| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_EVENT |
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| 17 | |
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| 18 | #include "event_handler.h" |
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| 19 | |
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| 20 | #include "event_listener.h" |
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| 21 | #include "event.h" |
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| 22 | #include "key_mapper.h" |
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| 23 | |
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| 24 | #include "compiler.h" |
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| 25 | #include "debug.h" |
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| 26 | #include "class_list.h" |
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| 27 | |
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| 28 | using namespace std; |
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| 29 | |
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| 30 | |
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| 31 | /** |
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| 32 | * standard constructor |
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| 33 | */ |
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| 34 | EventHandler::EventHandler () |
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| 35 | { |
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| 36 | this->setClassID(CL_EVENT_HANDLER, "EventHandler"); |
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| 37 | |
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| 38 | /* now initialize them all to zero */ |
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| 39 | for(int i = 0; i < ES_NUMBER; i++) |
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| 40 | { |
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| 41 | for(int j = 0; j < EV_NUMBER; j++) |
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| 42 | { |
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| 43 | this->listeners[i][j] = NULL; |
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| 44 | } |
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| 45 | } |
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| 46 | this->state = ES_GAME; |
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| 47 | } |
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| 48 | |
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| 49 | |
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| 50 | /** |
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| 51 | * the singleton reference to this class |
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| 52 | */ |
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| 53 | EventHandler* EventHandler::singletonRef = NULL; |
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| 54 | |
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| 55 | |
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| 56 | /** |
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| 57 | * standard deconstructor |
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| 58 | |
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| 59 | */ |
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| 60 | EventHandler::~EventHandler () |
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| 61 | { |
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| 62 | for(int i = 0; i < ES_NUMBER; ++i) |
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| 63 | { |
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| 64 | for(int j = 0; j < EV_NUMBER; ++j) |
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| 65 | { |
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| 66 | if( this->listeners[i][j] != NULL) |
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| 67 | { |
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| 68 | PRINTF(2)("forgot to unsubscribe an EventListener %s!\n");//, this->listeners[i][j]->getName()); |
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| 69 | } |
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| 70 | } |
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| 71 | } |
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| 72 | delete this->keyMapper; |
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| 73 | EventHandler::singletonRef = NULL; |
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| 74 | } |
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| 75 | |
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| 76 | |
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| 77 | /** |
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| 78 | * initializes the event handler |
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| 79 | |
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| 80 | this has to be called before the use of the event handler |
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| 81 | */ |
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| 82 | void EventHandler::init(IniParser* iniParser) |
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| 83 | { |
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| 84 | this->keyMapper = new KeyMapper(); |
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| 85 | this->keyMapper->loadKeyBindings(iniParser); |
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| 86 | } |
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| 87 | |
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| 88 | /** |
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| 89 | * subscribe to an event |
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| 90 | * @param el: the event listener that wants to subscribe itself, the listener that will be called when the evetn occures |
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| 91 | * @param state: for which the listener wants to receive events |
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| 92 | * @param eventType: the event type that wants to be listened for. |
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| 93 | |
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| 94 | This is one of the most important function of the EventHandler. If you would like to subscribe for more |
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| 95 | than one state, you have to subscribe for each state again. If you want to subscribe for all states, use |
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| 96 | state = ES_ALL, which will subscribe your listener for all states together. |
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| 97 | * |
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| 98 | * @todo this can also be done with the & operator, and checking for states, just set the esState to 1,2,4,8, and then 15 is equal to ES_ALL |
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| 99 | */ |
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| 100 | void EventHandler::subscribe(EventListener* el, elState state, int eventType) |
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| 101 | { |
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| 102 | PRINTF(4)("Subscribing event type: %i\n", eventType); |
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| 103 | if( state == ES_ALL ) |
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| 104 | { |
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| 105 | for(int i = 0; i < ES_NUMBER; ++i) |
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| 106 | if( likely(this->listeners[state][eventType] == NULL)) |
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| 107 | this->listeners[i][eventType] = el; |
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| 108 | else |
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| 109 | PRINTF(1)("%s of class %s tried to subscribe to event %i @ state %i but this event has already been subscribed\n", el->getName(), el->getClassName(), eventType, state); |
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| 110 | } |
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| 111 | else |
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| 112 | if( likely(this->listeners[state][eventType] == NULL)) |
