| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: Benjamin Grauer |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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| 17 | |
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| 18 | #include "p_node.h" |
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| 19 | |
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| 20 | #include "load_param.h" |
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| 21 | #include "class_list.h" |
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| 22 | |
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| 23 | #include <algorithm> |
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| 24 | #include "compiler.h" |
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| 25 | #include "debug.h" |
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| 26 | |
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| 27 | #include "glincl.h" |
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| 28 | #include "color.h" |
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| 29 | |
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| 30 | #include "synchronizeable.h" |
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| 31 | |
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| 32 | using namespace std; |
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| 33 | |
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| 34 | |
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| 35 | /** |
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| 36 | * @brief standard constructor |
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| 37 | * @param parent the Parent of this Node. __NULL__ if __No Parent__ requested, PNode::getNullParent(), if connected to NullParent directly (default) |
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| 38 | * @param nodeFlags all flags to set. THIS_WILL_OVERWRITE Default_Values. |
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| 39 | */ |
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| 40 | PNode::PNode (PNode* parent, long nodeFlags) |
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| 41 | { |
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| 42 | this->setClassID(CL_PARENT_NODE, "PNode"); |
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| 43 | |
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| 44 | this->bRelCoorChanged = true; |
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| 45 | this->bRelDirChanged = true; |
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| 46 | this->parent = NULL; |
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| 47 | this->parentMode = nodeFlags; |
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| 48 | this->bActive = true; |
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| 49 | |
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| 50 | // smooth-movers |
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| 51 | this->toCoordinate = NULL; |
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| 52 | this->toDirection = NULL; |
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| 53 | this->bias = 1.0; |
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| 54 | |
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| 55 | if (parent != NULL) |
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| 56 | parent->addChild(this); |
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| 57 | } |
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| 58 | |
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| 59 | // NullParent Reference |
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| 60 | PNode* PNode::nullParent = NULL; |
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| 61 | |
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| 62 | /** |
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| 63 | * @brief standard deconstructor |
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| 64 | * |
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| 65 | * There are two general ways to delete a PNode |
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| 66 | * 1. delete instance; |
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| 67 | * -> result |
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| 68 | * delete this Node and all its children and children's children... |
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| 69 | * (danger if you still need the children's instance somewhere else!!) |
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| 70 | * |
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| 71 | * 2. instance->removeNode(); delete instance; |
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| 72 | * -> result: |
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| 73 | * moves its children to the NullParent |
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| 74 | * then deletes the Element. |
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| 75 | */ |
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| 76 | PNode::~PNode () |
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| 77 | { |
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| 78 | // remove the Node, delete it's children (if required). |
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| 79 | std::list<PNode*>::iterator tmp = this->children.begin(); |
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| 80 | std::list<PNode*>::iterator deleteNode; |
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| 81 | while(!this->children.empty()) |
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| 82 | while (tmp != this->children.end()) |
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| 83 | { |
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| 84 | deleteNode = tmp; |
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| 85 | tmp++; |
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| 86 | // printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); |
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| 87 | if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || |
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| 88 | ((*deleteNode)->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) |
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| 89 | { |
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| 90 | if (this == PNode::nullParent && (*deleteNode)->parentMode & PNODE_REPARENT_TO_NULL) |
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| 91 | delete (*deleteNode); |
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| 92 | else |
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| 93 | (*deleteNode)->reparent(); |
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| 94 | } |
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| 95 | else |
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| 96 | delete (*deleteNode); |
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| 97 | } |
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| 98 | |
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| 99 | if (this->parent != NULL) |
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| 100 | { |
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| 101 | this->parent->eraseChild(this); |
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| 102 | this->parent = NULL; |
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| 103 | } |
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| 104 | |
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| 105 | // remove all other allocated memory. |
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| 106 | if (this->toCoordinate != NULL) |
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| 107 | delete this->toCoordinate; |
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| 108 | if (this->toDirection != NULL) |
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| 109 | delete this->toDirection; |
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| 110 | |
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| 111 | if (this == PNode::nullParent) |
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| 112 | PNode::nullParent = NULL; |
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| 113 | } |
