| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: Benjamin Grauer |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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| 17 | |
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| 18 | #include "p_node.h" |
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| 19 | |
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| 20 | #include "util/loading/load_param.h" |
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| 21 | #include "class_list.h" |
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| 22 | |
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| 23 | #include <algorithm> |
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| 24 | #include "compiler.h" |
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| 25 | #include "debug.h" |
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| 26 | |
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| 27 | #include "glincl.h" |
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| 28 | #include "color.h" |
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| 29 | |
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| 30 | #include "synchronizeable.h" |
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| 31 | |
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| 32 | /** |
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| 33 | * @brief standard constructor |
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| 34 | * @param parent the Parent of this Node. __NULL__ if __No Parent__ requested, PNode::getNullParent(), if connected to NullParent directly (default) |
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| 35 | * @param nodeFlags all flags to set. THIS_WILL_OVERWRITE Default_Values. |
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| 36 | */ |
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| 37 | PNode::PNode (PNode* parent, long nodeFlags) |
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| 38 | : Synchronizeable(), BaseObject() |
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| 39 | { |
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| 40 | this->setClassID(CL_PARENT_NODE, "PNode"); |
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| 41 | |
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| 42 | this->bRelCoorChanged = true; |
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| 43 | this->bRelDirChanged = true; |
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| 44 | this->parent = NULL; |
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| 45 | this->parentMode = nodeFlags; |
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| 46 | this->bActive = true; |
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| 47 | |
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| 48 | // smooth-movers |
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| 49 | this->toCoordinate = NULL; |
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| 50 | this->toDirection = NULL; |
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| 51 | this->bias = 1.0; |
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| 52 | |
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| 53 | if (parent != NULL) |
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| 54 | parent->addChild(this); |
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| 55 | |
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| 56 | this->relCoordinate_handle = this->registerVarId( new SynchronizeableVector( &relCoordinate, &relCoordinate_write, "coordinate" ) ); |
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| 57 | this->relDirection_handle = this->registerVarId( new SynchronizeableQuaternion( &relDirection, &relDirection_write, "direction" ) ); |
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| 58 | } |
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| 59 | |
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| 60 | // NullParent Reference |
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| 61 | PNode* PNode::nullParent = NULL; |
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| 62 | |
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| 63 | /** |
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| 64 | * @brief standard deconstructor |
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| 65 | * |
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| 66 | * There are two general ways to delete a PNode |
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| 67 | * 1. delete instance; |
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| 68 | * -> result |
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| 69 | * delete this Node and all its children and children's children... |
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| 70 | * (danger if you still need the children's instance somewhere else!!) |
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| 71 | * |
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| 72 | * 2. instance->removeNode(); delete instance; |
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| 73 | * -> result: |
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| 74 | * moves its children to the NullParent |
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| 75 | * then deletes the Element. |
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| 76 | */ |
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| 77 | PNode::~PNode () |
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| 78 | { |
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| 79 | PRINTF(4)("delete %s::%s\n", this->getClassName(), this->getName()); |
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| 80 | // remove the Node, delete it's children (if required). |
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| 81 | std::list<PNode*>::iterator deleteNode; |
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| 82 | unsigned int size; |
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| 83 | while(!this->children.empty()) |
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| 84 | { |
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| 85 | deleteNode = this->children.begin(); |
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| 86 | size = this->children.size(); |
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| 87 | if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || |
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| 88 | ((*deleteNode)->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) |
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| 89 | { |
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| 90 | if (this == PNode::nullParent && (*deleteNode)->parentMode & PNODE_REPARENT_TO_NULL) |
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| 91 | { |
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| 92 | PRINTF(4)("%s::%s deletes %s::%s\n", |
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| 93 | this->getClassName(), this->getName(), |
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| 94 | (*deleteNode)->getClassName(), (*deleteNode)->getName()); |
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| 95 | delete (*deleteNode); |
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| 96 | } |
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| 97 | else |
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| 98 | { |
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| 99 | PRINTF(4)("%s::%s reparents %s::%s\n", |
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| 100 | this->getClassName(), this->getName(), |
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| 101 | (*deleteNode)->getClassName(), (*deleteNode)->getName()); |
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| 102 | (*deleteNode)->reparent(); |
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| 103 | } |
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| 104 | } |
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| 105 | else |
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| 106 | { |
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| 107 | PRINTF(4)("%s::%s deletes PNode: %s::%s\n", |
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| 108 | this->getClassName(), this->getName(), |
