| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Patrick Boenzli | 
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| 13 | co-programmer: Benjamin Grauer | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE | 
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| 17 |  | 
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| 18 | #include "p_node.h" | 
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| 19 |  | 
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| 20 | #include "util/loading/load_param.h" | 
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| 21 |  | 
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| 22 | #include "netdefs.h" | 
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| 23 |  | 
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| 24 | #include <algorithm> | 
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| 25 | #include "compiler.h" | 
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| 26 | #include "debug.h" | 
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| 27 |  | 
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| 28 | #include "glincl.h" | 
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| 29 | #include "color.h" | 
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| 30 |  | 
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| 31 |  | 
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| 32 | ObjectListDefinition(PNode); | 
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| 33 | /** | 
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| 34 | * @brief standard constructor | 
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| 35 | * @param parent the Parent of this Node. __NULL__ if __No Parent__ requested, PNode::getNullParent(), if connected to NullParent directly (default) | 
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| 36 | * @param nodeFlags all flags to set. THIS_WILL_OVERWRITE Default_Values. | 
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| 37 | */ | 
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| 38 | PNode::PNode (PNode* parent, long nodeFlags) | 
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| 39 | : BaseObject(), Synchronizeable() | 
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| 40 | { | 
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| 41 | this->registerObject(this, PNode::_objectList); | 
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| 42 |  | 
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| 43 | this->bRelCoorChanged = true; | 
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| 44 | this->bRelDirChanged = true; | 
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| 45 | this->parent = NULL; | 
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| 46 | this->parentMode = nodeFlags; | 
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| 47 | this->bActive = true; | 
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| 48 |  | 
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| 49 | // smooth-movers | 
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| 50 | this->toCoordinate = NULL; | 
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| 51 | this->toDirection = NULL; | 
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| 52 | this->bias = 1.0; | 
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| 53 |  | 
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| 54 | if (parent != NULL) | 
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| 55 | parent->addChild(this); | 
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| 56 |  | 
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| 57 | this->relCoordinate_handle = this->registerVarId( new SynchronizeableVector( &relCoordinate, &relCoordinate_write, "coordinate", PERMISSION_SERVER ) ); | 
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| 58 | this->relDirection_handle = this->registerVarId( new SynchronizeableQuaternion( &relDirection, &relDirection_write, "direction", PERMISSION_SERVER ) ); | 
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| 59 | } | 
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| 60 |  | 
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| 61 | // NullParent Reference | 
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| 62 | PNode* PNode::nullParent = NULL; | 
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| 63 |  | 
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| 64 | /** | 
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| 65 | * @brief standard deconstructor | 
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| 66 | * | 
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| 67 | * There are two general ways to delete a PNode | 
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| 68 | * 1. delete instance; | 
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| 69 | *   -> result | 
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| 70 | *    delete this Node and all its children and children's children... | 
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| 71 | *    (danger if you still need the children's instance somewhere else!!) | 
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| 72 | * | 
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| 73 | * 2. instance->removeNode(); delete instance; | 
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| 74 | *   -> result: | 
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| 75 | *    moves its children to the NullParent | 
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| 76 | *    then deletes the Element. | 
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| 77 | */ | 
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| 78 | PNode::~PNode () | 
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| 79 | { | 
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| 80 | PRINTF(4)("delete %s::%s\n", this->getClassCName(), this->getCName()); | 
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| 81 | // remove the Node, delete it's children (if required). | 
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| 82 | PNode* last = NULL; | 
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| 83 | //this->debugNode(0); | 
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| 84 |  | 
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| 85 | while(!this->children.empty()) | 
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| 86 | { | 
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| 87 | PNode* deleteNode = this->children.front(); | 
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| 88 | if (deleteNode == last) | 
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| 89 | { | 
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| 90 | PRINTF(1)("Node same as last that was tried to be deleted. FORCE reparent to NULL of %p\n", deleteNode); | 
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| 91 | (deleteNode->setParent( NULL)); | 
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| 92 | continue; | 
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| 93 | } | 
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| 94 | if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || | 
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| 95 | (deleteNode->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) | 
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| 96 | { | 
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| 97 | if (this == PNode::nullParent && deleteNode->parentMode & PNODE_REPARENT_TO_NULL) | 
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| 98 | { | 
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| 99 | PRINTF(4)("%s::%s deletes %s::%s\n", | 
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| 100 | this->getClassCName(), this->getCName(), | 
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| 101 | deleteNode->getClassCName(), deleteNode->getCName()); | 
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| 102 | delete deleteNode; | 
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| 103 | } | 
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| 104 | else | 
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| 105 | { | 
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| 106 | PRINTF(4)("%s::%s reparents %s::%s\n", | 
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| 107 | this->getClassCName(), this->getCName(), | 
