 
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| 7 |   it under the terms of the GNU General Public License as published by | 
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| 8 |   the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |   any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |   main-programmer: hdavid, amaechler | 
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| 13 | */ | 
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| 14 |  | 
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| 15 | #include "fog_effect.h" | 
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| 16 |  | 
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| 17 | #include "util/loading/load_param.h" | 
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| 18 | #include "util/loading/factory.h" | 
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| 19 |  | 
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| 20 | #include "shell_command.h" | 
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| 21 |  | 
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| 22 | SHELL_COMMAND(activate, FogEffect, activateFog); | 
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| 23 | SHELL_COMMAND(deactivate, FogEffect, deactivateFog); | 
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| 24 | SHELL_COMMAND(fadein, FogEffect, fadeInFog); | 
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| 25 | SHELL_COMMAND(fadeout, FogEffect, fadeOutFog); | 
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| 26 |  | 
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| 27 | // TODO: Fix fades | 
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| 28 |  | 
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| 29 | using namespace std; | 
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| 30 |  | 
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| 31 | CREATE_FACTORY(FogEffect, CL_FOG_EFFECT); | 
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| 32 |  | 
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| 33 | FogEffect::FogEffect(const TiXmlElement* root) { | 
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| 34 |     this->setClassID(CL_FOG_EFFECT, "FogEffect"); | 
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| 35 |  | 
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| 36 |     this->init(); | 
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| 37 |  | 
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| 38 |     if (root != NULL) | 
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| 39 |         this->loadParams(root); | 
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| 40 |  | 
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| 41 |     if (this->fogActivate) | 
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| 42 |         this->activate(); | 
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| 43 | } | 
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| 44 |  | 
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| 45 |  | 
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| 46 | FogEffect::~FogEffect() { | 
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| 47 |     this->deactivate(); | 
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| 48 | } | 
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| 49 |  | 
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| 50 |  | 
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| 51 | void FogEffect::loadParams(const TiXmlElement* root) { | 
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| 52 |     WeatherEffect::loadParams(root); | 
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| 53 |  | 
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| 54 |     LoadParam(root, "mode", this, FogEffect, setFogMode); | 
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| 55 |     LoadParam(root, "density", this, FogEffect, setFogDensity); | 
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| 56 |     LoadParam(root, "range", this, FogEffect, setFogRange); | 
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| 57 |     LoadParam(root, "color", this, FogEffect, setFogColor); | 
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| 58 |     LoadParam(root, "fadeinduration", this, FogEffect, setFogFadeIn); | 
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| 59 |     LoadParam(root, "fadeoutduration", this, FogEffect, setFogFadeOut); | 
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| 60 |  | 
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| 61 |     LOAD_PARAM_START_CYCLE(root, element); | 
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| 62 |     { | 
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| 63 |         LoadParam_CYCLE(element, "option", this, FogEffect, setFogOption); | 
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| 64 |     } | 
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| 65 |     LOAD_PARAM_END_CYCLE(element); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | void FogEffect::init() { | 
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| 69 |     // default values | 
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| 70 |     this->fogMode = GL_LINEAR; | 
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| 71 |     this->fogDensity = 0.03; | 
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| 72 |     this->fogStart = 0; | 
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| 73 |     this->fogEnd = 50; | 
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| 74 |     this->colorVector = Vector(0.3, 0.3, 0.3); | 
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| 75 |  | 
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| 76 |     // init variables | 
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| 77 |     this->fogFadeInDuration = 0; | 
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| 78 |     this->fogFadeOutDuration = 0; | 
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| 79 |     this->fogFadeDensity = 0; | 
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| 80 |     this->localTimer = 0; | 
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| 81 |     this->fogActivate = false; | 
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| 82 |     this->fogFadeInActivate = false; | 
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| 83 |     this->fogFadeOutActivate = false; | 
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| 84 |  | 
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| 85 | } | 
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| 86 |  | 
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| 87 |  | 
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| 88 | void FogEffect::activate() { | 
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| 89 |     PRINTF(0)( "Enabling FogEffect, mode: %i, density: %f, start: %f, end: %f, color %f, %f, %f\n", this->fogMode, this->fogDensity, this->fogStart, this->fogEnd, this->colorVector.x, this->colorVector.y, this->colorVector.z); | 
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| 90 |  | 
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| 91 |     this->fogActivate = true; | 
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| 92 |  | 
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| 93 |     GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0}; | 
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| 94 |     glFogi(GL_FOG_MODE, this->fogMode); | 
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| 95 |     glFogfv(GL_FOG_COLOR, fogColor); | 
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| 96 |     glHint(GL_FOG_HINT, GL_DONT_CARE); | 
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| 97 |     glFogf(GL_FOG_DENSITY, this->fogDensity); | 
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| 98 |     glFogf(GL_FOG_START, this->fogStart); | 
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| 99 |     glFogf(GL_FOG_END, this->fogEnd); | 
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| 100 |  | 
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| 101 |     glEnable(GL_FOG); | 
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| 102 |  | 
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| 103 | } | 
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| 104 |  | 
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| 105 |  | 
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| 106 | void FogEffect::deactivate() { | 
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| 107 |     PRINTF(0)("Deactivating FogEffect\n"); | 
