| [6741] | 1 | /* | 
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| [8495] | 2 |   orxonox - the future of 3D-vertical-scrollers | 
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| [6741] | 3 |  | 
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| [8495] | 4 |   Copyright (C) 2004 orx | 
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| [6741] | 5 |  | 
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| [8495] | 6 |   This program is free software; you can redistribute it and/or modify | 
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 | 7 |   it under the terms of the GNU General Public License as published by | 
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 | 8 |   the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |   any later version. | 
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| [6741] | 10 |  | 
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 | 11 | ### File Specific: | 
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| [8495] | 12 |   main-programmer: hdavid, amaechler | 
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| [6741] | 13 | */ | 
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 | 14 |  | 
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 | 15 | #include "fog_effect.h" | 
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 | 16 |  | 
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| [7193] | 17 | #include "util/loading/load_param.h" | 
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 | 18 | #include "util/loading/factory.h" | 
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| [6741] | 19 |  | 
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| [8255] | 20 | #include "shell_command.h" | 
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| [9112] | 21 | #include "script_class.h" | 
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| [9235] | 22 | #include "cloud_effect.h" | 
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| [6772] | 23 |  | 
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| [8793] | 24 | // Define shell commands | 
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| [9235] | 25 | //SHELL_COMMAND(activate, FogEffect, activateFog); | 
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 | 26 | //SHELL_COMMAND(deactivate, FogEffect, deactivateFog); | 
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| [8495] | 27 | SHELL_COMMAND(fadein, FogEffect, fadeInFog); | 
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 | 28 | SHELL_COMMAND(fadeout, FogEffect, fadeOutFog); | 
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| [8255] | 29 |  | 
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| [6741] | 30 |  | 
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| [9406] | 31 |  | 
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| [9112] | 32 | CREATE_SCRIPTABLE_CLASS(FogEffect, CL_FOG_EFFECT, | 
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 | 33 |                         addMethod("fadeIn", ExecutorLua0<FogEffect>(&FogEffect::fadeInFog)) | 
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 | 34 |                             ->addMethod("fadeOut", ExecutorLua0<FogEffect>(&FogEffect::fadeOutFog)) | 
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 | 35 |                             ->addMethod("activate", ExecutorLua0<FogEffect>(&FogEffect::activate)) | 
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 | 36 |                             ->addMethod("deactivate", ExecutorLua0<FogEffect>(&FogEffect::deactivate)) | 
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 | 37 |                        ); | 
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 | 38 |  | 
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| [6772] | 39 | CREATE_FACTORY(FogEffect, CL_FOG_EFFECT); | 
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| [6741] | 40 |  | 
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| [8793] | 41 | /** | 
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 | 42 |  * @brief standard constructor | 
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 | 43 |  */ | 
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| [8495] | 44 | FogEffect::FogEffect(const TiXmlElement* root) { | 
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 | 45 |     this->setClassID(CL_FOG_EFFECT, "FogEffect"); | 
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| [6741] | 46 |  | 
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| [8793] | 47 |     // Initialize values | 
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| [8495] | 48 |     this->init(); | 
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| [6772] | 49 |  | 
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| [8793] | 50 |     // Load XML params | 
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| [8495] | 51 |     if (root != NULL) | 
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 | 52 |         this->loadParams(root); | 
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| [7107] | 53 |  | 
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| [8793] | 54 |     // Activate fog, if chosen to be activated by default | 
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| [8495] | 55 |     if (this->fogActivate) | 
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 | 56 |         this->activate(); | 
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| [6741] | 57 | } | 
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 | 58 |  | 
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| [8793] | 59 | /** | 
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 | 60 |  * @brief standard destructor | 
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 | 61 |  */ | 
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| [8495] | 62 | FogEffect::~FogEffect() { | 
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 | 63 |     this->deactivate(); | 
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| [6980] | 64 | } | 
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| [6741] | 65 |  | 
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| [8793] | 66 | /** | 
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 | 67 |  * @brief initalizes the fog effect with default values | 
