| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: Benjamin Grauer | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE | 
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| 17 |  | 
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| 18 | #include "p_node.h" | 
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| 19 |  | 
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| 20 | #include "load_param.h" | 
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| 21 | #include "class_list.h" | 
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| 22 |  | 
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| 23 | #include <algorithm> | 
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| 24 | #include "compiler.h" | 
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| 25 | #include "debug.h" | 
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| 26 |  | 
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| 27 | #include "glincl.h" | 
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| 28 | #include "color.h" | 
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| 29 |  | 
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| 30 | using namespace std; | 
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| 31 |  | 
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| 32 |  | 
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| 33 | /** | 
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| 34 |  * @brief standard constructor | 
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| 35 |  * @param parent the Parent of this Node. __NULL__ if __No Parent__ requested, PNode::getNullParent(), if connected to NullParent directly (default) | 
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| 36 |  * @param nodeFlags all flags to set. THIS_WILL_OVERWRITE Default_Values. | 
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| 37 |  */ | 
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| 38 | PNode::PNode (PNode* parent, long nodeFlags) | 
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| 39 | { | 
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| 40 |   this->setClassID(CL_PARENT_NODE, "PNode"); | 
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| 41 |  | 
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| 42 |   this->bRelCoorChanged = true; | 
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| 43 |   this->bRelDirChanged = true; | 
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| 44 |   this->parent = NULL; | 
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| 45 |   this->parentMode = nodeFlags; | 
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| 46 |   this->bActive = true; | 
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| 47 |  | 
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| 48 |   // smooth-movers | 
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| 49 |   this->toCoordinate = NULL; | 
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| 50 |   this->toDirection = NULL; | 
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| 51 |   this->bias = 1.0; | 
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| 52 |  | 
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| 53 |   if (parent != NULL) | 
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| 54 |     parent->addChild(this); | 
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| 55 | } | 
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| 56 |  | 
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| 57 | // NullParent Reference | 
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| 58 | PNode* PNode::nullParent = NULL; | 
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| 59 |  | 
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| 60 | /** | 
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| 61 |  * @brief standard deconstructor | 
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| 62 |  * | 
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| 63 |  * There are two general ways to delete a PNode | 
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| 64 |  * 1. delete instance; | 
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| 65 |  *   -> result | 
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| 66 |  *    delete this Node and all its children and children's children... | 
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| 67 |  *    (danger if you still need the children's instance somewhere else!!) | 
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| 68 |  * | 
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| 69 |  * 2. instance->removeNode(); delete instance; | 
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| 70 |  *   -> result: | 
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| 71 |  *    moves its children to the NullParent | 
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| 72 |  *    then deletes the Element. | 
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| 73 |  */ | 
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| 74 | PNode::~PNode () | 
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| 75 | { | 
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| 76 |   // remove the Node, delete it's children (if required). | 
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| 77 |   std::list<PNode*>::iterator tmp = this->children.begin(); | 
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| 78 |   std::list<PNode*>::iterator deleteNode; | 
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| 79 |   while(!this->children.empty()) | 
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| 80 |     while (tmp != this->children.end()) | 
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| 81 |     { | 
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| 82 |       deleteNode = tmp; | 
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| 83 |       tmp++; | 
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| 84 | //      printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); | 
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| 85 |       if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || | 
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| 86 |           ((*deleteNode)->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) | 
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| 87 |       { | 
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| 88 |         if (this == PNode::nullParent && (*deleteNode)->parentMode & PNODE_REPARENT_TO_NULL) | 
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| 89 |           delete (*deleteNode); | 
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| 90 |         else | 
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| 91 |           (*deleteNode)->reparent(); | 
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| 92 |       } | 
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| 93 |       else | 
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| 94 |         delete (*deleteNode); | 
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| 95 |     } | 
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| 96 |  | 
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| 97 |   if (this->parent != NULL) | 
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| 98 |    { | 
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| 99 |      this->parent->eraseChild(this); | 
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| 100 |      this->parent = NULL; | 
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| 101 |    } | 
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| 102 |  | 
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| 103 |   // remove all other allocated memory. | 
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| 104 |   if (this->toCoordinate != NULL) | 
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| 105 |     delete this->toCoordinate; | 
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| 106 |   if (this->toDirection != NULL) | 
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| 107 |     delete this->toDirection; | 
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| 108 |  | 
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| 109 |   if (this == PNode::nullParent) | 
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| 110 |     PNode::nullParent = NULL; | 
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| 111 | } | 
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| 112 |  | 
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| 113 |  | 
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| 114 | /** | 
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| 115 |  * @brief loads parameters of the PNode | 
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| 116 |  * @param root the XML-element to load the properties of | 
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| 117 |  */ | 
