| [4780] | 1 | /* | 
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| [4329] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [4346] | 12 |    main-programmer: Patrick Boenzli | 
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| [4780] | 13 |    co-programmer: | 
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| [4329] | 14 | */ | 
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 | 15 |  | 
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| [4346] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_EVENT | 
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| [4329] | 17 |  | 
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| [4346] | 18 | #include "event_handler.h" | 
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| [4388] | 19 |  | 
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| [4350] | 20 | #include "event_listener.h" | 
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| [4361] | 21 | #include "event.h" | 
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| [4388] | 22 | #include "key_mapper.h" | 
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| [4329] | 23 |  | 
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| [4381] | 24 | #include "compiler.h" | 
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 | 25 | #include "debug.h" | 
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| [4873] | 26 | #include "class_list.h" | 
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| [4352] | 27 |  | 
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| [4329] | 28 | using namespace std; | 
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 | 29 |  | 
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 | 30 |  | 
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 | 31 | /** | 
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| [4836] | 32 |  *  standard constructor | 
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| [4329] | 33 | */ | 
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| [4780] | 34 | EventHandler::EventHandler () | 
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| [4329] | 35 | { | 
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| [5285] | 36 |   this->setClassID(CL_EVENT_HANDLER, "EventHandler"); | 
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 | 37 |   this->setName("EventHandler"); | 
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 | 38 |  | 
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| [5236] | 39 |   SDL_InitSubSystem(SDL_INIT_JOYSTICK); | 
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 | 40 |   SDL_InitSubSystem(SDL_INIT_EVENTTHREAD); | 
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| [5371] | 41 |   SDL_SetEventFilter(EventHandler::eventFilter); | 
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| [5236] | 42 |  | 
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| [4350] | 43 |  | 
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| [4355] | 44 |   /* now initialize them all to zero */ | 
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| [5291] | 45 |   this->flush(ES_ALL); | 
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| [5786] | 46 |   this->withUNICODE(false); | 
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| [5978] | 47 |   this->grabEvents(false); | 
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| [5291] | 48 |  | 
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| [4407] | 49 |   this->state = ES_GAME; | 
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| [5285] | 50 |   this->keyMapper = NULL; | 
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| [6802] | 51 |   this->eventsGrabbed = false; | 
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| [4329] | 52 | } | 
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 | 53 |  | 
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| [4407] | 54 |  | 
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| [4329] | 55 | /** | 
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| [4836] | 56 |  *  the singleton reference to this class | 
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| [4329] | 57 | */ | 
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| [4346] | 58 | EventHandler* EventHandler::singletonRef = NULL; | 
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| [4329] | 59 |  | 
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| [4407] | 60 |  | 
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| [4329] | 61 | /** | 
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| [4836] | 62 |  *  standard deconstructor | 
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| [4329] | 63 |  | 
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 | 64 | */ | 
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| [4780] | 65 | EventHandler::~EventHandler () | 
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| [4329] | 66 | { | 
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| [4817] | 67 |   for(int i = 0; i < ES_NUMBER; ++i) | 
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 | 68 |   { | 
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| [4866] | 69 |     for(int j = 0; j < EV_NUMBER; ++j) | 
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| [4817] | 70 |     { | 
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 | 71 |       if( this->listeners[i][j] != NULL) | 
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 | 72 |       { | 
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| [5285] | 73 |         PRINTF(2)("forgot to unsubscribe an EventListener!\n");// %s!\n", this->listeners[i][j]->getName()); | 
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| [4817] | 74 |       } | 
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 | 75 |     } | 
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 | 76 |   } | 
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| [4866] | 77 |   delete this->keyMapper; | 
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| [5236] | 78 |  | 
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 | 79 |   SDL_QuitSubSystem(SDL_INIT_JOYSTICK); | 
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 | 80 |  | 
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| [4866] | 81 |   EventHandler::singletonRef = NULL; | 
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| [4352] | 82 | } | 
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| [4329] | 83 |  | 
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| [4352] | 84 |  | 
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| [4450] | 85 | /** | 
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| [4836] | 86 |  *  initializes the event handler | 
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| [5285] | 87 |  * | 
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 | 88 |  * this has to be called before the use of the event handler | 
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| [4450] | 89 | */ | 
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| [7256] | 90 | void EventHandler::init() | 
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| [4407] | 91 | { | 
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| [5388] | 92 |   if (this->keyMapper == NULL) | 