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| 114 | |
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| 115 | |
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| 116 | /** |
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| 117 | * @brief loads parameters of the PNode |
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| 118 | * @param root the XML-element to load the properties of |
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| 119 | */ |
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| 120 | void PNode::loadParams(const TiXmlElement* root) |
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| 121 | { |
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| 122 | static_cast<BaseObject*>(this)->loadParams(root); |
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| 123 | |
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| 124 | LoadParam(root, "rel-coor", this, PNode, setRelCoor) |
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| 125 | .describe("Sets The relative position of the Node to its parent."); |
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| 126 | |
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| 127 | LoadParam(root, "abs-coor", this, PNode, setAbsCoor) |
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| 128 | .describe("Sets The absolute Position of the Node."); |
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| 129 | |
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| 130 | LoadParam(root, "rel-dir", this, PNode, setRelDir) |
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| 131 | .describe("Sets The relative rotation of the Node to its parent."); |
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| 132 | |
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| 133 | LoadParam(root, "abs-dir", this, PNode, setAbsDir) |
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| 134 | .describe("Sets The absolute rotation of the Node."); |
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| 135 | |
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| 136 | LoadParam(root, "parent", this, PNode, setParent) |
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| 137 | .describe("the Name of the Parent of this PNode"); |
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| 138 | |
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| 139 | LoadParam(root, "parent-mode", this, PNode, setParentMode) |
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| 140 | .describe("the mode to connect this node to its parent ()"); |
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| 141 | |
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| 142 | // cycling properties |
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| 143 | if (root != NULL) |
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| 144 | { |
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| 145 | LOAD_PARAM_START_CYCLE(root, element); |
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| 146 | { |
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| 147 | LoadParam_CYCLE(element, "child", this, PNode, addChild) |
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| 148 | .describe("adds a new Child to the current Node."); |
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| 149 | |
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| 150 | } |
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| 151 | LOAD_PARAM_END_CYCLE(element); |
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| 152 | } |
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| 153 | } |
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| 154 | |
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| 155 | /** |
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| 156 | * @brief set relative coordinates |
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| 157 | * @param relCoord relative coordinates to its parent |
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| 158 | * |
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| 159 | * |
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| 160 | * it is very importand, that you use this function, if you want to update the |
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| 161 | * relCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 162 | * has changed and won't update the children Nodes. |
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| 163 | */ |
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| 164 | void PNode::setRelCoor (const Vector& relCoord) |
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| 165 | { |
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| 166 | if (this->toCoordinate!= NULL) |
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| 167 | { |
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| 168 | delete this->toCoordinate; |
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| 169 | this->toCoordinate = NULL; |
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| 170 | } |
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| 171 | |
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| 172 | this->relCoordinate = relCoord; |
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| 173 | this->bRelCoorChanged = true; |
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| 174 | } |
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| 175 | |
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| 176 | /** |
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| 177 | * @brief set relative coordinates |
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| 178 | * @param x x-relative coordinates to its parent |
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| 179 | * @param y y-relative coordinates to its parent |
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| 180 | * @param z z-relative coordinates to its parent |
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| 181 | * @see void PNode::setRelCoor (const Vector& relCoord) |
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| 182 | */ |
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| 183 | void PNode::setRelCoor (float x, float y, float z) |
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| 184 | { |
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| 185 | this->setRelCoor(Vector(x, y, z)); |
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| 186 | } |
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| 187 | |
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| 188 | /** |
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| 189 | * @brief sets a new relative position smoothely |
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| 190 | * @param relCoordSoft the new Position to iterate to |
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| 191 | * @param bias how fast to iterate to this position |
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| 192 | */ |
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| 193 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) |
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| 194 | { |
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| 195 | if (likely(this->toCoordinate == NULL)) |
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| 196 | this->toCoordinate = new Vector(); |
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| 197 | |
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| 198 | *this->toCoordinate = relCoordSoft; |
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| 199 | this->bias = bias; |
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| 200 | } |
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| 201 | |
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| 202 | |
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| 203 | /** |
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| 204 | * @brief set relative coordinates smoothely |
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| 205 | * @param x x-relative coordinates to its parent |
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| 206 | * @param y y-relative coordinates to its parent |
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| 207 | * @param z z-relative coordinates to its parent |