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| 118 | void PNode::loadParams(const TiXmlElement* root) | 
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| 119 | { | 
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| 120 |   static_cast<BaseObject*>(this)->loadParams(root); | 
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| 121 |  | 
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| 122 |   LoadParam(root, "rel-coor", this, PNode, setRelCoor) | 
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| 123 |       .describe("Sets The relative position of the Node to its parent."); | 
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| 124 |  | 
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| 125 |   LoadParam(root, "abs-coor", this, PNode, setAbsCoor) | 
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| 126 |       .describe("Sets The absolute Position of the Node."); | 
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| 127 |  | 
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| 128 |   LoadParam(root, "rel-dir", this, PNode, setRelDir) | 
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| 129 |       .describe("Sets The relative rotation of the Node to its parent."); | 
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| 130 |  | 
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| 131 |   LoadParam(root, "abs-dir", this, PNode, setAbsDir) | 
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| 132 |       .describe("Sets The absolute rotation of the Node."); | 
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| 133 |  | 
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| 134 |   LoadParam(root, "parent", this, PNode, setParent) | 
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| 135 |       .describe("the Name of the Parent of this PNode"); | 
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| 136 |  | 
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| 137 |   LoadParam(root, "parent-mode", this, PNode, setParentMode) | 
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| 138 |       .describe("the mode to connect this node to its parent ()"); | 
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| 139 |  | 
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| 140 |   // cycling properties | 
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| 141 |   if (root != NULL) | 
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| 142 |   { | 
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| 143 |     LOAD_PARAM_START_CYCLE(root, element); | 
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| 144 |     { | 
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| 145 |       LoadParam_CYCLE(element, "child", this, PNode, addChild) | 
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| 146 |           .describe("adds a new Child to the current Node."); | 
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| 147 |  | 
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| 148 |     } | 
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| 149 |     LOAD_PARAM_END_CYCLE(element); | 
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| 150 |   } | 
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| 151 | } | 
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| 152 |  | 
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| 153 | /** | 
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| 154 |  * @brief set relative coordinates | 
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| 155 |  * @param relCoord relative coordinates to its parent | 
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| 156 |  * | 
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| 157 |  * | 
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| 158 |  * it is very importand, that you use this function, if you want to update the | 
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| 159 |  * relCoordinates. If you don't use this, the PNode won't recognize, that something | 
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| 160 |  * has changed and won't update the children Nodes. | 
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| 161 |  */ | 
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| 162 | void PNode::setRelCoor (const Vector& relCoord) | 
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| 163 | { | 
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| 164 |   if (this->toCoordinate!= NULL) | 
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| 165 |   { | 
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| 166 |     delete this->toCoordinate; | 
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| 167 |     this->toCoordinate = NULL; | 
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| 168 |   } | 
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| 169 |  | 
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| 170 |   this->relCoordinate = relCoord; | 
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| 171 |   this->bRelCoorChanged = true; | 
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| 172 | } | 
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| 173 |  | 
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| 174 | /** | 
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| 175 |  * @brief set relative coordinates | 
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| 176 |  * @param x x-relative coordinates to its parent | 
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| 177 |  * @param y y-relative coordinates to its parent | 
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| 178 |  * @param z z-relative coordinates to its parent | 
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| 179 |  * @see  void PNode::setRelCoor (const Vector& relCoord) | 
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| 180 |  */ | 
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| 181 | void PNode::setRelCoor (float x, float y, float z) | 
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| 182 | { | 
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| 183 |   this->setRelCoor(Vector(x, y, z)); | 
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| 184 | } | 
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| 185 |  | 
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| 186 | /** | 
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| 187 |  * @brief sets a new relative position smoothely | 
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| 188 |  * @param relCoordSoft the new Position to iterate to | 
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| 189 |  * @param bias how fast to iterate to this position | 
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| 190 |  */ | 
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| 191 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) | 
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| 192 | { | 
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| 193 |   if (likely(this->toCoordinate == NULL)) | 
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| 194 |     this->toCoordinate = new Vector(); | 
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| 195 |  | 
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| 196 |   *this->toCoordinate = relCoordSoft; | 
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| 197 |   this->bias = bias; | 
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| 198 | } | 
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| 199 |  | 
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| 200 |  | 
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| 201 | /** | 
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| 202 |  * @brief set relative coordinates smoothely | 
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| 203 |  * @param x x-relative coordinates to its parent | 
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| 204 |  * @param y y-relative coordinates to its parent | 
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| 205 |  * @param z z-relative coordinates to its parent | 
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| 206 |  * @see  void PNode::setRelCoorSoft (const Vector&, float) | 
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| 207 |  */ | 
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| 208 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) | 
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| 209 | { | 
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| 210 |   this->setRelCoorSoft(Vector(x, y, z), bias); | 
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| 211 | } | 
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| 212 |  | 
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| 213 |  | 
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| 214 | /** | 
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| 215 |  * @param absCoord set absolute coordinate | 
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| 216 |  */ | 
