| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_EVENT | 
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| 17 |  | 
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| 18 | #include "event_handler.h" | 
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| 19 |  | 
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| 20 | #include "event_listener.h" | 
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| 21 | #include "event.h" | 
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| 22 | #include "key_mapper.h" | 
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| 23 |  | 
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| 24 | #include "compiler.h" | 
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| 25 | #include "debug.h" | 
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| 26 | #include "class_list.h" | 
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| 27 |  | 
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| 28 | #include "t_stack.h" | 
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| 29 |  | 
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| 30 | using namespace std; | 
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| 31 |  | 
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| 32 |  | 
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| 33 | /** | 
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| 34 |  *  standard constructor | 
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| 35 | */ | 
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| 36 | EventHandler::EventHandler () | 
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| 37 | { | 
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| 38 |   this->setClassID(CL_EVENT_HANDLER, "EventHandler"); | 
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| 39 |   this->setName("EventHandler"); | 
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| 40 |  | 
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| 41 |   SDL_InitSubSystem(SDL_INIT_JOYSTICK); | 
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| 42 |   SDL_InitSubSystem(SDL_INIT_EVENTTHREAD); | 
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| 43 |   SDL_SetEventFilter(EventHandler::eventFilter); | 
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| 44 |  | 
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| 45 |  | 
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| 46 |   /* now initialize them all to zero */ | 
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| 47 |   this->flush(ES_ALL); | 
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| 48 |   this->withUNICODE(false); | 
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| 49 |  | 
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| 50 |   this->state = ES_GAME; | 
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| 51 |   this->keyMapper = NULL; | 
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| 52 |   this->stateStack = NULL; | 
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| 53 |  | 
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| 54 | } | 
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| 55 |  | 
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| 56 |  | 
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| 57 | /** | 
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| 58 |  *  the singleton reference to this class | 
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| 59 | */ | 
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| 60 | EventHandler* EventHandler::singletonRef = NULL; | 
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| 61 |  | 
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| 62 |  | 
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| 63 | /** | 
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| 64 |  *  standard deconstructor | 
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| 65 |  | 
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| 66 | */ | 
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| 67 | EventHandler::~EventHandler () | 
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| 68 | { | 
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| 69 |   for(int i = 0; i < ES_NUMBER; ++i) | 
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| 70 |   { | 
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| 71 |     for(int j = 0; j < EV_NUMBER; ++j) | 
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| 72 |     { | 
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| 73 |       if( this->listeners[i][j] != NULL) | 
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| 74 |       { | 
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| 75 |         PRINTF(2)("forgot to unsubscribe an EventListener!\n");// %s!\n", this->listeners[i][j]->getName()); | 
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| 76 |       } | 
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| 77 |     } | 
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| 78 |   } | 
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| 79 |   delete this->stateStack; | 
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| 80 |   delete this->keyMapper; | 
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| 81 |  | 
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| 82 |   SDL_QuitSubSystem(SDL_INIT_JOYSTICK); | 
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| 83 |  | 
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| 84 |   EventHandler::singletonRef = NULL; | 
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| 85 | } | 
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| 86 |  | 
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| 87 |  | 
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| 88 | /** | 
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| 89 |  *  initializes the event handler | 
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| 90 |  * | 
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| 91 |  * this has to be called before the use of the event handler | 
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| 92 | */ | 
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| 93 | void EventHandler::init(IniParser* iniParser) | 
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| 94 | { | 
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| 95 |   if (this->keyMapper == NULL) | 
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| 96 |   { | 
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| 97 |     this->keyMapper = new KeyMapper(); | 
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| 98 |     this->keyMapper->loadKeyBindings(iniParser); | 
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| 99 |   } | 
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| 100 |   if (this->stateStack == NULL) | 
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| 101 |     this->stateStack = new tStack<short>; | 
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| 102 | } | 
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| 103 |  | 
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| 104 | /** | 
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| 105 |  * pushes the current State in the State-stack, and selects state | 
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| 106 |  * @param state the new State to set | 
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| 107 |  */ | 
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| 108 | void EventHandler::pushState(elState state) | 
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| 109 | { | 
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| 110 |   if (likely(state != ES_NULL && state != ES_ALL && this->stateStack != NULL)) | 
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| 111 |   { | 
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| 112 |     this->stateStack->push(this->state); | 
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| 113 |     this->setState(state); | 