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| 109 | (*deleteNode)->getClassName(), (*deleteNode)->getName()); |
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| 110 | delete (*deleteNode); |
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| 111 | } |
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| 112 | } |
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| 113 | |
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| 114 | if (this->parent != NULL) |
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| 115 | { |
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| 116 | this->parent->eraseChild(this); |
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| 117 | this->parent = NULL; |
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| 118 | } |
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| 119 | |
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| 120 | // remove all other allocated memory. |
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| 121 | if (this->toCoordinate != NULL) |
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| 122 | delete this->toCoordinate; |
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| 123 | if (this->toDirection != NULL) |
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| 124 | delete this->toDirection; |
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| 125 | |
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| 126 | if (this == PNode::nullParent) |
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| 127 | PNode::nullParent = NULL; |
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| 128 | } |
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| 129 | |
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| 130 | |
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| 131 | /** |
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| 132 | * @brief loads parameters of the PNode |
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| 133 | * @param root the XML-element to load the properties of |
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| 134 | */ |
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| 135 | void PNode::loadParams(const TiXmlElement* root) |
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| 136 | { |
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| 137 | BaseObject::loadParams(root); |
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| 138 | |
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| 139 | LoadParam(root, "rel-coor", this, PNode, setRelCoor) |
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| 140 | .describe("Sets The relative position of the Node to its parent."); |
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| 141 | |
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| 142 | LoadParam(root, "abs-coor", this, PNode, setAbsCoor) |
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| 143 | .describe("Sets The absolute Position of the Node."); |
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| 144 | |
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| 145 | LoadParam(root, "rel-dir", this, PNode, setRelDir) |
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| 146 | .describe("Sets The relative rotation of the Node to its parent."); |
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| 147 | |
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| 148 | LoadParam(root, "abs-dir", this, PNode, setAbsDir) |
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| 149 | .describe("Sets The absolute rotation of the Node."); |
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| 150 | |
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| 151 | LoadParam(root, "parent", this, PNode, setParent) |
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| 152 | .describe("the Name of the Parent to set for this PNode"); |
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| 153 | |
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| 154 | LoadParam(root, "parent-mode", this, PNode, setParentMode) |
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| 155 | .describe("the mode to connect this node to its parent ()"); |
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| 156 | |
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| 157 | // cycling properties |
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| 158 | if (root != NULL) |
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| 159 | { |
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| 160 | LOAD_PARAM_START_CYCLE(root, element); |
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| 161 | { |
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| 162 | LoadParam_CYCLE(element, "child", this, PNode, addChild) |
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| 163 | .describe("adds a new Child to the current Node."); |
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| 164 | |
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| 165 | } |
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| 166 | LOAD_PARAM_END_CYCLE(element); |
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| 167 | } |
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| 168 | } |
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| 169 | |
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| 170 | |
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| 171 | /** |
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| 172 | * init the pnode to a well definied state |
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| 173 | * |
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| 174 | * this function actualy only updates the PNode tree |
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| 175 | */ |
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| 176 | void PNode::init() |
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| 177 | { |
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| 178 | /* just update all aboslute positions via timestep 0.001ms */ |
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| 179 | this->updateNode(0.001f); |
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| 180 | this->updateNode(0.001f); |
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| 181 | } |
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| 182 | |
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| 183 | |
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| 184 | /** |
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| 185 | * @brief set relative coordinates |
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| 186 | * @param relCoord relative coordinates to its parent |
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| 187 | * |
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| 188 | * |
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| 189 | * it is very importand, that you use this function, if you want to update the |
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| 190 | * relCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 191 | * has changed and won't update the children Nodes. |
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| 192 | */ |
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| 193 | void PNode::setRelCoor (const Vector& relCoord) |
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| 194 | { |
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| 195 | if (this->toCoordinate!= NULL) |
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| 196 | { |
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| 197 | delete this->toCoordinate; |
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| 198 | this->toCoordinate = NULL; |
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| 199 | } |
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| 200 | |
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| 201 | this->relCoordinate = relCoord; |
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| 202 | this->bRelCoorChanged = true; |
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| 203 | } |
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| 204 | |
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| 205 | /** |
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| 206 | * @brief set relative coordinates |
