| 1 | /*! |
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| 2 | * @file p_node.h |
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| 3 | * @brief Definition of THE Parenting Node |
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| 4 | * |
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| 5 | * parenting is how coordinates are handled in orxonox, meaning, that all coordinates |
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| 6 | * are representet relative to another parent node. this nodes build a parenting |
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| 7 | * tree of one-sided references (from up to down referenced). |
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| 8 | * Every node manages itself a list of childrens (of whos it is parent - easy...). |
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| 9 | * |
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| 10 | * absCoordinate, absDirection have to be recalculated as soon as there was a change in |
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| 11 | * place or ortientation. this is only the case if |
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| 12 | * o bRelCoorChanged is true (so moved) |
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| 13 | * o bRelDirChanged is true (so changed) |
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| 14 | * this conditions make it cheaper to recalculate the tree (reduces redundant work). |
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| 15 | */ |
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| 16 | |
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| 17 | |
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| 18 | #ifndef _P_NODE_H |
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| 19 | #define _P_NODE_H |
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| 20 | |
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| 21 | #include "base_object.h" |
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| 22 | #include "stdincl.h" |
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| 23 | #include "synchronizeable.h" |
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| 24 | |
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| 25 | #include "vector.h" |
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| 26 | #include "quaternion.h" |
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| 27 | #include <list> |
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| 28 | |
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| 29 | // FORWARD DECLARATION |
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| 30 | class TiXmlElement; |
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| 31 | |
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| 32 | #define PNODE_ITERATION_DELTA .001 |
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| 33 | |
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| 34 | //! Parental linkage modes |
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| 35 | typedef enum |
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| 36 | { |
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| 37 | // PARENTAL FOLLOWING |
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| 38 | PNODE_LOCAL_ROTATE = 0x0001, //!< Rotates all the children around their centers. |
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| 39 | PNODE_ROTATE_MOVEMENT = 0x0002, //!< Moves all the children around the center of their parent, without the rotation around their own centers. |
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| 40 | |
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| 41 | PNODE_MOVEMENT = 0x0004, //!< Moves all children along with the parent. |
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| 42 | // special linkage modes |
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| 43 | PNODE_ALL = 0x0003, //!< Moves all children around the center of their parent, and also rotates their centers |
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| 44 | PNODE_ROTATE_AND_MOVE = 0x0005, //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent. |
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| 45 | |
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| 46 | |
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| 47 | // REPARENTING |
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| 48 | PNODE_REPARENT_TO_NULL = 0x0010, //!< Reparents to the Null, if the Parent is Removed. Meaning the Node wont have a parent anymore. |
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| 49 | PNODE_REPARENT_TO_PARENTS_PARENT = 0x0020, //!< Reparents the Node to the parents (old) parent it the parent gets removed. |
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| 50 | ///////////////////////////////////////////// // ELSE: Reparents to the NullParent. |
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| 51 | PNODE_REPARENT_DELETE_CHILDREN = 0x0040, //!< Deletes the Children of the node when This Node is Removed. (Use with care). |
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| 52 | /// FIXME |
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| 53 | PNODE_REPARENT_KEEP_POSITION = 0x0080, //!< Tries to keep the Position if the Node is reparented. |
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| 54 | |
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| 55 | |
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| 56 | // DELETION |
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| 57 | PNODE_PROHIBIT_CHILD_DELETE = 0x0100, //!< Prohibits the Children from being deleted if this Node gets deleted. |
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| 58 | PNODE_PROHIBIT_DELETE_WITH_PARENT = 0x0200, //!< Prohibits the Node to be deleted if the Parent is. Child will be reparented according to the Repaenting-Rules |
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| 59 | PNODE_REPARENT_CHILDREN_ON_REMOVE = 0x0400, //!< Reparents the Children of the Node if the Node gets Removed. |
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| 60 | PNODE_REPARENT_ON_PARENTS_REMOVE = 0x0800, //!< The Node gets Reparented if its Parent gets removed. Child will be reparented according to the Reparenting-Rules. |
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| 61 | |
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| 62 | // VISIBILITY/ACTIVITY |
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| 63 | PNODE_HIDE_CHILDREN_IF_HIDDEN = 0x1000, //!< Prohibits the Children from being drawn if this node isn't visible. (used for Draw)) |
