| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: Benjamin Grauer | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE | 
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| 17 |  | 
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| 18 | #include "p_node.h" | 
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| 19 | #include "null_parent.h" | 
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| 20 |  | 
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| 21 | #include "load_param.h" | 
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| 22 | #include "class_list.h" | 
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| 23 |  | 
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| 24 | #include "stdincl.h" | 
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| 25 | #include "compiler.h" | 
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| 26 | #include "error.h" | 
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| 27 | #include "debug.h" | 
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| 28 | #include "list.h" | 
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| 29 | #include "vector.h" | 
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| 30 |  | 
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| 31 | #include "color.h" | 
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| 32 |  | 
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| 33 | using namespace std; | 
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| 34 |  | 
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| 35 |  | 
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| 36 | /** | 
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| 37 |  *  standard constructor | 
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| 38 |  */ | 
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| 39 | PNode::PNode () | 
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| 40 | { | 
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| 41 |   init(NULL); | 
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| 42 |  | 
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| 43 |   NullParent::getInstance()->addChild(this); | 
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| 44 | } | 
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| 45 |  | 
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| 46 | /** | 
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| 47 |  * @param root the load-Element for the PNode | 
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| 48 |  */ | 
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| 49 | PNode::PNode(const TiXmlElement* root) | 
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| 50 | { | 
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| 51 |   this->init(NULL); | 
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| 52 |   this->loadParams(root); | 
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| 53 |  | 
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| 54 |   if (this->parent == NULL) | 
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| 55 |     NullParent::getInstance()->addChild(this); | 
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| 56 | } | 
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| 57 |  | 
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| 58 | /** | 
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| 59 |  *  constructor with coodinates | 
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| 60 |  * @param absCoordinate the Absolute coordinate of the Object | 
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| 61 |  * @param parent The parent-node of this node. | 
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| 62 |  */ | 
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| 63 | PNode::PNode (const Vector& absCoor, PNode* parent ) | 
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| 64 | { | 
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| 65 |   this->init(parent); | 
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| 66 |  | 
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| 67 |   if (likely(parent != NULL)) | 
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| 68 |     parent->addChild (this); | 
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| 69 |  | 
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| 70 |   this->setAbsCoor(absCoor); | 
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| 71 | } | 
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| 72 |  | 
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| 73 | /** | 
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| 74 |  * standard deconstructor | 
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| 75 |  * | 
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| 76 |  * There are two general ways to delete a PNode | 
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| 77 |  * 1. delete instance; | 
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| 78 |  *   -> result | 
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| 79 |  *    delete this Node and all its children and children's children... | 
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| 80 |  *    (danger if you still need the children's instance somewhere else!!) | 
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| 81 |  * | 
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| 82 |  * 2. instance->remove2D(); delete instance; | 
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| 83 |  *   -> result: | 
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| 84 |  *    moves its children to the NullParent | 
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| 85 |  *    then deletes the Element. | 
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| 86 |  */ | 
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| 87 | PNode::~PNode () | 
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| 88 | { | 
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| 89 |   // remove the Node, delete it's children. | 
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| 90 |   tIterator<PNode>* iterator = this->children->getIterator(); | 
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| 91 |   PNode* child = iterator->firstElement(); | 
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| 92 |  | 
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| 93 |   while( child != NULL) | 
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| 94 |   { | 
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| 95 |     delete child; | 
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| 96 |     child = iterator->nextElement(); | 
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| 97 |   } | 
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| 98 |   delete iterator; | 
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| 99 |  | 
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| 100 |   if (this->parent != NULL) | 
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| 101 |   { | 
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| 102 |     this->parent->children->remove(this); | 
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| 103 |     this->parent = NULL; | 