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| 208 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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| 209 | */ |
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| 210 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) |
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| 211 | { |
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| 212 | this->setRelCoorSoft(Vector(x, y, z), bias); |
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| 213 | } |
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| 214 | |
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| 215 | |
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| 216 | /** |
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| 217 | * @param absCoord set absolute coordinate |
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| 218 | */ |
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| 219 | void PNode::setAbsCoor (const Vector& absCoord) |
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| 220 | { |
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| 221 | if (this->toCoordinate!= NULL) |
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| 222 | { |
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| 223 | delete this->toCoordinate; |
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| 224 | this->toCoordinate = NULL; |
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| 225 | } |
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| 226 | |
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| 227 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 228 | { |
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| 229 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 230 | if (likely(this->parent != NULL)) |
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| 231 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 232 | else |
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| 233 | this->relCoordinate = absCoord; |
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| 234 | } |
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| 235 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 236 | { |
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| 237 | if (likely(this->parent != NULL)) |
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| 238 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 239 | else |
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| 240 | this->relCoordinate = absCoord; |
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| 241 | } |
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| 242 | |
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| 243 | this->bRelCoorChanged = true; |
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| 244 | // this->absCoordinate = absCoord; |
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| 245 | } |
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| 246 | |
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| 247 | |
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| 248 | /** |
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| 249 | * @param x x-coordinate. |
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| 250 | * @param y y-coordinate. |
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| 251 | * @param z z-coordinate. |
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| 252 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 253 | */ |
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| 254 | void PNode::setAbsCoor(float x, float y, float z) |
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| 255 | { |
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| 256 | this->setAbsCoor(Vector(x, y, z)); |
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| 257 | } |
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| 258 | |
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| 259 | |
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| 260 | /** |
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| 261 | * @param absCoord set absolute coordinate |
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| 262 | * @todo check off |
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| 263 | */ |
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| 264 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) |
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| 265 | { |
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| 266 | if (this->toCoordinate == NULL) |
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| 267 | this->toCoordinate = new Vector; |
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| 268 | |
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| 269 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 270 | { |
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| 271 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 272 | if (likely(this->parent != NULL)) |
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| 273 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 274 | else |
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| 275 | *this->toCoordinate = absCoordSoft; |
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| 276 | } |
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| 277 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 278 | { |
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| 279 | if (likely(this->parent != NULL)) |
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| 280 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 281 | else |
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| 282 | *this->toCoordinate = absCoordSoft; |
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| 283 | } |
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| 284 | } |
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| 285 | |
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| 286 | |
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| 287 | /** |
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| 288 | * @brief shift coordinate relative |
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| 289 | * @param shift shift vector |
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| 290 | * |
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| 291 | * this function shifts the current coordinates about the vector shift. this is |
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| 292 | * usefull because from some place else you can: |
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| 293 | * PNode* someNode = ...; |
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| 294 | * Vector objectMovement = calculateShift(); |
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| 295 | * someNode->shiftCoor(objectMovement); |
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| 296 | * |
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| 297 | * this is the internal method of: |
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| 298 | * PNode* someNode = ...; |
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| 299 | * Vector objectMovement = calculateShift(); |
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| 300 | * Vector currentCoor = someNode->getRelCoor(); |
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| 301 | * Vector newCoor = currentCoor + objectMovement; |
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| 302 | * someNode->setRelCoor(newCoor); |
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| 303 | * |
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| 304 | */ |
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| 305 | void PNode::shiftCoor (const Vector& shift) |
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| 306 | { |
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| 307 | this->relCoordinate += shift; |
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| 308 | this->bRelCoorChanged = true; |
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| 309 | } |
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| 310 | |
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| 311 | |
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| 312 | /** |
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| 313 | * @brief set relative direction |