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| 64 | PNODE_HIDE_IF_PARENT_HIDDEN = 0x2000, //!< Prohibits the node from being drawn if the Parent is invisible. |
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| 65 | PNODE_UPDATE_CHILDREN_IF_INACTIVE = 0x4000, //!< Updates the Children of this Node even if the Parent is Inactive (note if this's parent is inactive children won't be updated.) |
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| 66 | PNODE_STATIC_NODE = 0x8000, //!< Used for nodes that do not have any moving children, and that do not move. |
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| 67 | |
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| 68 | } PARENT_MODE; |
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| 69 | |
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| 70 | //! The default mode of the translation-binding. |
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| 71 | #define PNODE_PARENT_MODE_DEFAULT PNODE_ALL | \ |
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| 72 | PNODE_REPARENT_KEEP_POSITION |
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| 73 | |
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| 74 | |
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| 75 | //! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent. |
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| 76 | class PNode : virtual public BaseObject, virtual public Synchronizeable { |
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| 77 | public: |
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| 78 | PNode (PNode* parent = PNode::getNullParent(), long nodeFlags = PNODE_PARENT_MODE_DEFAULT); |
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| 79 | virtual ~PNode (); |
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| 80 | |
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| 81 | virtual void loadParams(const TiXmlElement* root); |
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| 82 | |
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| 83 | void init(); |
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| 84 | |
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| 85 | // ACTIVATION // |
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| 86 | inline void activateNode() { this->bActive = this->bRelCoorChanged = this->bRelDirChanged = true; }; |
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| 87 | inline void deactivateNode() { this->bActive = false; }; |
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| 88 | inline bool getNodeActiveState() { return this->bActive; }; |
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| 89 | |
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| 90 | // POSITION // |
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| 91 | void setRelCoor (const Vector& relCoord); |
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| 92 | void setRelCoor (float x, float y, float z); |
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| 93 | void setRelCoorSoft(const Vector& relCoordSoft, float bias = 1.0); |
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| 94 | void setRelCoorSoft(float x, float y, float z, float bias = 1.0); |
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| 95 | /** @returns the relative position */ |
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| 96 | inline const Vector& getRelCoor () const { return this->prevRelCoordinate; }; |
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| 97 | /** @returns the Relative Coordinate Destination */ |
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| 98 | inline const Vector& getRelCoorSoft2D() const { return (this->toCoordinate)? *this->toCoordinate : this->relCoordinate; }; |
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| 99 | void setAbsCoor (const Vector& absCoord); |
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| 100 | void setAbsCoor (float x, float y, float z); |
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| 101 | void setAbsCoorSoft(const Vector& absCoordSoft, float bias = 1.0); |
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| 102 | void setAbsCoorSoft(float x, float y, float z, float bias = 1.0); |
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| 103 | /** @returns the absolute position */ |
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| 104 | inline const Vector& getAbsCoor () const { return this->absCoordinate; }; |
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| 105 | void shiftCoor (const Vector& shift); |
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| 106 | void shiftCoor (float x, float y, float z) { this->shiftCoor(Vector(x, y, z)); }; |
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| 107 | |
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| 108 | // SPEED // |
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| 109 | /** @returns the Speed of the Node */ |
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| 110 | inline float getSpeed() const { return this->velocity.len(); }; |
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| 111 | /** @returns the Velocity of the Node */ |
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| 112 | inline const Vector& getVelocity() const { return this->velocity; }; |
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| 113 | |
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| 114 | |
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| 115 | // ROTATION // |
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| 116 | void setRelDir (const Quaternion& relDir); |
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| 117 | void setRelDir (float angle, float x, float y, float z); |
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| 118 | void setRelDirSoft(const Quaternion& relDirSoft, float bias = 1.0); |
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| 119 | void setRelDirSoft(float angle, float x, float y, float z, float bias = 1.0); |
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| 120 | /** @returns the relative Direction */ |
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| 121 | inline const Quaternion& getRelDir () const { return this->prevRelDirection; }; |
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| 122 | /** @returns the Relative Directional Destination */ |
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| 123 | inline const Quaternion& getRelDirSoft2D() const { return (this->toDirection)? *this->toDirection : this->relDirection; }; |
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| 124 | /** @returns a Vector pointing into the relative Direction */ |
