| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: Benjamin Grauer | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE | 
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| 17 |  | 
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| 18 | #include "p_node.h" | 
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| 19 |  | 
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| 20 | #include "util/loading/load_param.h" | 
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| 21 | #include "class_list.h" | 
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| 22 |  | 
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| 23 | #include <algorithm> | 
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| 24 | #include "compiler.h" | 
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| 25 | #include "debug.h" | 
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| 26 |  | 
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| 27 | #include "glincl.h" | 
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| 28 | #include "color.h" | 
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| 29 |  | 
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| 30 | #include "synchronizeable.h" | 
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| 31 |  | 
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| 32 | #include "shell_command.h" | 
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| 33 | SHELL_COMMAND(debugNode, PNode, debugNodeSC); | 
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| 34 |  | 
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| 35 | using namespace std; | 
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| 36 |  | 
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| 37 |  | 
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| 38 | /** | 
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| 39 |  * @brief standard constructor | 
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| 40 |  * @param parent the Parent of this Node. __NULL__ if __No Parent__ requested, PNode::getNullParent(), if connected to NullParent directly (default) | 
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| 41 |  * @param nodeFlags all flags to set. THIS_WILL_OVERWRITE Default_Values. | 
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| 42 |  */ | 
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| 43 | PNode::PNode (PNode* parent, long nodeFlags) | 
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| 44 |     : Synchronizeable(), BaseObject() | 
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| 45 | { | 
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| 46 |   this->setClassID(CL_PARENT_NODE, "PNode"); | 
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| 47 |  | 
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| 48 |   this->bRelCoorChanged = true; | 
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| 49 |   this->bRelDirChanged = true; | 
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| 50 |   this->parent = NULL; | 
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| 51 |   this->parentMode = nodeFlags; | 
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| 52 |   this->bActive = true; | 
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| 53 |  | 
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| 54 |   // smooth-movers | 
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| 55 |   this->toCoordinate = NULL; | 
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| 56 |   this->toDirection = NULL; | 
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| 57 |   this->bias = 1.0; | 
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| 58 |  | 
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| 59 |   if (parent != NULL) | 
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| 60 |     parent->addChild(this); | 
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| 61 | } | 
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| 62 |  | 
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| 63 | // NullParent Reference | 
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| 64 | PNode* PNode::nullParent = NULL; | 
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| 65 |  | 
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| 66 | /** | 
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| 67 |  * @brief standard deconstructor | 
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| 68 |  * | 
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| 69 |  * There are two general ways to delete a PNode | 
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| 70 |  * 1. delete instance; | 
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| 71 |  *   -> result | 
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| 72 |  *    delete this Node and all its children and children's children... | 
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| 73 |  *    (danger if you still need the children's instance somewhere else!!) | 
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| 74 |  * | 
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| 75 |  * 2. instance->removeNode(); delete instance; | 
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| 76 |  *   -> result: | 
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| 77 |  *    moves its children to the NullParent | 
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| 78 |  *    then deletes the Element. | 
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| 79 |  */ | 
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| 80 | PNode::~PNode () | 
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| 81 | { | 
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| 82 |   PRINTF(4)("delete %s::%s\n", this->getClassName(), this->getName()); | 
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| 83 |   // remove the Node, delete it's children (if required). | 
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| 84 |   std::list<PNode*>::iterator deleteNode; | 
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| 85 |   unsigned int size; | 
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| 86 |   while(!this->children.empty()) | 
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| 87 |   { | 
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| 88 |     deleteNode = this->children.begin(); | 
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| 89 |     size = this->children.size(); | 
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| 90 |     if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || | 
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| 91 |         ((*deleteNode)->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) | 
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| 92 |     { | 
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| 93 |       if (this == PNode::nullParent && (*deleteNode)->parentMode & PNODE_REPARENT_TO_NULL) | 
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| 94 |       { | 
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| 95 |         PRINTF(4)("%s::%s deletes %s::%s\n", | 
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| 96 |                   this->getClassName(), this->getName(), | 
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| 97 |                   (*deleteNode)->getClassName(), (*deleteNode)->getName()); | 
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| 98 |         delete (*deleteNode); | 