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| 108 |  | 
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| 109 |     this->fogFadeInActivate = false; | 
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| 110 |     this->fogFadeOutActivate = false; | 
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| 111 |     this->fogActivate = false; | 
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| 112 |  | 
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| 113 |     glDisable(GL_FOG); | 
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| 114 |  | 
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| 115 | } | 
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| 116 |  | 
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| 117 | void FogEffect::draw() const { | 
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| 118 |  | 
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| 119 |     if (!this->fogActivate) | 
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| 120 |         return; | 
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| 121 |  | 
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| 122 |     // If Fog Fade | 
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| 123 |     if ( this->fogFadeInActivate || this->fogFadeOutActivate ) | 
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| 124 |         glFogf(GL_FOG_DENSITY, this->fogFadeDensity); | 
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| 125 |  | 
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| 126 | } | 
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| 127 |  | 
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| 128 | void FogEffect::tick(float dt) { | 
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| 129 |     if (!this->fogActivate) | 
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| 130 |         return; | 
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| 131 |  | 
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| 132 |     if ( this->fogFadeInActivate ) { | 
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| 133 |         this->localTimer += dt; | 
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| 134 |         this->fogFadeDensity = ( this->localTimer / this->fogFadeInDuration ) * this->fogDensity; | 
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| 135 |  | 
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| 136 |         if ( this->localTimer >= this->fogFadeOutDuration ) | 
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| 137 |             this->fogFadeInActivate = false; | 
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| 138 |     } | 
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| 139 |  | 
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| 140 |     if ( this->fogFadeOutActivate ) { | 
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| 141 |         this->localTimer += dt; | 
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| 142 |         this->fogFadeDensity = 1 - (( this->localTimer / this->fogFadeInDuration ) * this->fogDensity); | 
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| 143 |  | 
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| 144 |         if ( this->localTimer >= this->fogFadeOutDuration ) | 
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| 145 |             this->deactivate(); | 
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| 146 |     } | 
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| 147 | } | 
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| 148 |  | 
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| 149 | void FogEffect::fadeInFog() { | 
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| 150 |  | 
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| 151 |     // If Fog is already fading out, stop it | 
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| 152 |     this->fogFadeOutActivate = false; | 
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| 153 |  | 
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| 154 |     // If Fog is already on, turn it off first | 
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| 155 |     if (this->fogActivate) | 
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| 156 |         this->deactivate(); | 
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| 157 |  | 
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| 158 |     // If no manual FadeIn value was set, set a default value | 
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| 159 |     if (!this->fogFadeInDuration > 0) | 
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| 160 |         this->fogFadeInDuration = 20; | 
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| 161 |  | 
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| 162 |     // Reset local timer | 
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| 163 |     this->localTimer = 0; | 
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| 164 |  | 
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| 165 |     // set FogFadeIn activate | 
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| 166 |     this->fogFadeInActivate = true; | 
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| 167 |  | 
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| 168 |     // Activate Fog | 
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| 169 |     this->activate(); | 
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| 170 |  | 
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| 171 | } | 
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| 172 |  | 
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| 173 |  | 
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| 174 | void FogEffect::fadeOutFog() { | 
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| 175 |  | 
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| 176 |     // If Fog is already fading in, stop it | 
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| 177 |     this->fogFadeInActivate = false; | 
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| 178 |  | 
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| 179 |     // If Fog is off, turn it on first | 
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| 180 |     if (!this->fogActivate) | 
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| 181 |         this->activate(); | 
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| 182 |  | 
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| 183 |     // If no manual FadeOut value was set, set a default value | 
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| 184 |     if (!this->fogFadeOutDuration > 0) | 
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| 185 |         this->fogFadeOutDuration = 20; | 
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| 186 |  | 
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| 187 |     // set FogFadeOut activate | 
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| 188 |     this->fogFadeOutActivate = true; | 
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| 189 |  | 
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| 190 |     // Reset local timer | 
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| 191 |     this->localTimer = 0; | 
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| 192 |  | 
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| 193 | } | 
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| 194 |  | 
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| 195 |  | 
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| 196 | GLint FogEffect::stringToFogMode(const std::string& mode) { | 
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| 197 |     if(mode == "GL_LINEAR") | 
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| 198 |         return GL_LINEAR; | 
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| 199 |     else if(mode == "GL_EXP") | 
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| 200 |         return GL_EXP; | 
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| 201 |     else if(mode == "GL_EXP2" ) | 
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| 202 |         return GL_EXP2; | 
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| 203 |     else | 
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| 204 |         return -1; | 
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| 205 | } | 
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| 206 |  | 
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| 207 |  | 
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