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| 125 | inline Vector getRelDirV() const { return this->prevRelDirection.apply(Vector(0,1,0)); }; |
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| 126 | void setAbsDir (const Quaternion& absDir); |
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| 127 | void setAbsDir (float angle, float x, float y, float z); |
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| 128 | void setAbsDirSoft(const Quaternion& absDirSoft, float bias = 1.0); |
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| 129 | void setAbsDirSoft(float angle, float x, float y, float z, float bias = 1.0); |
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| 130 | void shiftDir (const Quaternion& shift); |
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| 131 | /** @returns the absolute Direction */ |
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| 132 | inline const Quaternion& getAbsDir () const { return this->absDirection; }; |
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| 133 | /** @returns a Vector pointing into the absolute Direction */ |
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| 134 | inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); }; |
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| 135 | /** @returns A Vector pointing into the forward direction (X) of the Node */ |
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| 136 | inline Vector getAbsDirX() const { return this->absDirection.apply(Vector(1,0,0)); }; |
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| 137 | /** @returns A Vector pointing into the upward direction (Y) of the Node */ |
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| 138 | inline Vector getAbsDirY() const { return this->absDirection.apply(Vector(0,1,0)); }; |
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| 139 | /** @returns A Vector pointing into the right direction (Z) of the Node */ |
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| 140 | inline Vector getAbsDirZ() const { return this->absDirection.apply(Vector(0,0,1)); }; |
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| 141 | |
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| 142 | |
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| 143 | // PARENTING // |
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| 144 | void addChild (PNode* child); |
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| 145 | void addChild (const std::string& childName); |
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| 146 | void removeChild (PNode* child); |
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| 147 | void removeNode(); |
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| 148 | |
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| 149 | PNode* seekNextAssignedPNode(PNode* node) const; |
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| 150 | |
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| 151 | /** @param parent the new parent of this node */ |
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| 152 | inline void setParent (PNode* parent) { parent->addChild(this); }; |
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| 153 | void setParent (const std::string& parentName); |
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| 154 | /** @returns the parent of this PNode */ |
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| 155 | inline PNode* getParent () const { return this->parent; }; |
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| 156 | /** @returns the List of Children of this PNode */ |
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| 157 | const std::list<PNode*>& getNodesChildren() const { return this->children; }; |
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| 158 | |
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| 159 | void setParentSoft(PNode* parentNode, float bias = 1.0); |
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| 160 | void setParentSoft(const std::string& parentName, float bias = 1.0); |
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| 161 | |
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| 162 | // PARENTING_MODE AND OTHER FLAGS // |
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| 163 | void setParentMode (PARENT_MODE parentMode); |
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| 164 | void setParentMode (const std::string& parentingMode); |
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| 165 | /** @returns the Parenting mode of this node */ |
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| 166 | int getParentMode() const { return 0x000f & this->parentMode; }; |
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| 167 | |
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| 168 | void addNodeFlags(unsigned short nodeFlags); |
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| 169 | void removeNodeFlags(unsigned short nodeFlags); |
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| 170 | |
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| 171 | // NULL_PARENT // |
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| 172 | /** @returns the NullParent, the (main) ROOT of the PNode Tree. If it does not yet exist, it will be created. */ |
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| 173 | static PNode* getNullParent() { return (PNode::nullParent != NULL)? PNode::nullParent : PNode::createNullParent(); }; |
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| 174 | |
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| 175 | // UPDATING // |
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| 176 | void updateNode (float dt); |
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| 177 | |
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| 178 | // DEBUG // |
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| 179 | void countChildNodes(int& nodes) const; |
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| 180 | void debugNode (unsigned int depth = 1, unsigned int level = 0) const; |
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| 181 | void debugDraw(unsigned int depth = 1, float size = 1.0, const Vector& color = Vector(1, 0, 0), unsigned int level = 0) const; |
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| 182 | |
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| 183 | // HELPER_FUNCTIONS // |
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| 184 | static const char* parentingModeToString(int parentingMode); |
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| 185 | static PARENT_MODE stringToParentingMode(const std::string& parentingMode); |