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 | 93 |   { | 
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 | 94 |     this->keyMapper = new KeyMapper(); | 
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| [7256] | 95 |     this->keyMapper->loadKeyBindings(); | 
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| [5388] | 96 |   } | 
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| [4407] | 97 | } | 
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 | 98 |  | 
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| [4450] | 99 | /** | 
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| [5388] | 100 |  * pushes the current State in the State-stack, and selects state | 
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 | 101 |  * @param state the new State to set | 
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 | 102 |  */ | 
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 | 103 | void EventHandler::pushState(elState state) | 
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 | 104 | { | 
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| [7164] | 105 |   if (likely(state != ES_NULL && state != ES_ALL )) | 
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| [5388] | 106 |   { | 
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| [7164] | 107 |     this->stateStack.push(this->state); | 
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| [5388] | 108 |     this->setState(state); | 
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 | 109 |   } | 
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 | 110 |   else | 
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 | 111 |   { | 
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 | 112 |     PRINTF(2)("unable to push State\n"); | 
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 | 113 |   } | 
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 | 114 | } | 
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 | 115 |  | 
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 | 116 | /** | 
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 | 117 |  * this removes the topmost stack-entry and select the underlying one | 
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 | 118 |  * @returns the next stack-entry | 
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 | 119 |  */ | 
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 | 120 | elState EventHandler::popState() | 
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 | 121 | { | 
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| [7166] | 122 |   if (stateStack.empty()) | 
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 | 123 |     return ES_NULL; | 
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| [7164] | 124 |   elState state =  (elState)stateStack.top(); | 
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 | 125 |   this->stateStack.pop(); | 
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| [5388] | 126 |   if (state == ES_NULL) | 
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 | 127 |   { | 
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 | 128 |     PRINTF(2)("No more states availiable. (unable to pop state)\n"); | 
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 | 129 |     return ES_NULL; | 
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 | 130 |   } | 
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 | 131 |   else | 
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 | 132 |   { | 
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 | 133 |     this->setState(state); | 
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 | 134 |     return state; | 
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 | 135 |   } | 
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 | 136 | } | 
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 | 137 |  | 
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 | 138 |  | 
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 | 139 | /** | 
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| [4836] | 140 |  *  subscribe to an event | 
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 | 141 |  * @param el: the event listener that wants to subscribe itself, the listener that will be called when the evetn occures | 
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 | 142 |  * @param state: for which the listener wants to receive events | 
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 | 143 |  * @param eventType: the event type that wants to be listened for. | 
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| [4450] | 144 |  | 
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 | 145 |    This is one of the most important function of the EventHandler. If you would like to subscribe for more | 
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 | 146 |    than one state, you have to subscribe for each state again. If you want to subscribe for all states, use | 
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 | 147 |    state = ES_ALL, which will subscribe your listener for all states together. | 
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| [5291] | 148 |  */ | 
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| [4405] | 149 | void EventHandler::subscribe(EventListener* el, elState state, int eventType) | 
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| [4354] | 150 | { | 
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| [4450] | 151 |   PRINTF(4)("Subscribing event type: %i\n", eventType); | 
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| [4407] | 152 |   if( state == ES_ALL ) | 
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| [6771] | 153 |   { | 
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 | 154 |     for(unsigned int i = 0; i < ES_NUMBER; i++) | 
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 | 155 |       if( likely(this->listeners[i][eventType] == NULL)) | 
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 | 156 |         this->listeners[i][eventType] = el; | 
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 | 157 |       else | 
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 | 158 |         PRINTF(2)("%s of class %s tried to subscribe to event %i @ state %i but this event has already been subscribed\n", el->getName(), el->getClassName(), eventType, state); | 
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 | 159 |   } | 
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 | 160 |   else | 
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 | 161 |     if( likely(this->listeners[state][eventType] == NULL)) | 
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| [4407] | 162 |     { | 
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| [6771] | 163 |       this->listeners[state][eventType] = el; | 
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| [4407] | 164 |     } | 
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 | 165 |     else | 
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| [5300] | 166 |       PRINTF(2)("% of class %s tried to subscribe to event %i @ state %i but this event has already been subscribed\n", el->getName(), el->getClassName(), eventType, state); | 