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| 217 | void PNode::setAbsCoor (const Vector& absCoord) | 
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| 218 | { | 
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| 219 |   if (this->toCoordinate!= NULL) | 
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| 220 |   { | 
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| 221 |     delete this->toCoordinate; | 
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| 222 |     this->toCoordinate = NULL; | 
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| 223 |   } | 
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| 224 |  | 
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| 225 |   if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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| 226 |   { | 
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| 227 |       /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 228 |     if (likely(this->parent != NULL)) | 
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| 229 |       this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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| 230 |     else | 
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| 231 |       this->relCoordinate = absCoord; | 
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| 232 |   } | 
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| 233 |   if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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| 234 |   { | 
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| 235 |     if (likely(this->parent != NULL)) | 
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| 236 |       this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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| 237 |     else | 
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| 238 |       this->relCoordinate = absCoord; | 
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| 239 |   } | 
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| 240 |  | 
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| 241 |   this->bRelCoorChanged = true; | 
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| 242 | //  this->absCoordinate = absCoord; | 
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| 243 | } | 
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| 244 |  | 
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| 245 |  | 
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| 246 | /** | 
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| 247 |  * @param x x-coordinate. | 
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| 248 |  * @param y y-coordinate. | 
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| 249 |  * @param z z-coordinate. | 
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| 250 |  * @see void PNode::setAbsCoor (const Vector& absCoord) | 
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| 251 |  */ | 
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| 252 | void PNode::setAbsCoor(float x, float y, float z) | 
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| 253 | { | 
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| 254 |   this->setAbsCoor(Vector(x, y, z)); | 
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| 255 | } | 
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| 256 |  | 
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| 257 |  | 
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| 258 | /** | 
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| 259 |  * @param absCoord set absolute coordinate | 
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| 260 |  * @todo check off | 
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| 261 |  */ | 
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| 262 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) | 
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| 263 | { | 
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| 264 |   if (this->toCoordinate == NULL) | 
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| 265 |     this->toCoordinate = new Vector; | 
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| 266 |  | 
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| 267 |   if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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| 268 |   { | 
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| 269 |       /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 270 |     if (likely(this->parent != NULL)) | 
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| 271 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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| 272 |     else | 
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| 273 |       *this->toCoordinate = absCoordSoft; | 
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| 274 |   } | 
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| 275 |   if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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| 276 |   { | 
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| 277 |     if (likely(this->parent != NULL)) | 
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| 278 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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| 279 |     else | 
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| 280 |       *this->toCoordinate = absCoordSoft; | 
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| 281 |   } | 
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| 282 | } | 
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| 283 |  | 
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| 284 |  | 
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| 285 | /** | 
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| 286 |  * @brief shift coordinate relative | 
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| 287 |  * @param shift shift vector | 
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| 288 |  * | 
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| 289 |  * this function shifts the current coordinates about the vector shift. this is | 
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| 290 |  * usefull because from some place else you can: | 
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| 291 |  * PNode* someNode = ...; | 
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| 292 |  * Vector objectMovement = calculateShift(); | 
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| 293 |  * someNode->shiftCoor(objectMovement); | 
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| 294 |  * | 
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| 295 |  * this is the internal method of: | 
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| 296 |  * PNode* someNode = ...; | 
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| 297 |  * Vector objectMovement = calculateShift(); | 
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| 298 |  * Vector currentCoor = someNode->getRelCoor(); | 
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| 299 |  * Vector newCoor = currentCoor + objectMovement; | 
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| 300 |  * someNode->setRelCoor(newCoor); | 
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| 301 |  * | 
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| 302 |  */ | 
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| 303 | void PNode::shiftCoor (const Vector& shift) | 
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| 304 | { | 
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| 305 |   this->relCoordinate += shift; | 
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| 306 |   this->bRelCoorChanged = true; | 
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| 307 | } | 
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| 308 |  | 
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| 309 |  | 
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| 310 | /** | 
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| 311 |  * @brief set relative direction | 
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| 312 |  * @param relDir to its parent | 
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| 313 |  */ | 
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| 314 | void PNode::setRelDir (const Quaternion& relDir) | 
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| 315 | { | 
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| 316 |   if (this->toDirection!= NULL) | 
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| 317 |   { | 
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| 318 |     delete this->toDirection; | 
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| 319 |     this->toDirection = NULL; | 
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| 320 |   } | 
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| 321 |   this->relDirection = relDir; | 