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| 207 | * @param x x-relative coordinates to its parent |
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| 208 | * @param y y-relative coordinates to its parent |
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| 209 | * @param z z-relative coordinates to its parent |
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| 210 | * @see void PNode::setRelCoor (const Vector& relCoord) |
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| 211 | */ |
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| 212 | void PNode::setRelCoor (float x, float y, float z) |
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| 213 | { |
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| 214 | this->setRelCoor(Vector(x, y, z)); |
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| 215 | } |
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| 216 | |
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| 217 | /** |
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| 218 | * @brief sets a new relative position smoothely |
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| 219 | * @param relCoordSoft the new Position to iterate to |
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| 220 | * @param bias how fast to iterate to this position |
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| 221 | */ |
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| 222 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) |
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| 223 | { |
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| 224 | if (likely(this->toCoordinate == NULL)) |
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| 225 | this->toCoordinate = new Vector(); |
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| 226 | |
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| 227 | *this->toCoordinate = relCoordSoft; |
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| 228 | this->bias = bias; |
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| 229 | } |
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| 230 | |
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| 231 | |
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| 232 | /** |
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| 233 | * @brief set relative coordinates smoothely |
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| 234 | * @param x x-relative coordinates to its parent |
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| 235 | * @param y y-relative coordinates to its parent |
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| 236 | * @param z z-relative coordinates to its parent |
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| 237 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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| 238 | */ |
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| 239 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) |
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| 240 | { |
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| 241 | this->setRelCoorSoft(Vector(x, y, z), bias); |
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| 242 | } |
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| 243 | |
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| 244 | |
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| 245 | /** |
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| 246 | * @param absCoord set absolute coordinate |
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| 247 | */ |
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| 248 | void PNode::setAbsCoor (const Vector& absCoord) |
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| 249 | { |
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| 250 | if (this->toCoordinate!= NULL) |
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| 251 | { |
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| 252 | delete this->toCoordinate; |
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| 253 | this->toCoordinate = NULL; |
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| 254 | } |
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| 255 | |
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| 256 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 257 | { |
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| 258 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 259 | if (likely(this->parent != NULL)) |
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| 260 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 261 | else |
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| 262 | this->relCoordinate = absCoord; |
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| 263 | } |
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| 264 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 265 | { |
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| 266 | if (likely(this->parent != NULL)) |
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| 267 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 268 | else |
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| 269 | this->relCoordinate = absCoord; |
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| 270 | } |
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| 271 | |
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| 272 | this->bRelCoorChanged = true; |
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| 273 | // this->absCoordinate = absCoord; |
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| 274 | } |
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| 275 | |
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| 276 | |
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| 277 | /** |
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| 278 | * @param x x-coordinate. |
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| 279 | * @param y y-coordinate. |
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| 280 | * @param z z-coordinate. |
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| 281 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 282 | */ |
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| 283 | void PNode::setAbsCoor(float x, float y, float z) |
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| 284 | { |
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| 285 | this->setAbsCoor(Vector(x, y, z)); |
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| 286 | } |
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| 287 | |
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| 288 | |
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| 289 | /** |
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| 290 | * @param absCoord set absolute coordinate |
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| 291 | * @todo check off |
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| 292 | */ |
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| 293 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) |
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| 294 | { |
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| 295 | if (this->toCoordinate == NULL) |
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| 296 | this->toCoordinate = new Vector; |
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| 297 | |
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| 298 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 299 | { |
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| 300 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 301 | if (likely(this->parent != NULL)) |
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| 302 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 303 | else |
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| 304 | *this->toCoordinate = absCoordSoft; |
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| 305 | } |
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| 306 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 307 | { |
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| 308 | if (likely(this->parent != NULL)) |
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| 309 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 310 | else |
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| 311 | *this->toCoordinate = absCoordSoft; |