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| 108 | deleteNode->getClassCName(), deleteNode->getCName()); | 
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| 109 | deleteNode->reparent(); | 
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| 110 | } | 
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| 111 | } | 
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| 112 | else | 
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| 113 | { | 
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| 114 | PRINTF(4)("%s::%s deletes PNode: %s::%s\n", | 
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| 115 | this->getClassCName(), this->getCName(), | 
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| 116 | deleteNode->getClassCName(), deleteNode->getCName()); | 
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| 117 | delete deleteNode; | 
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| 118 | } | 
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| 119 | last = deleteNode; | 
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| 120 | } | 
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| 121 |  | 
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| 122 | if (this->parent != NULL) | 
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| 123 | { | 
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| 124 | this->parent->eraseChild(this); | 
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| 125 | this->parent = NULL; | 
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| 126 | } | 
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| 127 |  | 
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| 128 | // remove all other allocated memory. | 
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| 129 | if (this->toCoordinate != NULL) | 
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| 130 | delete this->toCoordinate; | 
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| 131 | if (this->toDirection != NULL) | 
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| 132 | delete this->toDirection; | 
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| 133 |  | 
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| 134 | if (this == PNode::nullParent) | 
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| 135 | PNode::nullParent = NULL; | 
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| 136 | } | 
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| 137 |  | 
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| 138 |  | 
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| 139 | /** | 
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| 140 | * @brief loads parameters of the PNode | 
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| 141 | * @param root the XML-element to load the properties of | 
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| 142 | */ | 
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| 143 | void PNode::loadParams(const TiXmlElement* root) | 
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| 144 | { | 
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| 145 | BaseObject::loadParams(root); | 
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| 146 |  | 
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| 147 | LoadParam(root, "rel-coor", this, PNode, setRelCoor) | 
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| 148 | .describe("Sets The relative position of the Node to its parent."); | 
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| 149 |  | 
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| 150 | LoadParam(root, "abs-coor", this, PNode, setAbsCoor) | 
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| 151 | .describe("Sets The absolute Position of the Node."); | 
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| 152 |  | 
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| 153 | LoadParam(root, "rel-dir", this, PNode, setRelDir) | 
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| 154 | .describe("Sets The relative rotation of the Node to its parent."); | 
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| 155 |  | 
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| 156 | LoadParam(root, "abs-dir", this, PNode, setAbsDir) | 
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| 157 | .describe("Sets The absolute rotation of the Node."); | 
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| 158 |  | 
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| 159 | LoadParam(root, "parent", this, PNode, setParent) | 
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| 160 | .describe("the Name of the Parent to set for this PNode"); | 
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| 161 |  | 
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| 162 | LoadParam(root, "parent-mode", this, PNode, setParentMode) | 
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| 163 | .describe("the mode to connect this node to its parent ()"); | 
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| 164 |  | 
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| 165 | // cycling properties | 
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| 166 | if (root != NULL) | 
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| 167 | { | 
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| 168 | LOAD_PARAM_START_CYCLE(root, element); | 
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| 169 | { | 
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| 170 | LoadParam_CYCLE(element, "child", this, PNode, addChild) | 
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| 171 | .describe("adds a new Child to the current Node."); | 
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| 172 |  | 
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| 173 | } | 
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| 174 | LOAD_PARAM_END_CYCLE(element); | 
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| 175 | } | 
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| 176 | } | 
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| 177 |  | 
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| 178 |  | 
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| 179 | /** | 
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| 180 | *  init the pnode to a well definied state | 
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| 181 | * | 
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| 182 | * this function actualy only updates the PNode tree | 
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| 183 | */ | 
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| 184 | void PNode::init() | 
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| 185 | { | 
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| 186 | /* just update all aboslute positions via timestep 0.001ms */ | 
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| 187 | this->updateNode(0.001f); | 
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| 188 | this->updateNode(0.001f); | 
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| 189 | } | 
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| 190 |  | 
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| 191 |  | 
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| 192 | /** | 
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| 193 | * @brief set relative coordinates | 
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| 194 | * @param relCoord relative coordinates to its parent | 
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| 195 | * | 
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| 196 | * | 
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| 197 | * it is very importand, that you use this function, if you want to update the | 
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| 198 | * relCoordinates. If you don't use this, the PNode won't recognize, that something | 
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| 199 | * has changed and won't update the children Nodes. | 
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| 200 | */ | 
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| 201 | void PNode::setRelCoor (const Vector& relCoord) | 
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| 202 | { | 
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| 203 | if (this->toCoordinate!= NULL) | 