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| 99 |       } | 
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| 100 |       else | 
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| 101 |       { | 
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| 102 |         PRINTF(4)("%s::%s reparents %s::%s\n", | 
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| 103 |                   this->getClassName(), this->getName(), | 
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| 104 |                   (*deleteNode)->getClassName(), (*deleteNode)->getName()); | 
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| 105 |         (*deleteNode)->reparent(); | 
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| 106 |       } | 
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| 107 |     } | 
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| 108 |     else | 
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| 109 |     { | 
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| 110 |       PRINTF(4)("%s::%s deletes PNode: %s::%s\n", | 
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| 111 |                 this->getClassName(), this->getName(), | 
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| 112 |                 (*deleteNode)->getClassName(), (*deleteNode)->getName()); | 
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| 113 |       delete (*deleteNode); | 
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| 114 |     } | 
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| 115 |   } | 
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| 116 |  | 
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| 117 |   if (this->parent != NULL) | 
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| 118 |   { | 
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| 119 |     this->parent->eraseChild(this); | 
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| 120 |     this->parent = NULL; | 
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| 121 |   } | 
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| 122 |  | 
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| 123 |   // remove all other allocated memory. | 
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| 124 |   if (this->toCoordinate != NULL) | 
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| 125 |     delete this->toCoordinate; | 
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| 126 |   if (this->toDirection != NULL) | 
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| 127 |     delete this->toDirection; | 
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| 128 |  | 
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| 129 |   if (this == PNode::nullParent) | 
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| 130 |     PNode::nullParent = NULL; | 
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| 131 | } | 
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| 132 |  | 
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| 133 |  | 
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| 134 | /** | 
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| 135 |  * @brief loads parameters of the PNode | 
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| 136 |  * @param root the XML-element to load the properties of | 
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| 137 |  */ | 
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| 138 | void PNode::loadParams(const TiXmlElement* root) | 
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| 139 | { | 
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| 140 |   BaseObject::loadParams(root); | 
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| 141 |  | 
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| 142 |   LoadParam(root, "rel-coor", this, PNode, setRelCoor) | 
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| 143 |   .describe("Sets The relative position of the Node to its parent."); | 
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| 144 |  | 
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| 145 |   LoadParam(root, "abs-coor", this, PNode, setAbsCoor) | 
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| 146 |   .describe("Sets The absolute Position of the Node."); | 
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| 147 |  | 
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| 148 |   LoadParam(root, "rel-dir", this, PNode, setRelDir) | 
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| 149 |   .describe("Sets The relative rotation of the Node to its parent."); | 
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| 150 |  | 
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| 151 |   LoadParam(root, "abs-dir", this, PNode, setAbsDir) | 
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| 152 |   .describe("Sets The absolute rotation of the Node."); | 
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| 153 |  | 
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| 154 |   LoadParam(root, "parent", this, PNode, setParent) | 
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| 155 |   .describe("the Name of the Parent to set for this PNode"); | 
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| 156 |  | 
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| 157 |   LoadParam(root, "parent-mode", this, PNode, setParentMode) | 
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| 158 |   .describe("the mode to connect this node to its parent ()"); | 
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| 159 |  | 
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| 160 |   // cycling properties | 
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| 161 |   if (root != NULL) | 
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| 162 |   { | 
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| 163 |     LOAD_PARAM_START_CYCLE(root, element); | 
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| 164 |     { | 
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| 165 |       LoadParam_CYCLE(element, "child", this, PNode, addChild) | 
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| 166 |       .describe("adds a new Child to the current Node."); | 
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| 167 |  | 
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| 168 |     } | 
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| 169 |     LOAD_PARAM_END_CYCLE(element); | 
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| 170 |   } | 
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| 171 | } | 
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| 172 |  | 
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| 173 |  | 
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| 174 | /** | 
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| 175 |  *  init the pnode to a well definied state | 
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| 176 |  * | 
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| 177 |  * this function actualy only updates the PNode tree | 
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| 178 |  */ | 
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| 179 | void PNode::init() | 
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| 180 | { | 
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| 181 |   /* just update all aboslute positions via timestep 0.001ms */ | 