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| 114 |   } | 
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| 115 |   else | 
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| 116 |   { | 
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| 117 |     PRINTF(2)("unable to push State\n"); | 
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| 118 |   } | 
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| 119 | } | 
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| 120 |  | 
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| 121 | /** | 
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| 122 |  * this removes the topmost stack-entry and select the underlying one | 
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| 123 |  * @returns the next stack-entry | 
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| 124 |  */ | 
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| 125 | elState EventHandler::popState() | 
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| 126 | { | 
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| 127 |   if (unlikely(this->stateStack == NULL)) | 
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| 128 |     return ES_NULL; | 
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| 129 |   elState state = (elState)this->stateStack->pop(); | 
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| 130 |   if (state == ES_NULL) | 
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| 131 |   { | 
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| 132 |     PRINTF(2)("No more states availiable. (unable to pop state)\n"); | 
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| 133 |     return ES_NULL; | 
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| 134 |   } | 
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| 135 |   else | 
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| 136 |   { | 
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| 137 |     this->setState(state); | 
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| 138 |     return state; | 
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| 139 |   } | 
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| 140 | } | 
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| 141 |  | 
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| 142 |  | 
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| 143 | /** | 
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| 144 |  *  subscribe to an event | 
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| 145 |  * @param el: the event listener that wants to subscribe itself, the listener that will be called when the evetn occures | 
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| 146 |  * @param state: for which the listener wants to receive events | 
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| 147 |  * @param eventType: the event type that wants to be listened for. | 
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| 148 |  | 
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| 149 |    This is one of the most important function of the EventHandler. If you would like to subscribe for more | 
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| 150 |    than one state, you have to subscribe for each state again. If you want to subscribe for all states, use | 
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| 151 |    state = ES_ALL, which will subscribe your listener for all states together. | 
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| 152 |  */ | 
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| 153 | void EventHandler::subscribe(EventListener* el, elState state, int eventType) | 
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| 154 | { | 
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| 155 |   PRINTF(4)("Subscribing event type: %i\n", eventType); | 
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| 156 |   if( state == ES_ALL ) | 
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| 157 |     { | 
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| 158 |       for(unsigned int i = 0; i < ES_NUMBER; i++) | 
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| 159 |         if( likely(this->listeners[i][eventType] == NULL)) | 
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| 160 |           this->listeners[i][eventType] = el; | 
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| 161 |         else | 
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| 162 |           PRINTF(2)("%s of class %s tried to subscribe to event %i @ state %i but this event has already been subscribed\n", el->getName(), el->getClassName(), eventType, state); | 
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| 163 |     } | 
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| 164 |   else | 
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| 165 |     if( likely(this->listeners[state][eventType] == NULL)) | 
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| 166 |       { | 
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| 167 |         this->listeners[state][eventType] = el; | 
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| 168 |       } | 
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| 169 |     else | 
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| 170 |       PRINTF(2)("% of class %s tried to subscribe to event %i @ state %i but this event has already been subscribed\n", el->getName(), el->getClassName(), eventType, state); | 
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| 171 | } | 
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| 172 |  | 
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| 173 |  | 
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| 174 | /** | 
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| 175 |  *  unsubscribe from the EventHandler | 
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| 176 |  * @param state: the stat in which it has been subscribed | 
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| 177 |  * @param eventType: the event, that shall be unsubscribed | 
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| 178 |  | 
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| 179 |    if you want to unsubscribe an event listener from all subscribed events, just use the | 
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| 180 |    unsubscribe(EventListener* el, elState state) function | 
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| 181 | */ | 
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| 182 | void EventHandler::unsubscribe(elState state, int eventType) | 
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| 183 | { | 
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| 184 |   PRINTF(4)("Unsubscribing event type nr: %i\n", eventType); | 
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| 185 |   if (state == ES_ALL) | 
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| 186 |     for (unsigned int i = 0; i < ES_NUMBER; i++) | 
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| 187 |       this->listeners[i][eventType] = NULL; | 
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| 188 |   else | 
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| 189 |     this->listeners[state][eventType] = NULL; | 
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| 190 | } | 
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| 191 |  | 
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| 192 |  | 
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| 193 | /** | 
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| 194 |  * unsubscribe all events from a specific listener | 
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| 195 |  * @param el: the listener that wants to unsubscribe itself | 
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| 196 |  * @param state: the state in which the events shall be unsubscribed | 
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| 197 |  | 
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| 198 | */ | 