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| 322 |  | 
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| 323 |   this->bRelCoorChanged = true; | 
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| 324 | } | 
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| 325 |  | 
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| 326 |  | 
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| 327 | /** | 
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| 328 |  * @see void PNode::setRelDir (const Quaternion& relDir) | 
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| 329 |  * @param x the x direction | 
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| 330 |  * @param y the y direction | 
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| 331 |  * @param z the z direction | 
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| 332 |  * | 
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| 333 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 334 |  */ | 
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| 335 | void PNode::setRelDir (float x, float y, float z) | 
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| 336 | { | 
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| 337 |   this->setRelDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); | 
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| 338 | } | 
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| 339 |  | 
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| 340 |  | 
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| 341 | /** | 
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| 342 |  * @brief sets the Relative Direction of this node to its parent in a Smoothed way | 
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| 343 |  * @param relDirSoft the direction to iterate to smoothely. | 
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| 344 |  * @param bias how fast to iterate to the new Direction | 
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| 345 |  */ | 
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| 346 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) | 
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| 347 | { | 
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| 348 |   if (likely(this->toDirection == NULL)) | 
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| 349 |     this->toDirection = new Quaternion(); | 
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| 350 |  | 
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| 351 |   *this->toDirection = relDirSoft; | 
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| 352 |   this->bias = bias; | 
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| 353 |   this->bRelDirChanged = true; | 
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| 354 | } | 
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| 355 |  | 
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| 356 |  | 
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| 357 | /** | 
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| 358 |  * @see void PNode::setRelDirSoft (const Quaternion& relDir) | 
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| 359 |  * @param x the x direction | 
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| 360 |  * @param y the y direction | 
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| 361 |  * @param z the z direction | 
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| 362 |  * | 
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| 363 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 364 |  */ | 
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| 365 | void PNode::setRelDirSoft(float x, float y, float z, float bias) | 
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| 366 | { | 
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| 367 |   this->setRelDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); | 
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| 368 | } | 
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| 369 |  | 
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| 370 |  | 
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| 371 | /** | 
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| 372 |  * @brief sets the absolute direction | 
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| 373 |  * @param absDir absolute coordinates | 
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| 374 |  */ | 
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| 375 | void PNode::setAbsDir (const Quaternion& absDir) | 
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| 376 | { | 
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| 377 |   if (this->toDirection!= NULL) | 
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| 378 |   { | 
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| 379 |     delete this->toDirection; | 
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| 380 |     this->toDirection = NULL; | 
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| 381 |   } | 
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| 382 |  | 
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| 383 |   if (likely(this->parent != NULL)) | 
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| 384 |     this->relDirection = absDir / this->parent->getAbsDir(); | 
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| 385 |   else | 
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| 386 |    this->relDirection = absDir; | 
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| 387 |  | 
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| 388 |   this->bRelDirChanged = true; | 
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| 389 | } | 
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| 390 |  | 
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| 391 |  | 
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| 392 | /** | 
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| 393 |  * @see void PNode::setAbsDir (const Quaternion& relDir) | 
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| 394 |  * @param x the x direction | 
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| 395 |  * @param y the y direction | 
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| 396 |  * @param z the z direction | 
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| 397 |  * | 
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| 398 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 399 |  */ | 
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| 400 | void PNode::setAbsDir (float x, float y, float z) | 
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| 401 | { | 
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| 402 |   this->setAbsDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); | 
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| 403 | } | 
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| 404 |  | 
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| 405 |  | 
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| 406 | /** | 
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| 407 |  * @brief sets the absolute direction | 
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| 408 |  * @param absDir absolute coordinates | 
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| 409 |  * @param bias how fast to iterator to the new Position | 
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| 410 |  */ | 
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| 411 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) | 
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| 412 | { | 
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| 413 |   if (this->toDirection == NULL) | 
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| 414 |     this->toDirection = new Quaternion(); | 
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| 415 |  | 
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| 416 |   if (likely(this->parent != NULL)) | 
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| 417 |     *this->toDirection = absDirSoft / this->parent->getAbsDir(); | 
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| 418 |   else | 
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| 419 |    *this->toDirection = absDirSoft; | 
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| 420 |  | 
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| 421 |   this->bias = bias; | 
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| 422 |   this->bRelDirChanged = true; | 
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| 423 | } | 
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| 424 |  | 
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| 425 |  | 
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| 426 | /** | 
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| 427 |  * @see void PNode::setAbsDir (const Quaternion& relDir) | 