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| 113 | { |
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| 114 | this->listeners[state][eventType] = el; |
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| 115 | } |
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| 116 | else |
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| 117 | PRINTF(1)("% of class %s tried to subscribe to event %i @ state %i but this event has already been subscribed\n", el->getName(), el->getClassName(), eventType, state); |
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| 118 | } |
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| 119 | |
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| 120 | |
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| 121 | /** |
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| 122 | * unsubscribe from the EventHandler |
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| 123 | * @param state: the stat in which it has been subscribed |
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| 124 | * @param eventType: the event, that shall be unsubscribed |
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| 125 | |
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| 126 | if you want to unsubscribe an event listener from all subscribed events, just use the |
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| 127 | unsubscribe(EventListener* el, elState state) function |
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| 128 | */ |
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| 129 | void EventHandler::unsubscribe(elState state, int eventType) |
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| 130 | { |
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| 131 | PRINTF(4)("Unsubscribing event type nr: %i\n", eventType); |
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| 132 | this->listeners[state][eventType] = NULL; |
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| 133 | } |
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| 134 | |
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| 135 | |
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| 136 | /** |
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| 137 | * unsubscribe all events from a specific listener |
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| 138 | * @param el: the listener that wants to unsubscribe itself |
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| 139 | * @param state: the state in which the events shall be unsubscribed |
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| 140 | |
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| 141 | */ |
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| 142 | void EventHandler::unsubscribe(EventListener* el, elState state) |
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| 143 | { |
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| 144 | if( el == NULL) |
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| 145 | return; |
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| 146 | if( state == ES_ALL) |
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| 147 | { |
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| 148 | for(int i = 0; i < ES_NUMBER; ++i) |
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| 149 | { |
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| 150 | for(int j = 0; j < EV_NUMBER; ++j) |
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| 151 | { |
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| 152 | if( this->listeners[i][j] == el ) |
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| 153 | this->listeners[i][j] = NULL; |
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| 154 | } |
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| 155 | } |
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| 156 | } |
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| 157 | else |
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| 158 | { |
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| 159 | for(int j = 0; j < EV_NUMBER; ++j) |
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| 160 | { |
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| 161 | if( this->listeners[state][j] == el ) |
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| 162 | this->listeners[state][j] = NULL; |
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| 163 | } |
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| 164 | } |
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| 165 | } |
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| 166 | |
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| 167 | |
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| 168 | /** |
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| 169 | * flush all registered events |
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| 170 | * @param state: a specific state |
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| 171 | */ |
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| 172 | void EventHandler::flush(elState state) |
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| 173 | { |
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| 174 | if( state == ES_ALL) |
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| 175 | { |
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| 176 | for(int i = 0; i < ES_NUMBER; ++i) |
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| 177 | { |
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| 178 | for(int j = 0; j < EV_NUMBER; ++j) |
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| 179 | { |
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| 180 | this->listeners[i][j] = NULL; |
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| 181 | } |
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| 182 | } |
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| 183 | } |
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| 184 | else |
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| 185 | { |
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| 186 | for(int j = 0; j < EV_NUMBER; ++j) |
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| 187 | { |
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| 188 | this->listeners[state][j] = NULL; |
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| 189 | } |
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| 190 | } |
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| 191 | } |
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| 192 | |
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| 193 | |
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| 194 | /** |
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| 195 | * core function of event handler: receives all events from SDL |
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| 196 | |
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| 197 | The event from the SDL framework are collected here and distributed to all listeners. |
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| 198 | */ |
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| 199 | void EventHandler::process() |
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| 200 | { |
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| 201 | SDL_Event event; |
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| 202 | Event ev; |
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| 203 | EventListener* listener = NULL; |
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| 204 | while( SDL_PollEvent (&event)) |
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| 205 | { |
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| 206 | switch( event.type) |
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| 207 | { |
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| 208 | case SDL_KEYDOWN: |
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| 209 | ev.bPressed = true; |
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| 210 | ev.type = event.key.keysym.sym; |
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| 211 | break; |
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| 212 | case SDL_KEYUP: |
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| 213 | ev.bPressed = false; |
