| 1 | /*! | 
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| 2 | * @file p_node.h | 
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| 3 | * @brief Definition of THE Parenting Node | 
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| 4 | * | 
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| 5 | *  parenting is how coordinates are handled in orxonox, meaning, that all coordinates | 
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| 6 | *  are representet relative to another parent node. this nodes build a parenting | 
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| 7 | *  tree of one-sided references (from up to down referenced). | 
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| 8 | *  Every node manages itself a list of childrens (of whos it is parent - easy...). | 
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| 9 | * | 
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| 10 | *  absCoordinate, absDirection have to be recalculated as soon as there was a change in | 
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| 11 | *  place or ortientation. this is only the case if | 
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| 12 | *  o bRelCoorChanged is true (so moved) | 
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| 13 | *  o bRelDirChanged is true (so changed) | 
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| 14 | *  this conditions make it cheaper to recalculate the tree (reduces redundant work). | 
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| 15 | */ | 
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| 16 |  | 
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| 17 |  | 
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| 18 | #ifndef _P_NODE_H | 
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| 19 | #define _P_NODE_H | 
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| 20 |  | 
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| 21 | #include "base_object.h" | 
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| 22 | #include "synchronizeable.h" | 
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| 23 |  | 
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| 24 | #include "vector.h" | 
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| 25 | #include "quaternion.h" | 
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| 26 | #include <list> | 
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| 27 |  | 
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| 28 | // FORWARD DECLARATION | 
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| 29 | class TiXmlElement; | 
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| 30 |  | 
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| 31 | #define PNODE_ITERATION_DELTA    .001 | 
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| 32 |  | 
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| 33 | //! Parental linkage modes | 
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| 34 | typedef enum | 
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| 35 | { | 
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| 36 | // PARENTAL FOLLOWING | 
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| 37 | PNODE_LOCAL_ROTATE                   = 0x0001,    //!< Rotates all the children around their centers. | 
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| 38 | PNODE_ROTATE_MOVEMENT                = 0x0002,    //!< Moves all the children around the center of their parent, without the rotation around their own centers. | 
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| 39 |  | 
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| 40 | PNODE_MOVEMENT                       = 0x0004,    //!< Moves all children along with the parent. | 
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| 41 | // special linkage modes | 
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| 42 | PNODE_ALL                            = 0x0003,    //!< Moves all children around the center of their parent, and also rotates their centers | 
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| 43 | PNODE_ROTATE_AND_MOVE                = 0x0005,    //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent. | 
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| 44 |  | 
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| 45 |  | 
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| 46 | // REPARENTING | 
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| 47 | PNODE_REPARENT_TO_NULL               = 0x0010,    //!< Reparents to the Null, if the Parent is Removed. Meaning the Node wont have a parent anymore. | 
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| 48 | PNODE_REPARENT_TO_PARENTS_PARENT     = 0x0020,    //!< Reparents the Node to the parents (old) parent it the parent gets removed. | 
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| 49 | /////////////////////////////////////////////     //  ELSE: Reparents to the NullParent. | 
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| 50 | PNODE_REPARENT_DELETE_CHILDREN       = 0x0040,    //!< Deletes the Children of the node when This Node is Removed. (Use with care). | 
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| 51 | /// FIXME | 
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| 52 | PNODE_REPARENT_KEEP_POSITION         = 0x0080,    //!< Tries to keep the Position if the Node is reparented. | 
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| 53 |  | 
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| 54 |  | 
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| 55 | // DELETION | 
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| 56 | PNODE_PROHIBIT_CHILD_DELETE          = 0x0100,    //!< Prohibits the Children from being deleted if this Node gets deleted. | 
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| 57 | PNODE_PROHIBIT_DELETE_WITH_PARENT    = 0x0200,    //!< Prohibits the Node to be deleted if the Parent is. Child will be reparented according to the Repaenting-Rules | 
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| 58 | PNODE_REPARENT_CHILDREN_ON_REMOVE    = 0x0400,    //!< Reparents the Children of the Node if the Node gets Removed. | 
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| 59 | PNODE_REPARENT_ON_PARENTS_REMOVE     = 0x0800,    //!< The Node gets Reparented if its Parent gets removed. Child will be reparented according to the Reparenting-Rules. | 
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| 60 |  | 
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| 61 | // VISIBILITY/ACTIVITY | 
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| 62 | PNODE_HIDE_CHILDREN_IF_HIDDEN        = 0x1000,    //!< Prohibits the Children from being drawn if this node isn't visible. (used for Draw)) | 
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| 63 | PNODE_HIDE_IF_PARENT_HIDDEN          = 0x2000,    //!< Prohibits the node from being drawn if the Parent is invisible. | 
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| 64 | PNODE_UPDATE_CHILDREN_IF_INACTIVE    = 0x4000,    //!< Updates the Children of this Node even if the Parent is Inactive (note if this's parent is inactive children won't be updated.) | 