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| 182 |   this->updateNode(0.001f); | 
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| 183 |   this->updateNode(0.001f); | 
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| 184 | } | 
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| 185 |  | 
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| 186 |  | 
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| 187 | /** | 
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| 188 |  * @brief set relative coordinates | 
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| 189 |  * @param relCoord relative coordinates to its parent | 
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| 190 |  * | 
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| 191 |  * | 
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| 192 |  * it is very importand, that you use this function, if you want to update the | 
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| 193 |  * relCoordinates. If you don't use this, the PNode won't recognize, that something | 
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| 194 |  * has changed and won't update the children Nodes. | 
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| 195 |  */ | 
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| 196 | void PNode::setRelCoor (const Vector& relCoord) | 
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| 197 | { | 
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| 198 |   if (this->toCoordinate!= NULL) | 
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| 199 |   { | 
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| 200 |     delete this->toCoordinate; | 
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| 201 |     this->toCoordinate = NULL; | 
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| 202 |   } | 
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| 203 |  | 
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| 204 |   this->relCoordinate = relCoord; | 
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| 205 |   this->bRelCoorChanged = true; | 
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| 206 | } | 
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| 207 |  | 
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| 208 | /** | 
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| 209 |  * @brief set relative coordinates | 
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| 210 |  * @param x x-relative coordinates to its parent | 
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| 211 |  * @param y y-relative coordinates to its parent | 
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| 212 |  * @param z z-relative coordinates to its parent | 
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| 213 |  * @see  void PNode::setRelCoor (const Vector& relCoord) | 
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| 214 |  */ | 
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| 215 | void PNode::setRelCoor (float x, float y, float z) | 
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| 216 | { | 
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| 217 |   this->setRelCoor(Vector(x, y, z)); | 
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| 218 | } | 
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| 219 |  | 
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| 220 | /** | 
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| 221 |  * @brief sets a new relative position smoothely | 
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| 222 |  * @param relCoordSoft the new Position to iterate to | 
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| 223 |  * @param bias how fast to iterate to this position | 
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| 224 |  */ | 
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| 225 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) | 
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| 226 | { | 
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| 227 |   if (likely(this->toCoordinate == NULL)) | 
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| 228 |     this->toCoordinate = new Vector(); | 
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| 229 |  | 
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| 230 |   *this->toCoordinate = relCoordSoft; | 
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| 231 |   this->bias = bias; | 
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| 232 | } | 
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| 233 |  | 
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| 234 |  | 
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| 235 | /** | 
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| 236 |  * @brief set relative coordinates smoothely | 
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| 237 |  * @param x x-relative coordinates to its parent | 
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| 238 |  * @param y y-relative coordinates to its parent | 
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| 239 |  * @param z z-relative coordinates to its parent | 
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| 240 |  * @see  void PNode::setRelCoorSoft (const Vector&, float) | 
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| 241 |  */ | 
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| 242 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) | 
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| 243 | { | 
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| 244 |   this->setRelCoorSoft(Vector(x, y, z), bias); | 
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| 245 | } | 
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| 246 |  | 
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| 247 |  | 
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| 248 | /** | 
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| 249 |  * @param absCoord set absolute coordinate | 
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| 250 |  */ | 
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| 251 | void PNode::setAbsCoor (const Vector& absCoord) | 
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| 252 | { | 
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| 253 |   if (this->toCoordinate!= NULL) | 
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| 254 |   { | 
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| 255 |     delete this->toCoordinate; | 
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| 256 |     this->toCoordinate = NULL; | 
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| 257 |   } | 
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| 258 |  | 
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| 259 |   if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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| 260 |   { | 
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| 261 |     /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 262 |     if (likely(this->parent != NULL)) | 
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| 263 |       this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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| 264 |     else | 
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| 265 |       this->relCoordinate = absCoord; | 
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| 266 |   } | 