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| 199 | void EventHandler::unsubscribe(EventListener* el, elState state) | 
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| 200 | { | 
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| 201 |   if( el == NULL || state >= ES_NUMBER) | 
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| 202 |     return; | 
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| 203 |   if( state == ES_ALL) | 
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| 204 |     { | 
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| 205 |       for(unsigned int i = 0; i < ES_NUMBER; i++) | 
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| 206 |         { | 
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| 207 |           for(unsigned int j = 0; j < EV_NUMBER; j++) | 
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| 208 |             { | 
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| 209 |               if( this->listeners[i][j] == el ) | 
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| 210 |                 this->listeners[i][j] = NULL; | 
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| 211 |             } | 
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| 212 |         } | 
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| 213 |     } | 
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| 214 |   else | 
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| 215 |     { | 
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| 216 |       for(int j = 0; j < EV_NUMBER; j++) | 
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| 217 |         { | 
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| 218 |           if( this->listeners[state][j] == el ) | 
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| 219 |             this->listeners[state][j] = NULL; | 
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| 220 |         } | 
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| 221 |     } | 
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| 222 | } | 
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| 223 |  | 
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| 224 |  | 
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| 225 | /** | 
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| 226 |  * flush all registered events | 
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| 227 |  * @param state: a specific state | 
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| 228 | */ | 
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| 229 | void EventHandler::flush(elState state) | 
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| 230 | { | 
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| 231 |   if( state == ES_ALL) | 
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| 232 |     { | 
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| 233 |       for(int i = 0; i < ES_NUMBER; ++i) | 
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| 234 |         { | 
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| 235 |           for(int j = 0; j < EV_NUMBER; ++j) | 
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| 236 |             { | 
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| 237 |               this->listeners[i][j] = NULL; | 
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| 238 |             } | 
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| 239 |         } | 
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| 240 |     } | 
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| 241 |   else | 
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| 242 |     { | 
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| 243 |       for(int j = 0; j < EV_NUMBER; ++j) | 
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| 244 |         { | 
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| 245 |           this->listeners[state][j] = NULL; | 
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| 246 |         } | 
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| 247 |     } | 
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| 248 | } | 
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| 249 |  | 
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| 250 |  | 
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| 251 | void EventHandler::withUNICODE(bool enableUNICODE) | 
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| 252 | { | 
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| 253 |   SDL_EnableUNICODE(enableUNICODE); | 
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| 254 |   this->bUNICODE = enableUNICODE; | 
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| 255 | } | 
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| 256 |  | 
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| 257 |  | 
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| 258 | /** | 
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| 259 |  *  core function of event handler: receives all events from SDL | 
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| 260 |  | 
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| 261 |    The event from the SDL framework are collected here and distributed to all listeners. | 
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| 262 | */ | 
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| 263 | void EventHandler::process() | 
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| 264 | { | 
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| 265 |   SDL_Event event; | 
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| 266 |   Event ev; | 
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| 267 |   EventListener* listener = NULL; | 
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| 268 |   while( SDL_PollEvent (&event)) | 
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| 269 |     { | 
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| 270 |       switch( event.type) | 
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| 271 |         { | 
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| 272 |         case SDL_KEYDOWN: | 
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| 273 |           ev.bPressed = true; | 
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| 274 |           ev.type = event.key.keysym.sym; | 
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| 275 |           if (unlikely(this->bUNICODE)) | 
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| 276 |               ev.x = event.key.keysym.unicode; | 
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| 277 |           break; | 
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| 278 |         case SDL_KEYUP: | 
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| 279 |           ev.bPressed = false; | 
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| 280 |           ev.type = event.key.keysym.sym; | 
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| 281 |           if (unlikely(this->bUNICODE)) | 
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| 282 |             ev.x = event.key.keysym.unicode; | 
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| 283 |           break; | 
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| 284 |         case SDL_MOUSEMOTION: | 
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| 285 |           ev.bPressed = false; | 
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| 286 |           ev.type = EV_MOUSE_MOTION; | 
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| 287 |           ev.x = event.motion.x; | 
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| 288 |           ev.y = event.motion.y; | 
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| 289 |           ev.xRel = event.motion.xrel; | 
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| 290 |           ev.yRel = event.motion.yrel; | 
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| 291 |           break; | 