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| 314 | * @param relDir to its parent |
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| 315 | */ |
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| 316 | void PNode::setRelDir (const Quaternion& relDir) |
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| 317 | { |
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| 318 | if (this->toDirection!= NULL) |
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| 319 | { |
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| 320 | delete this->toDirection; |
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| 321 | this->toDirection = NULL; |
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| 322 | } |
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| 323 | this->relDirection = relDir; |
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| 324 | |
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| 325 | this->bRelCoorChanged = true; |
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| 326 | } |
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| 327 | |
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| 328 | |
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| 329 | /** |
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| 330 | * @see void PNode::setRelDir (const Quaternion& relDir) |
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| 331 | * @param x the x direction |
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| 332 | * @param y the y direction |
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| 333 | * @param z the z direction |
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| 334 | * |
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| 335 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 336 | */ |
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| 337 | void PNode::setRelDir (float x, float y, float z) |
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| 338 | { |
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| 339 | this->setRelDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 340 | } |
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| 341 | |
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| 342 | |
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| 343 | /** |
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| 344 | * @brief sets the Relative Direction of this node to its parent in a Smoothed way |
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| 345 | * @param relDirSoft the direction to iterate to smoothely. |
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| 346 | * @param bias how fast to iterate to the new Direction |
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| 347 | */ |
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| 348 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) |
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| 349 | { |
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| 350 | if (likely(this->toDirection == NULL)) |
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| 351 | this->toDirection = new Quaternion(); |
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| 352 | |
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| 353 | *this->toDirection = relDirSoft; |
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| 354 | this->bias = bias; |
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| 355 | this->bRelDirChanged = true; |
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| 356 | } |
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| 357 | |
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| 358 | |
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| 359 | /** |
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| 360 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) |
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| 361 | * @param x the x direction |
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| 362 | * @param y the y direction |
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| 363 | * @param z the z direction |
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| 364 | * |
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| 365 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 366 | */ |
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| 367 | void PNode::setRelDirSoft(float x, float y, float z, float bias) |
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| 368 | { |
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| 369 | this->setRelDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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| 370 | } |
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| 371 | |
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| 372 | |
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| 373 | /** |
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| 374 | * @brief sets the absolute direction |
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| 375 | * @param absDir absolute coordinates |
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| 376 | */ |
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| 377 | void PNode::setAbsDir (const Quaternion& absDir) |
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| 378 | { |
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| 379 | if (this->toDirection!= NULL) |
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| 380 | { |
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| 381 | delete this->toDirection; |
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| 382 | this->toDirection = NULL; |
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| 383 | } |
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| 384 | |
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| 385 | if (likely(this->parent != NULL)) |
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| 386 | this->relDirection = absDir / this->parent->getAbsDir(); |
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| 387 | else |
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| 388 | this->relDirection = absDir; |
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| 389 | |
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| 390 | this->bRelDirChanged = true; |
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| 391 | } |
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| 392 | |
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| 393 | |
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| 394 | /** |
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| 395 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 396 | * @param x the x direction |
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| 397 | * @param y the y direction |
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| 398 | * @param z the z direction |
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| 399 | * |
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| 400 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 401 | */ |
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| 402 | void PNode::setAbsDir (float x, float y, float z) |
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| 403 | { |
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| 404 | this->setAbsDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 405 | } |
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| 406 | |
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| 407 | |
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| 408 | /** |
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| 409 | * @brief sets the absolute direction |
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| 410 | * @param absDir absolute coordinates |
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| 411 | * @param bias how fast to iterator to the new Position |
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| 412 | */ |
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| 413 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) |
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| 414 | { |
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| 415 | if (this->toDirection == NULL) |
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| 416 | this->toDirection = new Quaternion(); |