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| 104 |   } | 
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| 105 |   delete this->children; | 
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| 106 |  | 
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| 107 |   // remove all other allocated memory. | 
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| 108 |   if (this->toCoordinate != NULL) | 
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| 109 |     delete this->toCoordinate; | 
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| 110 |   if (this->toDirection != NULL) | 
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| 111 |     delete this->toDirection; | 
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| 112 | } | 
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| 113 |  | 
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| 114 |  | 
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| 115 | /** | 
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| 116 |  *  initializes a PNode | 
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| 117 |  * @param parent the parent for this PNode | 
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| 118 |  */ | 
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| 119 | void PNode::init(PNode* parent) | 
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| 120 | { | 
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| 121 |   this->setClassID(CL_PARENT_NODE, "PNode"); | 
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| 122 |  | 
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| 123 |   this->children = new tList<PNode>(); | 
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| 124 |   this->bRelCoorChanged = true; | 
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| 125 |   this->bRelDirChanged = true; | 
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| 126 |   this->parent = parent; | 
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| 127 |   this->parentMode = PNODE_PARENT_MODE_DEFAULT; | 
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| 128 |  | 
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| 129 |   // iterators | 
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| 130 |   this->toCoordinate = NULL; | 
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| 131 |   this->toDirection = NULL; | 
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| 132 |   this->bias = 1.0; | 
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| 133 | } | 
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| 134 |  | 
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| 135 | /** | 
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| 136 |  *  loads parameters of the PNode | 
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| 137 |  * @param root the XML-element to load the properties of | 
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| 138 |  */ | 
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| 139 | void PNode::loadParams(const TiXmlElement* root) | 
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| 140 | { | 
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| 141 |   static_cast<BaseObject*>(this)->loadParams(root); | 
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| 142 |  | 
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| 143 |   LoadParam<PNode>(root, "rel-coor", this, &PNode::setRelCoor) | 
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| 144 |       .describe("Sets The relative position of the Node to its parent."); | 
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| 145 |  | 
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| 146 |   LoadParam<PNode>(root, "abs-coor", this, &PNode::setAbsCoor) | 
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| 147 |       .describe("Sets The absolute Position of the Node."); | 
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| 148 |  | 
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| 149 |   LoadParam<PNode>(root, "rel-dir", this, &PNode::setRelDir) | 
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| 150 |       .describe("Sets The relative rotation of the Node to its parent."); | 
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| 151 |  | 
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| 152 |   LoadParam<PNode>(root, "abs-dir", this, &PNode::setAbsDir) | 
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| 153 |       .describe("Sets The absolute rotation of the Node."); | 
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| 154 |  | 
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| 155 |   LoadParam<PNode>(root, "parent", this, &PNode::setParent) | 
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| 156 |       .describe("the Name of the Parent of this PNode"); | 
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| 157 |  | 
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| 158 |   LoadParam<PNode>(root, "parent-mode", this, &PNode::setParentMode) | 
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| 159 |       .describe("the mode to connect this node to its parent ()"); | 
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| 160 |  | 
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| 161 |   // cycling properties | 
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| 162 |   if (root != NULL) | 
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| 163 |   { | 
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| 164 |     const TiXmlElement* element = root->FirstChildElement(); | 
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| 165 |     while (element != NULL) | 
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| 166 |     { | 
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| 167 |       LoadParam<PNode>(element, "parent", this, &PNode::addChild, true) | 
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| 168 |           .describe("adds a new Child to the current Node."); | 
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| 169 |  | 
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| 170 |       element = element->NextSiblingElement(); | 
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| 171 |     } | 
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| 172 |   } | 
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| 173 | } | 
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| 174 |  | 
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| 175 | /** | 
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| 176 |  *  set relative coordinates | 
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| 177 |  * @param relCoord relative coordinates to its parent | 
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| 178 |  * | 
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| 179 |  * | 
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| 180 |  * it is very importand, that you use this function, if you want to update the | 
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| 181 |  * relCoordinates. If you don't use this, the PNode won't recognize, that something | 
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| 182 |  * has changed and won't update the children Nodes. | 