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| 214 | ev.type = event.key.keysym.sym; |
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| 215 | break; |
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| 216 | case SDL_MOUSEMOTION: |
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| 217 | ev.bPressed = false; |
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| 218 | ev.type = EV_MOUSE_MOTION; |
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| 219 | ev.x = event.motion.x; |
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| 220 | ev.y = event.motion.y; |
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| 221 | ev.xRel = event.motion.xrel; |
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| 222 | ev.yRel = event.motion.yrel; |
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| 223 | break; |
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| 224 | case SDL_MOUSEBUTTONUP: |
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| 225 | ev.bPressed = false; |
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| 226 | ev.type = event.button.button + SDLK_LAST; |
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| 227 | break; |
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| 228 | case SDL_MOUSEBUTTONDOWN: |
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| 229 | ev.bPressed = true; |
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| 230 | ev.type = event.button.button + SDLK_LAST; |
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| 231 | break; |
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| 232 | case SDL_JOYAXISMOTION: |
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| 233 | ev.bPressed = false; |
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| 234 | ev.type = EV_JOY_AXIS_MOTION; |
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| 235 | break; |
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| 236 | case SDL_JOYBALLMOTION: |
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| 237 | ev.bPressed = false; |
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| 238 | ev.type = EV_JOY_BALL_MOTION; |
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| 239 | break; |
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| 240 | case SDL_JOYHATMOTION: |
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| 241 | ev.bPressed = false; |
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| 242 | ev.type = EV_JOY_HAT_MOTION; |
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| 243 | break; |
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| 244 | case SDL_JOYBUTTONDOWN: |
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| 245 | ev.bPressed = true; |
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| 246 | ev.type = EV_JOY_BUTTON; |
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| 247 | break; |
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| 248 | case SDL_JOYBUTTONUP: |
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| 249 | ev.bPressed = true; |
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| 250 | ev.type = EV_JOY_BUTTON; |
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| 251 | break; |
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| 252 | case SDL_VIDEORESIZE: |
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| 253 | ev.resize = event.resize; |
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| 254 | ev.type = EV_VIDEO_RESIZE; |
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| 255 | break; |
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| 256 | default: |
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| 257 | ev.type = EV_UNKNOWN; |
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| 258 | break; |
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| 259 | } |
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| 260 | |
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| 261 | /* small debug routine: shows all events dispatched by the event handler */ |
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| 262 | PRINT(4)("\n==========================| EventHandler::process () |===\n"); |
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| 263 | PRINT(4)("= Got Event nr %i, for state %i", ev.type, this->state); |
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| 264 | |
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| 265 | //! @todo fix this debug code away */ |
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| 266 | //////////////////////////////////////////////////////////////// |
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| 267 | listener = this->listeners[this->state][ev.type]; |
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| 268 | if (!ClassList::exists(listener, CL_EVENT_LISTENER) && listener != NULL) |
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| 269 | { |
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| 270 | ClassList::debug(3, CL_EVENT_LISTENER); |
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| 271 | this->debug(); |
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| 272 | printf("ERROR THIS EVENT DOES NOT EXIST\n"); |
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| 273 | return; |
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| 274 | } |
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| 275 | //////////////////////////////////////////////////////////////// |
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| 276 | if( listener != NULL) |
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| 277 | { |
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| 278 | PRINT(4)("= Event dispatcher msg: This event has been consumed\n"); |
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| 279 | PRINT(4)("=======================================================\n"); |
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| 280 | listener->process(ev); |
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| 281 | } |
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| 282 | else |
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| 283 | { |
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| 284 | PRINT(4)("= Event dispatcher msg: This event has NOT been consumed\n"); |
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| 285 | PRINT(4)("=======================================================\n"); |
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| 286 | } |
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| 287 | } |
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| 288 | } |
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| 289 | |
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| 290 | |
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| 291 | void EventHandler::debug() const |
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| 292 | { |
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| 293 | PRINT(0)("===============================\n"); |
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| 294 | PRINT(0)(" EventHandle Debug Information \n"); |
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| 295 | PRINT(0)("===============================\n"); |
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| 296 | for(int i = 0; i < ES_NUMBER; ++i) |
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| 297 | { |
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| 298 | for(int j = 0; j < EV_NUMBER; ++j) |
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| 299 | { |
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| 300 | if( this->listeners[i][j] != NULL) |
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| 301 | { |
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| 302 | PRINT(0)("Event %d of State %d subscribed to %s (%p)\n", j, i, this->listeners[i][j]->getName(), this->listeners[i][j]); |
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| 303 | } |
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| 304 | } |
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| 305 | } |
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| 306 | PRINT(0)("============================EH=\n"); |
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| 307 | } |
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