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| 292 |         case SDL_MOUSEBUTTONUP: | 
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| 293 |           ev.bPressed = false; | 
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| 294 |           ev.type = event.button.button + SDLK_LAST; | 
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| 295 |           break; | 
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| 296 |         case SDL_MOUSEBUTTONDOWN: | 
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| 297 |           ev.bPressed = true; | 
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| 298 |           ev.type = event.button.button + SDLK_LAST; | 
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| 299 |           break; | 
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| 300 |         case SDL_JOYAXISMOTION: | 
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| 301 |           ev.bPressed = false; | 
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| 302 |           ev.type = EV_JOY_AXIS_MOTION; | 
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| 303 |           break; | 
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| 304 |         case SDL_JOYBALLMOTION: | 
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| 305 |           ev.bPressed = false; | 
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| 306 |           ev.type = EV_JOY_BALL_MOTION; | 
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| 307 |           break; | 
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| 308 |         case SDL_JOYHATMOTION: | 
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| 309 |           ev.bPressed = false; | 
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| 310 |           ev.type = EV_JOY_HAT_MOTION; | 
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| 311 |           break; | 
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| 312 |         case SDL_JOYBUTTONDOWN: | 
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| 313 |           ev.bPressed = true; | 
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| 314 |           ev.type = EV_JOY_BUTTON; | 
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| 315 |           break; | 
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| 316 |         case SDL_JOYBUTTONUP: | 
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| 317 |           ev.bPressed = true; | 
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| 318 |           ev.type = EV_JOY_BUTTON; | 
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| 319 |           break; | 
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| 320 |         case SDL_VIDEORESIZE: | 
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| 321 |           ev.resize = event.resize; | 
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| 322 |           ev.type = EV_VIDEO_RESIZE; | 
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| 323 |           break; | 
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| 324 |         case SDL_QUIT: | 
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| 325 |           ev.type = EV_MAIN_QUIT; | 
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| 326 |           break; | 
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| 327 |         default: | 
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| 328 |           ev.type = EV_UNKNOWN; | 
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| 329 |           break; | 
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| 330 |         } | 
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| 331 |  | 
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| 332 |       /* small debug routine: shows all events dispatched by the event handler */ | 
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| 333 |       PRINT(4)("\n==========================| EventHandler::process () |===\n"); | 
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| 334 |       PRINT(4)("=  Got Event nr %i, for state %i", ev.type, this->state); | 
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| 335 |  | 
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| 336 |       listener = this->listeners[this->state][ev.type]; | 
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| 337 |       if( listener != NULL) | 
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| 338 |         { | 
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| 339 |           PRINT(4)("=  Event dispatcher msg: This event has been consumed\n"); | 
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| 340 |           PRINT(4)("=======================================================\n"); | 
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| 341 |           listener->process(ev); | 
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| 342 |         } | 
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| 343 |       else | 
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| 344 |         { | 
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| 345 |           PRINT(4)("=  Event dispatcher msg: This event has NOT been consumed\n"); | 
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| 346 |           PRINT(4)("=======================================================\n"); | 
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| 347 |         } | 
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| 348 |     } | 
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| 349 | } | 
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| 350 |  | 
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| 351 |  | 
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| 352 | int EventHandler::eventFilter(const SDL_Event *event) | 
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| 353 | { | 
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| 354 |   if (event->type == SDL_KEYDOWN &&  event->key.keysym.sym == SDLK_TAB && SDL_GetKeyState(NULL)[SDLK_LALT]) | 
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| 355 |   { | 
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| 356 |     printf("Not sending event to the WindowManager\n"); | 
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| 357 |     return 0; | 
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| 358 |   } | 
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| 359 |   return 1; | 
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| 360 | } | 
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| 361 |  | 
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| 362 | /** | 
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| 363 |  * outputs some nice information about the EventHandler | 
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| 364 |  */ | 
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| 365 | void EventHandler::debug() const | 
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| 366 | { | 
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| 367 |   PRINT(0)("===============================\n"); | 
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| 368 |   PRINT(0)(" EventHandle Debug Information \n"); | 
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| 369 |   PRINT(0)("===============================\n"); | 
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| 370 |   for(int i = 0; i < ES_NUMBER; ++i) | 
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| 371 |     for(int j = 0; j < EV_NUMBER; ++j) | 
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| 372 |       if( this->listeners[i][j] != NULL) | 
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| 373 |         PRINT(0)("Event %d of State %d subscribed to %s (%p)\n", j, i, this->listeners[i][j]->getName(), this->listeners[i][j]); | 
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| 374 |   PRINT(0)("============================EH=\n"); | 
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| 375 | } | 
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