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| 183 |  */ | 
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| 184 | void PNode::setRelCoor (const Vector& relCoord) | 
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| 185 | { | 
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| 186 |   if (this->toCoordinate!= NULL) | 
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| 187 |   { | 
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| 188 |     delete this->toCoordinate; | 
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| 189 |     this->toCoordinate = NULL; | 
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| 190 |   } | 
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| 191 |  | 
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| 192 |   this->relCoordinate = relCoord; | 
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| 193 |   this->bRelCoorChanged = true; | 
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| 194 | } | 
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| 195 |  | 
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| 196 | /** | 
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| 197 |  *  set relative coordinates | 
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| 198 |  * @param x x-relative coordinates to its parent | 
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| 199 |  * @param y y-relative coordinates to its parent | 
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| 200 |  * @param z z-relative coordinates to its parent | 
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| 201 |  * @see  void PNode::setRelCoor (const Vector& relCoord) | 
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| 202 |  */ | 
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| 203 | void PNode::setRelCoor (float x, float y, float z) | 
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| 204 | { | 
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| 205 |   this->setRelCoor(Vector(x, y, z)); | 
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| 206 | } | 
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| 207 |  | 
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| 208 | /** | 
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| 209 |  * sets a new relative position smoothely | 
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| 210 |  * @param relCoordSoft the new Position to iterate to | 
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| 211 |  * @param bias how fast to iterate to this position | 
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| 212 |  */ | 
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| 213 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) | 
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| 214 | { | 
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| 215 |   if (likely(this->toCoordinate == NULL)) | 
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| 216 |     this->toCoordinate = new Vector(); | 
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| 217 |  | 
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| 218 |   *this->toCoordinate = relCoordSoft; | 
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| 219 |   this->bias = bias; | 
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| 220 | } | 
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| 221 |  | 
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| 222 |  | 
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| 223 | /** | 
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| 224 |  *  set relative coordinates smoothely | 
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| 225 |  * @param x x-relative coordinates to its parent | 
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| 226 |  * @param y y-relative coordinates to its parent | 
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| 227 |  * @param z z-relative coordinates to its parent | 
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| 228 |  * @see  void PNode::setRelCoorSoft (const Vector&, float) | 
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| 229 |  */ | 
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| 230 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) | 
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| 231 | { | 
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| 232 |   this->setRelCoorSoft(Vector(x, y, z), bias); | 
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| 233 | } | 
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| 234 |  | 
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| 235 |  | 
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| 236 | /** | 
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| 237 |  * @param absCoord set absolute coordinate | 
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| 238 |  */ | 
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| 239 | void PNode::setAbsCoor (const Vector& absCoord) | 
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| 240 | { | 
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| 241 |   if (this->toCoordinate!= NULL) | 
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| 242 |   { | 
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| 243 |     delete this->toCoordinate; | 
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| 244 |     this->toCoordinate = NULL; | 
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| 245 |   } | 
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| 246 |  | 
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| 247 |   if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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| 248 |   { | 
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| 249 |       /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 250 |     if (likely(this->parent != NULL)) | 
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| 251 |       this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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| 252 |     else | 
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| 253 |       this->relCoordinate = absCoord; | 
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| 254 |   } | 
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| 255 |   if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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| 256 |   { | 
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| 257 |     if (likely(this->parent != NULL)) | 
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| 258 |       this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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| 259 |     else | 
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| 260 |       this->relCoordinate = absCoord; | 
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| 261 |   } | 
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| 262 |  | 
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| 263 |   this->bRelCoorChanged = true; | 
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| 264 | //  this->absCoordinate = absCoord; | 
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| 265 | } | 
