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source: orxonox.OLD/trunk/src/lib/coord/p_node.h @ 5769

Last change on this file since 5769 was 5769, checked in by bensch, 18 years ago

orxonox/trunk: sync

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1/*!
2 * @file p_node.h
3 * @brief  Definition of a parenting node
4 *
5 *  parenting is how coordinates are handled in orxonox, meaning, that all coordinates
6 *  are representet relative to another parent node. this nodes build a parenting
7 *  tree of one-sided references (from up to down referenced).
8 *  Every node manages itself a list of childrens (of whos it is parent - easy...).
9 *
10 *  absCoordinate, absDirection have to be recalculated as soon as there was a change in
11 *  place or ortientation. this is only the case if
12 *  o bDirChanged is true (so changed) AND timeStamp != now
13 *  o bCoorChanged is true (so moved) AND timeStamp != now
14 *  this conditions make it cheaper to recalculate the tree (reduces redundant work).
15 */
16
17
18#ifndef _P_NODE_H
19#define _P_NODE_H
20
21#include "base_object.h"
22#include "vector.h"
23
24// FORWARD DECLARATION
25class TiXmlElement;
26template<class T> class tList;
27
28#define PNODE_ITERATION_DELTA    .001
29//! Parental linkage modes
30typedef enum
31{
32  // PARENTAL FOLLOWING
33  PNODE_LOCAL_ROTATE                   = 0x00000001,    //!< Rotates all the children around their centers.
34  PNODE_ROTATE_MOVEMENT                = 0x00000002,    //!< Moves all the children around the center of their parent, without the rotation around their own centers.
35
36  PNODE_MOVEMENT                       = 0x00000004,    //!< Moves all children along with the parent.
37// special linkage modes
38  PNODE_ALL                            = 0x00000003,    //!< Moves all children around the center of their parent, and also rotates their centers
39  PNODE_ROTATE_AND_MOVE                = 0x00000005,    //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent.
40
41
42  PNODE_INACTIVE_NODE                  = 0x00000010,    //!< If the node is Active (if not, it and its child wont be updated).
43
44  // REPARENTING
45  PNODE_REPARENT_TO_NULLPARENT         = 0x00000100,
46  PNODE_REPARENT_KEEP_POSITION         = 0x00000200,
47
48
49  // DELETION
50  PNODE_PROHIBIT_CHILD_DELETE          = 0x00010000,
51  PNODE_PROHIBIT_DELETE_WITH_PARENT    = 0x00020000,
52
53} PARENT_MODE;
54
55//! The default mode of the translation-binding.
56#define PNODE_PARENT_MODE_DEFAULT PNODE_ALL | PNODE_REPARENT_KEEP_POSITION
57
58
59//! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent.
60class PNode : virtual public BaseObject {
61
62 public:
63  PNode ();
64  PNode(const TiXmlElement* root);
65  PNode (const Vector& absCoor, PNode* pNode);
66  virtual ~PNode ();
67
68  void loadParams(const TiXmlElement* root);
69
70  void setRelCoor (const Vector& relCoord);
71  void setRelCoor (float x, float y, float z);
72  void setRelCoorSoft(const Vector& relCoordSoft, float bias = 1.0);
73  void setRelCoorSoft(float x, float y, float z, float bias = 1.0);
74  /** @returns the relative position */
75  inline const Vector& getRelCoor () const { return this->prevRelCoordinate; };
76  /** @returns the Relative Coordinate Destination */
77  inline const Vector& getRelCoorSoft2D() const { return (this->toCoordinate)?*this->toCoordinate:this->relCoordinate; };
78  void setAbsCoor (const Vector& absCoord);
79  void setAbsCoor (float x, float y, float z);
80  void setAbsCoorSoft(const Vector& absCoordSoft, float bias = 1.0);
81  void setAbsCoorSoft(float x, float y, float z, float bias = 1.0);
82  /** @returns the absolute position */
83  inline const Vector& getAbsCoor () const { return this->absCoordinate; };
84  void shiftCoor (const Vector& shift);
85  void shiftCoor (float x, float y, float z) { this->shiftCoor(Vector(x, y, z)); };
86
87  void setRelDir (const Quaternion& relDir);
88  void setRelDir (float x, float y, float z);
89  void setRelDirSoft(const Quaternion& relDirSoft, float bias = 1.0);
90  void setRelDirSoft(float x, float y, float z, float bias = 1.0);
91  /** @returns the relative Direction */
92  inline const Quaternion& getRelDir () const { return this->prevRelDirection; };
93  /** @returns the Relative Directional Destination */
94  inline const Quaternion& getRelDirSoft2D() const { return (this->toDirection)?*this->toDirection:this->relDirection; };
95  /** @returns a Vector pointing into the relative Direction */
