| 1 | /* | 
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| 2 |         orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |         Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |         This program is free software; you can redistribute it and/or modify | 
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| 7 |         it under the terms of the GNU General Public License as published by | 
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| 8 |         the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |         any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |         main-programmer: hdavid, amaechler | 
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| 13 |  | 
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| 14 |         INSPIRED BY http://www.codesampler.com/usersrc/usersrc_6.htm#oglu_sky_dome_shader | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | #include "cloud_effect.h" | 
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| 18 |  | 
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| 19 | #include "util/loading/load_param.h" | 
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| 20 | #include "util/loading/factory.h" | 
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| 21 | #include "util/loading/resource_manager.h" | 
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| 22 |  | 
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| 23 | #include "material.h" | 
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| 24 | #include <math.h> | 
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| 25 | #include "state.h" | 
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| 26 | #include "p_node.h" | 
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| 27 | #include "shader.h" | 
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| 28 | #include "shell_command.h" | 
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| 29 |  | 
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| 30 | #include "parser/tinyxml/tinyxml.h" | 
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| 31 |  | 
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| 32 |  | 
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| 33 | using namespace std; | 
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| 34 |  | 
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| 35 | SHELL_COMMAND(activate, CloudEffect, activateCloud); | 
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| 36 | SHELL_COMMAND(deactivate, CloudEffect, deactivateCloud); | 
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| 37 |  | 
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| 38 | CREATE_FACTORY(CloudEffect, CL_CLOUD_EFFECT); | 
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| 39 |  | 
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| 40 | CloudEffect::CloudEffect(const TiXmlElement* root) | 
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| 41 | { | 
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| 42 |         this->setClassID(CL_CLOUD_EFFECT, "CloudEffect"); | 
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| 43 | //  this->toList(OM_ENVIRON); | 
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| 44 |  | 
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| 45 |         this->init(); | 
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| 46 |  | 
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| 47 |         if (root != NULL) | 
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| 48 |                 this->loadParams(root); | 
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| 49 |  | 
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| 50 |         //if(cloudActivate) | 
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| 51 |                 this->activate(); | 
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| 52 | } | 
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| 53 |  | 
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| 54 | CloudEffect::~CloudEffect() | 
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| 55 | { | 
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| 56 |         this->deactivate(); | 
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| 57 | } | 
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| 58 |  | 
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| 59 |  | 
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| 60 | void CloudEffect::init() | 
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| 61 | { | 
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| 62 |         PRINTF(0)("Initializing CloudEffect\n"); | 
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| 63 |    | 
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| 64 |     /// initialization of the texture coords, speeds etc... | 
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| 65 | /*  this->move = 0.0f; | 
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| 66 |   this->g_WaterUV = 35.0f; | 
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| 67 |   this->kNormalMapScale = 0.25f; | 
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| 68 |   this->g_WaterFlow = 0.0015f;*/ | 
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| 69 |    | 
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| 70 |   cloudMaterial.setDiffuseMap("pictures/sky/cloud1.jpg", GL_TEXTURE_2D, 0); | 
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| 71 |  | 
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| 72 |   shader = new Shader(ResourceManager::getInstance()->getDataDir() + "/shaders/cloud.vert", | 
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| 73 |                       ResourceManager::getInstance()->getDataDir() + "/shaders/cloud.frag"); | 
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| 74 |    | 
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| 75 |   this->shader->activateShader(); | 
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| 76 |  | 
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| 77 |   Shader::Uniform(shader, "Noise").set(0); | 
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| 78 |   Shader::Uniform(shader, "SkyColor").set(0.0f, 0.0f, 0.8f); | 
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| 79 |   Shader::Uniform(shader, "CloudColor").set(0.8f, 0.8f, 0.8f); | 
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| 80 |    | 
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| 81 |   // Change: Have to be updated each frame!like camerpos in mapped_water.cc | 
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| 82 |   Shader::Uniform(shader, "Offset").set(0.0f, 0.0f, 0.0f); | 
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| 83 |    | 
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| 84 |   Shader::Uniform(shader, "LightPos").set(100.0f, 100.0f, 100.0f); | 
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| 85 |   Shader::Uniform(shader, "Scale").set(1.0f); | 
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| 86 |    | 
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| 87 |   this->shader->deactivateShader(); | 
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| 88 | } | 
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| 89 |  | 
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| 90 |  | 
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| 91 | void CloudEffect::loadParams(const TiXmlElement* root) | 
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| 92 | { | 
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| 93 |         WeatherEffect::loadParams(root); | 
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| 94 |  | 
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| 95 |         // LoadParam(root, "speed", this, CloudEffect, setCloudAnimation); | 
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| 96 |         // LoadParam(root, "texture", this, CloudEffect, setCloudTexture); | 
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| 97 |   /* | 
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| 98 |         LOAD_PARAM_START_CYCLE(root, element); | 
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| 99 |         { | 
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| 100 |                 LoadParam_CYCLE(element, "option", this, CloudEffect, setCloudOption); | 
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| 101 |         } | 
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| 102 |   LOAD_PARAM_END_CYCLE(element);*/ | 
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| 103 | } | 
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| 104 |  | 
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| 105 |  | 
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| 106 | void CloudEffect::activate() | 
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| 107 | { | 
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| 108 |         PRINTF(0)( "Activating\n"); | 
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| 109 |  | 
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| 110 | //      this->cloudActivate = true; | 
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| 111 | } | 
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| 112 |  | 
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| 113 | void CloudEffect::deactivate() | 
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| 114 | { | 
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| 115 |         PRINTF(0)("Deactivating CloudEffect\n"); | 
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| 116 |  | 
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| 117 | //      this->cloudActivate = false; | 
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| 118 | } | 
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| 119 |  | 
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| 120 | void CloudEffect::draw() const | 
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| 121 | { | 
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| 122 |         //if (!this->cloudActivate) | 
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| 123 |         //      return; | 
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| 124 |  | 
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| 125 |   //glMatrixMode(GL_MODELVIEW); | 
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| 126 |   //glColor4f(1,1,1,1); | 
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| 127 |   glPushMatrix(); | 
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| 128 |   //glTranslatef(0,this->waterHeight,0); | 
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| 129 |  | 
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| 130 |   cloudMaterial.unselect(); | 
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| 131 |   cloudMaterial.select(); | 
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| 132 |  | 
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| 133 |   this->shader->activateShader(); | 
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| 134 |  | 
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| 135 |  | 
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| 136 |   glBegin(GL_QUADS); | 
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| 137 |    | 
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| 138 |   glTexCoord2f(1.0f, 1.0f); glVertex3f(0.0f, 0.0f,  0.0f); | 
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| 139 |   glTexCoord2f(0.0f, 1.0f); glVertex3f( 0.0f, 0.0f,  100.0f); | 
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| 140 |   glTexCoord2f(0.0f, 0.0f); glVertex3f( 100.0f, 0.0f,  100.0f); | 
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| 141 |   glTexCoord2f(1.0f, 0.0f); glVertex3f(100.0f, 0.0f,  0.0f); | 
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| 142 |    | 
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| 143 |   glEnd(); | 
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| 144 |  | 
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| 145 |   this->shader->deactivateShader(); | 
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| 146 |  | 
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| 147 |   cloudMaterial.unselect(); | 
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| 148 |  | 
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| 149 |   glPopMatrix(); | 
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| 150 |  | 
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| 151 | } | 
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| 152 |  | 
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| 153 | void CloudEffect::tick (float dt) | 
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| 154 | { | 
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| 155 |         //if (!this->cloudActivate) | 
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| 156 |         //      return; | 
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| 157 | } | 
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| 158 |  | 
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