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 | 68 |  */ | 
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 | 69 | void FogEffect::init() { | 
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 | 70 |     // default values | 
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 | 71 |   this->fogMode = GL_LINEAR; | 
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 | 72 |   this->fogDensity = 0.005; | 
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 | 73 |   this->fogStart = 0; | 
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 | 74 |   this->fogEnd = 300; | 
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 | 75 |   this->colorVector = Vector(0.6, 0.0, 0.0); | 
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| [6741] | 76 |  | 
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| [8793] | 77 |     // init variables | 
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 | 78 |   this->fogFadeInDuration = 0; | 
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 | 79 |   this->fogFadeOutDuration = 0; | 
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 | 80 |   this->fogFadeDensity = 0; | 
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 | 81 |   this->fogFadeEnd = 0; | 
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 | 82 |  | 
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 | 83 |   this->localTimer = 0; | 
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 | 84 |   this->fogActivate = false; | 
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 | 85 |   this->fogFadeInActivate = false; | 
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 | 86 |   this->fogFadeOutActivate = false; | 
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| [9235] | 87 |    | 
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 | 88 |   this->cloudColor = Vector(0.2f, 0.3f, 0.3f); | 
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 | 89 |   this->skyColor = Vector(0.2f, 0.3f, 0.3f); | 
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| [8793] | 90 | } | 
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 | 91 |  | 
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 | 92 | /** | 
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 | 93 |  * @brief loads the fog effect parameters. | 
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 | 94 |  * @param root: the XML-Element to load the data from | 
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 | 95 |  */ | 
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| [8495] | 96 | void FogEffect::loadParams(const TiXmlElement* root) { | 
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 | 97 |     WeatherEffect::loadParams(root); | 
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| [6741] | 98 |  | 
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| [9235] | 99 |     LoadParam(root, "mode", this, FogEffect, setFogMode).describe("fog mode (linear, exponential)"); | 
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 | 100 |     LoadParam(root, "density", this, FogEffect, setFogDensity).describe("fog density if exp. fog"); | 
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 | 101 |     LoadParam(root, "range", this, FogEffect, setFogRange).describe("fog range: start, end"); | 
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 | 102 |     LoadParam(root, "color", this, FogEffect, setFogColor).describe("fog color: r,g,b"); | 
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 | 103 |     LoadParam(root, "fadeinduration", this, FogEffect, setFogFadeIn).describe("duration of the fade in"); | 
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 | 104 |     LoadParam(root, "fadeoutduration", this, FogEffect, setFogFadeOut).describe("duration of the fade out"); | 
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 | 105 |     LoadParam(root, "cloudcolor", this, FogEffect, setCloudColor); | 
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 | 106 |     LoadParam(root, "skycolor", this, FogEffect, setSkyColor); | 
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 | 107 |      | 
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| [8495] | 108 |     LOAD_PARAM_START_CYCLE(root, element); | 
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 | 109 |     { | 
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| [9235] | 110 |       LoadParam_CYCLE(element, "option", this, FogEffect, setFogOption).describe("sets a fog option: activate"); | 
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| [8495] | 111 |     } | 
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 | 112 |     LOAD_PARAM_END_CYCLE(element); | 
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| [7810] | 113 | } | 
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| [6772] | 114 |  | 
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| [8793] | 115 | /** | 
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 | 116 |  * @brief activates the fog effect | 
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 | 117 |  */ | 
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| [8495] | 118 | void FogEffect::activate() { | 
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| [9006] | 119 |     PRINTF(3)( "Activating FogEffect\n"); | 
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| [6772] | 120 |  | 
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| [8793] | 121 |     // init fogGL | 
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| [8495] | 122 |     GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0}; | 
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 | 123 |     glFogi(GL_FOG_MODE, this->fogMode); | 
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 | 124 |     glFogfv(GL_FOG_COLOR, fogColor); | 
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 | 125 |     glHint(GL_FOG_HINT, GL_DONT_CARE); | 
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 | 126 |     glFogf(GL_FOG_DENSITY, this->fogDensity); | 
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 | 127 |     glFogf(GL_FOG_START, this->fogStart); | 
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 | 128 |     glFogf(GL_FOG_END, this->fogEnd); | 
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| [8316] | 129 |  | 