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| 312 | } |
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| 313 | } |
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| 314 | |
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| 315 | |
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| 316 | /** |
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| 317 | * @brief shift coordinate relative |
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| 318 | * @param shift shift vector |
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| 319 | * |
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| 320 | * this function shifts the current coordinates about the vector shift. this is |
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| 321 | * usefull because from some place else you can: |
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| 322 | * PNode* someNode = ...; |
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| 323 | * Vector objectMovement = calculateShift(); |
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| 324 | * someNode->shiftCoor(objectMovement); |
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| 325 | * |
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| 326 | * this is the internal method of: |
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| 327 | * PNode* someNode = ...; |
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| 328 | * Vector objectMovement = calculateShift(); |
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| 329 | * Vector currentCoor = someNode->getRelCoor(); |
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| 330 | * Vector newCoor = currentCoor + objectMovement; |
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| 331 | * someNode->setRelCoor(newCoor); |
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| 332 | * |
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| 333 | */ |
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| 334 | void PNode::shiftCoor (const Vector& shift) |
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| 335 | { |
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| 336 | this->relCoordinate += shift; |
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| 337 | this->bRelCoorChanged = true; |
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| 338 | } |
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| 339 | |
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| 340 | |
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| 341 | /** |
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| 342 | * @brief set relative direction |
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| 343 | * @param relDir to its parent |
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| 344 | */ |
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| 345 | void PNode::setRelDir (const Quaternion& relDir) |
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| 346 | { |
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| 347 | if (this->toDirection!= NULL) |
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| 348 | { |
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| 349 | delete this->toDirection; |
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| 350 | this->toDirection = NULL; |
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| 351 | } |
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| 352 | this->relDirection = relDir; |
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| 353 | |
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| 354 | this->bRelCoorChanged = true; |
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| 355 | } |
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| 356 | |
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| 357 | |
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| 358 | /** |
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| 359 | * @see void PNode::setRelDir (const Quaternion& relDir) |
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| 360 | * @param x the x direction |
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| 361 | * @param y the y direction |
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| 362 | * @param z the z direction |
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| 363 | * |
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| 364 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 365 | */ |
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| 366 | void PNode::setRelDir (float angle, float x, float y, float z) |
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| 367 | { |
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| 368 | this->setRelDir(Quaternion(angle, Vector(x,y,z))); |
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| 369 | } |
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| 370 | |
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| 371 | |
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| 372 | /** |
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| 373 | * @brief sets the Relative Direction of this node to its parent in a Smoothed way |
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| 374 | * @param relDirSoft the direction to iterate to smoothely. |
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| 375 | * @param bias how fast to iterate to the new Direction |
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| 376 | */ |
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| 377 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) |
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| 378 | { |
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| 379 | if (likely(this->toDirection == NULL)) |
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| 380 | this->toDirection = new Quaternion(); |
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| 381 | |
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| 382 | *this->toDirection = relDirSoft; |
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| 383 | this->bias = bias; |
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| 384 | this->bRelDirChanged = true; |
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| 385 | } |
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| 386 | |
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| 387 | |
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| 388 | /** |
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| 389 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) |
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| 390 | * @param x the x direction |
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| 391 | * @param y the y direction |
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| 392 | * @param z the z direction |
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| 393 | * |
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| 394 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 395 | */ |
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| 396 | void PNode::setRelDirSoft(float angle, float x, float y, float z, float bias) |
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| 397 | { |
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| 398 | this->setRelDirSoft(Quaternion(angle, Vector(x,y,z)), bias); |
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| 399 | } |
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| 400 | |
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| 401 | |
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| 402 | /** |
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| 403 | * @brief sets the absolute direction |
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| 404 | * @param absDir absolute coordinates |
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| 405 | */ |
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| 406 | void PNode::setAbsDir (const Quaternion& absDir) |
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| 407 | { |
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| 408 | if (this->toDirection!= NULL) |
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| 409 | { |
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| 410 | delete this->toDirection; |