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| 204 | { | 
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| 205 | delete this->toCoordinate; | 
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| 206 | this->toCoordinate = NULL; | 
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| 207 | } | 
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| 208 |  | 
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| 209 | this->relCoordinate = relCoord; | 
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| 210 | this->bRelCoorChanged = true; | 
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| 211 | } | 
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| 212 |  | 
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| 213 | /** | 
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| 214 | * @brief set relative coordinates | 
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| 215 | * @param x x-relative coordinates to its parent | 
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| 216 | * @param y y-relative coordinates to its parent | 
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| 217 | * @param z z-relative coordinates to its parent | 
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| 218 | * @see  void PNode::setRelCoor (const Vector& relCoord) | 
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| 219 | */ | 
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| 220 | void PNode::setRelCoor (float x, float y, float z) | 
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| 221 | { | 
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| 222 | this->setRelCoor(Vector(x, y, z)); | 
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| 223 | } | 
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| 224 |  | 
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| 225 | /** | 
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| 226 | * @brief sets a new relative position smoothely | 
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| 227 | * @param relCoordSoft the new Position to iterate to | 
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| 228 | * @param bias how fast to iterate to this position | 
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| 229 | */ | 
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| 230 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) | 
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| 231 | { | 
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| 232 | if (likely(this->toCoordinate == NULL)) | 
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| 233 | this->toCoordinate = new Vector(); | 
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| 234 |  | 
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| 235 | *this->toCoordinate = relCoordSoft; | 
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| 236 | this->bias = bias; | 
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| 237 | } | 
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| 238 |  | 
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| 239 |  | 
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| 240 | /** | 
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| 241 | * @brief set relative coordinates smoothely | 
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| 242 | * @param x x-relative coordinates to its parent | 
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| 243 | * @param y y-relative coordinates to its parent | 
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| 244 | * @param z z-relative coordinates to its parent | 
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| 245 | * @see  void PNode::setRelCoorSoft (const Vector&, float) | 
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| 246 | */ | 
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| 247 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) | 
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| 248 | { | 
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| 249 | this->setRelCoorSoft(Vector(x, y, z), bias); | 
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| 250 | } | 
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| 251 |  | 
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| 252 |  | 
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| 253 | /** | 
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| 254 | * @param absCoord set absolute coordinate | 
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| 255 | */ | 
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| 256 | void PNode::setAbsCoor (const Vector& absCoord) | 
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| 257 | { | 
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| 258 | if (this->toCoordinate!= NULL) | 
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| 259 | { | 
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| 260 | delete this->toCoordinate; | 
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| 261 | this->toCoordinate = NULL; | 
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| 262 | } | 
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| 263 |  | 
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| 264 | if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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| 265 | { | 
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| 266 | /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 267 | if (likely(this->parent != NULL)) | 
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| 268 | this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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| 269 | else | 
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| 270 | this->relCoordinate = absCoord; | 
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| 271 | } | 
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| 272 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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| 273 | { | 
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| 274 | if (likely(this->parent != NULL)) | 
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| 275 | this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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| 276 | else | 
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| 277 | this->relCoordinate = absCoord; | 
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| 278 | } | 
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| 279 |  | 
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| 280 | this->bRelCoorChanged = true; | 
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| 281 | //  this->absCoordinate = absCoord; | 
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| 282 | } | 
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| 283 |  | 
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| 284 |  | 
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| 285 | /** | 
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| 286 | * @param x x-coordinate. | 
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| 287 | * @param y y-coordinate. | 
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| 288 | * @param z z-coordinate. | 
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| 289 | * @see void PNode::setAbsCoor (const Vector& absCoord) | 
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| 290 | */ | 
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| 291 | void PNode::setAbsCoor(float x, float y, float z) | 
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| 292 | { | 
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| 293 | this->setAbsCoor(Vector(x, y, z)); | 
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| 294 | } | 
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| 295 |  | 
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| 296 |  | 
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| 297 | /** | 
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| 298 | * @param absCoord set absolute coordinate | 
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| 299 | * @todo check off | 
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| 300 | */ | 
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| 301 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) | 
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| 302 | { | 
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| 303 | if (this->toCoordinate == NULL) | 