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| 65 | PNODE_STATIC_NODE                    = 0x8000,    //!< Used for nodes that do not have any moving children, and that do not move. | 
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| 66 |  | 
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| 67 | } PARENT_MODE; | 
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| 68 |  | 
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| 69 | //! The default mode of the translation-binding. | 
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| 70 | #define PNODE_PARENT_MODE_DEFAULT PNODE_ALL | \ | 
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| 71 | PNODE_REPARENT_KEEP_POSITION | 
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| 72 |  | 
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| 73 |  | 
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| 74 | //! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent. | 
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| 75 | class PNode : virtual public BaseObject, virtual public Synchronizeable | 
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| 76 | { | 
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| 77 | ObjectListDeclaration(PNode); | 
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| 78 |  | 
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| 79 | public: | 
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| 80 | PNode (PNode* parent = PNode::getNullParent(), long nodeFlags = PNODE_PARENT_MODE_DEFAULT); | 
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| 81 | virtual ~PNode (); | 
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| 82 |  | 
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| 83 | virtual void loadParams(const TiXmlElement* root); | 
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| 84 |  | 
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| 85 | void init(); | 
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| 86 |  | 
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| 87 | // ACTIVATION // | 
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| 88 | inline void activateNode() { this->bActive = this->bRelCoorChanged = this->bRelDirChanged = true; }; | 
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| 89 | inline void deactivateNode() { this->bActive = false; }; | 
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| 90 | inline bool getNodeActiveState() { return this->bActive; }; | 
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| 91 |  | 
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| 92 | // POSITION // | 
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| 93 | void setRelCoor (const Vector& relCoord); | 
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| 94 | void setRelCoor (float x, float y, float z); | 
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| 95 | void setRelCoorSoft(const Vector& relCoordSoft, float bias = 1.0); | 
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| 96 | void setRelCoorSoft(float x, float y, float z, float bias = 1.0); | 
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| 97 | /** @returns the relative position */ | 
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| 98 | inline const Vector& getRelCoor () const { return this->prevRelCoordinate; }; | 
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| 99 | /** @returns the Relative Coordinate Destination */ | 
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| 100 | inline const Vector& getRelCoorSoft2D() const { return (this->toCoordinate)? *this->toCoordinate : this->relCoordinate; }; | 
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| 101 | void setAbsCoor (const Vector& absCoord); | 
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| 102 | void setAbsCoor (float x, float y, float z); | 
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| 103 | void setAbsCoorSoft(const Vector& absCoordSoft, float bias = 1.0); | 
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| 104 | void setAbsCoorSoft(float x, float y, float z, float bias = 1.0); | 
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| 105 | /** @returns the absolute position */ | 
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| 106 | inline const Vector& getAbsCoor () const { return this->absCoordinate; }; | 
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| 107 | /** @returns the absolute X coordinate. */ | 
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| 108 | inline float getAbsCoorX() { return this->absCoordinate.x; }; | 
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| 109 | /** @returns the absolute Y Coordinate */ | 
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| 110 | inline float getAbsCoorY() { return this->absCoordinate.y; }; | 
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| 111 | /** @returns the absolute Z Coordinate */ | 
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| 112 | inline float getAbsCoorZ() { return this->absCoordinate.z; }; | 
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| 113 |  | 
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| 114 | /** @returns the absolute position */ | 
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| 115 | inline const Vector& getLastAbsCoor () const { return this->lastAbsCoordinate; }; | 
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| 116 |  | 
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| 117 | void shiftCoor (const Vector& shift); | 
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| 118 | void shiftCoor (float x, float y, float z) { this->shiftCoor(Vector(x, y, z)); }; | 
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| 119 |  | 
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| 120 | // SPEED // | 
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| 121 | /** @returns the Speed of the Node */ | 
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| 122 | inline float getSpeed() const { return this->velocity.len(); }; | 
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| 123 | /** @returns the Velocity of the Node */ | 
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| 124 | inline const Vector& getVelocity() const { return this->velocity; }; | 
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| 125 |  | 
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| 126 |  | 
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| 127 | // ROTATION // | 
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| 128 | void setRelDir (const Quaternion& relDir); | 
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| 129 | void setRelDir (float angle, float x, float y, float z); | 
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| 130 | void setRelDirSoft(const Quaternion& relDirSoft, float bias = 1.0); | 
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| 131 | void setRelDirSoft(float angle, float x, float y, float z, float bias = 1.0); | 
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| 132 | /** @returns the relative Direction */ | 
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| 133 | inline const Quaternion& getRelDir () const { return this->prevRelDirection; }; | 
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| 134 | /** @returns the Relative Directional Destination */ | 