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| [4354] | 167 | } | 
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 | 168 |  | 
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 | 169 |  | 
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| [4450] | 170 | /** | 
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| [4836] | 171 |  *  unsubscribe from the EventHandler | 
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 | 172 |  * @param state: the stat in which it has been subscribed | 
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 | 173 |  * @param eventType: the event, that shall be unsubscribed | 
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| [4450] | 174 |  | 
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| [4780] | 175 |    if you want to unsubscribe an event listener from all subscribed events, just use the | 
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| [4450] | 176 |    unsubscribe(EventListener* el, elState state) function | 
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 | 177 | */ | 
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| [4419] | 178 | void EventHandler::unsubscribe(elState state, int eventType) | 
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| [4355] | 179 | { | 
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| [4450] | 180 |   PRINTF(4)("Unsubscribing event type nr: %i\n", eventType); | 
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| [5291] | 181 |   if (state == ES_ALL) | 
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 | 182 |     for (unsigned int i = 0; i < ES_NUMBER; i++) | 
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 | 183 |       this->listeners[i][eventType] = NULL; | 
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 | 184 |   else | 
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 | 185 |     this->listeners[state][eventType] = NULL; | 
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| [4355] | 186 | } | 
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| [4354] | 187 |  | 
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| [4450] | 188 |  | 
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 | 189 | /** | 
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| [5285] | 190 |  * unsubscribe all events from a specific listener | 
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| [4836] | 191 |  * @param el: the listener that wants to unsubscribe itself | 
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 | 192 |  * @param state: the state in which the events shall be unsubscribed | 
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| [4780] | 193 |  | 
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| [4450] | 194 | */ | 
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 | 195 | void EventHandler::unsubscribe(EventListener* el, elState state) | 
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| [4355] | 196 | { | 
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| [5291] | 197 |   if( el == NULL || state >= ES_NUMBER) | 
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| [4816] | 198 |     return; | 
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| [4364] | 199 |   if( state == ES_ALL) | 
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| [6771] | 200 |   { | 
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 | 201 |     for(unsigned int i = 0; i < ES_NUMBER; i++) | 
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| [4355] | 202 |     { | 
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| [6771] | 203 |       for(unsigned int j = 0; j < EV_NUMBER; j++) | 
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 | 204 |       { | 
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 | 205 |         if( this->listeners[i][j] == el ) | 
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 | 206 |           this->listeners[i][j] = NULL; | 
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 | 207 |       } | 
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| [4364] | 208 |     } | 
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| [6771] | 209 |   } | 
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| [4364] | 210 |   else | 
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| [6771] | 211 |   { | 
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 | 212 |     for(int j = 0; j < EV_NUMBER; j++) | 
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| [4364] | 213 |     { | 
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| [6771] | 214 |       if( this->listeners[state][j] == el ) | 
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 | 215 |         this->listeners[state][j] = NULL; | 
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| [4355] | 216 |     } | 
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| [6771] | 217 |   } | 
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| [4355] | 218 | } | 
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 | 219 |  | 
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| [4450] | 220 |  | 
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 | 221 | /** | 
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| [5285] | 222 |  * flush all registered events | 
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| [4836] | 223 |  * @param state: a specific state | 
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| [4450] | 224 | */ | 
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 | 225 | void EventHandler::flush(elState state) | 
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| [4420] | 226 | { | 
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 | 227 |   if( state == ES_ALL) | 
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| [6771] | 228 |   { | 
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 | 229 |     for(int i = 0; i < ES_NUMBER; ++i) | 
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| [4420] | 230 |     { | 
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| [6771] | 231 |       for(int j = 0; j < EV_NUMBER; ++j) | 
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 | 232 |       { | 
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 | 233 |         this->listeners[i][j] = NULL; | 
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 | 234 |       } | 
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| [4420] | 235 |     } | 
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| [6771] | 236 |   } | 
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| [4420] | 237 |   else | 
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| [6771] | 238 |   { | 
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 | 239 |     for(int j = 0; j < EV_NUMBER; ++j) | 
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| [4420] | 240 |     { | 
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| [6771] | 241 |       this->listeners[state][j] = NULL; | 
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| [4420] | 242 |     } | 
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| [6771] | 243 |   } | 
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| [4420] | 244 | } | 
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| [4355] | 245 |  | 