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| 428 |  * @param x the x direction | 
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| 429 |  * @param y the y direction | 
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| 430 |  * @param z the z direction | 
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| 431 |  * | 
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| 432 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 433 |  */ | 
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| 434 | void PNode::setAbsDirSoft (float x, float y, float z, float bias) | 
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| 435 | { | 
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| 436 |   this->setAbsDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); | 
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| 437 | } | 
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| 438 |  | 
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| 439 |  | 
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| 440 | /** | 
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| 441 |  * @brief shift Direction | 
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| 442 |  * @param shift the direction around which to shift. | 
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| 443 |  */ | 
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| 444 | void PNode::shiftDir (const Quaternion& shift) | 
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| 445 | { | 
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| 446 |   this->relDirection = this->relDirection * shift; | 
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| 447 |   this->bRelDirChanged = true; | 
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| 448 | } | 
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| 449 |  | 
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| 450 |  | 
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| 451 | /** | 
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| 452 |  * @brief adds a child and makes this node to a parent | 
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| 453 |  * @param child child reference | 
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| 454 |  * use this to add a child to this node. | 
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| 455 |  */ | 
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| 456 | void PNode::addChild (PNode* child) | 
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| 457 | { | 
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| 458 |   if( likely(child->parent != NULL)) | 
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| 459 |       child->parent->eraseChild(child); | 
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| 460 |   if (this->checkIntegrity(child)) | 
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| 461 |   { | 
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| 462 |     child->parent = this; | 
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| 463 |     if (unlikely(this != NULL)) | 
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| 464 |       this->children.push_back(child); | 
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| 465 |     child->parentCoorChanged(); | 
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| 466 |   } | 
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| 467 |   else | 
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| 468 |   { | 
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| 469 |     PRINTF(1)("Tried to reparent to own child '%s::%s' to '%s::%s'.\n", | 
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| 470 |               this->getClassName(), this->getName(), child->getClassName(), child->getName()); | 
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| 471 |     child->parent = NULL; | 
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| 472 |     child->parentCoorChanged(); | 
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| 473 |   } | 
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| 474 | } | 
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| 475 |  | 
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| 476 |  | 
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| 477 | /** | 
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| 478 |  * @see PNode::addChild(PNode* child); | 
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| 479 |  * @param childName the name of the child to add to this PNode | 
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| 480 |  */ | 
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| 481 | void PNode::addChild (const char* childName) | 
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| 482 | { | 
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| 483 |   PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); | 
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| 484 |   if (childNode != NULL) | 
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| 485 |     this->addChild(childNode); | 
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| 486 | } | 
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| 487 |  | 
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| 488 |  | 
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| 489 | /** | 
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| 490 |  * @brief removes a child from the node | 
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| 491 |  * @param child the child to remove from this pNode. | 
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| 492 |  * | 
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| 493 |  * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode | 
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| 494 |  */ | 
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| 495 | void PNode::removeChild (PNode* child) | 
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| 496 | { | 
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| 497 |   if (child != NULL) | 
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| 498 |    child->removeNode(); | 
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| 499 | } | 
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| 500 |  | 
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| 501 |  | 
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| 502 | /** | 
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| 503 |  * !! PRIVATE FUNCTION | 
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| 504 |  * @brief reparents a node (happens on Parents Node delete or remove and Flags are set.) | 
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| 505 |  */ | 
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| 506 | void PNode::reparent() | 
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| 507 | { | 
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| 508 |   if (this->parentMode & PNODE_REPARENT_TO_NULL) | 
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| 509 |     this->setParent((PNode*)NULL); | 
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| 510 |   else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) | 
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| 511 |     this->setParent(this->parent->getParent()); | 
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| 512 |   else | 
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| 513 |     this->setParent(PNode::getNullParent()); | 
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| 514 | } | 
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| 515 |  | 
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| 516 | /** | 
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| 517 |  * ereases child from the nodes children | 
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| 518 |  * @param chuld the child to remove | 
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| 519 |  */ | 
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| 520 | void PNode::eraseChild(PNode* child) | 
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| 521 | { | 
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| 522 |   std::list<PNode*>::iterator childRemover = std::find(this->children.begin(), this->children.end(), child); | 
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| 523 |   if(childRemover != this->children.end()) | 
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| 524 |     this->children.erase(childRemover); | 
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| 525 | } | 
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| 526 |  | 
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| 527 |  | 
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| 528 | /** | 
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| 529 |  * @brief remove this pnode from the tree and adds all following to NullParent | 
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| 530 |  * | 