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| [8793] | 130 |     this->fogActivate = true; | 
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 | 131 |  | 
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| [8495] | 132 |     glEnable(GL_FOG); | 
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| [9235] | 133 |      | 
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 | 134 |     // Store cloud- and sky color before the snow | 
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 | 135 |     this->oldCloudColor = CloudEffect::cloudColor; | 
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 | 136 |     this->oldSkyColor   = CloudEffect::skyColor; | 
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 | 137 |      | 
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 | 138 |     // Change the colors | 
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 | 139 |     CloudEffect::changeCloudColor(this->cloudColor, this->fogFadeInDuration); | 
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 | 140 |     CloudEffect::changeSkyColor(this->skyColor, this->fogFadeInDuration); | 
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| [6752] | 141 | } | 
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 | 142 |  | 
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| [8793] | 143 | /** | 
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 | 144 |  * @brief deactivates the fog effect | 
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 | 145 |  */ | 
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| [8495] | 146 | void FogEffect::deactivate() { | 
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| [9006] | 147 |     PRINTF(3)("Deactivating FogEffect\n"); | 
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| [8255] | 148 |  | 
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| [8495] | 149 |     this->fogFadeInActivate = false; | 
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 | 150 |     this->fogFadeOutActivate = false; | 
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 | 151 |     this->fogActivate = false; | 
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| [8316] | 152 |  | 
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| [8495] | 153 |     glDisable(GL_FOG); | 
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| [6772] | 154 | } | 
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 | 155 |  | 
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| [8793] | 156 | /** | 
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 | 157 |  * @brief draws the fog effect | 
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 | 158 |  */ | 
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| [8255] | 159 | void FogEffect::draw() const { | 
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| [6772] | 160 |  | 
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| [8495] | 161 |     if (!this->fogActivate) | 
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 | 162 |         return; | 
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| [8255] | 163 |  | 
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| [8793] | 164 |     // If fog is fading | 
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 | 165 |     if ( this->fogFadeInActivate || this->fogFadeOutActivate ) { | 
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 | 166 |         if ( this->fogMode == GL_LINEAR) | 
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 | 167 |             glFogf(GL_FOG_END, this->fogFadeEnd); | 
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 | 168 |         else | 
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 | 169 |             glFogf(GL_FOG_DENSITY, this->fogFadeDensity); | 
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 | 170 |     } | 
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| [8255] | 171 | } | 
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 | 172 |  | 
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| [8793] | 173 | /** | 
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 | 174 |  * @brief ticks the fog effect | 
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 | 175 |  * @param dt: tick float | 
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 | 176 |  */ | 
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| [8495] | 177 | void FogEffect::tick(float dt) { | 
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| [8793] | 178 |  | 
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| [8495] | 179 |     if (!this->fogActivate) | 
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 | 180 |         return; | 
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| [8316] | 181 |  | 
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| [8793] | 182 |     // If fog is fading in | 
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| [8495] | 183 |     if ( this->fogFadeInActivate ) { | 
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 | 184 |         this->localTimer += dt; | 
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 | 185 |  | 
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| [8793] | 186 |         if ( this->fogMode == GL_LINEAR) | 
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 | 187 |           this->fogFadeEnd = 2000 * (1 - ( this->localTimer / this->fogFadeInDuration )) + this->fogEnd; | 
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 | 188 |         else | 
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 | 189 |             this->fogFadeDensity = ( this->localTimer / this->fogFadeInDuration ) * this->fogDensity; | 
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 | 190 |  | 
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 | 191 |         if ( this->localTimer >= this->fogFadeInDuration ) | 
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| [8495] | 192 |             this->fogFadeInActivate = false; | 
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 | 193 |     } | 
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 | 194 |  | 
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| [8793] | 195 |     // If fog is fading out | 
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| [8495] | 196 |     if ( this->fogFadeOutActivate ) { | 