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| 411 | this->toDirection = NULL; |
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| 412 | } |
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| 413 | |
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| 414 | if (likely(this->parent != NULL)) |
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| 415 | this->relDirection = absDir / this->parent->getAbsDir(); |
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| 416 | else |
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| 417 | this->relDirection = absDir; |
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| 418 | |
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| 419 | this->bRelDirChanged = true; |
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| 420 | } |
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| 421 | |
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| 422 | |
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| 423 | /** |
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| 424 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 425 | * @param x the x direction |
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| 426 | * @param y the y direction |
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| 427 | * @param z the z direction |
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| 428 | * |
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| 429 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 430 | */ |
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| 431 | void PNode::setAbsDir (float angle, float x, float y, float z) |
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| 432 | { |
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| 433 | this->setAbsDir(Quaternion(angle, Vector(x,y,z))); |
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| 434 | } |
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| 435 | |
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| 436 | |
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| 437 | /** |
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| 438 | * @brief sets the absolute direction |
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| 439 | * @param absDir absolute coordinates |
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| 440 | * @param bias how fast to iterator to the new Position |
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| 441 | */ |
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| 442 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) |
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| 443 | { |
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| 444 | if (this->toDirection == NULL) |
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| 445 | this->toDirection = new Quaternion(); |
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| 446 | |
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| 447 | if (likely(this->parent != NULL)) |
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| 448 | *this->toDirection = absDirSoft / this->parent->getAbsDir(); |
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| 449 | else |
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| 450 | *this->toDirection = absDirSoft; |
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| 451 | |
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| 452 | this->bias = bias; |
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| 453 | this->bRelDirChanged = true; |
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| 454 | } |
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| 455 | |
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| 456 | |
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| 457 | /** |
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| 458 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 459 | * @param x the x direction |
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| 460 | * @param y the y direction |
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| 461 | * @param z the z direction |
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| 462 | * |
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| 463 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 464 | */ |
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| 465 | void PNode::setAbsDirSoft (float angle, float x, float y, float z, float bias) |
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| 466 | { |
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| 467 | this->setAbsDirSoft(Quaternion(angle, Vector(x,y,z)), bias); |
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| 468 | } |
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| 469 | |
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| 470 | |
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| 471 | /** |
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| 472 | * @brief shift Direction |
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| 473 | * @param shift the direction around which to shift. |
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| 474 | */ |
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| 475 | void PNode::shiftDir (const Quaternion& shift) |
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| 476 | { |
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| 477 | this->relDirection = this->relDirection * shift; |
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| 478 | this->bRelDirChanged = true; |
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| 479 | } |
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| 480 | |
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| 481 | |
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| 482 | /** |
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| 483 | * @brief adds a child and makes this node to a parent |
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| 484 | * @param child child reference |
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| 485 | * use this to add a child to this node. |
|---|
| 486 | */ |
|---|
| 487 | void PNode::addChild (PNode* child) |
|---|
| 488 | { |
|---|
| 489 | if( likely(child->parent != NULL)) |
|---|
| 490 | child->parent->eraseChild(child); |
|---|
| 491 | if (this->checkIntegrity(child)) |
|---|
| 492 | { |
|---|
| 493 | child->parent = this; |
|---|
| 494 | if (unlikely(this != NULL)) |
|---|
| 495 | this->children.push_back(child); |
|---|
| 496 | child->parentCoorChanged(); |
|---|
| 497 | |
|---|
| 498 | // if(this->getUniqueID() == NET_UID_UNASSIGNED) |
|---|
| 499 | // { |
|---|
| 500 | // PRINTF(1)("Adding to an UNASSIGNED PNode - looking for next assigned Node\n"); |
|---|
| 501 | // PNode* node = this->seekNextAssignedPNode(this); |
|---|
| 502 | // if( node == NULL) |
|---|
| 503 | // PRINTF(1)(" Got NULL - Is this the NULLParent - uid %i\n", this->getUniqueID()); |
|---|
| 504 | // else |
|---|
| 505 | // PRINTF(1)(" Found next assigned node: %i\n", node->getUniqueID()); |
|---|
| 506 | // } |
|---|
| 507 | } |
|---|
| 508 | else |
|---|
| 509 | { |
|---|
| 510 | PRINTF(1)("Tried to reparent to own child '%s::%s' to '%s::%s'.\n", |
|---|
| 511 | this->getClassName(), this->getName(), child->getClassName(), child->getName()); |
|---|
| 512 | child->parent = NULL; |
|---|
| 513 | child->parentCoorChanged(); |
|---|
| 514 | } |
|---|
| 515 | } |
|---|
| 516 | |
|---|
| 517 | |
|---|
| 518 | PNode* PNode::seekNextAssignedPNode(PNode* node) const |
|---|
| 519 | { |
|---|
| 520 | PNode* tmpNode = node->parent; |
|---|
| 521 | printf("entering seek PNode loop for name: %s, uid: %i\n", node->getName(), node->getUniqueID()); |
|---|
| 522 | if(tmpNode) |
|---|
| 523 | printf(" @node name: %s, uid: %d\n", tmpNode->getName(), tmpNode->getUniqueID()); |
|---|
| 524 | while( tmpNode != NULL && tmpNode->getUniqueID() == NET_UID_UNASSIGNED) |
|---|
| 525 | { |
|---|
| 526 | printf(" @node name: %s, uid: %d\n", tmpNode->getName(), tmpNode->getUniqueID()); |
|---|
| 527 | tmpNode = tmpNode->parent; |
|---|
| 528 | } |
|---|
| 529 | printf("leaving PNode loop\n\n"); |
|---|
| 530 | |
|---|
| 531 | return tmpNode; |
|---|
| 532 | } |
|---|
| 533 | |
|---|
| 534 | |
|---|
| 535 | /** |
|---|
| 536 | * @see PNode::addChild(PNode* child); |
|---|
| 537 | * @param childName the name of the child to add to this PNode |