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| 417 | |
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| 418 | if (likely(this->parent != NULL)) |
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| 419 | *this->toDirection = absDirSoft / this->parent->getAbsDir(); |
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| 420 | else |
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| 421 | *this->toDirection = absDirSoft; |
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| 422 | |
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| 423 | this->bias = bias; |
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| 424 | this->bRelDirChanged = true; |
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| 425 | } |
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| 426 | |
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| 427 | |
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| 428 | /** |
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| 429 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 430 | * @param x the x direction |
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| 431 | * @param y the y direction |
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| 432 | * @param z the z direction |
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| 433 | * |
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| 434 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 435 | */ |
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| 436 | void PNode::setAbsDirSoft (float x, float y, float z, float bias) |
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| 437 | { |
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| 438 | this->setAbsDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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| 439 | } |
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| 440 | |
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| 441 | |
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| 442 | /** |
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| 443 | * @brief shift Direction |
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| 444 | * @param shift the direction around which to shift. |
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| 445 | */ |
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| 446 | void PNode::shiftDir (const Quaternion& shift) |
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| 447 | { |
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| 448 | this->relDirection = this->relDirection * shift; |
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| 449 | this->bRelDirChanged = true; |
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| 450 | } |
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| 451 | |
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| 452 | |
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| 453 | /** |
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| 454 | * @brief adds a child and makes this node to a parent |
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| 455 | * @param child child reference |
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| 456 | * use this to add a child to this node. |
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| 457 | */ |
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| 458 | void PNode::addChild (PNode* child) |
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| 459 | { |
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| 460 | if( likely(child->parent != NULL)) |
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| 461 | child->parent->eraseChild(child); |
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| 462 | if (this->checkIntegrity(child)) |
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| 463 | { |
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| 464 | child->parent = this; |
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| 465 | if (unlikely(this != NULL)) |
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| 466 | this->children.push_back(child); |
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| 467 | child->parentCoorChanged(); |
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| 468 | } |
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| 469 | else |
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| 470 | { |
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| 471 | PRINTF(1)("Tried to reparent to own child '%s::%s' to '%s::%s'.\n", |
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| 472 | this->getClassName(), this->getName(), child->getClassName(), child->getName()); |
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| 473 | child->parent = NULL; |
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| 474 | child->parentCoorChanged(); |
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| 475 | } |
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| 476 | } |
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| 477 | |
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| 478 | |
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| 479 | /** |
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| 480 | * @see PNode::addChild(PNode* child); |
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| 481 | * @param childName the name of the child to add to this PNode |
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| 482 | */ |
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| 483 | void PNode::addChild (const char* childName) |
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| 484 | { |
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| 485 | PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); |
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| 486 | if (childNode != NULL) |
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| 487 | this->addChild(childNode); |
|---|
| 488 | } |
|---|
| 489 | |
|---|
| 490 | |
|---|
| 491 | /** |
|---|
| 492 | * @brief removes a child from the node |
|---|
| 493 | * @param child the child to remove from this pNode. |
|---|
| 494 | * |
|---|
| 495 | * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode |
|---|
| 496 | */ |
|---|
| 497 | void PNode::removeChild (PNode* child) |
|---|
| 498 | { |
|---|
| 499 | if (child != NULL) |
|---|
| 500 | child->removeNode(); |
|---|
| 501 | } |
|---|
| 502 | |
|---|
| 503 | |
|---|
| 504 | /** |
|---|
| 505 | * !! PRIVATE FUNCTION |
|---|
| 506 | * @brief reparents a node (happens on Parents Node delete or remove and Flags are set.) |
|---|
| 507 | */ |
|---|
| 508 | void PNode::reparent() |
|---|
| 509 | { |
|---|
| 510 | if (this->parentMode & PNODE_REPARENT_TO_NULL) |
|---|
| 511 | this->setParent((PNode*)NULL); |
|---|
| 512 | else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) |
|---|
| 513 | this->setParent(this->parent->getParent()); |
|---|
| 514 | else |
|---|
| 515 | this->setParent(PNode::getNullParent()); |
|---|
| 516 | } |
|---|
| 517 | |
|---|
| 518 | /** |
|---|
| 519 | * ereases child from the nodes children |
|---|
| 520 | * @param chuld the child to remove |
|---|
| 521 | */ |
|---|
| 522 | void PNode::eraseChild(PNode* child) |
|---|
| 523 | { |
|---|
| 524 | std::list<PNode*>::iterator childRemover = std::find(this->children.begin(), this->children.end(), child); |
|---|
| 525 | if(childRemover != this->children.end()) |
|---|
| 526 | this->children.erase(childRemover); |
|---|
| 527 | } |
|---|
| 528 | |
|---|
| 529 | |
|---|
| 530 | /** |
|---|
| 531 | * @brief remove this pnode from the tree and adds all following to NullParent |
|---|
| 532 | * |
|---|
| 533 | * this can be the case, if an entity in the world is being destroyed. |
|---|
| 534 | */ |
|---|
| 535 | void PNode::removeNode() |
|---|
| 536 | { |
|---|
| 537 | list<PNode*>::iterator child = this->children.begin(); |
|---|
| 538 | list<PNode*>::iterator reparenter; |
|---|
| 539 | while (child != this->children.end()) |
|---|
| 540 | { |
|---|
| 541 | reparenter = child; |
|---|
| 542 | child++; |
|---|
| 543 | if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE || |
|---|
| 544 | (*reparenter)->parentMode & PNODE_REPARENT_ON_PARENTS_REMOVE) |
|---|
| 545 | { |
|---|
| 546 | printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); |
|---|