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| 266 |  | 
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| 267 |  | 
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| 268 | /** | 
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| 269 |  * @param x x-coordinate. | 
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| 270 |  * @param y y-coordinate. | 
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| 271 |  * @param z z-coordinate. | 
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| 272 |  * @see void PNode::setAbsCoor (const Vector& absCoord) | 
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| 273 |  */ | 
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| 274 | void PNode::setAbsCoor(float x, float y, float z) | 
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| 275 | { | 
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| 276 |   this->setAbsCoor(Vector(x, y, z)); | 
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| 277 | } | 
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| 278 |  | 
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| 279 | /** | 
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| 280 |  * @param absCoord set absolute coordinate | 
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| 281 |  * @todo check off | 
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| 282 |  */ | 
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| 283 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) | 
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| 284 | { | 
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| 285 |   if (this->toCoordinate == NULL) | 
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| 286 |     this->toCoordinate = new Vector; | 
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| 287 |  | 
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| 288 |   if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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| 289 |   { | 
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| 290 |       /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 291 |     if (likely(this->parent != NULL)) | 
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| 292 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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| 293 |     else | 
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| 294 |       *this->toCoordinate = absCoordSoft; | 
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| 295 |   } | 
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| 296 |   if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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| 297 |   { | 
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| 298 |     if (likely(this->parent != NULL)) | 
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| 299 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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| 300 |     else | 
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| 301 |       *this->toCoordinate = absCoordSoft; | 
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| 302 |   } | 
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| 303 | } | 
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| 304 |  | 
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| 305 |  | 
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| 306 | /** | 
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| 307 |  *  shift coordinate relative | 
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| 308 |  * @param shift shift vector | 
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| 309 |  * | 
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| 310 |  * this function shifts the current coordinates about the vector shift. this is | 
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| 311 |  * usefull because from some place else you can: | 
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| 312 |  * PNode* someNode = ...; | 
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| 313 |  * Vector objectMovement = calculateShift(); | 
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| 314 |  * someNode->shiftCoor(objectMovement); | 
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| 315 |  * | 
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| 316 |  * this is the internal method of: | 
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| 317 |  * PNode* someNode = ...; | 
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| 318 |  * Vector objectMovement = calculateShift(); | 
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| 319 |  * Vector currentCoor = someNode->getRelCoor(); | 
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| 320 |  * Vector newCoor = currentCoor + objectMovement; | 
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| 321 |  * someNode->setRelCoor(newCoor); | 
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| 322 |  * | 
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| 323 |  */ | 
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| 324 | void PNode::shiftCoor (const Vector& shift) | 
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| 325 | { | 
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| 326 |   this->relCoordinate += shift; | 
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| 327 |   this->bRelCoorChanged = true; | 
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| 328 | } | 
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| 329 |  | 
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| 330 | /** | 
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| 331 |  *  set relative direction | 
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| 332 |  * @param relDir to its parent | 
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| 333 |  */ | 
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| 334 | void PNode::setRelDir (const Quaternion& relDir) | 
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| 335 | { | 
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| 336 |   if (this->toDirection!= NULL) | 
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| 337 |   { | 
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| 338 |     delete this->toDirection; | 
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| 339 |     this->toDirection = NULL; | 
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| 340 |   } | 
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| 341 |   this->relDirection = relDir; | 
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| 342 |   this->bRelCoorChanged = true; | 
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| 343 | } | 
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| 344 |  | 
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| 345 | /** | 
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| 346 |  * @see void PNode::setRelDir (const Quaternion& relDir) | 
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| 347 |  * @param x the x direction | 
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| 348 |  * @param y the y direction | 
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| 349 |  * @param z the z direction | 