|---|
| 538 | */ |
|---|
| 539 | void PNode::addChild (const std::string& childName) |
|---|
| 540 | { |
|---|
| 541 | PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); |
|---|
| 542 | // PRINTF(0)("Adding the Child: %s to: %s\n", childName, this->getName()); |
|---|
| 543 | // assert( childNode != NULL ); |
|---|
| 544 | if (childNode != NULL) |
|---|
| 545 | { |
|---|
| 546 | this->addChild(childNode); |
|---|
| 547 | } |
|---|
| 548 | } |
|---|
| 549 | |
|---|
| 550 | |
|---|
| 551 | /** |
|---|
| 552 | * @brief removes a child from the node |
|---|
| 553 | * @param child the child to remove from this pNode. |
|---|
| 554 | * |
|---|
| 555 | * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode |
|---|
| 556 | */ |
|---|
| 557 | void PNode::removeChild (PNode* child) |
|---|
| 558 | { |
|---|
| 559 | if (child != NULL) |
|---|
| 560 | child->removeNode(); |
|---|
| 561 | } |
|---|
| 562 | |
|---|
| 563 | |
|---|
| 564 | /** |
|---|
| 565 | * !! PRIVATE FUNCTION |
|---|
| 566 | * @brief reparents a node (happens on Parents Node delete or remove and Flags are set.) |
|---|
| 567 | */ |
|---|
| 568 | void PNode::reparent() |
|---|
| 569 | { |
|---|
| 570 | if (this->parentMode & PNODE_REPARENT_TO_NULL) |
|---|
| 571 | this->setParent((PNode*)NULL); |
|---|
| 572 | else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) |
|---|
| 573 | this->setParent(this->parent->getParent()); |
|---|
| 574 | else |
|---|
| 575 | this->setParent(PNode::getNullParent()); |
|---|
| 576 | } |
|---|
| 577 | |
|---|
| 578 | /** |
|---|
| 579 | * ereases child from the nodes children |
|---|
| 580 | * @param chuld the child to remove |
|---|
| 581 | */ |
|---|
| 582 | void PNode::eraseChild(PNode* child) |
|---|
| 583 | { |
|---|
| 584 | std::list<PNode*>::iterator childRemover = std::find(this->children.begin(), this->children.end(), child); |
|---|
| 585 | if(childRemover != this->children.end()) |
|---|
| 586 | this->children.erase(childRemover); |
|---|
| 587 | } |
|---|
| 588 | |
|---|
| 589 | |
|---|
| 590 | /** |
|---|
| 591 | * @brief remove this pnode from the tree and adds all following to NullParent |
|---|
| 592 | * |
|---|
| 593 | * this can be the case, if an entity in the world is being destroyed. |
|---|
| 594 | */ |
|---|
| 595 | void PNode::removeNode() |
|---|
| 596 | { |
|---|
| 597 | std::list<PNode*>::iterator child = this->children.begin(); |
|---|
| 598 | std::list<PNode*>::iterator reparenter; |
|---|
| 599 | while (child != this->children.end()) |
|---|
| 600 | { |
|---|
| 601 | reparenter = child; |
|---|
| 602 | child++; |
|---|
| 603 | if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE || |
|---|
| 604 | (*reparenter)->parentMode & PNODE_REPARENT_ON_PARENTS_REMOVE) |
|---|
| 605 | { |
|---|
| 606 | printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); |
|---|
| 607 | (*reparenter)->reparent(); |
|---|
| 608 | printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent()->getClassName(),(*reparenter)->getParent()->getName()); |
|---|
| 609 | } |
|---|
| 610 | } |
|---|
| 611 | if (this->parent != NULL) |
|---|
| 612 | { |
|---|
| 613 | this->parent->eraseChild(this); |
|---|
| 614 | this->parent = NULL; |
|---|
| 615 | } |
|---|
| 616 | } |
|---|
| 617 | |
|---|
| 618 | |
|---|
| 619 | /** |
|---|
| 620 | * @see PNode::setParent(PNode* parent); |
|---|
| 621 | * @param parentName the name of the Parent to set to this PNode |
|---|
| 622 | */ |
|---|
| 623 | void PNode::setParent (const std::string& parentName) |
|---|
| 624 | { |
|---|
| 625 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
|---|
| 626 | if (parentNode != NULL) |
|---|
| 627 | parentNode->addChild(this); |
|---|
| 628 | else |
|---|
| 629 | PRINTF(2)("Not Found PNode's (%s::%s) new Parent by Name: %s\n", |
|---|
| 630 | this->getClassName(), this->getName(), parentName.c_str()); |
|---|
| 631 | } |
|---|
| 632 | |
|---|
| 633 | |
|---|
| 634 | /** |
|---|
| 635 | * @brief does the reparenting in a very smooth way |
|---|
| 636 | * @param parentNode the new Node to connect this node to. |
|---|
| 637 | * @param bias the speed to iterate to this new Positions |
|---|
| 638 | */ |
|---|
| 639 | void PNode::setParentSoft(PNode* parentNode, float bias) |
|---|
| 640 | { |
|---|
| 641 | // return if the new parent and the old one match |
|---|
| 642 | if (this->parent == parentNode ) |
|---|
| 643 | return; |
|---|
| 644 | if (parentNode == NULL) |
|---|
| 645 | parentNode = PNode::getNullParent(); |
|---|
| 646 | |
|---|
| 647 | // store the Valures to iterate to. |
|---|
| 648 | if (likely(this->toCoordinate == NULL)) |
|---|
| 649 | { |
|---|
| 650 | this->toCoordinate = new Vector(); |
|---|
| 651 | *this->toCoordinate = this->getRelCoor(); |
|---|
| 652 | } |
|---|
| 653 | if (likely(this->toDirection == NULL)) |
|---|
| 654 | { |
|---|
| 655 | this->toDirection = new Quaternion(); |
|---|
| 656 | *this->toDirection = this->getRelDir(); |
|---|
| 657 | } |
|---|
| 658 | this->bias = bias; |
|---|
| 659 | |
|---|
| 660 | Vector tmpV = this->getAbsCoor(); |
|---|
| 661 | Quaternion tmpQ = this->getAbsDir(); |
|---|
| 662 | |
|---|
| 663 | parentNode->addChild(this); |
|---|
| 664 | |
|---|
| 665 | if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) |
|---|
| 666 | this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); |
|---|
| 667 | else |
|---|
| 668 | this->relCoordinate = tmpV - parentNode->getAbsCoor(); |
|---|
| 669 | |
|---|
| 670 | this->relDirection = tmpQ / parentNode->getAbsDir(); |
|---|
| 671 | } |
|---|
| 672 | |
|---|
| 673 | |
|---|
| 674 | /** |
|---|
| 675 | * @brief does the reparenting in a very smooth way |
|---|
| 676 | * @param parentName the name of the Parent to reconnect to |
|---|
| 677 | * @param bias the speed to iterate to this new Positions |
|---|
| 678 | */ |
|---|
| 679 | void PNode::setParentSoft(const std::string& parentName, float bias) |
|---|
| 680 | { |
|---|
| 681 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
|---|
| 682 | if (parentNode != NULL) |
|---|
| 683 | this->setParentSoft(parentNode, bias); |
|---|
| 684 | } |
|---|
| 685 | |
|---|
| 686 | /** |
|---|
| 687 | * @param parentMode sets the parentingMode of this Node |
|---|
| 688 | */ |
|---|
| 689 | void PNode::setParentMode(PARENT_MODE parentMode) |
|---|
| 690 | { |
|---|
| 691 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); |
|---|
| 692 | } |
|---|
| 693 | |
|---|
| 694 | /** |
|---|
| 695 | * @brief sets the mode of this parent manually |
|---|
| 696 | * @param parentMode a String representing this parentingMode |
|---|
| 697 | */ |
|---|
| 698 | void PNode::setParentMode (const std::string& parentingMode) |
|---|
| 699 | { |
|---|
| 700 | this->setParentMode(PNode::stringToParentingMode(parentingMode)); |
|---|
| 701 | } |
|---|
| 702 | |
|---|
| 703 | /** |
|---|
| 704 | * @brief adds special mode Flags to this PNode |
|---|
| 705 | * @see PARENT_MODE |
|---|
| 706 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
|---|
| 707 | */ |
|---|
| 708 | void PNode::addNodeFlags(unsigned short nodeFlags) |
|---|
| 709 | { |
|---|
| 710 | this->parentMode |= nodeFlags; |
|---|
| 711 | } |
|---|
| 712 | |
|---|
| 713 | /** |
|---|
| 714 | * @brief removes special mode Flags to this PNode |
|---|
| 715 | * @see PARENT_MODE |
|---|
| 716 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
|---|
| 717 | */ |
|---|
| 718 | void PNode::removeNodeFlags(unsigned short nodeFlags) |
|---|
| 719 | { |
|---|
| 720 | this->parentMode &= !nodeFlags; |
|---|
| 721 | } |
|---|
| 722 | |
|---|
| 723 | /** |
|---|
| 724 | * @returns the NullParent (and if needed creates it) |
|---|
| 725 | */ |
|---|
| 726 | PNode* PNode::createNullParent() |
|---|
| 727 | { |
|---|
| 728 | if (likely(PNode::nullParent == NULL)) |
|---|
| 729 | { |
|---|
| 730 | PNode::nullParent = new PNode(NULL, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_TO_NULL); |
|---|
| 731 | PNode::nullParent->setClassID(CL_NULL_PARENT, "NullParent"); |
|---|
| 732 | PNode::nullParent->setName("NullParent"); |
|---|
| 733 | PNode::nullParent->setSynchronized(true); |
|---|
| 734 | } |
|---|
| 735 | return PNode::nullParent; |
|---|
| 736 | } |
|---|
| 737 | |
|---|
| 738 | |
|---|
| 739 | /** |
|---|
| 740 | * !! PRIVATE FUNCTION |
|---|
| 741 | * @brief checks the upward integrity (e.g if PNode is somewhere up the Node tree.) |