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| 531 |  * this can be the case, if an entity in the world is being destroyed. | 
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| 532 |  */ | 
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| 533 | void PNode::removeNode() | 
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| 534 | { | 
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| 535 |   list<PNode*>::iterator child = this->children.begin(); | 
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| 536 |   list<PNode*>::iterator reparenter; | 
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| 537 |   while (child != this->children.end()) | 
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| 538 |   { | 
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| 539 |     reparenter = child; | 
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| 540 |     child++; | 
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| 541 |     if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE || | 
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| 542 |         (*reparenter)->parentMode & PNODE_REPARENT_ON_PARENTS_REMOVE) | 
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| 543 |     { | 
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| 544 |       printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); | 
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| 545 |       (*reparenter)->reparent(); | 
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| 546 |       printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent()->getClassName(),(*reparenter)->getParent()->getName()); | 
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| 547 |     } | 
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| 548 |   } | 
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| 549 |   if (this->parent != NULL) | 
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| 550 |   { | 
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| 551 |     this->parent->eraseChild(this); | 
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| 552 |     this->parent = NULL; | 
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| 553 |   } | 
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| 554 | } | 
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| 555 |  | 
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| 556 |  | 
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| 557 | /** | 
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| 558 |  * @see PNode::setParent(PNode* parent); | 
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| 559 |  * @param parentName the name of the Parent to set to this PNode | 
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| 560 |  */ | 
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| 561 | void PNode::setParent (const char* parentName) | 
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| 562 | { | 
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| 563 |   PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
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| 564 |   if (parentNode != NULL) | 
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| 565 |     parentNode->addChild(this); | 
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| 566 |   else | 
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| 567 |     PRINTF(2)("Not Found PNode's (%s::%s) new Parent by Name: %s\n", | 
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| 568 |               this->getClassName(), this->getName(), parentName); | 
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| 569 | } | 
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| 570 |  | 
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| 571 |  | 
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| 572 | /** | 
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| 573 |  * @brief does the reparenting in a very smooth way | 
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| 574 |  * @param parentNode the new Node to connect this node to. | 
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| 575 |  * @param bias the speed to iterate to this new Positions | 
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| 576 |  */ | 
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| 577 | void PNode::setParentSoft(PNode* parentNode, float bias) | 
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| 578 | { | 
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| 579 |   // return if the new parent and the old one match | 
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| 580 |   if (this->parent == parentNode ) | 
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| 581 |     return; | 
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| 582 |   if (parentNode == NULL) | 
|---|
| 583 |     parentNode = PNode::getNullParent(); | 
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| 584 |  | 
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| 585 |   // store the Valures to iterate to. | 
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| 586 |   if (likely(this->toCoordinate == NULL)) | 
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| 587 |   { | 
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| 588 |     this->toCoordinate = new Vector(); | 
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| 589 |     *this->toCoordinate = this->getRelCoor(); | 
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| 590 |   } | 
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| 591 |   if (likely(this->toDirection == NULL)) | 
|---|
| 592 |   { | 
|---|
| 593 |     this->toDirection = new Quaternion(); | 
|---|
| 594 |     *this->toDirection = this->getRelDir(); | 
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| 595 |   } | 
|---|
| 596 |   this->bias = bias; | 
|---|
| 597 |  | 
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| 598 |  | 
|---|
| 599 |   Vector tmpV = this->getAbsCoor(); | 
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| 600 |   Quaternion tmpQ = this->getAbsDir(); | 
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| 601 |  | 
|---|
| 602 |   parentNode->addChild(this); | 
|---|
| 603 |  | 
|---|
| 604 |  if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) | 
|---|
| 605 |    this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); | 
|---|
| 606 |  else | 
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| 607 |    this->relCoordinate = tmpV - parentNode->getAbsCoor(); | 
|---|
| 608 |  | 
|---|
| 609 |  this->relDirection = tmpQ / parentNode->getAbsDir(); | 
|---|
| 610 | } | 
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| 611 |  | 
|---|
| 612 |  | 
|---|
| 613 | /** | 
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| 614 |  * @brief does the reparenting in a very smooth way | 
|---|
| 615 |  * @param parentName the name of the Parent to reconnect to | 
|---|
| 616 |  * @param bias the speed to iterate to this new Positions | 
|---|
| 617 |  */ | 
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| 618 | void PNode::setParentSoft(const char* parentName, float bias) | 
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| 619 | { | 
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| 620 |   PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
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| 621 |   if (parentNode != NULL) | 
|---|
| 622 |     this->setParentSoft(parentNode, bias); | 
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| 623 | } | 
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| 624 |  | 
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| 625 | /** | 
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| 626 |  * @param parentMode sets the parentingMode of this Node | 
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| 627 |  */ | 
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| 628 | void PNode::setParentMode(PARENT_MODE parentMode) | 
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| 629 | { | 
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| 630 |   this->parentMode = ((this->parentMode & 0xfff0) | parentMode); | 
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| 631 | } | 
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| 632 |  | 
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| 633 | /** | 
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| 634 |  * @brief sets the mode of this parent manually | 
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| 635 |  * @param parentMode a String representing this parentingMode | 
|---|
| 636 |  */ | 
|---|
| 637 | void PNode::setParentMode (const char* parentingMode) | 
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| 638 | { | 
|---|
| 639 |   this->setParentMode(PNode::charToParentingMode(parentingMode)); | 
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| 640 | } | 
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| 641 |  | 
|---|
| 642 | /** | 
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| 643 |  * @brief adds special mode Flags to this PNode | 