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| 304 | this->toCoordinate = new Vector; | 
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| 305 |  | 
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| 306 | if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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| 307 | { | 
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| 308 | /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 309 | if (likely(this->parent != NULL)) | 
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| 310 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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| 311 | else | 
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| 312 | *this->toCoordinate = absCoordSoft; | 
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| 313 | } | 
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| 314 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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| 315 | { | 
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| 316 | if (likely(this->parent != NULL)) | 
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| 317 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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| 318 | else | 
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| 319 | *this->toCoordinate = absCoordSoft; | 
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| 320 | } | 
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| 321 | } | 
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| 322 |  | 
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| 323 |  | 
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| 324 | /** | 
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| 325 | * @brief shift coordinate relative | 
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| 326 | * @param shift shift vector | 
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| 327 | * | 
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| 328 | * this function shifts the current coordinates about the vector shift. this is | 
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| 329 | * usefull because from some place else you can: | 
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| 330 | * PNode* someNode = ...; | 
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| 331 | * Vector objectMovement = calculateShift(); | 
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| 332 | * someNode->shiftCoor(objectMovement); | 
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| 333 | * | 
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| 334 | * this is the internal method of: | 
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| 335 | * PNode* someNode = ...; | 
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| 336 | * Vector objectMovement = calculateShift(); | 
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| 337 | * Vector currentCoor = someNode->getRelCoor(); | 
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| 338 | * Vector newCoor = currentCoor + objectMovement; | 
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| 339 | * someNode->setRelCoor(newCoor); | 
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| 340 | * | 
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| 341 | */ | 
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| 342 | void PNode::shiftCoor (const Vector& shift) | 
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| 343 | { | 
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| 344 | this->relCoordinate += shift; | 
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| 345 | this->bRelCoorChanged = true; | 
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| 346 | } | 
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| 347 |  | 
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| 348 |  | 
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| 349 | /** | 
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| 350 | * @brief set relative direction | 
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| 351 | * @param relDir to its parent | 
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| 352 | */ | 
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| 353 | void PNode::setRelDir (const Quaternion& relDir) | 
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| 354 | { | 
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| 355 | if (this->toDirection!= NULL) | 
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| 356 | { | 
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| 357 | delete this->toDirection; | 
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| 358 | this->toDirection = NULL; | 
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| 359 | } | 
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| 360 | this->relDirection = relDir; | 
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| 361 |  | 
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| 362 | this->bRelCoorChanged = true; | 
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| 363 | } | 
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| 364 |  | 
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| 365 |  | 
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| 366 | /** | 
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| 367 | * @see void PNode::setRelDir (const Quaternion& relDir) | 
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| 368 | * @param x the x direction | 
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| 369 | * @param y the y direction | 
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| 370 | * @param z the z direction | 
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| 371 | * | 
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| 372 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 373 | */ | 
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| 374 | void PNode::setRelDir (float angle, float x, float y, float z) | 
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| 375 | { | 
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| 376 | this->setRelDir(Quaternion(angle, Vector(x,y,z))); | 
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| 377 | } | 
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| 378 |  | 
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| 379 |  | 
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| 380 | /** | 
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| 381 | * @brief sets the Relative Direction of this node to its parent in a Smoothed way | 
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| 382 | * @param relDirSoft the direction to iterate to smoothely. | 
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| 383 | * @param bias how fast to iterate to the new Direction | 
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| 384 | */ | 
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| 385 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) | 
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| 386 | { | 
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| 387 | if (likely(this->toDirection == NULL)) | 
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| 388 | this->toDirection = new Quaternion(); | 
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| 389 |  | 
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| 390 | *this->toDirection = relDirSoft; | 
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| 391 | this->bias = bias; | 
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| 392 | this->bRelDirChanged = true; | 
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| 393 | } | 
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| 394 |  | 
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| 395 |  | 
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| 396 | /** | 
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| 397 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) | 
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| 398 | * @param x the x direction | 
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| 399 | * @param y the y direction | 
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| 400 | * @param z the z direction | 
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| 401 | * | 