|---|
| 742 | * @param checkParent the Parent to check. |
|---|
| 743 | * @returns true if the integrity-check succeeds, false otherwise. |
|---|
| 744 | * |
|---|
| 745 | * If there is a second occurence of checkParent before NULL, then a loop could get |
|---|
| 746 | * into the Tree, and we do not want this. |
|---|
| 747 | */ |
|---|
| 748 | bool PNode::checkIntegrity(const PNode* checkParent) const |
|---|
| 749 | { |
|---|
| 750 | const PNode* parent = this; |
|---|
| 751 | while ( (parent = parent->getParent()) != NULL) |
|---|
| 752 | if (unlikely(parent == checkParent)) |
|---|
| 753 | return false; |
|---|
| 754 | return true; |
|---|
| 755 | } |
|---|
| 756 | |
|---|
| 757 | |
|---|
| 758 | /** |
|---|
| 759 | * @brief updates the absCoordinate/absDirection |
|---|
| 760 | * @param dt The time passed since the last update |
|---|
| 761 | * |
|---|
| 762 | * this is used to go through the parent-tree to update all the absolute coordinates |
|---|
| 763 | * and directions. this update should be done by the engine, so you don't have to |
|---|
| 764 | * worry, normaly... |
|---|
| 765 | */ |
|---|
| 766 | void PNode::updateNode (float dt) |
|---|
| 767 | { |
|---|
| 768 | if (!(this->parentMode & PNODE_STATIC_NODE)) |
|---|
| 769 | { |
|---|
| 770 | if( likely(this->parent != NULL)) |
|---|
| 771 | { |
|---|
| 772 | // movement for nodes with smoothMove enabled |
|---|
| 773 | if (unlikely(this->toCoordinate != NULL)) |
|---|
| 774 | { |
|---|
| 775 | float shiftLen = fabsf(dt)*bias; |
|---|
| 776 | if (unlikely(shiftLen >= 1.0)) |
|---|
| 777 | shiftLen = 1.0; |
|---|
| 778 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) * shiftLen; |
|---|
| 779 | if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) |
|---|
| 780 | { |
|---|
| 781 | this->shiftCoor(moveVect); |
|---|
| 782 | } |
|---|
| 783 | else |
|---|
| 784 | { |
|---|
| 785 | delete this->toCoordinate; |
|---|
| 786 | this->toCoordinate = NULL; |
|---|
| 787 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
|---|
| 788 | } |
|---|
| 789 | } |
|---|
| 790 | if (unlikely(this->toDirection != NULL)) |
|---|
| 791 | { |
|---|
| 792 | float shiftLen = fabsf(dt)*bias; |
|---|
| 793 | if (unlikely (shiftLen >= 1.0)) |
|---|
| 794 | shiftLen = 1.0; |
|---|
| 795 | //printf("%s::%s %f\n", this->getClassName(), this->getName(), this->toStep ); |
|---|
| 796 | Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, shiftLen); |
|---|
| 797 | if (this->relDirection.distance(rotQuat) > PNODE_ITERATION_DELTA) |
|---|
| 798 | { |
|---|
| 799 | this->relDirection = rotQuat; |
|---|
| 800 | this->bRelDirChanged; |
|---|
| 801 | } |
|---|
| 802 | else |
|---|
| 803 | { |
|---|
| 804 | delete this->toDirection; |
|---|
| 805 | this->toDirection = NULL; |
|---|
| 806 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
|---|
| 807 | this->bRelDirChanged; |
|---|
| 808 | } |
|---|
| 809 | } |
|---|
| 810 | |
|---|
| 811 | // MAIN UPDATE ///////////////////////////////////// |
|---|
| 812 | this->lastAbsCoordinate = this->absCoordinate; |
|---|
| 813 | |
|---|
| 814 | PRINTF(5)("PNode::update - '%s::%s' - (%f, %f, %f)\n", this->getClassName(), this->getName(), |
|---|
| 815 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
|---|
| 816 | |
|---|
| 817 | |
|---|
| 818 | if(this->bRelDirChanged && this->parentMode & PNODE_LOCAL_ROTATE ) |
|---|
| 819 | { |
|---|
| 820 | /* update the current absDirection - remember * means rotation around sth.*/ |
|---|
| 821 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 822 | this->absDirection = parent->getAbsDir() * this->relDirection; |
|---|
| 823 | } |
|---|
| 824 | |
|---|
| 825 | if(likely(this->bRelCoorChanged && this->parentMode & PNODE_MOVEMENT)) |
|---|
| 826 | { |
|---|
| 827 | /* update the current absCoordinate */ |
|---|
| 828 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 829 | this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; |
|---|
| 830 | } |
|---|
| 831 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && (this->bRelCoorChanged || this->bRelDirChanged)) |
|---|
| 832 | { |
|---|
| 833 | /* update the current absCoordinate */ |
|---|
| 834 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 835 | this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); |
|---|
| 836 | } |
|---|
| 837 | ///////////////////////////////////////////////// |
|---|
| 838 | } |
|---|
| 839 | |
|---|
| 840 | else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT |
|---|
| 841 | { |
|---|
| 842 | PRINTF(4)("update ParentLess Node (%s::%s) - (%f, %f, %f)\n", this->getClassName(), this->getName(), |
|---|
| 843 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
|---|
| 844 | if (this->bRelCoorChanged) |
|---|
| 845 | { |
|---|
| 846 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 847 | this->absCoordinate = this->relCoordinate; |
|---|
| 848 | } |
|---|
| 849 | if (this->bRelDirChanged) |
|---|
| 850 | { |
|---|
| 851 | this->prevRelDirection = this->relDirection; |
|---|
| 852 | this->absDirection = this->getAbsDir () * this->relDirection; |
|---|
| 853 | } |
|---|
| 854 | } |
|---|
| 855 | } |
|---|
| 856 | |
|---|
| 857 | if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) |
|---|
| 858 | { |
|---|
| 859 | std::list<PNode*>::iterator child; |
|---|
| 860 | for (child = this->children.begin(); child != this->children.end(); child ++) |
|---|
| 861 | { |
|---|
| 862 | /* if this node has changed, make sure, that all children are updated also */ |
|---|
| 863 | if( likely(this->bRelCoorChanged)) |
|---|
| 864 | (*child)->parentCoorChanged (); |
|---|
| 865 | if( likely(this->bRelDirChanged)) |
|---|
| 866 | (*child)->parentDirChanged (); |
|---|
| 867 | |
|---|
| 868 | (*child)->updateNode(dt); |
|---|
| 869 | } |
|---|
| 870 | } |
|---|
| 871 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
|---|
| 872 | this->bRelCoorChanged = false; |
|---|
| 873 | this->bRelDirChanged = false; |
|---|
| 874 | } |
|---|
| 875 | |
|---|
| 876 | |
|---|
| 877 | |
|---|
| 878 | |
|---|
| 879 | |
|---|
| 880 | /************* |
|---|
| 881 | * DEBUGGING * |
|---|
| 882 | *************/ |
|---|
| 883 | /** |
|---|
| 884 | * @brief counts total amount the children walking through the entire tree. |
|---|
| 885 | * @param nodes the counter |
|---|
| 886 | */ |
|---|
| 887 | void PNode::countChildNodes(int& nodes) const |
|---|
| 888 | { |
|---|
| 889 | nodes++; |
|---|
| 890 | std::list<PNode*>::const_iterator child; |
|---|
| 891 | for (child = this->children.begin(); child != this->children.end(); child ++) |
|---|
| 892 | (*child)->countChildNodes(nodes); |
|---|
| 893 | } |
|---|
| 894 | |
|---|
| 895 | |
|---|
| 896 | /** |
|---|
| 897 | * @brief displays some information about this pNode |
|---|
| 898 | * @param depth The deph into which to debug the children of this PNode to. |
|---|
| 899 | * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) |
|---|
| 900 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
|---|
| 901 | */ |
|---|
| 902 | void PNode::debugNode(unsigned int depth, unsigned int level) const |
|---|
| 903 | { |
|---|
| 904 | for (unsigned int i = 0; i < level; i++) |
|---|
| 905 | PRINT(0)(" |"); |
|---|
| 906 | if (this->children.size() > 0) |
|---|
| 907 | PRINT(0)(" +"); |
|---|
| 908 | else |
|---|
| 909 | PRINT(0)(" -"); |
|---|
| 910 | |
|---|
| 911 | int childNodeCount = 0; |
|---|
| 912 | this->countChildNodes(childNodeCount); |
|---|
| 913 | |
|---|
| 914 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", |
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| 915 | this->getClassName(), |
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| 916 | this->getName(), |
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| 917 | this->absCoordinate.x, |
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| 918 | this->absCoordinate.y, |
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| 919 | this->absCoordinate.z, |
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| 920 | this->relCoordinate.x, |
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| 921 | this->relCoordinate.y, |
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| 922 | this->relCoordinate.z, |
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| 923 | this->getAbsDirV().x, |
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| 924 | this->getAbsDirV().y, |