| 547 | (*reparenter)->reparent(); |
|---|
| 548 | printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent()->getClassName(),(*reparenter)->getParent()->getName()); |
|---|
| 549 | } |
|---|
| 550 | } |
|---|
| 551 | if (this->parent != NULL) |
|---|
| 552 | { |
|---|
| 553 | this->parent->eraseChild(this); |
|---|
| 554 | this->parent = NULL; |
|---|
| 555 | } |
|---|
| 556 | } |
|---|
| 557 | |
|---|
| 558 | |
|---|
| 559 | /** |
|---|
| 560 | * @see PNode::setParent(PNode* parent); |
|---|
| 561 | * @param parentName the name of the Parent to set to this PNode |
|---|
| 562 | */ |
|---|
| 563 | void PNode::setParent (const char* parentName) |
|---|
| 564 | { |
|---|
| 565 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
|---|
| 566 | if (parentNode != NULL) |
|---|
| 567 | parentNode->addChild(this); |
|---|
| 568 | else |
|---|
| 569 | PRINTF(2)("Not Found PNode's (%s::%s) new Parent by Name: %s\n", |
|---|
| 570 | this->getClassName(), this->getName(), parentName); |
|---|
| 571 | } |
|---|
| 572 | |
|---|
| 573 | |
|---|
| 574 | /** |
|---|
| 575 | * @brief does the reparenting in a very smooth way |
|---|
| 576 | * @param parentNode the new Node to connect this node to. |
|---|
| 577 | * @param bias the speed to iterate to this new Positions |
|---|
| 578 | */ |
|---|
| 579 | void PNode::setParentSoft(PNode* parentNode, float bias) |
|---|
| 580 | { |
|---|
| 581 | // return if the new parent and the old one match |
|---|
| 582 | if (this->parent == parentNode ) |
|---|
| 583 | return; |
|---|
| 584 | if (parentNode == NULL) |
|---|
| 585 | parentNode = PNode::getNullParent(); |
|---|
| 586 | |
|---|
| 587 | // store the Valures to iterate to. |
|---|
| 588 | if (likely(this->toCoordinate == NULL)) |
|---|
| 589 | { |
|---|
| 590 | this->toCoordinate = new Vector(); |
|---|
| 591 | *this->toCoordinate = this->getRelCoor(); |
|---|
| 592 | } |
|---|
| 593 | if (likely(this->toDirection == NULL)) |
|---|
| 594 | { |
|---|
| 595 | this->toDirection = new Quaternion(); |
|---|
| 596 | *this->toDirection = this->getRelDir(); |
|---|
| 597 | } |
|---|
| 598 | this->bias = bias; |
|---|
| 599 | |
|---|
| 600 | |
|---|
| 601 | Vector tmpV = this->getAbsCoor(); |
|---|
| 602 | Quaternion tmpQ = this->getAbsDir(); |
|---|
| 603 | |
|---|
| 604 | parentNode->addChild(this); |
|---|
| 605 | |
|---|
| 606 | if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) |
|---|
| 607 | this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); |
|---|
| 608 | else |
|---|
| 609 | this->relCoordinate = tmpV - parentNode->getAbsCoor(); |
|---|
| 610 | |
|---|
| 611 | this->relDirection = tmpQ / parentNode->getAbsDir(); |
|---|
| 612 | } |
|---|
| 613 | |
|---|
| 614 | |
|---|
| 615 | /** |
|---|
| 616 | * @brief does the reparenting in a very smooth way |
|---|
| 617 | * @param parentName the name of the Parent to reconnect to |
|---|
| 618 | * @param bias the speed to iterate to this new Positions |
|---|
| 619 | */ |
|---|
| 620 | void PNode::setParentSoft(const char* parentName, float bias) |
|---|
| 621 | { |
|---|
| 622 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
|---|
| 623 | if (parentNode != NULL) |
|---|
| 624 | this->setParentSoft(parentNode, bias); |
|---|
| 625 | } |
|---|
| 626 | |
|---|
| 627 | /** |
|---|
| 628 | * @param parentMode sets the parentingMode of this Node |
|---|
| 629 | */ |
|---|
| 630 | void PNode::setParentMode(PARENT_MODE parentMode) |
|---|
| 631 | { |
|---|
| 632 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); |
|---|
| 633 | } |
|---|
| 634 | |
|---|
| 635 | /** |
|---|
| 636 | * @brief sets the mode of this parent manually |
|---|
| 637 | * @param parentMode a String representing this parentingMode |
|---|
| 638 | */ |
|---|
| 639 | void PNode::setParentMode (const char* parentingMode) |
|---|
| 640 | { |
|---|
| 641 | this->setParentMode(PNode::charToParentingMode(parentingMode)); |
|---|
| 642 | } |
|---|
| 643 | |
|---|
| 644 | /** |
|---|
| 645 | * @brief adds special mode Flags to this PNode |
|---|
| 646 | * @see PARENT_MODE |
|---|
| 647 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
|---|
| 648 | */ |
|---|
| 649 | void PNode::addNodeFlags(unsigned short nodeFlags) |
|---|
| 650 | { |
|---|
| 651 | this->parentMode |= nodeFlags; |
|---|
| 652 | } |
|---|
| 653 | |
|---|
| 654 | /** |
|---|
| 655 | * @brief removes special mode Flags to this PNode |
|---|
| 656 | * @see PARENT_MODE |
|---|
| 657 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
|---|
| 658 | */ |
|---|
| 659 | void PNode::removeNodeFlags(unsigned short nodeFlags) |
|---|
| 660 | { |
|---|
| 661 | this->parentMode &= !nodeFlags; |
|---|
| 662 | } |
|---|
| 663 | |
|---|
| 664 | /** |
|---|
| 665 | * @returns the NullParent (and if needed creates it) |
|---|
| 666 | */ |
|---|
| 667 | PNode* PNode::createNullParent() |
|---|
| 668 | { |
|---|
| 669 | if (likely(PNode::nullParent == NULL)) |
|---|
| 670 | { |
|---|
| 671 | PNode::nullParent = new PNode(NULL, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_TO_NULL); |
|---|
| 672 | PNode::nullParent->setName("NullParent"); |
|---|
| 673 | } |
|---|
| 674 | return PNode::nullParent; |
|---|
| 675 | } |
|---|
| 676 | |
|---|
| 677 | |
|---|
| 678 | /** |
|---|
| 679 | * !! PRIVATE FUNCTION |
|---|
| 680 | * @brief checks the upward integrity (e.g if PNode is somewhere up the Node tree.) |
|---|
| 681 | * @param checkParent the Parent to check. |
|---|
| 682 | * @returns true if the integrity-check succeeds, false otherwise. |
|---|
| 683 | * |
|---|
| 684 | * If there is a second occurence of checkParent before NULL, then a loop could get |
|---|
| 685 | * into the Tree, and we do not want this. |
|---|
| 686 | */ |
|---|
| 687 | bool PNode::checkIntegrity(const PNode* checkParent) const |
|---|
| 688 | { |
|---|
| 689 | const PNode* parent = this; |
|---|
| 690 | while ( (parent = parent->getParent()) != NULL) |
|---|
| 691 | if (unlikely(parent == checkParent)) |
|---|
| 692 | return false; |
|---|
| 693 | return true; |
|---|
| 694 | } |
|---|
| 695 | |
|---|
| 696 | |
|---|
| 697 | /** |
|---|
| 698 | * @brief updates the absCoordinate/absDirection |
|---|
| 699 | * @param dt The time passed since the last update |
|---|
| 700 | * |
|---|
| 701 | * this is used to go through the parent-tree to update all the absolute coordinates |
|---|
| 702 | * and directions. this update should be done by the engine, so you don't have to |
|---|
| 703 | * worry, normaly... |
|---|
| 704 | */ |
|---|
| 705 | void PNode::updateNode (float dt) |
|---|
| 706 | { |
|---|
| 707 | if (!(this->parentMode & PNODE_STATIC_NODE)) |
|---|
| 708 | { |
|---|
| 709 | if( likely(this->parent != NULL)) |
|---|
| 710 | { |
|---|
| 711 | // movement for nodes with smoothMove enabled |
|---|
| 712 | if (unlikely(this->toCoordinate != NULL)) |
|---|
| 713 | { |
|---|
| 714 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
|---|
| 715 | if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) |
|---|
| 716 | { |
|---|
| 717 | this->shiftCoor(moveVect); |
|---|
| 718 | } |
|---|
| 719 | else |
|---|
| 720 | { |
|---|
| 721 | delete this->toCoordinate; |
|---|
| 722 | this->toCoordinate = NULL; |
|---|
| 723 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
|---|
| 724 | } |
|---|
| 725 | } |
|---|
| 726 | if (unlikely(this->toDirection != NULL)) |
|---|
| 727 | { |
|---|
| 728 | Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, fabsf(dt)*this->bias); |
|---|
| 729 | if (this->relDirection.distance(rotQuat) >PNODE_ITERATION_DELTA) |
|---|
| 730 | { |
|---|
| 731 | this->relDirection = rotQuat; |
|---|
| 732 | this->bRelDirChanged; |
|---|
| 733 | } |
|---|
| 734 | else |
|---|
| 735 | { |
|---|
| 736 | delete this->toDirection; |
|---|
| 737 | this->toDirection = NULL; |
|---|
| 738 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
|---|
| 739 | } |
|---|
| 740 | } |
|---|
| 741 | |
|---|
| 742 | // MAIN UPDATE ///////////////////////////////////// |
|---|
| 743 | this->lastAbsCoordinate = this->absCoordinate; |
|---|
| 744 | |
|---|
| 745 | PRINTF(5)("PNode::update - '%s::%s' - (%f, %f, %f)\n", this->getClassName(), this->getName(), |
|---|
| 746 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
|---|
| 747 | |
|---|
| 748 | |
|---|
| 749 | if(this->bRelDirChanged && this->parentMode & PNODE_LOCAL_ROTATE ) |
|---|
| 750 | { |
|---|