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| 135 | inline const Quaternion& getRelDirSoft2D() const { return (this->toDirection)? *this->toDirection : this->relDirection; }; | 
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| 136 | /** @returns a Vector pointing into the relative Direction */ | 
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| 137 | inline Vector getRelDirV() const { return this->prevRelDirection.apply(Vector(0,1,0)); }; | 
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| 138 | void setAbsDir (const Quaternion& absDir); | 
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| 139 | void setAbsDir (float angle, float x, float y, float z); | 
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| 140 | void setAbsDirSoft(const Quaternion& absDirSoft, float bias = 1.0); | 
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| 141 | void setAbsDirSoft(float angle, float x, float y, float z, float bias = 1.0); | 
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| 142 | void shiftDir (const Quaternion& shift); | 
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| 143 | /** @returns the absolute Direction */ | 
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| 144 | inline const Quaternion& getAbsDir () const { return this->absDirection; }; | 
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| 145 | /** @returns a Vector pointing into the absolute Direction */ | 
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| 146 | inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); }; | 
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| 147 | /** @returns A Vector pointing into the forward direction (X) of the Node */ | 
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| 148 | inline Vector getAbsDirX() const { return this->absDirection.apply(Vector(1,0,0)); }; | 
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| 149 | /** @returns A Vector pointing into the upward direction (Y) of the Node */ | 
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| 150 | inline Vector getAbsDirY() const { return this->absDirection.apply(Vector(0,1,0)); }; | 
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| 151 | /** @returns A Vector pointing into the right direction (Z) of the Node */ | 
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| 152 | inline Vector getAbsDirZ() const { return this->absDirection.apply(Vector(0,0,1)); }; | 
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| 153 |  | 
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| 154 |  | 
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| 155 | // PARENTING // | 
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| 156 | void addChild (PNode* child); | 
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| 157 | void addChild (const std::string& childName); | 
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| 158 | void removeChild (PNode* child); | 
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| 159 | void removeNode(); | 
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| 160 |  | 
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| 161 | PNode* seekNextAssignedPNode(PNode* node) const; | 
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| 162 |  | 
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| 163 | /** @param parent the new parent of this node */ | 
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| 164 | inline void setParent (PNode* parent) { parent->addChild(this); }; | 
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| 165 | void setParent (const std::string& parentName); | 
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| 166 | /** @returns the parent of this PNode */ | 
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| 167 | inline PNode* getParent () const { return this->parent; }; | 
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| 168 | /** @returns the List of Children of this PNode */ | 
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| 169 | const std::list<PNode*>& getNodesChildren() const { return this->children; }; | 
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| 170 |  | 
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| 171 | void setParentSoft(PNode* parentNode, float bias = 1.0); | 
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| 172 | void setParentSoft(const std::string& parentName, float bias = 1.0); | 
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| 173 |  | 
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| 174 | // PARENTING_MODE AND OTHER FLAGS // | 
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| 175 | void setParentMode (PARENT_MODE parentMode); | 
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| 176 | void setParentMode (const std::string& parentingMode); | 
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| 177 | /** @returns the Parenting mode of this node */ | 
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| 178 | int getParentMode() const { return 0x000f & this->parentMode; }; | 
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| 179 |  | 
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| 180 | void addNodeFlags(unsigned short nodeFlags); | 
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| 181 | void removeNodeFlags(unsigned short nodeFlags); | 
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| 182 |  | 
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| 183 | /** @returns the NullParent, the (main) ROOT of the PNode Tree. If it does not yet exist, it will be created. */ | 
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| 184 | static PNode* getNullParent()  { return (PNode::nullParent != NULL) ? PNode::nullParent : PNode::createNullParent(); }; | 
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| 185 |  | 
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| 186 | // UPDATING // | 
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| 187 | void updateNode (float dt); | 
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| 188 |  | 
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| 189 | // DEBUG // | 
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| 190 | void countChildNodes(int& nodes) const; | 
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| 191 | void debugNode (unsigned int depth = 1, unsigned int level = 0) const; | 
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| 192 | void debugDraw(unsigned int depth = 1, float size = 1.0, const Vector& color = Vector(1, 0, 0), unsigned int level = 0) const; | 
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| 193 |  | 
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| 194 | // HELPER_FUNCTIONS // | 
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| 195 | static const char* parentingModeToString(int parentingMode); | 
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| 196 | static PARENT_MODE stringToParentingMode(const std::string& parentingMode); | 
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| 197 | float distance(const PNode* node) const { return (this->getAbsCoor() - node->getAbsCoor()).len(); }; | 
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| 198 |  | 
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| 199 | private: | 