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| 925 | this->getAbsDirV().z, |
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| 926 | this->parentingModeToString(parentMode), |
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| 927 | childNodeCount); |
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| 928 | if (depth >= 2 || depth == 0) |
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| 929 | { |
|---|
| 930 | std::list<PNode*>::const_iterator child; |
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| 931 | for (child = this->children.begin(); child != this->children.end(); child ++) |
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| 932 | { |
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| 933 | if (depth == 0) |
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| 934 | (*child)->debugNode(0, level + 1); |
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| 935 | else |
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| 936 | (*child)->debugNode(depth - 1, level +1); |
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| 937 | } |
|---|
| 938 | } |
|---|
| 939 | } |
|---|
| 940 | |
|---|
| 941 | /** |
|---|
| 942 | * @brief displays the PNode at its position with its rotation as a cube. |
|---|
| 943 | * @param depth The deph into which to debug the children of this PNode to. |
|---|
| 944 | * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) |
|---|
| 945 | * @param size the Size of the Box to draw. |
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| 946 | * @param color the color of the Box to display. |
|---|
| 947 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
|---|
| 948 | */ |
|---|
| 949 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const |
|---|
| 950 | { |
|---|
| 951 | // if this is the first Element we draw |
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| 952 | if (level == 0) |
|---|
| 953 | { |
|---|
| 954 | glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes |
|---|
| 955 | glMatrixMode(GL_MODELVIEW); // goto the ModelView Matrix |
|---|
| 956 | |
|---|
| 957 | glDisable(GL_LIGHTING); // disable lighting (we do not need them for just lighting) |
|---|
| 958 | glDisable(GL_BLEND); // '' |
|---|
| 959 | glDisable(GL_TEXTURE_2D); // '' |
|---|
| 960 | glDisable(GL_DEPTH_TEST); // '' |
|---|
| 961 | } |
|---|
| 962 | |
|---|
| 963 | glPushMatrix(); // repush the Matrix-stack |
|---|
| 964 | /* translate */ |
|---|
| 965 | glTranslatef (this->getAbsCoor ().x, |
|---|
| 966 | this->getAbsCoor ().y, |
|---|
| 967 | this->getAbsCoor ().z); |
|---|
| 968 | // this->getAbsDir ().matrix (matrix); |
|---|
| 969 | |
|---|
| 970 | /* rotate */ |
|---|
| 971 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
|---|
| 972 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 973 | /* set the new Color */ |
|---|
| 974 | glColor3f(color.x, color.y, color.z); |
|---|
| 975 | { /* draw a cube of size size */ |
|---|
| 976 | glBegin(GL_LINE_STRIP); |
|---|
| 977 | glVertex3f(-.5*size, -.5*size, -.5*size); |
|---|
| 978 | glVertex3f(+.5*size, -.5*size, -.5*size); |
|---|
| 979 | glVertex3f(+.5*size, -.5*size, +.5*size); |
|---|
| 980 | glVertex3f(-.5*size, -.5*size, +.5*size); |
|---|
| 981 | glVertex3f(-.5*size, -.5*size, -.5*size); |
|---|
| 982 | glEnd(); |
|---|
| 983 | glBegin(GL_LINE_STRIP); |
|---|
| 984 | glVertex3f(-.5*size, +.5*size, -.5*size); |
|---|
| 985 | glVertex3f(+.5*size, +.5*size, -.5*size); |
|---|
| 986 | glVertex3f(+.5*size, +.5*size, +.5*size); |
|---|
| 987 | glVertex3f(-.5*size, +.5*size, +.5*size); |
|---|
| 988 | glVertex3f(-.5*size, +.5*size, -.5*size); |
|---|
| 989 | glEnd(); |
|---|
| 990 | |
|---|
| 991 | glBegin(GL_LINES); |
|---|
| 992 | glVertex3f(-.5*size, -.5*size, -.5*size); |
|---|
| 993 | glVertex3f(-.5*size, +.5*size, -.5*size); |
|---|
| 994 | glVertex3f(+.5*size, -.5*size, -.5*size); |
|---|
| 995 | glVertex3f(+.5*size, +.5*size, -.5*size); |
|---|
| 996 | glVertex3f(+.5*size, -.5*size, +.5*size); |
|---|
| 997 | glVertex3f(+.5*size, +.5*size, +.5*size); |
|---|
| 998 | glVertex3f(-.5*size, -.5*size, +.5*size); |
|---|
| 999 | glVertex3f(-.5*size, +.5*size, +.5*size); |
|---|
| 1000 | glEnd(); |
|---|
| 1001 | } |
|---|
| 1002 | glPopMatrix(); |
|---|
| 1003 | |
|---|
| 1004 | if (depth >= 2 || depth == 0) |
|---|
| 1005 | { |
|---|
| 1006 | /* rotate the current color in HSV space around 20 degree */ |
|---|
| 1007 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
|---|
| 1008 | std::list<PNode*>::const_iterator child; |
|---|
| 1009 | for (child = this->children.begin(); child != this->children.end(); child ++) |
|---|
| 1010 | { |
|---|
| 1011 | // drawing the Dependency graph |
|---|
| 1012 | if (this != PNode::getNullParent()) |
|---|
| 1013 | { |
|---|
| 1014 | glBegin(GL_LINES); |
|---|
| 1015 | glColor3f(color.x, color.y, color.z); |
|---|
| 1016 | glVertex3f(this->getAbsCoor ().x, |
|---|
| 1017 | this->getAbsCoor ().y, |
|---|
| 1018 | this->getAbsCoor ().z); |
|---|
| 1019 | glColor3f(childColor.x, childColor.y, childColor.z); |
|---|
| 1020 | glVertex3f((*child)->getAbsCoor ().x, |
|---|
| 1021 | (*child)->getAbsCoor ().y, |
|---|
| 1022 | (*child)->getAbsCoor ().z); |
|---|
| 1023 | glEnd(); |
|---|
| 1024 | } |
|---|
| 1025 | |
|---|
| 1026 | /* if we want to draw the children too */ |
|---|
| 1027 | if (depth == 0) /* -> all of them */ |
|---|
| 1028 | (*child)->debugDraw(0, size, childColor, level+1); |
|---|
| 1029 | else /* -> only the Next one */ |
|---|
| 1030 | (*child)->debugDraw(depth - 1, size, childColor, level +1); |
|---|
| 1031 | } |
|---|
| 1032 | } |
|---|
| 1033 | if (level == 0) |
|---|
| 1034 | glPopAttrib(); /* pop the saved attributes back out */ |
|---|
| 1035 | } |
|---|
| 1036 | |
|---|
| 1037 | |
|---|
| 1038 | |
|---|
| 1039 | ///////////////////// |
|---|
| 1040 | // HELPER_FUCTIONS // |
|---|
| 1041 | ///////////////////// |
|---|
| 1042 | |
|---|
| 1043 | /** |
|---|
| 1044 | * @brief converts a parentingMode into a string that is the name of it |
|---|
| 1045 | * @param parentingMode the ParentingMode to convert |
|---|
| 1046 | * @return the converted string |
|---|
| 1047 | */ |
|---|
| 1048 | const char* PNode::parentingModeToString(int parentingMode) |
|---|
| 1049 | { |
|---|
| 1050 | if (parentingMode == PNODE_LOCAL_ROTATE) |
|---|
| 1051 | return "local-rotate"; |
|---|
| 1052 | else if (parentingMode == PNODE_ROTATE_MOVEMENT) |
|---|
| 1053 | return "rotate-movement"; |
|---|
| 1054 | else if (parentingMode == PNODE_MOVEMENT) |
|---|
| 1055 | return "movement"; |
|---|
| 1056 | else if (parentingMode == PNODE_ALL) |
|---|
| 1057 | return "all"; |
|---|
| 1058 | else if (parentingMode == PNODE_ROTATE_AND_MOVE) |
|---|
| 1059 | return "rotate-and-move"; |
|---|
| 1060 | } |
|---|
| 1061 | |
|---|
| 1062 | /** |
|---|
| 1063 | * @brief converts a parenting-mode-string into a int |
|---|
| 1064 | * @param parentingMode the string naming the parentingMode |
|---|
| 1065 | * @return the int corresponding to the named parentingMode |
|---|
| 1066 | */ |
|---|
| 1067 | PARENT_MODE PNode::stringToParentingMode(const std::string& parentingMode) |
|---|
| 1068 | { |
|---|
| 1069 | if (parentingMode == "local-rotate") |
|---|
| 1070 | return (PNODE_LOCAL_ROTATE); |
|---|
| 1071 | else if (parentingMode == "rotate-movement") |
|---|
| 1072 | return (PNODE_ROTATE_MOVEMENT); |
|---|
| 1073 | else if (parentingMode == "movement") |
|---|
| 1074 | return (PNODE_MOVEMENT); |
|---|
| 1075 | else if (parentingMode == "all") |
|---|
| 1076 | return (PNODE_ALL); |
|---|
| 1077 | else if (parentingMode == "rotate-and-move") |
|---|
| 1078 | return (PNODE_ROTATE_AND_MOVE); |
|---|
| 1079 | } |
|---|
| 1080 | |
|---|
| 1081 | /** |
|---|
| 1082 | * handles changes in synchronizable variables |
|---|
| 1083 | * @param id id's which changed |
|---|
| 1084 | */ |
|---|
| 1085 | void PNode::varChangeHandler( std::list< int > & id ) |
|---|
| 1086 | { |
|---|
| 1087 | if ( std::find( id.begin(), id.end(), relCoordinate_handle ) != id.end() ) |
|---|
| 1088 | { |
|---|
| 1089 | setRelCoor( relCoordinate_write ); |
|---|
| 1090 | } |
|---|
| 1091 | |
|---|
| 1092 | if ( std::find( id.begin(), id.end(), relDirection_handle ) != id.end() ) |
|---|
| 1093 | { |
|---|
| 1094 | setRelDir( relDirection_write ); |
|---|
| 1095 | } |
|---|
| 1096 | } |
|---|
| 1097 | |
|---|
| 1098 | |
|---|