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| 267 |   if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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| 268 |   { | 
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| 269 |     if (likely(this->parent != NULL)) | 
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| 270 |       this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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| 271 |     else | 
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| 272 |       this->relCoordinate = absCoord; | 
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| 273 |   } | 
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| 274 |  | 
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| 275 |   this->bRelCoorChanged = true; | 
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| 276 |   //  this->absCoordinate = absCoord; | 
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| 277 | } | 
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| 278 |  | 
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| 279 |  | 
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| 280 | /** | 
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| 281 |  * @param x x-coordinate. | 
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| 282 |  * @param y y-coordinate. | 
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| 283 |  * @param z z-coordinate. | 
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| 284 |  * @see void PNode::setAbsCoor (const Vector& absCoord) | 
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| 285 |  */ | 
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| 286 | void PNode::setAbsCoor(float x, float y, float z) | 
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| 287 | { | 
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| 288 |   this->setAbsCoor(Vector(x, y, z)); | 
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| 289 | } | 
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| 290 |  | 
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| 291 |  | 
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| 292 | /** | 
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| 293 |  * @param absCoord set absolute coordinate | 
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| 294 |  * @todo check off | 
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| 295 |  */ | 
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| 296 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) | 
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| 297 | { | 
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| 298 |   if (this->toCoordinate == NULL) | 
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| 299 |     this->toCoordinate = new Vector; | 
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| 300 |  | 
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| 301 |   if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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| 302 |   { | 
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| 303 |     /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 304 |     if (likely(this->parent != NULL)) | 
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| 305 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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| 306 |     else | 
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| 307 |       *this->toCoordinate = absCoordSoft; | 
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| 308 |   } | 
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| 309 |   if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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| 310 |   { | 
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| 311 |     if (likely(this->parent != NULL)) | 
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| 312 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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| 313 |     else | 
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| 314 |       *this->toCoordinate = absCoordSoft; | 
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| 315 |   } | 
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| 316 | } | 
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| 317 |  | 
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| 318 |  | 
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| 319 | /** | 
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| 320 |  * @brief shift coordinate relative | 
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| 321 |  * @param shift shift vector | 
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| 322 |  * | 
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| 323 |  * this function shifts the current coordinates about the vector shift. this is | 
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| 324 |  * usefull because from some place else you can: | 
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| 325 |  * PNode* someNode = ...; | 
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| 326 |  * Vector objectMovement = calculateShift(); | 
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| 327 |  * someNode->shiftCoor(objectMovement); | 
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| 328 |  * | 
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| 329 |  * this is the internal method of: | 
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| 330 |  * PNode* someNode = ...; | 
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| 331 |  * Vector objectMovement = calculateShift(); | 
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| 332 |  * Vector currentCoor = someNode->getRelCoor(); | 
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| 333 |  * Vector newCoor = currentCoor + objectMovement; | 
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| 334 |  * someNode->setRelCoor(newCoor); | 
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| 335 |  * | 
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| 336 |  */ | 
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| 337 | void PNode::shiftCoor (const Vector& shift) | 
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| 338 | { | 
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| 339 |   this->relCoordinate += shift; | 
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| 340 |   this->bRelCoorChanged = true; | 
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| 341 | } | 
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| 342 |  | 
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| 343 |  | 
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| 344 | /** | 
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| 345 |  * @brief set relative direction | 
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| 346 |  * @param relDir to its parent | 
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| 347 |  */ | 
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| 348 | void PNode::setRelDir (const Quaternion& relDir) | 
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| 349 | { | 
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| 350 |   if (this->toDirection!= NULL) | 
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| 351 |   { | 
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| 352 |     delete this->toDirection; | 
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| 353 |     this->toDirection = NULL; | 