| 751 | /* update the current absDirection - remember * means rotation around sth.*/ |
|---|
| 752 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 753 | this->absDirection = parent->getAbsDir() * this->relDirection; |
|---|
| 754 | } |
|---|
| 755 | |
|---|
| 756 | if(likely(this->bRelCoorChanged && this->parentMode & PNODE_MOVEMENT)) |
|---|
| 757 | { |
|---|
| 758 | /* update the current absCoordinate */ |
|---|
| 759 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 760 | this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; |
|---|
| 761 | } |
|---|
| 762 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
|---|
| 763 | { |
|---|
| 764 | /* update the current absCoordinate */ |
|---|
| 765 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 766 | this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); |
|---|
| 767 | } |
|---|
| 768 | ///////////////////////////////////////////////// |
|---|
| 769 | } |
|---|
| 770 | |
|---|
| 771 | else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT |
|---|
| 772 | { |
|---|
| 773 | PRINTF(4)("update ParentLess Node (%s::%s) - (%f, %f, %f)\n", this->getClassName(), this->getName(), |
|---|
| 774 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
|---|
| 775 | if (this->bRelCoorChanged) |
|---|
| 776 | { |
|---|
| 777 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 778 | this->absCoordinate = this->relCoordinate; |
|---|
| 779 | } |
|---|
| 780 | if (this->bRelDirChanged) |
|---|
| 781 | { |
|---|
| 782 | this->prevRelDirection = this->relDirection; |
|---|
| 783 | this->absDirection = this->getAbsDir () * this->relDirection; |
|---|
| 784 | } |
|---|
| 785 | } |
|---|
| 786 | } |
|---|
| 787 | |
|---|
| 788 | if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) |
|---|
| 789 | { |
|---|
| 790 | list<PNode*>::iterator child; |
|---|
| 791 | for (child = this->children.begin(); child != this->children.end(); child ++) |
|---|
| 792 | { |
|---|
| 793 | /* if this node has changed, make sure, that all children are updated also */ |
|---|
| 794 | if( likely(this->bRelCoorChanged)) |
|---|
| 795 | (*child)->parentCoorChanged (); |
|---|
| 796 | if( likely(this->bRelDirChanged)) |
|---|
| 797 | (*child)->parentDirChanged (); |
|---|
| 798 | |
|---|
| 799 | (*child)->updateNode(dt); |
|---|
| 800 | } |
|---|
| 801 | } |
|---|
| 802 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
|---|
| 803 | this->bRelCoorChanged = false; |
|---|
| 804 | this->bRelDirChanged = false; |
|---|
| 805 | } |
|---|
| 806 | |
|---|
| 807 | |
|---|
| 808 | |
|---|
| 809 | |
|---|
| 810 | |
|---|
| 811 | /************* |
|---|
| 812 | * DEBUGGING * |
|---|
| 813 | *************/ |
|---|
| 814 | /** |
|---|
| 815 | * @brief counts total amount the children walking through the entire tree. |
|---|
| 816 | * @param nodes the counter |
|---|
| 817 | */ |
|---|
| 818 | void PNode::countChildNodes(int& nodes) const |
|---|
| 819 | { |
|---|
| 820 | nodes++; |
|---|
| 821 | list<PNode*>::const_iterator child; |
|---|
| 822 | for (child = this->children.begin(); child != this->children.end(); child ++) |
|---|
| 823 | (*child)->countChildNodes(nodes); |
|---|
| 824 | } |
|---|
| 825 | |
|---|
| 826 | |
|---|
| 827 | /** |
|---|
| 828 | * @brief displays some information about this pNode |
|---|
| 829 | * @param depth The deph into which to debug the children of this PNode to. |
|---|
| 830 | * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) |
|---|
| 831 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
|---|
| 832 | */ |
|---|
| 833 | void PNode::debugNode(unsigned int depth, unsigned int level) const |
|---|
| 834 | { |
|---|
| 835 | for (unsigned int i = 0; i < level; i++) |
|---|
| 836 | PRINT(0)(" |"); |
|---|
| 837 | if (this->children.size() > 0) |
|---|
| 838 | PRINT(0)(" +"); |
|---|
| 839 | else |
|---|
| 840 | PRINT(0)(" -"); |
|---|
| 841 | |
|---|
| 842 | int childNodeCount = 0; |
|---|
| 843 | this->countChildNodes(childNodeCount); |
|---|
| 844 | |
|---|
| 845 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", |
|---|
| 846 | this->getClassName(), |
|---|
| 847 | this->getName(), |
|---|
| 848 | this->absCoordinate.x, |
|---|
| 849 | this->absCoordinate.y, |
|---|
| 850 | this->absCoordinate.z, |
|---|
| 851 | this->relCoordinate.x, |
|---|
| 852 | this->relCoordinate.y, |
|---|
| 853 | this->relCoordinate.z, |
|---|
| 854 | this->getAbsDirV().x, |
|---|
| 855 | this->getAbsDirV().y, |
|---|
| 856 | this->getAbsDirV().z, |
|---|
| 857 | this->parentingModeToChar(parentMode), |
|---|
| 858 | childNodeCount); |
|---|
| 859 | if (depth >= 2 || depth == 0) |
|---|
| 860 | { |
|---|
| 861 | list<PNode*>::const_iterator child; |
|---|
| 862 | for (child = this->children.begin(); child != this->children.end(); child ++) |
|---|
| 863 | { |
|---|
| 864 | if (depth == 0) |
|---|
| 865 | (*child)->debugNode(0, level + 1); |
|---|
| 866 | else |
|---|
| 867 | (*child)->debugNode(depth - 1, level +1); |
|---|
| 868 | } |
|---|
| 869 | } |
|---|
| 870 | } |
|---|
| 871 | |
|---|
| 872 | /** |
|---|
| 873 | * @brief displays the PNode at its position with its rotation as a cube. |
|---|
| 874 | * @param depth The deph into which to debug the children of this PNode to. |
|---|
| 875 | * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) |
|---|
| 876 | * @param size the Size of the Box to draw. |
|---|
| 877 | * @param color the color of the Box to display. |
|---|
| 878 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
|---|
| 879 | */ |
|---|
| 880 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const |
|---|
| 881 | { |
|---|
| 882 | // if this is the first Element we draw |
|---|
| 883 | if (level == 0) |
|---|
| 884 | { |
|---|
| 885 | glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes |
|---|
| 886 | glMatrixMode(GL_MODELVIEW); // goto the ModelView Matrix |
|---|
| 887 | |
|---|
| 888 | glDisable(GL_LIGHTING); // disable lighting (we do not need them for just lighting) |
|---|
| 889 | glDisable(GL_BLEND); // '' |
|---|
| 890 | glDisable(GL_TEXTURE_2D); // '' |
|---|
| 891 | glDisable(GL_DEPTH_TEST); // '' |
|---|
| 892 | } |
|---|
| 893 | |
|---|
| 894 | glPushMatrix(); // repush the Matrix-stack |
|---|
| 895 | /* translate */ |
|---|
| 896 | glTranslatef (this->getAbsCoor ().x, |
|---|
| 897 | this->getAbsCoor ().y, |
|---|
| 898 | this->getAbsCoor ().z); |
|---|
| 899 | // this->getAbsDir ().matrix (matrix); |
|---|
| 900 | |
|---|
| 901 | /* rotate */ |
|---|
| 902 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
|---|
| 903 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
|---|
| 904 | /* set the new Color */ |
|---|
| 905 | glColor3f(color.x, color.y, color.z); |
|---|
| 906 | { /* draw a cube of size size */ |
|---|
| 907 | glBegin(GL_LINE_STRIP); |
|---|
| 908 | glVertex3f(-.5*size, -.5*size, -.5*size); |
|---|
| 909 | glVertex3f(+.5*size, -.5*size, -.5*size); |
|---|
| 910 | glVertex3f(+.5*size, -.5*size, +.5*size); |
|---|
| 911 | glVertex3f(-.5*size, -.5*size, +.5*size); |
|---|
| 912 | glVertex3f(-.5*size, -.5*size, -.5*size); |
|---|
| 913 | glEnd(); |
|---|
| 914 | glBegin(GL_LINE_STRIP); |
|---|
| 915 | glVertex3f(-.5*size, +.5*size, -.5*size); |
|---|
| 916 | glVertex3f(+.5*size, +.5*size, -.5*size); |
|---|
| 917 | glVertex3f(+.5*size, +.5*size, +.5*size); |
|---|
| 918 | glVertex3f(-.5*size, +.5*size, +.5*size); |
|---|
| 919 | glVertex3f(-.5*size, +.5*size, -.5*size); |
|---|
| 920 | glEnd(); |
|---|
| 921 | |
|---|
| 922 | glBegin(GL_LINES); |
|---|
| 923 | glVertex3f(-.5*size, -.5*size, -.5*size); |
|---|
| 924 | glVertex3f(-.5*size, +.5*size, -.5*size); |
|---|
| 925 | glVertex3f(+.5*size, -.5*size, -.5*size); |
|---|
| 926 | glVertex3f(+.5*size, +.5*size, -.5*size); |
|---|
| 927 | glVertex3f(+.5*size, -.5*size, +.5*size); |
|---|
| 928 | glVertex3f(+.5*size, +.5*size, +.5*size); |
|---|
| 929 | glVertex3f(-.5*size, -.5*size, +.5*size); |
|---|
| 930 | glVertex3f(-.5*size, +.5*size, +.5*size); |
|---|
| 931 | glEnd(); |
|---|
| 932 | } |
|---|
| 933 | |
|---|
| 934 | glPopMatrix(); |
|---|
| 935 | if (depth >= 2 || depth == 0) |
|---|
| 936 | { |
|---|
| 937 | /* rotate the current color in HSV space around 20 degree */ |
|---|
| 938 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
|---|
| 939 | list<PNode*>::const_iterator child; |
|---|
| 940 | for (child = this->children.begin(); child != this->children.end(); child ++) |