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 | 246 |  | 
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| [5786] | 247 | void EventHandler::withUNICODE(bool enableUNICODE) | 
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 | 248 | { | 
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 | 249 |   SDL_EnableUNICODE(enableUNICODE); | 
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 | 250 |   this->bUNICODE = enableUNICODE; | 
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 | 251 | } | 
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 | 252 |  | 
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| [5978] | 253 | void EventHandler::grabEvents(bool grabEvents) | 
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 | 254 | { | 
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| [6054] | 255 |   this->eventsGrabbed = grabEvents; | 
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 | 256 |   if(!grabEvents) | 
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| [6990] | 257 |   { | 
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 | 258 |     SDL_ShowCursor(SDL_ENABLE); | 
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| [6054] | 259 |     SDL_WM_GrabInput(SDL_GRAB_OFF); | 
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| [6990] | 260 |   } | 
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| [6054] | 261 |   else | 
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| [6990] | 262 |   { | 
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| [6813] | 263 |     SDL_WM_GrabInput(SDL_GRAB_ON); | 
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| [6990] | 264 |     SDL_ShowCursor(SDL_DISABLE); | 
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 | 265 |   } | 
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| [5978] | 266 | } | 
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| [5786] | 267 |  | 
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| [4450] | 268 | /** | 
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| [4836] | 269 |  *  core function of event handler: receives all events from SDL | 
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| [4420] | 270 |  | 
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| [4450] | 271 |    The event from the SDL framework are collected here and distributed to all listeners. | 
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 | 272 | */ | 
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| [4355] | 273 | void EventHandler::process() | 
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 | 274 | { | 
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 | 275 |   SDL_Event event; | 
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| [4361] | 276 |   Event ev; | 
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| [4407] | 277 |   EventListener* listener = NULL; | 
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| [4355] | 278 |   while( SDL_PollEvent (&event)) | 
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| [6771] | 279 |   { | 
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 | 280 |     switch( event.type) | 
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| [4355] | 281 |     { | 
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| [6771] | 282 |       case SDL_KEYDOWN: | 
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 | 283 |         ev.bPressed = true; | 
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 | 284 |         ev.type = event.key.keysym.sym; | 
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 | 285 |         if (unlikely(this->bUNICODE)) | 
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 | 286 |           ev.x = event.key.keysym.unicode; | 
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 | 287 |         break; | 
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 | 288 |       case SDL_KEYUP: | 
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 | 289 |         ev.bPressed = false; | 
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 | 290 |         ev.type = event.key.keysym.sym; | 
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 | 291 |         if (unlikely(this->bUNICODE)) | 
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 | 292 |           ev.x = event.key.keysym.unicode; | 
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 | 293 |         break; | 
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 | 294 |       case SDL_MOUSEMOTION: | 
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 | 295 |         ev.bPressed = false; | 
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 | 296 |         ev.type = EV_MOUSE_MOTION; | 
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 | 297 |         ev.x = event.motion.x; | 
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 | 298 |         ev.y = event.motion.y; | 
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 | 299 |         ev.xRel = event.motion.xrel; | 
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 | 300 |         ev.yRel = event.motion.yrel; | 
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 | 301 |         break; | 
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 | 302 |       case SDL_MOUSEBUTTONUP: | 
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 | 303 |         ev.bPressed = false; | 
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 | 304 |         ev.type = event.button.button + SDLK_LAST; | 
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 | 305 |         break; | 
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 | 306 |       case SDL_MOUSEBUTTONDOWN: | 
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 | 307 |         ev.bPressed = true; | 
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 | 308 |         ev.type = event.button.button + SDLK_LAST; | 
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 | 309 |         break; | 
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 | 310 |       case SDL_JOYAXISMOTION: | 
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 | 311 |         ev.bPressed = false; | 
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 | 312 |         ev.type = EV_JOY_AXIS_MOTION; | 
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 | 313 |         break; | 
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 | 314 |       case SDL_JOYBALLMOTION: | 
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 | 315 |         ev.bPressed = false; | 
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 | 316 |         ev.type = EV_JOY_BALL_MOTION; | 
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 | 317 |         break; | 
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 | 318 |       case SDL_JOYHATMOTION: | 
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 | 319 |         ev.bPressed = false; | 
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 | 320 |         ev.type = EV_JOY_HAT_MOTION; | 
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 | 321 |         break; | 
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 | 322 |       case SDL_JOYBUTTONDOWN: | 
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 | 323 |         ev.bPressed = true; | 