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| 350 |  * | 
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| 351 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 352 |  */ | 
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| 353 | void PNode::setRelDir (float x, float y, float z) | 
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| 354 | { | 
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| 355 |   this->setRelDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); | 
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| 356 | } | 
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| 357 |  | 
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| 358 |  | 
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| 359 | /** | 
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| 360 |  * sets the Relative Direction of this node to its parent in a Smoothed way | 
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| 361 |  * @param relDirSoft the direction to iterate to smoothely. | 
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| 362 |  * @param bias how fast to iterate to the new Direction | 
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| 363 |  */ | 
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| 364 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) | 
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| 365 | { | 
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| 366 |   if (likely(this->toDirection == NULL)) | 
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| 367 |     this->toDirection = new Quaternion(); | 
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| 368 |  | 
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| 369 |   *this->toDirection = relDirSoft; | 
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| 370 |   this->bias = bias; | 
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| 371 | } | 
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| 372 |  | 
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| 373 | /** | 
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| 374 |  * @see void PNode::setRelDirSoft (const Quaternion& relDir) | 
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| 375 |  * @param x the x direction | 
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| 376 |  * @param y the y direction | 
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| 377 |  * @param z the z direction | 
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| 378 |  * | 
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| 379 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 380 |  */ | 
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| 381 | void PNode::setRelDirSoft(float x, float y, float z, float bias) | 
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| 382 | { | 
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| 383 |   this->setRelDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); | 
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| 384 | } | 
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| 385 |  | 
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| 386 | /** | 
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| 387 |  *  sets the absolute direction | 
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| 388 |  * @param absDir absolute coordinates | 
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| 389 |  */ | 
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| 390 | void PNode::setAbsDir (const Quaternion& absDir) | 
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| 391 | { | 
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| 392 |   if (this->toDirection!= NULL) | 
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| 393 |   { | 
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| 394 |     delete this->toDirection; | 
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| 395 |     this->toDirection = NULL; | 
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| 396 |   } | 
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| 397 |  | 
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| 398 |   if (likely(this->parent != NULL)) | 
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| 399 |     this->relDirection = absDir / this->parent->getAbsDir(); | 
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| 400 |   else | 
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| 401 |    this->relDirection = absDir; | 
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| 402 |  | 
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| 403 |   this->bRelDirChanged = true; | 
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| 404 | } | 
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| 405 |  | 
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| 406 | /** | 
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| 407 |  * @see void PNode::setAbsDir (const Quaternion& relDir) | 
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| 408 |  * @param x the x direction | 
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| 409 |  * @param y the y direction | 
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| 410 |  * @param z the z direction | 
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| 411 |  * | 
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| 412 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 413 |  */ | 
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| 414 | void PNode::setAbsDir (float x, float y, float z) | 
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| 415 | { | 
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| 416 |   this->setAbsDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); | 
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| 417 | } | 
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| 418 |  | 
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| 419 | /** | 
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| 420 |  * sets the absolute direction | 
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| 421 |  * @param absDir absolute coordinates | 
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| 422 |  */ | 
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| 423 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) | 
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| 424 | { | 
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| 425 |   if (this->toDirection == NULL) | 
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| 426 |     this->toDirection = new Quaternion(); | 
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| 427 |  | 
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| 428 |   if (likely(this->parent != NULL)) | 
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| 429 |     *this->toDirection = absDirSoft / this->parent->getAbsDir(); | 
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| 430 |   else | 
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| 431 |    *this->toDirection = absDirSoft; | 
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| 432 |  | 
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| 433 |   this->bias = bias; | 
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| 434 | } | 
