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source: orxonox.OLD/trunk/src/lib/coord/p_node.h @ 5113

Last change on this file since 5113 was 5113, checked in by bensch, 19 years ago

orxonox/trunk:restoring the trunk…

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1/*!
2    @file p_node.h
3  *  Definition of a parenting node
4
5    parenting is how coordinates are handled in orxonox, meaning, that all coordinates
6    are representet relative to another parent node. this nodes build a parenting
7    tree of one-sided references (from up to down referenced).
8    Every node manages itself a list of childrens (of whos it is parent - easy...)
9
10    absCoordinate, absDirection have to be recalculated as soon as there was a change in
11    place or ortientation. this is only the case if
12    o bDirChanged is true (so changed) AND timeStamp != now
13    o bCoorChanged is true (so moved) AND timeStamp != now
14    this conditions make it cheaper to recalculate the tree (reduces redundant work).
15
16    remember: if you have to change the coordinates or the directions, use the functions
17    that are defined to execute this operation - otherwhise there will be big problems...
18*/
19
20
21#ifndef _P_NODE_H
22#define _P_NODE_H
23
24#include "base_object.h"
25#include "vector.h"
26
27
28
29// FORWARD DEFINITION \\
30class TiXmlElement;
31template<class T> class tList;
32
33#define PNODE_ITERATION_DELTA    .001
34//! Parental linkage modes
35typedef enum
36{
37  PNODE_LOCAL_ROTATE          =   1,    //!< Rotates all the children around their centers.
38  PNODE_ROTATE_MOVEMENT       =   2,    //!< Moves all the children around the center of their parent, without the rotation around their own centers.
39
40  PNODE_MOVEMENT              =   4,    //!< Moves all children along with the parent.
41// special linkage modes
42  PNODE_ALL                   =   3,    //!< Moves all children around the center of their parent, and also rotates their centers
43  PNODE_ROTATE_AND_MOVE       =   5     //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent.
44
45} PARENT_MODE;
46
47//! The default mode of the translation-binding.
48#define DEFAULT_MODE PNODE_ALL
49
50
51//! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent.
52class PNode : virtual public BaseObject {
53
54 public:
55  PNode ();
56  PNode(const TiXmlElement* root);
57  PNode (const Vector& absCoor, PNode* pNode);
58  virtual ~PNode ();
59
60  void loadParams(const TiXmlElement* root);
61
62  void setRelCoor (const Vector& relCoord);
63  void setRelCoor (float x, float y, float z);
64  void setRelCoorSoft(const Vector& relCoordSoft, float bias = 1.0);
65  void setRelCoorSoft(float x, float y, float z, float bias = 1.0);
66  /** @returns the relative position */
67  inline const Vector& getRelCoor () const { return this->prevRelCoordinate; };
68  /** @returns the Relative Coordinate Destination */
69  inline const Vector& getRelCoorSoft2D() const { return (this->toCoordinate)?*this->toCoordinate:this->relCoordinate; };
70  void setAbsCoor (const Vector& absCoord);
71  void setAbsCoor (float x, float y, float z);
72  /** @returns the absolute position */
73  inline const Vector& getAbsCoor () const { return this->absCoordinate; };
74  void shiftCoor (const Vector& shift);
75
76  void setRelDir (const Quaternion& relDir);
77  void setRelDir (float x, float y, float z);
78  void setRelDirSoft(const Quaternion& relDirSoft, float bias = 1.0);
79  void setRelDirSoft(float x, float y, float z, float bias = 1.0);
80  /** @returns the relative Direction */
81  inline const Quaternion& getRelDir () const { return this->prevRelDirection; };
82  /** @returns the Relative Directional Destination */
83  inline const Quaternion& getRelDirSoft2D() const { return (this->toDirection)?*this->toDirection:this->relDirection; };
84  /** @returns a Vector pointing into the relative Direction */
85  inline Vector getRelDirV() const { return this->prevRelDirection.apply(Vector(0,1,0)); };
86  void setAbsDir (const Quaternion& absDir);
87  void setAbsDir (float x, float y, float z);
88  /** @returns the absolute Direction */
89  inline const Quaternion& getAbsDir () const { return this->absDirection; };
90  /** @returns a Vector pointing into the absolute Direction */
91  inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); };
92  void shiftDir (const Quaternion& shift);
93
94  /** @returns the Speed of the Node */
95  inline float getSpeed() const { return this->velocity.len(); };
96  /** @returns the Velocity of the Node */
97  inline const Vector& getVelocity() const { return this->velocity; };
98
99
100  void addChild (PNode* child, int parentingMode = DEFAULT_MODE);
101  void addChild (const char* childName);
102  void removeChild (PNode* child);
103  void remove();
104
105  void setParent (PNode* parent);
106  void setParent (const char* parentName);
107  /** @returns the parent of this PNode */
108  PNode* getParent () const { return this->parent; };
109
110  void softReparent(PNode* parentNode, float bias = 1.0);
111  void softReparent(const char* parentName, float bias = 1.0);
112
113  /** @param parentMode sets the parentingMode of this Node */
114  void setParentMode (PARENT_MODE parentMode) { this->parentMode = parentMode; };
115  void setParentMode (const char* parentingMode);
116  /** @returns the Parenting mode of this node */
117  int getParentMode() const { return this->parentMode; };
118
119  void update (float dt);
120
121  void debug (unsigned int depth = 1, unsigned int level = 0) const;
122  void debugDraw(unsigned int depth = 1, float size = 1.0, Vector color = Vector(1,1,1)) const;
123
124
125  // helper functions //
126  static const char* parentingModeToChar(int parentingMode);
127  static PARENT_MODE charToParentingMode(const char* parentingMode);
128 private:
129  void init(PNode* parent);
130  /** tells the child that the parent's Coordinate has changed */
131  inline void parentCoorChanged () { this->bRelCoorChanged = true; }
132  /** tells the child that the parent's Direction has changed */
133  inline void parentDirChanged () { this->bRelDirChanged = true; }
134  /** @returns the last calculated coordinate */
135  inline Vector getLastAbsCoor() { return this->lastAbsCoordinate; }
136
137
138 private:
139  bool            bRelCoorChanged;    //!< If Relative Coordinate has changed since last time we checked
140  bool            bRelDirChanged;     //!< If Relative Direction has changed since last time we checked
141
142  Vector          relCoordinate;      //!< coordinates relative to the parent
143  Vector          absCoordinate;      //!< absolute coordinates in the world ( from (0,0,0) )
144  Quaternion      relDirection;       //!< direction relative to the parent
145  Quaternion      absDirection;       //!< absolute direvtion in the world ( from (0,0,1) )
146
147  Vector          prevRelCoordinate;  //!< The last Relative Coordinate from the last update-Cycle.
148  Vector          lastAbsCoordinate;  //!< this is used for speedcalculation, it stores the last coordinate
149  Quaternion      prevRelDirection;   //!< The last Relative Direciton from the last update-Cycle.
150//  Quaternion      lastAbsDirection;
151
152  Vector          velocity;           //!< Saves the velocity.
153
154  Vector*         toCoordinate;       //!< a position to which to iterate. (This is used in conjunction with softReparent.and set*CoorSoft)
155  Quaternion*     toDirection;        //!< a direction to which to iterate. (This is used in conjunction with softReparent and set*DirSoft)
156  float           bias;               //!< how fast to iterate to the given position (default is 1)
157
158  PNode*          parent;             //!< a pointer to the parent node
159  tList<PNode>*   children;           //!< list of the children of this PNode
160
161  unsigned int    parentMode;         //!< the mode of the binding
162};
163
164#endif /* _P_NODE_H */
165
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