|---|
| 941 | { |
|---|
| 942 | // drawing the Dependency graph |
|---|
| 943 | if (this != PNode::getNullParent()) |
|---|
| 944 | { |
|---|
| 945 | glBegin(GL_LINES); |
|---|
| 946 | glColor3f(color.x, color.y, color.z); |
|---|
| 947 | glVertex3f(this->getAbsCoor ().x, |
|---|
| 948 | this->getAbsCoor ().y, |
|---|
| 949 | this->getAbsCoor ().z); |
|---|
| 950 | glColor3f(childColor.x, childColor.y, childColor.z); |
|---|
| 951 | glVertex3f((*child)->getAbsCoor ().x, |
|---|
| 952 | (*child)->getAbsCoor ().y, |
|---|
| 953 | (*child)->getAbsCoor ().z); |
|---|
| 954 | glEnd(); |
|---|
| 955 | } |
|---|
| 956 | |
|---|
| 957 | /* if we want to draw the children too */ |
|---|
| 958 | if (depth == 0) /* -> all of them */ |
|---|
| 959 | (*child)->debugDraw(0, size, childColor, level+1); |
|---|
| 960 | else /* -> only the Next one */ |
|---|
| 961 | (*child)->debugDraw(depth - 1, size, childColor, level +1); |
|---|
| 962 | } |
|---|
| 963 | } |
|---|
| 964 | if (level == 0) |
|---|
| 965 | glPopAttrib(); /* pop the saved attributes back out */ |
|---|
| 966 | } |
|---|
| 967 | |
|---|
| 968 | |
|---|
| 969 | |
|---|
| 970 | ///////////////////// |
|---|
| 971 | // HELPER_FUCTIONS // |
|---|
| 972 | ///////////////////// |
|---|
| 973 | |
|---|
| 974 | /** |
|---|
| 975 | * @brief converts a parentingMode into a string that is the name of it |
|---|
| 976 | * @param parentingMode the ParentingMode to convert |
|---|
| 977 | * @return the converted string |
|---|
| 978 | */ |
|---|
| 979 | const char* PNode::parentingModeToChar(int parentingMode) |
|---|
| 980 | { |
|---|
| 981 | if (parentingMode == PNODE_LOCAL_ROTATE) |
|---|
| 982 | return "local-rotate"; |
|---|
| 983 | else if (parentingMode == PNODE_ROTATE_MOVEMENT) |
|---|
| 984 | return "rotate-movement"; |
|---|
| 985 | else if (parentingMode == PNODE_MOVEMENT) |
|---|
| 986 | return "movement"; |
|---|
| 987 | else if (parentingMode == PNODE_ALL) |
|---|
| 988 | return "all"; |
|---|
| 989 | else if (parentingMode == PNODE_ROTATE_AND_MOVE) |
|---|
| 990 | return "rotate-and-move"; |
|---|
| 991 | } |
|---|
| 992 | |
|---|
| 993 | /** |
|---|
| 994 | * @brief converts a parenting-mode-string into a int |
|---|
| 995 | * @param parentingMode the string naming the parentingMode |
|---|
| 996 | * @return the int corresponding to the named parentingMode |
|---|
| 997 | */ |
|---|
| 998 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) |
|---|
| 999 | { |
|---|
| 1000 | if (!strcmp(parentingMode, "local-rotate")) |
|---|
| 1001 | return (PNODE_LOCAL_ROTATE); |
|---|
| 1002 | else if (!strcmp(parentingMode, "rotate-movement")) |
|---|
| 1003 | return (PNODE_ROTATE_MOVEMENT); |
|---|
| 1004 | else if (!strcmp(parentingMode, "movement")) |
|---|
| 1005 | return (PNODE_MOVEMENT); |
|---|
| 1006 | else if (!strcmp(parentingMode, "all")) |
|---|
| 1007 | return (PNODE_ALL); |
|---|
| 1008 | else if (!strcmp(parentingMode, "rotate-and-move")) |
|---|
| 1009 | return (PNODE_ROTATE_AND_MOVE); |
|---|
| 1010 | } |
|---|
| 1011 | |
|---|
| 1012 | /** |
|---|
| 1013 | * Writes data from network containing information about the state |
|---|
| 1014 | * @param data pointer to data |
|---|
| 1015 | * @param length length of data |
|---|
| 1016 | * @param sender hostID of sender |
|---|
| 1017 | */ |
|---|
| 1018 | int PNode::writeState( const byte * data, int length, int sender ) |
|---|
| 1019 | { |
|---|
| 1020 | SYNCHELP_READ_BEGIN(); |
|---|
| 1021 | |
|---|
| 1022 | SYNCHELP_READ_FKT( BaseObject::writeState ); |
|---|
| 1023 | |
|---|
| 1024 | PRINTF(0)("name = %s\n", this->getName()); |
|---|
| 1025 | |
|---|
| 1026 | char * parentName = NULL; |
|---|
| 1027 | SYNCHELP_READ_STRINGM( parentName ); |
|---|
| 1028 | |
|---|
| 1029 | if ( strcmp(parentName, "")==0 ) |
|---|
| 1030 | { |
|---|
| 1031 | setParent( (char*)NULL ); |
|---|
| 1032 | } |
|---|
| 1033 | else |
|---|
| 1034 | { |
|---|
| 1035 | setParent( parentName ); |
|---|
| 1036 | } |
|---|
| 1037 | |
|---|
| 1038 | delete[] parentName; |
|---|
| 1039 | |
|---|
| 1040 | int parentMode; |
|---|
| 1041 | SYNCHELP_READ_INT( parentMode ); |
|---|
| 1042 | this->setParentMode((PARENT_MODE)parentMode); |
|---|
| 1043 | |
|---|
| 1044 | float f1, f2, f3, f4; |
|---|
| 1045 | |
|---|
| 1046 | SYNCHELP_READ_FLOAT( f1 ); |
|---|
| 1047 | SYNCHELP_READ_FLOAT( f2 ); |
|---|
| 1048 | SYNCHELP_READ_FLOAT( f3 ); |
|---|
| 1049 | this->setRelCoor( f1, f2, f3 ); |
|---|
| 1050 | //this->setRelCoor( 10, 0, 0 ); |
|---|
| 1051 | |
|---|
| 1052 | SYNCHELP_READ_FLOAT( f1 ); |
|---|
| 1053 | SYNCHELP_READ_FLOAT( f2 ); |
|---|
| 1054 | SYNCHELP_READ_FLOAT( f3 ); |
|---|
| 1055 | //this->setAbsCoor( f1, f2, f3 ); |
|---|
| 1056 | |
|---|
| 1057 | SYNCHELP_READ_FLOAT( f1 ); |
|---|
| 1058 | SYNCHELP_READ_FLOAT( f2 ); |
|---|
| 1059 | SYNCHELP_READ_FLOAT( f3 ); |
|---|
| 1060 | SYNCHELP_READ_FLOAT( f4 ); |
|---|
| 1061 | this->setRelDir( Quaternion( Vector(f2, f3, f4), f1 ) ); |
|---|
| 1062 | |
|---|
| 1063 | SYNCHELP_READ_FLOAT( f1 ); |
|---|
| 1064 | SYNCHELP_READ_FLOAT( f2 ); |
|---|
| 1065 | SYNCHELP_READ_FLOAT( f3 ); |
|---|
| 1066 | SYNCHELP_READ_FLOAT( f4 ); |
|---|
| 1067 | //this->setAbsDir( Quaternion( Vector(f2, f3, f4), f1 ) ); |
|---|
| 1068 | |
|---|
| 1069 | int n; |
|---|
| 1070 | char * childName; |
|---|
| 1071 | |
|---|
| 1072 | SYNCHELP_READ_INT( n ); |
|---|
| 1073 | |
|---|
| 1074 | for (int i = 0; i<n; i++) |
|---|
| 1075 | { |
|---|
| 1076 | SYNCHELP_READ_STRINGM( childName ); |
|---|
| 1077 | PRINTF(0)("childname = %s\n", childName); |
|---|
| 1078 | addChild( childName ); |
|---|
| 1079 | delete childName; |
|---|
| 1080 | childName = NULL; |
|---|
| 1081 | } |
|---|
| 1082 | |
|---|
| 1083 | return SYNCHELP_READ_N; |
|---|
| 1084 | } |
|---|
| 1085 | |
|---|
| 1086 | /** |
|---|
| 1087 | * data copied in data will bee sent to another host |
|---|
| 1088 | * @param data pointer to data |
|---|
| 1089 | * @param maxLength max length of data |
|---|
| 1090 | * @return the number of bytes writen |
|---|
| 1091 | */ |
|---|
| 1092 | int PNode::readState( byte * data, int maxLength ) |
|---|
| 1093 | { |
|---|
| 1094 | SYNCHELP_WRITE_BEGIN(); |
|---|
| 1095 | |
|---|
| 1096 | SYNCHELP_WRITE_FKT( BaseObject::readState ); |
|---|
| 1097 | |
|---|
| 1098 | PRINTF(0)("name = %s\n", this->getName()); |
|---|
| 1099 | |
|---|
| 1100 | if ( this->parent ) |
|---|
| 1101 | { |
|---|
| 1102 | SYNCHELP_WRITE_STRING( parent->getName() ); |
|---|
| 1103 | } |
|---|
| 1104 | else |
|---|
| 1105 | { |
|---|
| 1106 | SYNCHELP_WRITE_STRING( "" ); |
|---|
| 1107 | } |
|---|
| 1108 | |
|---|
| 1109 | SYNCHELP_WRITE_INT( this->parentMode ); |
|---|
| 1110 | |
|---|
| 1111 | SYNCHELP_WRITE_FLOAT( this->relCoordinate.x ); |
|---|
| 1112 | SYNCHELP_WRITE_FLOAT( this->relCoordinate.y ); |
|---|
| 1113 | SYNCHELP_WRITE_FLOAT( this->relCoordinate.z ); |
|---|
| 1114 | |
|---|
| 1115 | PRINTF(0)("%s, %f, %f, %f\n", getClassName(), relCoordinate.x, relCoordinate.y, relCoordinate.z); |
|---|
| 1116 | |
|---|
| 1117 | SYNCHELP_WRITE_FLOAT( this->absCoordinate.x ); |
|---|
| 1118 | SYNCHELP_WRITE_FLOAT( this->absCoordinate.y ); |
|---|
| 1119 | SYNCHELP_WRITE_FLOAT( this->absCoordinate.z ); |
|---|
| 1120 | |
|---|
| 1121 | PRINTF(0)("%s, %f, %f, %f\n", getClassName(), absCoordinate.x, absCoordinate.y, absCoordinate.z); |
|---|
| 1122 | |
|---|
| 1123 | SYNCHELP_WRITE_FLOAT( this->relDirection.w ); |
|---|
| 1124 | SYNCHELP_WRITE_FLOAT( this->relDirection.v.x ); |
|---|
| 1125 | SYNCHELP_WRITE_FLOAT( this->relDirection.v.y ); |
|---|
| 1126 | SYNCHELP_WRITE_FLOAT( this->relDirection.v.z ); |
|---|
| 1127 | |
|---|
| 1128 | SYNCHELP_WRITE_FLOAT( this->absDirection.w ); |
|---|
| 1129 | SYNCHELP_WRITE_FLOAT( this->absDirection.v.x ); |
|---|
| 1130 | SYNCHELP_WRITE_FLOAT( this->absDirection.v.y ); |
|---|
| 1131 | SYNCHELP_WRITE_FLOAT( this->absDirection.v.z ); |
|---|
| 1132 | |
|---|
| 1133 | int n = children.size(); |
|---|
| 1134 | SYNCHELP_WRITE_INT( n ); |
|---|
| 1135 | |
|---|
| 1136 | for (std::list<PNode*>::const_iterator it = children.begin(); it!=children.end(); it++) |
|---|
| 1137 | { |
|---|
| 1138 | PRINTF(0)("childname = %s\n", (*it)->getName() ); |
|---|
| 1139 | SYNCHELP_WRITE_STRING( (*it)->getName() ); |
|---|
| 1140 | } |
|---|
| 1141 | return SYNCHELP_WRITE_N; |
|---|
| 1142 | } |
|---|