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| 435 |  | 
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| 436 | /** | 
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| 437 |  * @see void PNode::setAbsDir (const Quaternion& relDir) | 
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| 438 |  * @param x the x direction | 
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| 439 |  * @param y the y direction | 
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| 440 |  * @param z the z direction | 
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| 441 |  * | 
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| 442 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 443 |  */ | 
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| 444 | void PNode::setAbsDirSoft (float x, float y, float z, float bias) | 
|---|
| 445 | { | 
|---|
| 446 |   this->setAbsDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); | 
|---|
| 447 | } | 
|---|
| 448 |  | 
|---|
| 449 |  | 
|---|
| 450 | /** | 
|---|
| 451 |  * shift Direction | 
|---|
| 452 |  * @param shift the direction around which to shift. | 
|---|
| 453 |  */ | 
|---|
| 454 | void PNode::shiftDir (const Quaternion& shift) | 
|---|
| 455 | { | 
|---|
| 456 |   this->relDirection = this->relDirection * shift; | 
|---|
| 457 |   this->bRelDirChanged = true; | 
|---|
| 458 | } | 
|---|
| 459 |  | 
|---|
| 460 | /** | 
|---|
| 461 |  *  adds a child and makes this node to a parent | 
|---|
| 462 |  * @param child child reference | 
|---|
| 463 |  * use this to add a child to this node. | 
|---|
| 464 |  */ | 
|---|
| 465 | void PNode::addChild (PNode* child) | 
|---|
| 466 | { | 
|---|
| 467 |   if( likely(child->parent != NULL)) | 
|---|
| 468 |     { | 
|---|
| 469 |       PRINTF(5)("PNode::addChild() - reparenting node: removing it and adding it again\n"); | 
|---|
| 470 |       child->parent->children->remove(child); | 
|---|
| 471 |     } | 
|---|
| 472 |   child->parent = this; | 
|---|
| 473 |   if (unlikely(this != NULL)) | 
|---|
| 474 |     this->children->add(child); | 
|---|
| 475 |   child->parentCoorChanged(); | 
|---|
| 476 | } | 
|---|
| 477 |  | 
|---|
| 478 | /** | 
|---|
| 479 |  * @see PNode::addChild(PNode* child); | 
|---|
| 480 |  * @param childName the name of the child to add to this PNode | 
|---|
| 481 |  */ | 
|---|
| 482 | void PNode::addChild (const char* childName) | 
|---|
| 483 | { | 
|---|
| 484 |   PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); | 
|---|
| 485 |   if (childNode != NULL) | 
|---|
| 486 |     this->addChild(childNode); | 
|---|
| 487 | } | 
|---|
| 488 |  | 
|---|
| 489 | /** | 
|---|
| 490 |  *  removes a child from the node | 
|---|
| 491 |  * @param child the child to remove from this pNode. | 
|---|
| 492 |  * | 
|---|
| 493 |  * Children from pNode will not be lost, they are referenced to NullPointer | 
|---|
| 494 |  */ | 
|---|
| 495 | void PNode::removeChild (PNode* child) | 
|---|
| 496 | { | 
|---|
| 497 |   if (child != NULL) | 
|---|
| 498 |   { | 
|---|
| 499 |    child->remove(); | 
|---|
| 500 | //   this->children->remove(child); | 
|---|
| 501 | //   child->parent = NULL; | 
|---|
| 502 |   } | 
|---|
| 503 | } | 
|---|
| 504 |  | 
|---|
| 505 | /** | 
|---|
| 506 |  *  remove this pnode from the tree and adds all following to NullParent | 
|---|
| 507 |  * | 
|---|
| 508 |  * this can be the case, if an entity in the world is being destroyed. | 
|---|
| 509 |  */ | 
|---|
| 510 | void PNode::remove() | 
|---|
| 511 | { | 
|---|
| 512 |   tIterator<PNode>* iterator = this->children->getIterator(); | 
|---|
| 513 |   PNode* pn = iterator->firstElement(); | 
|---|
| 514 |  | 
|---|
| 515 |   while( pn != NULL) | 
|---|
| 516 |     { | 
|---|
| 517 |       NullParent::getInstance()->addChild(pn); | 
|---|
| 518 |       pn = iterator->nextElement(); | 
|---|
| 519 |     } | 
|---|
| 520 |   delete iterator; | 
|---|
| 521 |   if (this->parent != NULL) | 
|---|
| 522 |     this->parent->children->remove(this); | 
|---|
| 523 | } | 
|---|
| 524 |  | 
|---|
| 525 | /** | 
|---|
| 526 |  * sets the parent of this PNode | 
|---|
| 527 |  * @param parent the Parent to set | 
|---|
| 528 |  */ | 
|---|
| 529 | void PNode::setParent (PNode* parent) | 
|---|
| 530 | { | 
|---|
| 531 |   parent->addChild(this); | 
|---|
| 532 | } | 
|---|
| 533 |  | 
|---|
| 534 | /** | 
|---|
| 535 |  * @see PNode::setParent(PNode* parent); | 
|---|
| 536 |  * @param parentName the name of the Parent to set to this PNode | 
|---|
| 537 |  */ | 
|---|
| 538 | void PNode::setParent (const char* parentName) | 
|---|
| 539 | { | 
|---|
| 540 |   PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
|---|
| 541 |   if (parentNode != NULL) | 
|---|
| 542 |     parentNode->addChild(this); | 
|---|
| 543 | } | 
|---|
| 544 |  | 
|---|
| 545 | /** | 
|---|
| 546 |  * does the reparenting in a very smooth way | 
|---|
| 547 |  * @param parentNode the new Node to connect this node to. | 
|---|
| 548 |  * @param bias the speed to iterate to this new Positions | 
|---|
| 549 |  */ | 
|---|
| 550 | void PNode::setParentSoft(PNode* parentNode, float bias) | 
|---|
| 551 | { | 
|---|
| 552 |   // return if the new parent and the old one match | 
|---|
| 553 |   if (this->parent == parentNode) | 
|---|
| 554 |     return; | 
|---|
| 555 |  | 
|---|
| 556 |   // store the Valures to iterate to. | 
|---|
| 557 |   if (likely(this->toCoordinate == NULL)) | 
|---|
| 558 |   { | 
|---|
| 559 |     this->toCoordinate = new Vector(); | 
|---|
| 560 |     *this->toCoordinate = this->getRelCoor(); | 
|---|
| 561 |   } | 
|---|
| 562 |   if (likely(this->toDirection == NULL)) | 
|---|
| 563 |   { | 
|---|
| 564 |     this->toDirection = new Quaternion(); | 
|---|
| 565 |     *this->toDirection = this->getRelDir(); | 
|---|
| 566 |   } | 
|---|
| 567 |   this->bias = bias; | 
|---|
| 568 |  | 
|---|
| 569 |  | 
|---|
| 570 |   Vector tmpV = this->getAbsCoor(); | 
|---|
| 571 |   Quaternion tmpQ = this->getAbsDir(); | 
|---|
| 572 |  | 
|---|
| 573 |   parentNode->addChild(this); | 
|---|
| 574 |  | 
|---|
| 575 |  if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) | 
|---|
| 576 |    this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); | 
|---|
| 577 |  else | 
|---|
| 578 |    this->relCoordinate = tmpV - parentNode->getAbsCoor(); | 
|---|
| 579 |  | 
|---|
| 580 |  this->relDirection = tmpQ / parentNode->getAbsDir(); | 
|---|
| 581 | } | 
|---|
| 582 |  | 
|---|
| 583 | /** | 
|---|
| 584 |  * does the reparenting in a very smooth way | 
|---|
| 585 |  * @param parentName the name of the Parent to reconnect to | 
|---|
| 586 |  * @param bias the speed to iterate to this new Positions | 
|---|
| 587 |  */ | 
|---|
| 588 | void PNode::setParentSoft(const char* parentName, float bias) | 
|---|
| 589 | { | 
|---|
| 590 |   PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
|---|
| 591 |   if (parentNode != NULL) | 
|---|
| 592 |     this->setParentSoft(parentNode, bias); | 
|---|
| 593 | } | 
|---|
| 594 |  | 
|---|
| 595 | /** | 
|---|
| 596 |  *  sets the mode of this parent manually | 
|---|
| 597 |  * @param parentMode a String representing this parentingMode | 
|---|
| 598 |  */ | 
|---|
| 599 | void PNode::setParentMode (const char* parentingMode) | 