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| 186 | float distance(const PNode* node) const { return (this->getAbsCoor() - node->getAbsCoor()).len(); }; |
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| 187 | |
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| 188 | private: |
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| 189 | /** tells the child that the parent's Coordinate has changed */ |
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| 190 | inline void parentCoorChanged () { this->bRelCoorChanged = true; } |
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| 191 | /** tells the child that the parent's Direction has changed */ |
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| 192 | inline void parentDirChanged () { this->bRelDirChanged = true; } |
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| 193 | public: |
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| 194 | /** @returns the last calculated coordinate */ |
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| 195 | inline Vector getLastAbsCoor() { return this->lastAbsCoordinate; } |
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| 196 | private: |
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| 197 | static PNode* createNullParent(); |
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| 198 | void reparent(); |
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| 199 | bool checkIntegrity(const PNode* checkParent) const; |
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| 200 | void eraseChild(PNode* child); |
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| 201 | |
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| 202 | private: |
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| 203 | bool bRelCoorChanged; //!< If Relative Coordinate has changed since last time we checked |
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| 204 | bool bRelDirChanged; //!< If Relative Direction has changed since last time we checked |
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| 205 | |
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| 206 | Vector relCoordinate; //!< coordinates relative to the parent |
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| 207 | Vector absCoordinate; //!< absolute coordinates in the world ( from (0,0,0) ) |
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| 208 | Quaternion relDirection; //!< direction relative to the parent |
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| 209 | Quaternion absDirection; //!< absolute direvtion in the world ( from (0,0,1) ) |
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| 210 | |
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| 211 | Vector prevRelCoordinate; //!< The last Relative Coordinate from the last update-Cycle. |
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| 212 | Vector lastAbsCoordinate; //!< this is used for speedcalculation, it stores the last coordinate |
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| 213 | Quaternion prevRelDirection; //!< The last Relative Direciton from the last update-Cycle. |
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| 214 | // Quaternion lastAbsDirection; |
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| 215 | |
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| 216 | Vector velocity; //!< Saves the velocity. |
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| 217 | |
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| 218 | Vector* toCoordinate; //!< a position to which to iterate. (This is used in conjunction with setParentSoft.and set*CoorSoft) |
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| 219 | Quaternion* toDirection; //!< a direction to which to iterate. (This is used in conjunction with setParentSoft and set*DirSoft) |
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| 220 | float bias; //!< how fast to iterate to the given position (default is 1) |
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| 221 | |
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| 222 | PNode* parent; //!< a pointer to the parent node. |
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| 223 | std::list<PNode*> children; //!< list of the children of this PNode. |
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| 224 | |
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| 225 | bool bActive; //!< If the Node is Active (for cutting off the rest of the tree in update). |
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| 226 | unsigned short parentMode; //!< the mode of the binding |
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| 227 | |
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| 228 | |
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| 229 | static PNode* nullParent; //!< The ROOT of the main PNode Tree. |
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| 230 | |
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| 231 | private: |
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| 232 | float coorx; |
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| 233 | float coory; |
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| 234 | float coorz; |
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| 235 | |
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| 236 | float rotw; |
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| 237 | float rotx; |
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| 238 | float roty; |
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| 239 | float rotz; |
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| 240 | |
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| 241 | private: |
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| 242 | int relCoordinate_handle; |
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| 243 | int relDirection_handle; |
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| 244 | Vector relCoordinate_write; |
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| 245 | Quaternion relDirection_write; |
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| 246 | |
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| 247 | public: |
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| 248 | virtual void varChangeHandler( std::list<int> & id ); |
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| 249 | }; |
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| 250 | |
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| 251 | #endif /* _P_NODE_H */ |
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