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| 402 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 403 | */ | 
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| 404 | void PNode::setRelDirSoft(float angle, float x, float y, float z, float bias) | 
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| 405 | { | 
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| 406 | this->setRelDirSoft(Quaternion(angle, Vector(x,y,z)), bias); | 
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| 407 | } | 
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| 408 |  | 
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| 409 |  | 
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| 410 | /** | 
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| 411 | * @brief sets the absolute direction | 
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| 412 | * @param absDir absolute coordinates | 
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| 413 | */ | 
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| 414 | void PNode::setAbsDir (const Quaternion& absDir) | 
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| 415 | { | 
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| 416 | if (this->toDirection!= NULL) | 
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| 417 | { | 
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| 418 | delete this->toDirection; | 
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| 419 | this->toDirection = NULL; | 
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| 420 | } | 
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| 421 |  | 
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| 422 | if (likely(this->parent != NULL)) | 
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| 423 | this->relDirection = absDir / this->parent->getAbsDir(); | 
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| 424 | else | 
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| 425 | this->relDirection = absDir; | 
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| 426 |  | 
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| 427 | this->bRelDirChanged = true; | 
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| 428 | } | 
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| 429 |  | 
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| 430 |  | 
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| 431 | /** | 
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| 432 | * @see void PNode::setAbsDir (const Quaternion& relDir) | 
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| 433 | * @param x the x direction | 
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| 434 | * @param y the y direction | 
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| 435 | * @param z the z direction | 
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| 436 | * | 
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| 437 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 438 | */ | 
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| 439 | void PNode::setAbsDir (float angle, float x, float y, float z) | 
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| 440 | { | 
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| 441 | this->setAbsDir(Quaternion(angle, Vector(x,y,z))); | 
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| 442 | } | 
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| 443 |  | 
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| 444 |  | 
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| 445 | /** | 
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| 446 | * @brief sets the absolute direction | 
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| 447 | * @param absDir absolute coordinates | 
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| 448 | * @param bias how fast to iterator to the new Position | 
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| 449 | */ | 
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| 450 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) | 
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| 451 | { | 
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| 452 | if (this->toDirection == NULL) | 
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| 453 | this->toDirection = new Quaternion(); | 
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| 454 |  | 
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| 455 | if (likely(this->parent != NULL)) | 
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| 456 | *this->toDirection = absDirSoft / this->parent->getAbsDir(); | 
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| 457 | else | 
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| 458 | *this->toDirection = absDirSoft; | 
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| 459 |  | 
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| 460 | this->bias = bias; | 
|---|
| 461 | this->bRelDirChanged = true; | 
|---|
| 462 | } | 
|---|
| 463 |  | 
|---|
| 464 |  | 
|---|
| 465 | /** | 
|---|
| 466 | * @see void PNode::setAbsDir (const Quaternion& relDir) | 
|---|
| 467 | * @param x the x direction | 
|---|
| 468 | * @param y the y direction | 
|---|
| 469 | * @param z the z direction | 
|---|
| 470 | * | 
|---|
| 471 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
|---|
| 472 | */ | 
|---|
| 473 | void PNode::setAbsDirSoft (float angle, float x, float y, float z, float bias) | 
|---|
| 474 | { | 
|---|
| 475 | this->setAbsDirSoft(Quaternion(angle, Vector(x,y,z)), bias); | 
|---|
| 476 | } | 
|---|
| 477 |  | 
|---|
| 478 |  | 
|---|
| 479 | /** | 
|---|
| 480 | * @brief shift Direction | 
|---|
| 481 | * @param shift the direction around which to shift. | 
|---|
| 482 | */ | 
|---|
| 483 | void PNode::shiftDir (const Quaternion& shift) | 
|---|
| 484 | { | 
|---|
| 485 | this->relDirection = this->relDirection * shift; | 
|---|
| 486 | this->bRelDirChanged = true; | 
|---|
| 487 | } | 
|---|
| 488 |  | 
|---|
| 489 |  | 
|---|
| 490 | /** | 
|---|
| 491 | * @brief adds a child and makes this node to a parent | 
|---|
| 492 | * @param child child reference | 
|---|
| 493 | * use this to add a child to this node. | 
|---|
| 494 | */ | 
|---|
| 495 | void PNode::addChild (PNode* child) | 
|---|
| 496 | { | 
|---|
| 497 | if (unlikely(child->parent == this)) | 
|---|
| 498 | return; | 
|---|
| 499 | if( likely(child->parent != NULL)) | 
|---|
| 500 | child->parent->eraseChild(child); | 
|---|
| 501 | if (this->checkIntegrity(child)) | 
|---|
| 502 | { | 
|---|
| 503 | child->parent = this; | 
|---|
| 504 | if (unlikely(this != NULL)) | 
|---|
| 505 | this->children.push_back(child); | 
|---|
| 506 | child->parentCoorChanged(); | 
|---|
| 507 |  | 
|---|
| 508 | //     if(this->getUniqueID() == NET_UID_UNASSIGNED) | 
|---|
| 509 | //     { | 
|---|
| 510 | //       PRINTF(1)("Adding to an UNASSIGNED PNode - looking for next assigned Node\n"); | 
|---|
| 511 | //       PNode* node = this->seekNextAssignedPNode(this); | 
|---|
| 512 | //       if( node == NULL) | 
|---|
| 513 | //         PRINTF(1)("    Got NULL - Is this the NULLParent - uid %i\n", this->getUniqueID()); | 
|---|
| 514 | //       else | 
|---|
| 515 | //         PRINTF(1)("    Found next assigned node: %i\n", node->getUniqueID()); | 
|---|
| 516 | //     } | 
|---|
| 517 | } | 
|---|
| 518 | else | 
|---|
| 519 | { | 
|---|
| 520 | PRINTF(1)("Tried to reparent to own child '%s::%s' to '%s::%s'.\n", | 
|---|
| 521 | this->getClassCName(), this->getCName(), child->getClassCName(), child->getCName()); | 
|---|
| 522 | child->parent = NULL; | 
|---|
| 523 | child->parentCoorChanged(); | 
|---|
| 524 | } | 
|---|
| 525 | } | 
|---|
| 526 |  | 
|---|
| 527 |  | 
|---|
| 528 | PNode* PNode::seekNextAssignedPNode(PNode* node) const | 
|---|
| 529 | { | 
|---|
| 530 | PNode* tmpNode = node->parent; | 
|---|
| 531 | printf("entering seek PNode loop for name: %s, uid: %i\n", node->getCName(), node->getUniqueID()); | 
|---|
| 532 | if(tmpNode) | 
|---|
| 533 | printf("  @node name: %s, uid: %d\n", tmpNode->getCName(), tmpNode->getUniqueID()); | 
|---|
| 534 | while( tmpNode != NULL && tmpNode->getUniqueID() == NET_UID_UNASSIGNED) | 
|---|
| 535 | { | 
|---|
| 536 | printf("  @node name: %s, uid: %d\n", tmpNode->getCName(), tmpNode->getUniqueID()); | 
|---|
| 537 | tmpNode = tmpNode->parent; | 
|---|
| 538 | } | 
|---|
| 539 | printf("leaving PNode loop\n\n"); | 
|---|
| 540 |  | 
|---|
| 541 | return tmpNode; | 