|---|
| 600 | { | 
|---|
| 601 |   this->setParentMode(PNode::charToParentingMode(parentingMode)); | 
|---|
| 602 | } | 
|---|
| 603 |  | 
|---|
| 604 | /** | 
|---|
| 605 |  *  updates the absCoordinate/absDirection | 
|---|
| 606 |  * @param dt The time passed since the last update | 
|---|
| 607 |  * | 
|---|
| 608 |  * this is used to go through the parent-tree to update all the absolute coordinates | 
|---|
| 609 |  * and directions. this update should be done by the engine, so you don't have to | 
|---|
| 610 |  * worry, normaly... | 
|---|
| 611 |  */ | 
|---|
| 612 | void PNode::update (float dt) | 
|---|
| 613 | { | 
|---|
| 614 |   if( likely(this->parent != NULL)) | 
|---|
| 615 |     { | 
|---|
| 616 |       // movement for nodes with smoothMove enabled | 
|---|
| 617 |       if (unlikely(this->toCoordinate != NULL)) | 
|---|
| 618 |       { | 
|---|
| 619 |         Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; | 
|---|
| 620 |         if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) | 
|---|
| 621 |         { | 
|---|
| 622 |           this->shiftCoor(moveVect); | 
|---|
| 623 |         } | 
|---|
| 624 |         else | 
|---|
| 625 |         { | 
|---|
| 626 |           delete this->toCoordinate; | 
|---|
| 627 |           this->toCoordinate = NULL; | 
|---|
| 628 |           PRINTF(5)("SmoothMove of %s finished\n", this->getName()); | 
|---|
| 629 |         } | 
|---|
| 630 |       } | 
|---|
| 631 |       if (unlikely(this->toDirection != NULL)) | 
|---|
| 632 |       { | 
|---|
| 633 |         Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, fabsf(dt)*this->bias); | 
|---|
| 634 |         if (this->relDirection.distance(rotQuat) >PNODE_ITERATION_DELTA) | 
|---|
| 635 |         { | 
|---|
| 636 |           this->relDirection = rotQuat; | 
|---|
| 637 |           this->bRelDirChanged; | 
|---|
| 638 |         } | 
|---|
| 639 |         else | 
|---|
| 640 |         { | 
|---|
| 641 |           delete this->toDirection; | 
|---|
| 642 |           this->toDirection = NULL; | 
|---|
| 643 |           PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); | 
|---|
| 644 |         } | 
|---|
| 645 |       } | 
|---|
| 646 |  | 
|---|
| 647 |       // MAIN UPDATE ///////////////////////////////////// | 
|---|
| 648 |       this->lastAbsCoordinate = this->absCoordinate; | 
|---|
| 649 |  | 
|---|
| 650 |       PRINTF(5)("PNode::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| 651 |  | 
|---|
| 652 |  | 
|---|
| 653 |       if( this->parentMode & PNODE_LOCAL_ROTATE && this->bRelDirChanged) | 
|---|
| 654 |       { | 
|---|
| 655 |         /* update the current absDirection - remember * means rotation around sth.*/ | 
|---|
| 656 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 657 |         this->absDirection = this->relDirection * parent->getAbsDir();; | 
|---|
| 658 |       } | 
|---|
| 659 |  | 
|---|
| 660 |       if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) | 
|---|
| 661 |       { | 
|---|
| 662 |         /* update the current absCoordinate */ | 
|---|
| 663 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 664 |         this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; | 
|---|
| 665 |       } | 
|---|
| 666 |       else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) | 
|---|
| 667 |       { | 
|---|
| 668 |         /* update the current absCoordinate */ | 
|---|
| 669 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 670 |         this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); | 
|---|
| 671 |       } | 
|---|
| 672 |       ///////////////////////////////////////////////// | 
|---|
| 673 |    } | 
|---|
| 674 |   else | 
|---|
| 675 |     { | 
|---|
| 676 |       PRINTF(4)("NullParent::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| 677 |       if (this->bRelCoorChanged) | 
|---|
| 678 |       { | 
|---|
| 679 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 680 |         this->absCoordinate = this->relCoordinate; | 
|---|
| 681 |       } | 
|---|
| 682 |       if (this->bRelDirChanged) | 
|---|
| 683 |       { | 
|---|
| 684 |         this->prevRelDirection = this->relDirection; | 
|---|
| 685 |         this->absDirection = this->getAbsDir () * this->relDirection; | 
|---|
| 686 |       } | 
|---|
| 687 |     } | 
|---|
| 688 |  | 
|---|
| 689 |     if(this->children->getSize() > 0) | 
|---|
| 690 |     { | 
|---|
| 691 |       tIterator<PNode>* iterator = this->children->getIterator(); | 
|---|
| 692 |       PNode* pn = iterator->firstElement(); | 
|---|
| 693 |       while( pn != NULL) | 
|---|
| 694 |       { | 
|---|
| 695 |         /* if this node has changed, make sure, that all children are updated also */ | 
|---|
| 696 |         if( likely(this->bRelCoorChanged)) | 
|---|
| 697 |           pn->parentCoorChanged (); | 
|---|
| 698 |         if( likely(this->bRelDirChanged)) | 
|---|
| 699 |           pn->parentDirChanged (); | 
|---|
| 700 |  | 
|---|
| 701 |         pn->update(dt); | 
|---|
| 702 |         pn = iterator->nextElement(); | 
|---|
| 703 |       } | 
|---|
| 704 |       delete iterator; | 
|---|
| 705 |     } | 
|---|
| 706 |     this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
|---|
| 707 |     this->bRelCoorChanged = false; | 
|---|
| 708 |     this->bRelDirChanged = false; | 
|---|
| 709 | } | 
|---|
| 710 |  | 
|---|
| 711 | /** | 
|---|
| 712 |  *  displays some information about this pNode | 
|---|
| 713 |  * @param depth The deph into which to debug the children of this PNode to. | 
|---|
| 714 |  * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) | 
|---|
| 715 |  * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
| 716 |  */ | 
|---|
| 717 | void PNode::debug(unsigned int depth, unsigned int level) const | 
|---|
| 718 | { | 
|---|
| 719 |   for (unsigned int i = 0; i < level; i++) | 
|---|
| 720 |     PRINT(0)(" |"); | 
|---|
| 721 |   if (this->children->getSize() > 0) | 
|---|
| 722 |     PRINT(0)(" +"); | 
|---|
| 723 |   else | 
|---|
| 724 |     PRINT(0)(" -"); | 
|---|
| 725 |   PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s\n", | 
|---|
| 726 |            this->getClassName(), | 
|---|
| 727 |            this->getName(), | 
|---|
| 728 |            this->absCoordinate.x, | 
|---|
| 729 |            this->absCoordinate.y, | 
|---|
| 730 |            this->absCoordinate.z, | 
|---|
| 731 |            this->relCoordinate.x, | 
|---|
| 732 |            this->relCoordinate.y, | 
|---|
| 733 |            this->relCoordinate.z, | 
|---|
| 734 |            this->getAbsDirV().x, | 
|---|
| 735 |            this->getAbsDirV().y, | 
|---|
| 736 |            this->getAbsDirV().z, | 
|---|
| 737 |            this->parentingModeToChar(parentMode)); | 
|---|
| 738 |   if (depth >= 2 || depth == 0) | 
|---|
| 739 |   { | 
|---|
| 740 |     tIterator<PNode>* iterator = this->children->getIterator(); | 
|---|
| 741 |       //PNode* pn = this->children->enumerate (); | 
|---|
| 742 |     PNode* pn = iterator->firstElement(); | 
|---|
| 743 |     while( pn != NULL) | 
|---|
| 744 |     { | 
|---|
| 745 |       if (depth == 0) | 
|---|
| 746 |         pn->debug(0, level + 1); | 
|---|
| 747 |       else | 
|---|
| 748 |         pn->debug(depth - 1, level +1); | 
|---|