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| 644 |  * @see PARENT_MODE | 
|---|
| 645 |  * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. | 
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| 646 |  */ | 
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| 647 | void PNode::addNodeFlags(unsigned short nodeFlags) | 
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| 648 | { | 
|---|
| 649 |   this->parentMode |= nodeFlags; | 
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| 650 | } | 
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| 651 |  | 
|---|
| 652 | /** | 
|---|
| 653 |  * @brief removes special mode Flags to this PNode | 
|---|
| 654 |  * @see PARENT_MODE | 
|---|
| 655 |  * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. | 
|---|
| 656 |  */ | 
|---|
| 657 | void PNode::removeNodeFlags(unsigned short nodeFlags) | 
|---|
| 658 | { | 
|---|
| 659 |   this->parentMode &= !nodeFlags; | 
|---|
| 660 | } | 
|---|
| 661 |  | 
|---|
| 662 | /** | 
|---|
| 663 |  * @returns the NullParent (and if needed creates it) | 
|---|
| 664 |  */ | 
|---|
| 665 | PNode* PNode::createNullParent() | 
|---|
| 666 | { | 
|---|
| 667 |   if (likely(PNode::nullParent == NULL)) | 
|---|
| 668 |   { | 
|---|
| 669 |     PNode::nullParent = new PNode(NULL, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_TO_NULL); | 
|---|
| 670 |     PNode::nullParent->setName("NullParent"); | 
|---|
| 671 |   } | 
|---|
| 672 |   return PNode::nullParent; | 
|---|
| 673 | } | 
|---|
| 674 |  | 
|---|
| 675 |  | 
|---|
| 676 | /** | 
|---|
| 677 |  * !! PRIVATE FUNCTION | 
|---|
| 678 |  * @brief checks the upward integrity (e.g if PNode is somewhere up the Node tree.) | 
|---|
| 679 |  * @param checkParent the Parent to check. | 
|---|
| 680 |  * @returns true if the integrity-check succeeds, false otherwise. | 
|---|
| 681 |  * | 
|---|
| 682 |  * If there is a second occurence of checkParent before NULL, then a loop could get | 
|---|
| 683 |  * into the Tree, and we do not want this. | 
|---|
| 684 |  */ | 
|---|
| 685 | bool PNode::checkIntegrity(const PNode* checkParent) const | 
|---|
| 686 | { | 
|---|
| 687 |   const PNode* parent = this; | 
|---|
| 688 |   while ( (parent = parent->getParent()) != NULL) | 
|---|
| 689 |     if (unlikely(parent == checkParent)) | 
|---|
| 690 |       return false; | 
|---|
| 691 |   return true; | 
|---|
| 692 | } | 
|---|
| 693 |  | 
|---|
| 694 |  | 
|---|
| 695 | /** | 
|---|
| 696 |  * @brief updates the absCoordinate/absDirection | 
|---|
| 697 |  * @param dt The time passed since the last update | 
|---|
| 698 |  * | 
|---|
| 699 |  * this is used to go through the parent-tree to update all the absolute coordinates | 
|---|
| 700 |  * and directions. this update should be done by the engine, so you don't have to | 
|---|
| 701 |  * worry, normaly... | 
|---|
| 702 |  */ | 
|---|
| 703 | void PNode::updateNode (float dt) | 
|---|
| 704 | { | 
|---|
| 705 |   if (!(this->parentMode & PNODE_STATIC_NODE)) | 
|---|
| 706 |   { | 
|---|
| 707 |     if( likely(this->parent != NULL)) | 
|---|
| 708 |     { | 
|---|
| 709 |         // movement for nodes with smoothMove enabled | 
|---|
| 710 |         if (unlikely(this->toCoordinate != NULL)) | 
|---|
| 711 |         { | 
|---|
| 712 |           Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; | 
|---|
| 713 |           if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) | 
|---|
| 714 |           { | 
|---|
| 715 |             this->shiftCoor(moveVect); | 
|---|
| 716 |           } | 
|---|
| 717 |           else | 
|---|
| 718 |           { | 
|---|
| 719 |             delete this->toCoordinate; | 
|---|
| 720 |             this->toCoordinate = NULL; | 
|---|
| 721 |             PRINTF(5)("SmoothMove of %s finished\n", this->getName()); | 
|---|
| 722 |           } | 
|---|
| 723 |         } | 
|---|
| 724 |         if (unlikely(this->toDirection != NULL)) | 
|---|
| 725 |         { | 
|---|
| 726 |           Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, fabsf(dt)*this->bias); | 
|---|
| 727 |           if (this->relDirection.distance(rotQuat) >PNODE_ITERATION_DELTA) | 
|---|
| 728 |           { | 
|---|
| 729 |             this->relDirection = rotQuat; | 
|---|
| 730 |             this->bRelDirChanged; | 
|---|
| 731 |           } | 
|---|
| 732 |           else | 
|---|
| 733 |           { | 
|---|
| 734 |             delete this->toDirection; | 
|---|
| 735 |             this->toDirection = NULL; | 
|---|
| 736 |             PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); | 
|---|
| 737 |           } | 
|---|
| 738 |         } | 
|---|
| 739 |  | 
|---|
| 740 |         // MAIN UPDATE ///////////////////////////////////// | 
|---|
| 741 |         this->lastAbsCoordinate = this->absCoordinate; | 
|---|
| 742 |  | 
|---|
| 743 |         PRINTF(5)("PNode::update - '%s::%s' - (%f, %f, %f)\n", this->getClassName(), this->getName(), | 
|---|
| 744 |                       this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| 745 |  | 
|---|
| 746 |  | 
|---|
| 747 |         if(this->bRelDirChanged && this->parentMode & PNODE_LOCAL_ROTATE ) | 
|---|
| 748 |         { | 
|---|
| 749 |           /* update the current absDirection - remember * means rotation around sth.*/ | 
|---|
| 750 |           this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 751 |           this->absDirection = parent->getAbsDir() * this->relDirection; | 
|---|
| 752 |         } | 
|---|
| 753 |  | 
|---|
| 754 |         if(likely(this->bRelCoorChanged && this->parentMode & PNODE_MOVEMENT)) | 
|---|
| 755 |         { | 
|---|
| 756 |         /* update the current absCoordinate */ | 
|---|
| 757 |           this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 758 |           this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; | 
|---|
| 759 |         } | 
|---|
| 760 |         else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) | 
|---|
| 761 |         { | 
|---|
| 762 |           /* update the current absCoordinate */ | 
|---|
| 763 |           this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 764 |           this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); | 
|---|
| 765 |         } | 
|---|
| 766 |         ///////////////////////////////////////////////// | 
|---|
| 767 |       } | 
|---|
| 768 |  | 
|---|
| 769 |   else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT | 
|---|
| 770 |     { | 
|---|
| 771 |       PRINTF(4)("update ParentLess Node (%s::%s) - (%f, %f, %f)\n", this->getClassName(), this->getName(), | 
|---|
| 772 |                 this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| 773 |         if (this->bRelCoorChanged) | 
|---|
| 774 |         { | 
|---|
| 775 |           this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 776 |           this->absCoordinate = this->relCoordinate; | 
|---|
| 777 |         } | 
|---|
| 778 |         if (this->bRelDirChanged) | 
|---|
| 779 |         { | 
|---|
| 780 |           this->prevRelDirection = this->relDirection; | 
|---|
| 781 |           this->absDirection = this->getAbsDir () * this->relDirection; | 
|---|
| 782 |         } | 
|---|
| 783 |       } | 
|---|
| 784 |     } | 
|---|
| 785 |  | 
|---|
| 786 |     if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) | 
|---|
| 787 |     { | 
|---|
| 788 |       list<PNode*>::iterator child; | 
|---|
| 789 |       for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 790 |       { | 
|---|
| 791 |         /* if this node has changed, make sure, that all children are updated also */ | 
|---|
| 792 |         if( likely(this->bRelCoorChanged)) | 
|---|
| 793 |           (*child)->parentCoorChanged (); | 
|---|
| 794 |         if( likely(this->bRelDirChanged)) | 
|---|
| 795 |           (*child)->parentDirChanged (); | 
|---|
| 796 |  | 
|---|
| 797 |         (*child)->updateNode(dt); | 
|---|
| 798 |       } | 
|---|
| 799 |     } | 
|---|
| 800 |     this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
|---|
| 801 |     this->bRelCoorChanged = false; | 
|---|
| 802 |     this->bRelDirChanged = false; | 
|---|
| 803 | } | 
|---|
| 804 |  | 
|---|
| 805 |  | 
|---|
| 806 |  | 
|---|
| 807 |  | 
|---|
| 808 |  | 
|---|
| 809 | /************* | 
|---|
| 810 |  * DEBUGGING * | 
|---|
| 811 |  *************/ | 
|---|
| 812 | /** | 
|---|
| 813 |  * @brief counts total amount the children walking through the entire tree. | 
|---|
| 814 |  * @param nodes the counter | 
|---|
| 815 |  */ | 
|---|
| 816 | void PNode::countChildNodes(int& nodes) const | 
|---|
| 817 | { | 
|---|
| 818 |   nodes++; | 
|---|
| 819 |   list<PNode*>::const_iterator child; | 
|---|
| 820 |   for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 821 |     (*child)->countChildNodes(nodes); | 
|---|
| 822 | } | 
|---|
| 823 |  | 
|---|
| 824 |  | 
|---|
| 825 | /** | 
|---|
| 826 |  * @brief displays some information about this pNode | 
|---|
| 827 |  * @param depth The deph into which to debug the children of this PNode to. | 