|---|
| 542 | } | 
|---|
| 543 |  | 
|---|
| 544 |  | 
|---|
| 545 | /** | 
|---|
| 546 | * @see PNode::addChild(PNode* child); | 
|---|
| 547 | * @param childName the name of the child to add to this PNode | 
|---|
| 548 | */ | 
|---|
| 549 | void PNode::addChild (const std::string& childName) | 
|---|
| 550 | { | 
|---|
| 551 | PNode* childNode = PNode::objectList().getObject(childName); | 
|---|
| 552 | //  PRINTF(0)("Adding the Child: %s to: %s\n", childName, this->getName()); | 
|---|
| 553 | //  assert( childNode != NULL ); | 
|---|
| 554 | if (childNode != NULL) | 
|---|
| 555 | { | 
|---|
| 556 | this->addChild(childNode); | 
|---|
| 557 | } | 
|---|
| 558 | } | 
|---|
| 559 |  | 
|---|
| 560 |  | 
|---|
| 561 | /** | 
|---|
| 562 | * @brief removes a child from the node | 
|---|
| 563 | * @param child the child to remove from this pNode. | 
|---|
| 564 | * | 
|---|
| 565 | * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode | 
|---|
| 566 | */ | 
|---|
| 567 | void PNode::removeChild (PNode* child) | 
|---|
| 568 | { | 
|---|
| 569 | if (child != NULL) | 
|---|
| 570 | child->removeNode(); | 
|---|
| 571 | } | 
|---|
| 572 |  | 
|---|
| 573 |  | 
|---|
| 574 | /** | 
|---|
| 575 | * !! PRIVATE FUNCTION | 
|---|
| 576 | * @brief reparents a node (happens on Parents Node delete or remove and Flags are set.) | 
|---|
| 577 | */ | 
|---|
| 578 | void PNode::reparent() | 
|---|
| 579 | { | 
|---|
| 580 | if (this->parentMode & PNODE_REPARENT_TO_NULL) | 
|---|
| 581 | this->setParent((PNode*)NULL); | 
|---|
| 582 | else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) | 
|---|
| 583 | this->setParent(this->parent->getParent()); | 
|---|
| 584 | else | 
|---|
| 585 | this->setParent(PNode::getNullParent()); | 
|---|
| 586 | } | 
|---|
| 587 |  | 
|---|
| 588 | /** | 
|---|
| 589 | * ereases child from the nodes children | 
|---|
| 590 | * @param chuld the child to remove | 
|---|
| 591 | */ | 
|---|
| 592 | void PNode::eraseChild(PNode* child) | 
|---|
| 593 | { | 
|---|
| 594 | std::list<PNode*>::iterator childRemover = std::find(this->children.begin(), this->children.end(), child); | 
|---|
| 595 | if(childRemover != this->children.end()) | 
|---|
| 596 | this->children.erase(childRemover); | 
|---|
| 597 | } | 
|---|
| 598 |  | 
|---|
| 599 |  | 
|---|
| 600 | /** | 
|---|
| 601 | * @brief remove this pnode from the tree and adds all following to NullParent | 
|---|
| 602 | * | 
|---|
| 603 | * this can be the case, if an entity in the world is being destroyed. | 
|---|
| 604 | */ | 
|---|
| 605 | void PNode::removeNode() | 
|---|
| 606 | { | 
|---|
| 607 | std::list<PNode*>::iterator child = this->children.begin(); | 
|---|
| 608 | std::list<PNode*>::iterator reparenter; | 
|---|
| 609 | while (child != this->children.end()) | 
|---|
| 610 | { | 
|---|
| 611 | reparenter = child; | 
|---|
| 612 | child++; | 
|---|
| 613 | if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE || | 
|---|
| 614 | (*reparenter)->parentMode & PNODE_REPARENT_ON_PARENTS_REMOVE) | 
|---|
| 615 | { | 
|---|
| 616 | printf("TEST----------------%s ---- %s\n", this->getClassCName(), (*reparenter)->getClassCName()); | 
|---|
| 617 | (*reparenter)->reparent(); | 
|---|
| 618 | printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent()->getClassCName(),(*reparenter)->getParent()->getCName()); | 
|---|
| 619 | } | 
|---|
| 620 | } | 
|---|
| 621 | if (this->parent != NULL) | 
|---|
| 622 | { | 
|---|
| 623 | this->parent->eraseChild(this); | 
|---|
| 624 | this->parent = NULL; | 
|---|
| 625 | } | 
|---|
| 626 | } | 
|---|
| 627 |  | 
|---|
| 628 |  | 
|---|
| 629 | /** | 
|---|
| 630 | * @see PNode::setParent(PNode* parent); | 
|---|
| 631 | * @param parentName the name of the Parent to set to this PNode | 
|---|
| 632 | */ | 
|---|
| 633 | void PNode::setParent (const std::string& parentName) | 
|---|
| 634 | { | 
|---|
| 635 | PNode* parentNode = PNode::objectList().getObject(parentName); | 
|---|
| 636 | if (parentNode != NULL) | 
|---|
| 637 | parentNode->addChild(this); | 
|---|
| 638 | else | 
|---|
| 639 | PRINTF(2)("Not Found PNode's (%s::%s) new Parent by Name: %s\n", | 
|---|
| 640 | this->getClassCName(), this->getCName(), parentName.c_str()); | 
|---|
| 641 | } | 
|---|
| 642 |  | 
|---|
| 643 |  | 
|---|
| 644 | /** | 
|---|
| 645 | * @brief does the reparenting in a very smooth way | 
|---|
| 646 | * @param parentNode the new Node to connect this node to. | 
|---|
| 647 | * @param bias the speed to iterate to this new Positions | 
|---|
| 648 | */ | 
|---|
| 649 | void PNode::setParentSoft(PNode* parentNode, float bias) | 
|---|
| 650 | { | 
|---|
| 651 | // return if the new parent and the old one match | 
|---|
| 652 | if (this->parent == parentNode ) | 
|---|
| 653 | return; | 
|---|
| 654 | if (parentNode == NULL) | 
|---|
| 655 | parentNode = PNode::getNullParent(); | 
|---|
| 656 |  | 
|---|
| 657 | // store the Valures to iterate to. | 
|---|
| 658 | if (likely(this->toCoordinate == NULL)) | 
|---|
| 659 | { | 
|---|
| 660 | this->toCoordinate = new Vector(); | 
|---|
| 661 | *this->toCoordinate = this->getRelCoor(); | 
|---|
| 662 | } | 
|---|
| 663 | if (likely(this->toDirection == NULL)) | 
|---|
| 664 | { | 
|---|
| 665 | this->toDirection = new Quaternion(); | 
|---|
| 666 | *this->toDirection = this->getRelDir(); | 
|---|
| 667 | } | 
|---|
| 668 | this->bias = bias; | 
|---|
| 669 |  | 
|---|
| 670 | Vector tmpV = this->getAbsCoor(); | 
|---|
| 671 | Quaternion tmpQ = this->getAbsDir(); | 
|---|
| 672 |  | 
|---|
| 673 | parentNode->addChild(this); | 
|---|
| 674 |  | 
|---|
| 675 | if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) | 
|---|
| 676 | this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); | 
|---|
| 677 | else | 
|---|
| 678 | this->relCoordinate = tmpV - parentNode->getAbsCoor(); | 
|---|
| 679 |  | 
|---|
| 680 | this->relDirection = tmpQ / parentNode->getAbsDir(); | 
|---|
| 681 | } | 
|---|
| 682 |  | 
|---|
| 683 |  | 
|---|
| 684 | /** | 
|---|
| 685 | * @brief does the reparenting in a very smooth way | 
|---|
| 686 | * @param parentName the name of the Parent to reconnect to | 
|---|
| 687 | * @param bias the speed to iterate to this new Positions | 
|---|
| 688 | */ | 
|---|
| 689 | void PNode::setParentSoft(const std::string& parentName, float bias) | 
|---|
| 690 | { | 
|---|
| 691 | PNode* parentNode = PNode::objectList().getObject(parentName); | 
|---|
| 692 | if (parentNode != NULL) | 
|---|
| 693 | this->setParentSoft(parentNode, bias); | 
|---|
| 694 | } | 
|---|
| 695 |  | 
|---|
| 696 | /** | 
|---|
| 697 | * @param parentMode sets the parentingMode of this Node | 
|---|
| 698 | */ | 
|---|
| 699 | void PNode::setParentMode(PARENT_MODE parentMode) | 
|---|
| 700 | { | 
|---|
| 701 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); | 
|---|
| 702 | } | 
|---|
| 703 |  | 
|---|
| 704 | /** | 
|---|
| 705 | * @brief sets the mode of this parent manually | 
|---|
| 706 | * @param parentMode a String representing this parentingMode | 
|---|
| 707 | */ | 
|---|
| 708 | void PNode::setParentMode (const std::string& parentingMode) | 
|---|
| 709 | { | 
|---|
| 710 | this->setParentMode(PNode::stringToParentingMode(parentingMode)); | 
|---|
| 711 | } | 
|---|
| 712 |  | 
|---|
| 713 | /** | 
|---|
| 714 | * @brief adds special mode Flags to this PNode | 
|---|
| 715 | * @see PARENT_MODE | 
|---|
| 716 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. | 
|---|
| 717 | */ | 
|---|
| 718 | void PNode::addNodeFlags(unsigned short nodeFlags) | 
|---|
| 719 | { | 
|---|
| 720 | this->parentMode |= nodeFlags; | 
|---|
| 721 | } | 
|---|
| 722 |  | 
|---|
| 723 | /** | 
|---|
| 724 | * @brief removes special mode Flags to this PNode | 
|---|
| 725 | * @see PARENT_MODE | 
|---|
| 726 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. | 
|---|
| 727 | */ | 
|---|
| 728 | void PNode::removeNodeFlags(unsigned short nodeFlags) | 
|---|
| 729 | { | 
|---|
| 730 | this->parentMode &= !nodeFlags; | 
|---|
| 731 | } | 
|---|
| 732 |  | 
|---|
| 733 | /** | 
|---|
| 734 | * @returns the NullParent (and if needed creates it) | 
|---|
| 735 | */ | 
|---|
| 736 | PNode* PNode::createNullParent() | 
|---|
| 737 | { | 
|---|
| 738 | if (likely(PNode::nullParent == NULL)) | 
|---|
| 739 | { | 
|---|
| 740 | PNode::nullParent = new NullParent(); | 
|---|
| 741 | //PNode::nullParent->registerObject(, CL_NULL_PARENT); | 
|---|
| 742 | PNode::nullParent->setName("NullParent"); | 