| 749 |       pn = iterator->nextElement(); | 
|---|
| 750 |     } | 
|---|
| 751 |     delete iterator; | 
|---|
| 752 |   } | 
|---|
| 753 | } | 
|---|
| 754 |  | 
|---|
| 755 | /** | 
|---|
| 756 |  * displays the PNode at its position with its rotation as a cube. | 
|---|
| 757 |  * @param  depth The deph into which to debug the children of this PNode to. | 
|---|
| 758 |  * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) | 
|---|
| 759 |  * @param size the Size of the Box to draw. | 
|---|
| 760 |  * @param color the color of the Box to display. | 
|---|
| 761 |  * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
| 762 |  */ | 
|---|
| 763 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const | 
|---|
| 764 | { | 
|---|
| 765 |   // if this is the first Element we draw | 
|---|
| 766 |   if (level == 0) | 
|---|
| 767 |   { | 
|---|
| 768 |     glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes | 
|---|
| 769 |     glMatrixMode(GL_MODELVIEW);  // goto the ModelView Matrix | 
|---|
| 770 |  | 
|---|
| 771 |     glDisable(GL_LIGHTING);      // disable lighting (we do not need them for just lighting) | 
|---|
| 772 |     glDisable(GL_BLEND);         // '' | 
|---|
| 773 |     glDisable(GL_TEXTURE_2D);    // '' | 
|---|
| 774 |     glDisable(GL_DEPTH_TEST);    // '' | 
|---|
| 775 |   } | 
|---|
| 776 |  | 
|---|
| 777 |   glPushMatrix();                // repush the Matrix-stack | 
|---|
| 778 |   /* translate */ | 
|---|
| 779 |   glTranslatef (this->getAbsCoor ().x, | 
|---|
| 780 |                 this->getAbsCoor ().y, | 
|---|
| 781 |                 this->getAbsCoor ().z); | 
|---|
| 782 | //  this->getAbsDir ().matrix (matrix); | 
|---|
| 783 |  | 
|---|
| 784 |   /* rotate */ | 
|---|
| 785 |   Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| 786 |   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| 787 |   /* set the new Color */ | 
|---|
| 788 |   glColor3f(color.x, color.y, color.z); | 
|---|
| 789 |   { /* draw a cube of size size */ | 
|---|
| 790 |     glBegin(GL_LINE_STRIP); | 
|---|
| 791 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 792 |     glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
| 793 |     glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
| 794 |     glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
| 795 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 796 |     glEnd(); | 
|---|
| 797 |     glBegin(GL_LINE_STRIP); | 
|---|
| 798 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 799 |     glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
| 800 |     glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
| 801 |     glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
| 802 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 803 |     glEnd(); | 
|---|
| 804 |  | 
|---|
| 805 |     glBegin(GL_LINES); | 
|---|
| 806 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 807 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 808 |     glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
| 809 |     glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
| 810 |     glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
| 811 |     glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
| 812 |     glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
| 813 |     glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
| 814 |     glEnd(); | 
|---|
| 815 |   } | 
|---|
| 816 |  | 
|---|
| 817 |   glPopMatrix(); | 
|---|
| 818 |   if (depth >= 2 || depth == 0) | 
|---|
| 819 |   { | 
|---|
| 820 |     /* rotate the current color in HSV space around 20 degree */ | 
|---|
| 821 |     Vector childColor =  Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); | 
|---|
| 822 |     tIterator<PNode>* iterator = this->children->getIterator(); | 
|---|
| 823 |     PNode* pn = iterator->firstElement(); | 
|---|
| 824 |     while( pn != NULL) | 
|---|
| 825 |     { | 
|---|
| 826 |       // drawing the Dependency graph | 
|---|
| 827 |      if (this != NullParent::getInstance()) | 
|---|
| 828 |       { | 
|---|
| 829 |        glBegin(GL_LINES); | 
|---|
| 830 |        glColor3f(color.x, color.y, color.z); | 
|---|
| 831 |        glVertex3f(this->getAbsCoor ().x, | 
|---|
| 832 |                   this->getAbsCoor ().y, | 
|---|
| 833 |                   this->getAbsCoor ().z); | 
|---|
| 834 |         glColor3f(childColor.x, childColor.y, childColor.z); | 
|---|
| 835 |         glVertex3f(pn->getAbsCoor ().x, | 
|---|
| 836 |                    pn->getAbsCoor ().y, | 
|---|
| 837 |                    pn->getAbsCoor ().z); | 
|---|
| 838 |         glEnd(); | 
|---|
| 839 |       } | 
|---|
| 840 |       /* if we want to draw the children too */ | 
|---|
| 841 |       if (depth == 0) /* -> all of them */ | 
|---|
| 842 |         pn->debugDraw(0, size, childColor, level+1); | 
|---|
| 843 |       else            /* -> only the Next one */ | 
|---|
| 844 |         pn->debugDraw(depth - 1, size, childColor, level +1); | 
|---|
| 845 |       pn = iterator->nextElement(); | 
|---|
| 846 |     } | 
|---|
| 847 |     delete iterator; | 
|---|
| 848 |   } | 
|---|
| 849 |   if (level == 0) | 
|---|
| 850 |     glPopAttrib(); /* pop the saved attributes back out */ | 
|---|
| 851 | } | 
|---|
| 852 |  | 
|---|
| 853 |  | 
|---|
| 854 |  | 
|---|
| 855 | ///////////////////// | 
|---|
| 856 | // HELPER_FUCTIONS // | 
|---|
| 857 | ///////////////////// | 
|---|
| 858 |  | 
|---|
| 859 | /** | 
|---|
| 860 |  * converts a parentingMode into a string that is the name of it | 
|---|
| 861 |  * @param parentingMode the ParentingMode to convert | 
|---|
| 862 |  * @return the converted string | 
|---|
| 863 |  */ | 
|---|
| 864 | const char* PNode::parentingModeToChar(int parentingMode) | 
|---|
| 865 | { | 
|---|
| 866 |   if (parentingMode == PNODE_LOCAL_ROTATE) | 
|---|
| 867 |     return "local-rotate"; | 
|---|
| 868 |   else if (parentingMode == PNODE_ROTATE_MOVEMENT) | 
|---|
| 869 |     return "rotate-movement"; | 
|---|
| 870 |   else if (parentingMode == PNODE_MOVEMENT) | 
|---|
| 871 |     return "movement"; | 
|---|
| 872 |   else if (parentingMode == PNODE_ALL) | 
|---|
| 873 |     return "all"; | 
|---|
| 874 |   else if (parentingMode == PNODE_ROTATE_AND_MOVE) | 
|---|
| 875 |     return "rotate-and-move"; | 
|---|
| 876 | } | 
|---|
| 877 |  | 
|---|
| 878 | /** | 
|---|
| 879 |  * converts a parenting-mode-string into a int | 
|---|
| 880 |  * @param parentingMode the string naming the parentingMode | 
|---|
| 881 |  * @return the int corresponding to the named parentingMode | 
|---|
| 882 |  */ | 
|---|
| 883 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) | 
|---|
| 884 | { | 
|---|
| 885 |   if (!strcmp(parentingMode, "local-rotate")) | 
|---|
| 886 |     return (PNODE_LOCAL_ROTATE); | 
|---|
| 887 |   else  if (!strcmp(parentingMode, "rotate-movement")) | 
|---|
| 888 |     return (PNODE_ROTATE_MOVEMENT); | 
|---|
| 889 |   else  if (!strcmp(parentingMode, "movement")) | 
|---|
| 890 |     return (PNODE_MOVEMENT); | 
|---|
| 891 |   else  if (!strcmp(parentingMode, "all")) | 
|---|
| 892 |     return (PNODE_ALL); | 
|---|
| 893 |   else  if (!strcmp(parentingMode, "rotate-and-move")) | 
|---|
| 894 |     return (PNODE_ROTATE_AND_MOVE); | 
|---|
| 895 | } | 
|---|