|---|
| 828 |  * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) | 
|---|
| 829 |  * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
| 830 |  */ | 
|---|
| 831 | void PNode::debugNode(unsigned int depth, unsigned int level) const | 
|---|
| 832 | { | 
|---|
| 833 |   for (unsigned int i = 0; i < level; i++) | 
|---|
| 834 |     PRINT(0)(" |"); | 
|---|
| 835 |   if (this->children.size() > 0) | 
|---|
| 836 |     PRINT(0)(" +"); | 
|---|
| 837 |   else | 
|---|
| 838 |     PRINT(0)(" -"); | 
|---|
| 839 |  | 
|---|
| 840 |   int childNodeCount = 0; | 
|---|
| 841 |   this->countChildNodes(childNodeCount); | 
|---|
| 842 |  | 
|---|
| 843 |   PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", | 
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| 844 |            this->getClassName(), | 
|---|
| 845 |            this->getName(), | 
|---|
| 846 |            this->absCoordinate.x, | 
|---|
| 847 |            this->absCoordinate.y, | 
|---|
| 848 |            this->absCoordinate.z, | 
|---|
| 849 |            this->relCoordinate.x, | 
|---|
| 850 |            this->relCoordinate.y, | 
|---|
| 851 |            this->relCoordinate.z, | 
|---|
| 852 |            this->getAbsDirV().x, | 
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| 853 |            this->getAbsDirV().y, | 
|---|
| 854 |            this->getAbsDirV().z, | 
|---|
| 855 |            this->parentingModeToChar(parentMode), | 
|---|
| 856 |            childNodeCount); | 
|---|
| 857 |   if (depth >= 2 || depth == 0) | 
|---|
| 858 |   { | 
|---|
| 859 |     list<PNode*>::const_iterator child; | 
|---|
| 860 |     for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 861 |     { | 
|---|
| 862 |       if (depth == 0) | 
|---|
| 863 |         (*child)->debugNode(0, level + 1); | 
|---|
| 864 |       else | 
|---|
| 865 |         (*child)->debugNode(depth - 1, level +1); | 
|---|
| 866 |     } | 
|---|
| 867 |   } | 
|---|
| 868 | } | 
|---|
| 869 |  | 
|---|
| 870 | /** | 
|---|
| 871 |  * @brief displays the PNode at its position with its rotation as a cube. | 
|---|
| 872 |  * @param  depth The deph into which to debug the children of this PNode to. | 
|---|
| 873 |  * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) | 
|---|
| 874 |  * @param size the Size of the Box to draw. | 
|---|
| 875 |  * @param color the color of the Box to display. | 
|---|
| 876 |  * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
| 877 |  */ | 
|---|
| 878 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const | 
|---|
| 879 | { | 
|---|
| 880 |   // if this is the first Element we draw | 
|---|
| 881 |   if (level == 0) | 
|---|
| 882 |   { | 
|---|
| 883 |     glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes | 
|---|
| 884 |     glMatrixMode(GL_MODELVIEW);  // goto the ModelView Matrix | 
|---|
| 885 |  | 
|---|
| 886 |     glDisable(GL_LIGHTING);      // disable lighting (we do not need them for just lighting) | 
|---|
| 887 |     glDisable(GL_BLEND);         // '' | 
|---|
| 888 |     glDisable(GL_TEXTURE_2D);    // '' | 
|---|
| 889 |     glDisable(GL_DEPTH_TEST);    // '' | 
|---|
| 890 |   } | 
|---|
| 891 |  | 
|---|
| 892 |   glPushMatrix();                // repush the Matrix-stack | 
|---|
| 893 |   /* translate */ | 
|---|
| 894 |   glTranslatef (this->getAbsCoor ().x, | 
|---|
| 895 |                 this->getAbsCoor ().y, | 
|---|
| 896 |                 this->getAbsCoor ().z); | 
|---|
| 897 | //  this->getAbsDir ().matrix (matrix); | 
|---|
| 898 |  | 
|---|
| 899 |   /* rotate */ | 
|---|
| 900 |   Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| 901 |   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| 902 |   /* set the new Color */ | 
|---|
| 903 |   glColor3f(color.x, color.y, color.z); | 
|---|
| 904 |   { /* draw a cube of size size */ | 
|---|
| 905 |     glBegin(GL_LINE_STRIP); | 
|---|
| 906 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 907 |     glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
| 908 |     glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
| 909 |     glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
| 910 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 911 |     glEnd(); | 
|---|
| 912 |     glBegin(GL_LINE_STRIP); | 
|---|
| 913 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 914 |     glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
| 915 |     glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
| 916 |     glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
| 917 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 918 |     glEnd(); | 
|---|
| 919 |  | 
|---|
| 920 |     glBegin(GL_LINES); | 
|---|
| 921 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 922 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 923 |     glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
| 924 |     glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
| 925 |     glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
| 926 |     glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
| 927 |     glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
| 928 |     glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
| 929 |     glEnd(); | 
|---|
| 930 |   } | 
|---|
| 931 |  | 
|---|
| 932 |   glPopMatrix(); | 
|---|
| 933 |   if (depth >= 2 || depth == 0) | 
|---|
| 934 |   { | 
|---|
| 935 |     /* rotate the current color in HSV space around 20 degree */ | 
|---|
| 936 |     Vector childColor =  Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); | 
|---|
| 937 |     list<PNode*>::const_iterator child; | 
|---|
| 938 |     for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 939 |     { | 
|---|
| 940 |       // drawing the Dependency graph | 
|---|
| 941 |      if (this != PNode::getNullParent()) | 
|---|
| 942 |       { | 
|---|
| 943 |        glBegin(GL_LINES); | 
|---|
| 944 |        glColor3f(color.x, color.y, color.z); | 
|---|
| 945 |        glVertex3f(this->getAbsCoor ().x, | 
|---|
| 946 |                   this->getAbsCoor ().y, | 
|---|
| 947 |                   this->getAbsCoor ().z); | 
|---|
| 948 |         glColor3f(childColor.x, childColor.y, childColor.z); | 
|---|
| 949 |         glVertex3f((*child)->getAbsCoor ().x, | 
|---|
| 950 |                    (*child)->getAbsCoor ().y, | 
|---|
| 951 |                    (*child)->getAbsCoor ().z); | 
|---|
| 952 |         glEnd(); | 
|---|
| 953 |       } | 
|---|
| 954 |  | 
|---|
| 955 |       /* if we want to draw the children too */ | 
|---|
| 956 |       if (depth == 0) /* -> all of them */ | 
|---|
| 957 |         (*child)->debugDraw(0, size, childColor, level+1); | 
|---|
| 958 |       else            /* -> only the Next one */ | 
|---|
| 959 |         (*child)->debugDraw(depth - 1, size, childColor, level +1); | 
|---|
| 960 |     } | 
|---|
| 961 |   } | 
|---|
| 962 |   if (level == 0) | 
|---|
| 963 |     glPopAttrib(); /* pop the saved attributes back out */ | 
|---|
| 964 | } | 
|---|
| 965 |  | 
|---|
| 966 |  | 
|---|
| 967 |  | 
|---|
| 968 | ///////////////////// | 
|---|
| 969 | // HELPER_FUCTIONS // | 
|---|
| 970 | ///////////////////// | 
|---|
| 971 |  | 
|---|
| 972 | /** | 
|---|
| 973 |  * @brief converts a parentingMode into a string that is the name of it | 
|---|
| 974 |  * @param parentingMode the ParentingMode to convert | 
|---|
| 975 |  * @return the converted string | 
|---|
| 976 |  */ | 
|---|
| 977 | const char* PNode::parentingModeToChar(int parentingMode) | 
|---|
| 978 | { | 
|---|
| 979 |   if (parentingMode == PNODE_LOCAL_ROTATE) | 
|---|
| 980 |     return "local-rotate"; | 
|---|
| 981 |   else if (parentingMode == PNODE_ROTATE_MOVEMENT) | 
|---|
| 982 |     return "rotate-movement"; | 
|---|
| 983 |   else if (parentingMode == PNODE_MOVEMENT) | 
|---|
| 984 |     return "movement"; | 
|---|
| 985 |   else if (parentingMode == PNODE_ALL) | 
|---|
| 986 |     return "all"; | 
|---|
| 987 |   else if (parentingMode == PNODE_ROTATE_AND_MOVE) | 
|---|
| 988 |     return "rotate-and-move"; | 
|---|
| 989 | } | 
|---|
| 990 |  | 
|---|
| 991 | /** | 
|---|
| 992 |  * @brief converts a parenting-mode-string into a int | 
|---|
| 993 |  * @param parentingMode the string naming the parentingMode | 
|---|
| 994 |  * @return the int corresponding to the named parentingMode | 
|---|
| 995 |  */ | 
|---|
| 996 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) | 
|---|
| 997 | { | 
|---|
| 998 |   if (!strcmp(parentingMode, "local-rotate")) | 
|---|
| 999 |     return (PNODE_LOCAL_ROTATE); | 
|---|
| 1000 |   else  if (!strcmp(parentingMode, "rotate-movement")) | 
|---|
| 1001 |     return (PNODE_ROTATE_MOVEMENT); | 
|---|
| 1002 |   else  if (!strcmp(parentingMode, "movement")) | 
|---|
| 1003 |     return (PNODE_MOVEMENT); | 
|---|
| 1004 |   else  if (!strcmp(parentingMode, "all")) | 
|---|
| 1005 |     return (PNODE_ALL); | 
|---|
| 1006 |   else  if (!strcmp(parentingMode, "rotate-and-move")) | 
|---|
| 1007 |     return (PNODE_ROTATE_AND_MOVE); | 
|---|
| 1008 | } | 
|---|