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 | 197 |         this->localTimer += dt; | 
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 | 198 |  | 
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| [8793] | 199 |         if ( this->fogMode == GL_LINEAR) | 
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| [9235] | 200 |           this->fogFadeEnd = 2000 * ( this->localTimer / this->fogFadeOutDuration ) + this->fogEnd; | 
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| [8793] | 201 |         else | 
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| [9235] | 202 |             this->fogFadeDensity = 1 - (( this->localTimer / this->fogFadeOutDuration ) * this->fogDensity); | 
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| [8793] | 203 |  | 
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| [8495] | 204 |         if ( this->localTimer >= this->fogFadeOutDuration ) | 
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 | 205 |             this->deactivate(); | 
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 | 206 |     } | 
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| [8255] | 207 | } | 
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 | 208 |  | 
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| [8793] | 209 | /** | 
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 | 210 |  * @brief fades the fog in | 
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 | 211 |  */ | 
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| [8495] | 212 | void FogEffect::fadeInFog() { | 
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| [8255] | 213 |  | 
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| [8495] | 214 |     // If Fog is already fading out, stop it | 
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 | 215 |     this->fogFadeOutActivate = false; | 
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| [8255] | 216 |  | 
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| [8495] | 217 |     // If Fog is already on, turn it off first | 
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 | 218 |     if (this->fogActivate) | 
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 | 219 |         this->deactivate(); | 
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| [8255] | 220 |  | 
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| [8495] | 221 |     // If no manual FadeIn value was set, set a default value | 
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 | 222 |     if (!this->fogFadeInDuration > 0) | 
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| [9235] | 223 |         this->fogFadeInDuration = 10; | 
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| [8495] | 224 |  | 
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 | 225 |     // Reset local timer | 
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 | 226 |     this->localTimer = 0; | 
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 | 227 |  | 
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 | 228 |     // Activate Fog | 
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 | 229 |     this->activate(); | 
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 | 230 |  | 
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| [8793] | 231 |     // set FogFadeIn activate | 
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 | 232 |     this->fogFadeInActivate = true; | 
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| [8255] | 233 | } | 
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 | 234 |  | 
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| [8793] | 235 | /** | 
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 | 236 |  * @brief fades the fog out | 
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 | 237 |  */ | 
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| [8495] | 238 | void FogEffect::fadeOutFog() { | 
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 | 239 |  | 
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 | 240 |     // If Fog is already fading in, stop it | 
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 | 241 |     this->fogFadeInActivate = false; | 
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 | 242 |  | 
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| [9235] | 243 |      | 
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| [8495] | 244 |     // If Fog is off, turn it on first | 
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 | 245 |     if (!this->fogActivate) | 
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 | 246 |         this->activate(); | 
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 | 247 |  | 
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 | 248 |     // If no manual FadeOut value was set, set a default value | 
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 | 249 |     if (!this->fogFadeOutDuration > 0) | 
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| [9235] | 250 |         this->fogFadeOutDuration = 10; | 
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| [8495] | 251 |  | 
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 | 252 |     // set FogFadeOut activate | 
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 | 253 |     this->fogFadeOutActivate = true; | 
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 | 254 |  | 
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 | 255 |     // Reset local timer | 
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 | 256 |     this->localTimer = 0; | 
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| [9235] | 257 |  | 
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 | 258 |     // Restore the old cloud- and sky color | 
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 | 259 |     CloudEffect::changeCloudColor(this->oldCloudColor, this->fogFadeOutDuration); | 
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 | 260 |     CloudEffect::changeSkyColor(this->oldSkyColor, this->fogFadeOutDuration); | 
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| [6772] | 261 | } | 
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 | 262 |  | 
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