|---|
| 743 | PNode::nullParent->setSynchronized(true); | 
|---|
| 744 | } | 
|---|
| 745 | return PNode::nullParent; | 
|---|
| 746 | } | 
|---|
| 747 |  | 
|---|
| 748 |  | 
|---|
| 749 | /** | 
|---|
| 750 | * !! PRIVATE FUNCTION | 
|---|
| 751 | * @brief checks the upward integrity (e.g if PNode is somewhere up the Node tree.) | 
|---|
| 752 | * @param checkParent the Parent to check. | 
|---|
| 753 | * @returns true if the integrity-check succeeds, false otherwise. | 
|---|
| 754 | * | 
|---|
| 755 | * If there is a second occurence of checkParent before NULL, then a loop could get | 
|---|
| 756 | * into the Tree, and we do not want this. | 
|---|
| 757 | */ | 
|---|
| 758 | bool PNode::checkIntegrity(const PNode* checkParent) const | 
|---|
| 759 | { | 
|---|
| 760 | const PNode* parent = this; | 
|---|
| 761 | if (this == NULL) | 
|---|
| 762 | return true; | 
|---|
| 763 | while ( (parent = parent->getParent()) != NULL) | 
|---|
| 764 | if (unlikely(parent == checkParent)) | 
|---|
| 765 | return false; | 
|---|
| 766 | return true; | 
|---|
| 767 | } | 
|---|
| 768 |  | 
|---|
| 769 |  | 
|---|
| 770 | /** | 
|---|
| 771 | * @brief updates the absCoordinate/absDirection | 
|---|
| 772 | * @param dt The time passed since the last update | 
|---|
| 773 | * | 
|---|
| 774 | * this is used to go through the parent-tree to update all the absolute coordinates | 
|---|
| 775 | * and directions. this update should be done by the engine, so you don't have to | 
|---|
| 776 | * worry, normaly... | 
|---|
| 777 | */ | 
|---|
| 778 | void PNode::updateNode (float dt) | 
|---|
| 779 | { | 
|---|
| 780 | if (!(this->parentMode & PNODE_STATIC_NODE)) | 
|---|
| 781 | { | 
|---|
| 782 | if( likely(this->parent != NULL)) | 
|---|
| 783 | { | 
|---|
| 784 | // movement for nodes with smoothMove enabled | 
|---|
| 785 | if (unlikely(this->toCoordinate != NULL)) | 
|---|
| 786 | { | 
|---|
| 787 | float shiftLen = fabsf(dt)*bias; | 
|---|
| 788 | if (unlikely(shiftLen >= 1.0)) | 
|---|
| 789 | shiftLen = 1.0; | 
|---|
| 790 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) * shiftLen; | 
|---|
| 791 | if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) | 
|---|
| 792 | { | 
|---|
| 793 | this->shiftCoor(moveVect); | 
|---|
| 794 | } | 
|---|
| 795 | else | 
|---|
| 796 | { | 
|---|
| 797 | delete this->toCoordinate; | 
|---|
| 798 | this->toCoordinate = NULL; | 
|---|
| 799 | PRINTF(5)("SmoothMove of %s finished\n", this->getCName()); | 
|---|
| 800 | } | 
|---|
| 801 | } | 
|---|
| 802 | if (unlikely(this->toDirection != NULL)) | 
|---|
| 803 | { | 
|---|
| 804 | float shiftLen = fabsf(dt)*bias; | 
|---|
| 805 | if (unlikely (shiftLen >= 1.0)) | 
|---|
| 806 | shiftLen = 1.0; | 
|---|
| 807 | //printf("%s::%s %f\n", this->getClassCName(), this->getName(), this->toStep ); | 
|---|
| 808 | Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, shiftLen); | 
|---|
| 809 | if (this->relDirection.distance(rotQuat) > PNODE_ITERATION_DELTA) | 
|---|
| 810 | { | 
|---|
| 811 | this->relDirection = rotQuat; | 
|---|
| 812 | this->bRelDirChanged = true; | 
|---|
| 813 | } | 
|---|
| 814 | else | 
|---|
| 815 | { | 
|---|
| 816 | delete this->toDirection; | 
|---|
| 817 | this->toDirection = NULL; | 
|---|
| 818 | PRINTF(5)("SmoothRotate of %s finished\n", this->getCName()); | 
|---|
| 819 | this->bRelDirChanged = true; | 
|---|
| 820 | } | 
|---|
| 821 | } | 
|---|
| 822 |  | 
|---|
| 823 | // MAIN UPDATE ///////////////////////////////////// | 
|---|
| 824 | this->lastAbsCoordinate = this->absCoordinate; | 
|---|
| 825 |  | 
|---|
| 826 | PRINTF(5)("PNode::update - '%s::%s' - (%f, %f, %f)\n", this->getClassCName(), this->getCName(), | 
|---|
| 827 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| 828 |  | 
|---|
| 829 |  | 
|---|
| 830 | if(this->bRelDirChanged && this->parentMode & PNODE_LOCAL_ROTATE ) | 
|---|
| 831 | { | 
|---|
| 832 | /* update the current absDirection - remember * means rotation around sth.*/ | 
|---|
| 833 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 834 | this->absDirection = parent->getAbsDir() * this->relDirection; | 
|---|
| 835 | } | 
|---|
| 836 |  | 
|---|
| 837 | if(likely(this->bRelCoorChanged && this->parentMode & PNODE_MOVEMENT)) | 
|---|
| 838 | { | 
|---|
| 839 | /* update the current absCoordinate */ | 
|---|
| 840 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 841 | this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; | 
|---|
| 842 | } | 
|---|
| 843 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && (this->bRelCoorChanged || this->bRelDirChanged)) | 
|---|
| 844 | { | 
|---|
| 845 | /* update the current absCoordinate */ | 
|---|
| 846 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 847 | this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); | 
|---|
| 848 | } | 
|---|
| 849 | ///////////////////////////////////////////////// | 
|---|
| 850 | } | 
|---|
| 851 |  | 
|---|
| 852 | else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT | 
|---|
| 853 | { | 
|---|
| 854 | PRINTF(4)("update ParentLess Node (%s::%s) - (%f, %f, %f)\n", this->getClassCName(), this->getCName(), | 
|---|
| 855 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| 856 | if (this->bRelCoorChanged) | 
|---|
| 857 | { | 
|---|
| 858 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 859 | this->absCoordinate = this->relCoordinate; | 
|---|
| 860 | } | 
|---|
| 861 | if (this->bRelDirChanged) | 
|---|
| 862 | { | 
|---|
| 863 | this->prevRelDirection = this->relDirection; | 
|---|
| 864 | this->absDirection = this->getAbsDir () * this->relDirection; | 
|---|
| 865 | } | 
|---|
| 866 | } | 
|---|
| 867 | } | 
|---|
| 868 |  | 
|---|
| 869 | if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) | 
|---|
| 870 | { | 
|---|
| 871 | std::list<PNode*>::iterator child; | 
|---|
| 872 | for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 873 | { | 
|---|
| 874 | /* if this node has changed, make sure, that all children are updated also */ | 
|---|
| 875 | if( likely(this->bRelCoorChanged)) | 
|---|
| 876 | (*child)->parentCoorChanged (); | 
|---|
| 877 | if( likely(this->bRelDirChanged)) | 
|---|
| 878 | (*child)->parentDirChanged (); | 
|---|
| 879 |  | 
|---|
| 880 | (*child)->updateNode(dt); | 
|---|
| 881 | } | 
|---|
| 882 | } | 
|---|
| 883 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
|---|
| 884 | this->bRelCoorChanged = false; | 
|---|
| 885 | this->bRelDirChanged = false; | 
|---|
| 886 | } | 
|---|
| 887 |  | 
|---|
| 888 |  | 
|---|
| 889 |  | 
|---|
| 890 |  | 
|---|
| 891 |  | 
|---|
| 892 | /************* | 
|---|
| 893 | * DEBUGGING * | 
|---|
| 894 | *************/ | 
|---|
| 895 | /** | 
|---|
| 896 | * @brief counts total amount the children walking through the entire tree. | 
|---|
| 897 | * @param nodes the counter | 
|---|
| 898 | */ | 
|---|
| 899 | void PNode::countChildNodes(int& nodes) const | 
|---|
| 900 | { | 
|---|
| 901 | nodes++; | 
|---|
| 902 | std::list<PNode*>::const_iterator child; | 
|---|
| 903 | for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 904 | (*child)->countChildNodes(nodes); | 
|---|
| 905 | } | 
|---|
| 906 |  | 
|---|
| 907 |  | 
|---|
| 908 | /** | 
|---|
| 909 | * @brief displays some information about this pNode | 
|---|
| 910 | * @param depth The deph into which to debug the children of this PNode to. | 
|---|
| 911 | * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) | 
|---|
| 912 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
| 913 | */ | 
|---|
| 914 | void PNode::debugNode(unsigned int depth, unsigned int level) const | 
|---|
| 915 | { | 
|---|
| 916 | for (unsigned int i = 0; i < level; i++) | 
|---|
| 917 | PRINT(0)(" |"); | 
|---|
| 918 | if (this->children.size() > 0) | 
|---|
| 919 | PRINT(0)(" +"); | 
|---|
| 920 | else | 
|---|
| 921 | PRINT(0)(" -"); | 
|---|
| 922 |  | 
|---|
| 923 | int childNodeCount = 0; | 
|---|
| 924 | this->countChildNodes(childNodeCount); | 
|---|
| 925 | printf("%p:", this); | 
|---|
| 926 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", | 
|---|
| 927 | this->getClassCName(), | 
|---|
| 928 | this->getCName(), | 
|---|
| 929 | this->absCoordinate.x, | 
|---|
| 930 | this->absCoordinate.y, | 
|---|
| 931 | this->absCoordinate.z, | 
|---|
| 932 | this->relCoordinate.x, | 
|---|
| 933 | this->relCoordinate.y, | 
|---|
| 934 | this->relCoordinate.z, | 
|---|
| 935 | this->getAbsDirV().x, | 
|---|
| 936 | this->getAbsDirV().y, | 
|---|
| 937 | this->getAbsDirV().z, | 