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 | 324 |         ev.type = EV_JOY_BUTTON; | 
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 | 325 |         break; | 
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 | 326 |       case SDL_JOYBUTTONUP: | 
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 | 327 |         ev.bPressed = true; | 
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 | 328 |         ev.type = EV_JOY_BUTTON; | 
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 | 329 |         break; | 
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 | 330 |       case SDL_VIDEORESIZE: | 
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 | 331 |         ev.resize = event.resize; | 
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 | 332 |         ev.type = EV_VIDEO_RESIZE; | 
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 | 333 |         break; | 
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 | 334 |       case SDL_QUIT: | 
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 | 335 |         ev.type = EV_MAIN_QUIT; | 
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 | 336 |         break; | 
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 | 337 |       default: | 
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 | 338 |         ev.type = EV_UNKNOWN; | 
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 | 339 |         break; | 
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 | 340 |     } | 
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| [4362] | 341 |  | 
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| [6771] | 342 |     /* small debug routine: shows all events dispatched by the event handler */ | 
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 | 343 |     PRINT(4)("\n==========================| EventHandler::process () |===\n"); | 
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 | 344 |     PRINT(4)("=  Got Event nr %i, for state %i", ev.type, this->state); | 
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| [4780] | 345 |  | 
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| [6771] | 346 |     listener = this->listeners[this->state][ev.type]; | 
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 | 347 |     if( listener != NULL) | 
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 | 348 |     { | 
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 | 349 |       PRINT(4)("=  Event dispatcher msg: This event has been consumed\n"); | 
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 | 350 |       PRINT(4)("=======================================================\n"); | 
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 | 351 |       listener->process(ev); | 
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| [4355] | 352 |     } | 
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| [6771] | 353 |     else | 
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 | 354 |     { | 
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 | 355 |       PRINT(4)("=  Event dispatcher msg: This event has NOT been consumed\n"); | 
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 | 356 |       PRINT(4)("=======================================================\n"); | 
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 | 357 |     } | 
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 | 358 |   } | 
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| [4355] | 359 | } | 
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| [4388] | 360 |  | 
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| [5371] | 361 |  | 
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| [5237] | 362 | int EventHandler::eventFilter(const SDL_Event *event) | 
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 | 363 | { | 
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| [6802] | 364 |   if (likely(EventHandler::getInstance()->eventsGrabbed)) | 
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| [5237] | 365 |   { | 
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| [6802] | 366 |     if (event->type == SDL_KEYDOWN &&  event->key.keysym.sym == SDLK_TAB && SDL_GetKeyState(NULL)[SDLK_LALT]) | 
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 | 367 |     { | 
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 | 368 |       PRINTF(3)("Not sending event to the WindowManager\n"); | 
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 | 369 |       EventHandler::getInstance()->grabEvents(false); | 
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 | 370 |       return 0; | 
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 | 371 |     } | 
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 | 372 |   } | 
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 | 373 |   else | 
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 | 374 |   { | 
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 | 375 |     if (event->type == SDL_MOUSEBUTTONDOWN) | 
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 | 376 |     { | 
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 | 377 |       EventHandler::getInstance()->grabEvents( true); | 
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 | 378 |       return 0; | 
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 | 379 |     } | 
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 | 380 |   } | 
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| [6054] | 381 |  | 
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| [5237] | 382 |   return 1; | 
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 | 383 | } | 
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 | 384 |  | 
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 | 385 | /** | 
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 | 386 |  * outputs some nice information about the EventHandler | 
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 | 387 |  */ | 
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| [4872] | 388 | void EventHandler::debug() const | 
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 | 389 | { | 
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 | 390 |   PRINT(0)("===============================\n"); | 
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 | 391 |   PRINT(0)(" EventHandle Debug Information \n"); | 
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 | 392 |   PRINT(0)("===============================\n"); | 
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 | 393 |   for(int i = 0; i < ES_NUMBER; ++i) | 
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 | 394 |     for(int j = 0; j < EV_NUMBER; ++j) | 
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 | 395 |       if( this->listeners[i][j] != NULL) | 
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| [4873] | 396 |         PRINT(0)("Event %d of State %d subscribed to %s (%p)\n", j, i, this->listeners[i][j]->getName(), this->listeners[i][j]); | 
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| [4872] | 397 |   PRINT(0)("============================EH=\n"); | 
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 | 398 | } | 
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