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| 200 | /** tells the child that the parent's Coordinate has changed */ | 
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| 201 | inline void parentCoorChanged () { this->bRelCoorChanged = true; } | 
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| 202 | /** tells the child that the parent's Direction has changed */ | 
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| 203 | inline void parentDirChanged () { this->bRelDirChanged = true; } | 
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| 204 | public: | 
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| 205 | /** @returns the last calculated coordinate */ | 
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| 206 | inline Vector getLastAbsCoor() { return this->lastAbsCoordinate; } | 
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| 207 | private: | 
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| 208 | static PNode* createNullParent(); | 
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| 209 | void reparent(); | 
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| 210 | bool checkIntegrity(const PNode* checkParent) const; | 
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| 211 | void eraseChild(PNode* child); | 
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| 212 |  | 
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| 213 | private: | 
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| 214 | bool               bRelCoorChanged;    //!< If Relative Coordinate has changed since last time we checked | 
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| 215 | bool               bRelDirChanged;     //!< If Relative Direction has changed since last time we checked | 
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| 216 |  | 
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| 217 | Vector             relCoordinate;      //!< coordinates relative to the parent | 
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| 218 | Vector             absCoordinate;      //!< absolute coordinates in the world ( from (0,0,0) ) | 
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| 219 | Quaternion         relDirection;       //!< direction relative to the parent | 
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| 220 | Quaternion         absDirection;       //!< absolute direvtion in the world ( from (0,0,1) ) | 
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| 221 |  | 
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| 222 | Vector             prevRelCoordinate;  //!< The last Relative Coordinate from the last update-Cycle. | 
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| 223 | Vector             lastAbsCoordinate;  //!< this is used for speedcalculation, it stores the last coordinate | 
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| 224 | Quaternion         prevRelDirection;   //!< The last Relative Direciton from the last update-Cycle. | 
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| 225 | //  Quaternion         lastAbsDirection; | 
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| 226 |  | 
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| 227 | Vector             velocity;           //!< Saves the velocity. | 
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| 228 |  | 
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| 229 | Vector*            toCoordinate;       //!< a position to which to iterate. (This is used in conjunction with setParentSoft.and set*CoorSoft) | 
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| 230 | Quaternion*        toDirection;        //!< a direction to which to iterate. (This is used in conjunction with setParentSoft and set*DirSoft) | 
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| 231 | float              bias;               //!< how fast to iterate to the given position (default is 1) | 
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| 232 |  | 
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| 233 | PNode*             parent;             //!< a pointer to the parent node. | 
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| 234 | std::list<PNode*>  children;           //!< list of the children of this PNode. | 
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| 235 |  | 
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| 236 | bool               bActive;            //!< If the Node is Active (for cutting off the rest of the tree in update). | 
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| 237 | unsigned short     parentMode;         //!< the mode of the binding | 
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| 238 |  | 
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| 239 |  | 
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| 240 | static PNode*      nullParent;         //!< The ROOT of the main PNode Tree. | 
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| 241 |  | 
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| 242 | private: | 
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| 243 | float coorx; | 
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| 244 | float coory; | 
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| 245 | float coorz; | 
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| 246 |  | 
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| 247 | float rotw; | 
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| 248 | float rotx; | 
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| 249 | float roty; | 
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| 250 | float rotz; | 
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| 251 |  | 
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| 252 | private: | 
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| 253 | int relCoordinate_handle; | 
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| 254 | int relDirection_handle; | 
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| 255 | Vector relCoordinate_write; | 
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| 256 | Quaternion relDirection_write; | 
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| 257 |  | 
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| 258 | public: | 
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| 259 | virtual void varChangeHandler( std::list<int> & id ); | 
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| 260 | }; | 
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| 261 |  | 
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| 262 | // NULL_PARENT // | 
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| 263 | class NullParent : public PNode | 
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| 264 | { | 
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| 265 | ObjectListDeclaration(NullParent); | 
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| 266 | friend class PNode; | 
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| 267 | NullParent(); | 
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| 268 | }; | 
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| 269 |  | 
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| 270 |  | 
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| 271 | #endif /* _P_NODE_H */ | 
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