|---|
| 938 | this->parentingModeToString(parentMode), | 
|---|
| 939 | childNodeCount); | 
|---|
| 940 | if (depth >= 2 || depth == 0) | 
|---|
| 941 | { | 
|---|
| 942 | std::list<PNode*>::const_iterator child; | 
|---|
| 943 | for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 944 | { | 
|---|
| 945 | if (depth == 0) | 
|---|
| 946 | (*child)->debugNode(0, level + 1); | 
|---|
| 947 | else | 
|---|
| 948 | (*child)->debugNode(depth - 1, level +1); | 
|---|
| 949 | } | 
|---|
| 950 | } | 
|---|
| 951 | } | 
|---|
| 952 |  | 
|---|
| 953 | /** | 
|---|
| 954 | * @brief displays the PNode at its position with its rotation as a cube. | 
|---|
| 955 | * @param  depth The deph into which to debug the children of this PNode to. | 
|---|
| 956 | * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) | 
|---|
| 957 | * @param size the Size of the Box to draw. | 
|---|
| 958 | * @param color the color of the Box to display. | 
|---|
| 959 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
| 960 | */ | 
|---|
| 961 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const | 
|---|
| 962 | { | 
|---|
| 963 | // if this is the first Element we draw | 
|---|
| 964 | if (level == 0) | 
|---|
| 965 | { | 
|---|
| 966 | glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes | 
|---|
| 967 | glMatrixMode(GL_MODELVIEW);  // goto the ModelView Matrix | 
|---|
| 968 |  | 
|---|
| 969 | glDisable(GL_LIGHTING);      // disable lighting (we do not need them for just lighting) | 
|---|
| 970 | glDisable(GL_BLEND);         // '' | 
|---|
| 971 | glDisable(GL_TEXTURE_2D);    // '' | 
|---|
| 972 | glDisable(GL_DEPTH_TEST);    // '' | 
|---|
| 973 | } | 
|---|
| 974 |  | 
|---|
| 975 | glPushMatrix();                // repush the Matrix-stack | 
|---|
| 976 | /* translate */ | 
|---|
| 977 | glTranslatef (this->getAbsCoor ().x, | 
|---|
| 978 | this->getAbsCoor ().y, | 
|---|
| 979 | this->getAbsCoor ().z); | 
|---|
| 980 | //  this->getAbsDir ().matrix (matrix); | 
|---|
| 981 |  | 
|---|
| 982 | /* rotate */ | 
|---|
| 983 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| 984 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| 985 | /* set the new Color */ | 
|---|
| 986 | glColor3f(color.x, color.y, color.z); | 
|---|
| 987 | { /* draw a cube of size size */ | 
|---|
| 988 | glBegin(GL_LINE_STRIP); | 
|---|
| 989 | glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 990 | glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
| 991 | glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
| 992 | glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
| 993 | glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 994 | glEnd(); | 
|---|
| 995 | glBegin(GL_LINE_STRIP); | 
|---|
| 996 | glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 997 | glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
| 998 | glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
| 999 | glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
| 1000 | glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 1001 | glEnd(); | 
|---|
| 1002 |  | 
|---|
| 1003 | glBegin(GL_LINES); | 
|---|
| 1004 | glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 1005 | glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 1006 | glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
| 1007 | glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
| 1008 | glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
| 1009 | glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
| 1010 | glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
| 1011 | glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
| 1012 | glEnd(); | 
|---|
| 1013 | } | 
|---|
| 1014 | glPopMatrix(); | 
|---|
| 1015 |  | 
|---|
| 1016 | if (depth >= 2 || depth == 0) | 
|---|
| 1017 | { | 
|---|
| 1018 | /* rotate the current color in HSV space around 20 degree */ | 
|---|
| 1019 | Vector childColor =  Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); | 
|---|
| 1020 | std::list<PNode*>::const_iterator child; | 
|---|
| 1021 | for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 1022 | { | 
|---|
| 1023 | // drawing the Dependency graph | 
|---|
| 1024 | if (this != PNode::getNullParent()) | 
|---|
| 1025 | { | 
|---|
| 1026 | glBegin(GL_LINES); | 
|---|
| 1027 | glColor3f(color.x, color.y, color.z); | 
|---|
| 1028 | glVertex3f(this->getAbsCoor ().x, | 
|---|
| 1029 | this->getAbsCoor ().y, | 
|---|
| 1030 | this->getAbsCoor ().z); | 
|---|
| 1031 | glColor3f(childColor.x, childColor.y, childColor.z); | 
|---|
| 1032 | glVertex3f((*child)->getAbsCoor ().x, | 
|---|
| 1033 | (*child)->getAbsCoor ().y, | 
|---|
| 1034 | (*child)->getAbsCoor ().z); | 
|---|
| 1035 | glEnd(); | 
|---|
| 1036 | } | 
|---|
| 1037 |  | 
|---|
| 1038 | /* if we want to draw the children too */ | 
|---|
| 1039 | if (depth == 0) /* -> all of them */ | 
|---|
| 1040 | (*child)->debugDraw(0, size, childColor, level+1); | 
|---|
| 1041 | else            /* -> only the Next one */ | 
|---|
| 1042 | (*child)->debugDraw(depth - 1, size, childColor, level +1); | 
|---|
| 1043 | } | 
|---|
| 1044 | } | 
|---|
| 1045 | if (level == 0) | 
|---|
| 1046 | glPopAttrib(); /* pop the saved attributes back out */ | 
|---|
| 1047 | } | 
|---|
| 1048 |  | 
|---|
| 1049 |  | 
|---|
| 1050 |  | 
|---|
| 1051 | ///////////////////// | 
|---|
| 1052 | // HELPER_FUCTIONS // | 
|---|
| 1053 | ///////////////////// | 
|---|
| 1054 |  | 
|---|
| 1055 | /** | 
|---|
| 1056 | * @brief converts a parentingMode into a string that is the name of it | 
|---|
| 1057 | * @param parentingMode the ParentingMode to convert | 
|---|
| 1058 | * @return the converted string | 
|---|
| 1059 | */ | 
|---|
| 1060 | const char* PNode::parentingModeToString(int parentingMode) | 
|---|
| 1061 | { | 
|---|
| 1062 | if (parentingMode == PNODE_LOCAL_ROTATE) | 
|---|
| 1063 | return "local-rotate"; | 
|---|
| 1064 | else if (parentingMode == PNODE_ROTATE_MOVEMENT) | 
|---|
| 1065 | return "rotate-movement"; | 
|---|
| 1066 | else if (parentingMode == PNODE_MOVEMENT) | 
|---|
| 1067 | return "movement"; | 
|---|
| 1068 | else if (parentingMode == PNODE_ALL) | 
|---|
| 1069 | return "all"; | 
|---|
| 1070 | else if (parentingMode == PNODE_ROTATE_AND_MOVE) | 
|---|
| 1071 | return "rotate-and-move"; | 
|---|
| 1072 | else | 
|---|
| 1073 | return "all"; | 
|---|
| 1074 | } | 
|---|
| 1075 |  | 
|---|
| 1076 | /** | 
|---|
| 1077 | * @brief converts a parenting-mode-string into a int | 
|---|
| 1078 | * @param parentingMode the string naming the parentingMode | 
|---|
| 1079 | * @return the int corresponding to the named parentingMode | 
|---|
| 1080 | */ | 
|---|
| 1081 | PARENT_MODE PNode::stringToParentingMode(const std::string& parentingMode) | 
|---|
| 1082 | { | 
|---|
| 1083 | if (parentingMode == "local-rotate") | 
|---|
| 1084 | return (PNODE_LOCAL_ROTATE); | 
|---|
| 1085 | else  if (parentingMode == "rotate-movement") | 
|---|
| 1086 | return (PNODE_ROTATE_MOVEMENT); | 
|---|
| 1087 | else  if (parentingMode == "movement") | 
|---|
| 1088 | return (PNODE_MOVEMENT); | 
|---|
| 1089 | else  if (parentingMode == "all") | 
|---|
| 1090 | return (PNODE_ALL); | 
|---|
| 1091 | else  if (parentingMode == "rotate-and-move") | 
|---|
| 1092 | return (PNODE_ROTATE_AND_MOVE); | 
|---|
| 1093 | else | 
|---|
| 1094 | return PNODE_ALL; | 
|---|
| 1095 | } | 
|---|
| 1096 |  | 
|---|
| 1097 | /** | 
|---|
| 1098 | * handles changes in synchronizable variables | 
|---|
| 1099 | * @param id id's which changed | 
|---|
| 1100 | */ | 
|---|
| 1101 | void PNode::varChangeHandler( std::list< int > & id ) | 
|---|
| 1102 | { | 
|---|
| 1103 | Synchronizeable::varChangeHandler( id ); | 
|---|
| 1104 |  | 
|---|
| 1105 | if ( std::find( id.begin(), id.end(), relCoordinate_handle ) != id.end() ) | 
|---|
| 1106 | { | 
|---|
| 1107 | setRelCoor( relCoordinate_write ); | 
|---|
| 1108 | } | 
|---|
| 1109 |  | 
|---|
| 1110 | if ( std::find( id.begin(), id.end(), relDirection_handle ) != id.end() ) | 
|---|
| 1111 | { | 
|---|
| 1112 | setRelDir( relDirection_write ); | 
|---|
| 1113 | } | 
|---|
| 1114 | } | 
|---|
| 1115 |  | 
|---|
| 1116 | ObjectListDefinition(NullParent); | 
|---|
| 1117 |  | 
|---|
| 1118 | NullParent::NullParent() | 
|---|
| 1119 | : PNode(NULL, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_TO_NULL) | 
|---|
| 1120 | { | 
|---|
| 1121 | this->registerObject(this, NullParent::_objectList); | 
|---|
| 1122 | } | 
|---|