96  inline Vector getRelDirV() const { return this->prevRelDirection.apply(Vector(0,1,0)); };
97  void setAbsDir (const Quaternion& absDir);
98  void setAbsDir (float x, float y, float z);
99  void setAbsDirSoft(const Quaternion& absDirSoft, float bias = 1.0);
100  void setAbsDirSoft(float x, float y, float z, float bias = 1.0);
101  /** @returns the absolute Direction */
102  inline const Quaternion& getAbsDir () const { return this->absDirection; };
103  /** @returns a Vector pointing into the absolute Direction */
104  inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); };
105  void shiftDir (const Quaternion& shift);
106
107  /** @returns the Speed of the Node */
108  inline float getSpeed() const { return this->velocity.len(); };
109  /** @returns the Velocity of the Node */
110  inline const Vector& getVelocity() const { return this->velocity; };
111
112
113  void addChild (PNode* child);
114  void addChild (const char* childName);
115  void removeChild (PNode* child);
116  void removeNode();
117
118  void setParent (PNode* parent);
119  void setParent (const char* parentName);
120  /** @returns the parent of this PNode */
121  inline PNode* getParent () const { return this->parent; };
122  /** @returns the List of Children of this PNode */
123 // inline const tList<PNode>* getChildren() const { return this->children; };
124
125  void setParentSoft(PNode* parentNode, float bias = 1.0);
126  void setParentSoft(const char* parentName, float bias = 1.0);
127
128  /** @param parentMode sets the parentingMode of this Node */
129  void setParentMode (PARENT_MODE parentMode) { this->parentMode = parentMode; };
130  void setParentMode (const char* parentingMode);
131  /** @returns the Parenting mode of this node */
132  int getParentMode() const { return this->parentMode; };
133
134  void updateNode (float dt);
135
136  void countChildNodes(int& nodes) const;
137  void debugNode (unsigned int depth = 1, unsigned int level = 0) const;
138  void debugDraw(unsigned int depth = 1, float size = 1.0, const Vector& color = Vector(1, 0, 0), unsigned int level = 0) const;
139
140
141  // helper functions //
142  static const char* parentingModeToChar(int parentingMode);
143  static PARENT_MODE charToParentingMode(const char* parentingMode);
144
145
146 private:
147  void init(PNode* parent);
148  /** tells the child that the parent's Coordinate has changed */
149  inline void parentCoorChanged () { this->bRelCoorChanged = true; }
150  /** tells the child that the parent's Direction has changed */
151  inline void parentDirChanged () { this->bRelDirChanged = true; }
152  /** @returns the last calculated coordinate */
153  inline Vector getLastAbsCoor() { return this->lastAbsCoordinate; }
154
155
156 private:
157  bool            bRelCoorChanged;    //!< If Relative Coordinate has changed since last time we checked
158  bool            bRelDirChanged;     //!< If Relative Direction has changed since last time we checked
159
160  Vector          relCoordinate;      //!< coordinates relative to the parent
161  Vector          absCoordinate;      //!< absolute coordinates in the world ( from (0,0,0) )
162  Quaternion      relDirection;       //!< direction relative to the parent
163  Quaternion      absDirection;       //!< absolute direvtion in the world ( from (0,0,1) )
164
165  Vector          prevRelCoordinate;  //!< The last Relative Coordinate from the last update-Cycle.
166  Vector          lastAbsCoordinate;  //!< this is used for speedcalculation, it stores the last coordinate
167  Quaternion      prevRelDirection;   //!< The last Relative Direciton from the last update-Cycle.
168//  Quaternion      lastAbsDirection;
169
170  Vector          velocity;           //!< Saves the velocity.
171
172  Vector*         toCoordinate;       //!< a position to which to iterate. (This is used in conjunction with setParentSoft.and set*CoorSoft)
173  Quaternion*     toDirection;        //!< a direction to which to iterate. (This is used in conjunction with setParentSoft and set*DirSoft)
174  float           bias;               //!< how fast to iterate to the given position (default is 1)
175
176  PNode*          parent;             //!< a pointer to the parent node
177  tList<PNode>*   children;           //!< list of the children of this PNode
178
179  unsigned int    parentMode;         //!< the mode of the binding
180};
181
182#endif /* _P_NODE_H */
183
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