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| 354 |   } | 
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| 355 |   this->relDirection = relDir; | 
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| 356 |  | 
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| 357 |   this->bRelCoorChanged = true; | 
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| 358 | } | 
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| 359 |  | 
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| 360 |  | 
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| 361 | /** | 
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| 362 |  * @see void PNode::setRelDir (const Quaternion& relDir) | 
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| 363 |  * @param x the x direction | 
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| 364 |  * @param y the y direction | 
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| 365 |  * @param z the z direction | 
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| 366 |  * | 
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| 367 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 368 |  */ | 
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| 369 | void PNode::setRelDir (float angle, float x, float y, float z) | 
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| 370 | { | 
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| 371 |   this->setRelDir(Quaternion(angle, Vector(x,y,z))); | 
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| 372 | } | 
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| 373 |  | 
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| 374 |  | 
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| 375 | /** | 
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| 376 |  * @brief sets the Relative Direction of this node to its parent in a Smoothed way | 
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| 377 |  * @param relDirSoft the direction to iterate to smoothely. | 
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| 378 |  * @param bias how fast to iterate to the new Direction | 
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| 379 |  */ | 
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| 380 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) | 
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| 381 | { | 
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| 382 |   if (likely(this->toDirection == NULL)) | 
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| 383 |     this->toDirection = new Quaternion(); | 
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| 384 |  | 
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| 385 |   *this->toDirection = relDirSoft; | 
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| 386 |   this->bias = bias; | 
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| 387 |   this->bRelDirChanged = true; | 
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| 388 | } | 
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| 389 |  | 
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| 390 |  | 
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| 391 | /** | 
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| 392 |  * @see void PNode::setRelDirSoft (const Quaternion& relDir) | 
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| 393 |  * @param x the x direction | 
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| 394 |  * @param y the y direction | 
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| 395 |  * @param z the z direction | 
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| 396 |  * | 
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| 397 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 398 |  */ | 
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| 399 | void PNode::setRelDirSoft(float angle, float x, float y, float z, float bias) | 
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| 400 | { | 
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| 401 |   this->setRelDirSoft(Quaternion(angle, Vector(x,y,z)), bias); | 
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| 402 | } | 
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| 403 |  | 
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| 404 |  | 
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| 405 | /** | 
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| 406 |  * @brief sets the absolute direction | 
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| 407 |  * @param absDir absolute coordinates | 
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| 408 |  */ | 
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| 409 | void PNode::setAbsDir (const Quaternion& absDir) | 
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| 410 | { | 
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| 411 |   if (this->toDirection!= NULL) | 
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| 412 |   { | 
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| 413 |     delete this->toDirection; | 
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| 414 |     this->toDirection = NULL; | 
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| 415 |   } | 
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| 416 |  | 
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| 417 |   if (likely(this->parent != NULL)) | 
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| 418 |     this->relDirection = absDir / this->parent->getAbsDir(); | 
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| 419 |   else | 
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| 420 |     this->relDirection = absDir; | 
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| 421 |  | 
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| 422 |   this->bRelDirChanged = true; | 
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| 423 | } | 
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| 424 |  | 
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| 425 |  | 
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| 426 | /** | 
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| 427 |  * @see void PNode::setAbsDir (const Quaternion& relDir) | 
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| 428 |  * @param x the x direction | 
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| 429 |  * @param y the y direction | 
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| 430 |  * @param z the z direction | 
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| 431 |  * | 
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| 432 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 433 |  */ | 
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| 434 | void PNode::setAbsDir (float angle, float x, float y, float z) | 
|---|
| 435 | { | 
|---|
| 436 |   this->setAbsDir(Quaternion(angle, Vector(x,y,z))); | 
|---|
| 437 | } | 
|---|
| 438 |  | 
|---|
| 439 |  | 
|---|
| 440 | /** | 
|---|
| 441 |  * @brief sets the absolute direction | 
|---|
| 442 |  * @param absDir absolute coordinates | 
|---|
| 443 |  * @param bias how fast to iterator to the new Position | 
|---|
| 444 |  */ | 
|---|
| 445 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) | 
|---|
| 446 | { | 
|---|
| 447 |   if (this->toDirection == NULL) | 
|---|
| 448 |     this->toDirection = new Quaternion(); | 
|---|
| 449 |  | 
|---|
| 450 |   if (likely(this->parent != NULL)) | 
|---|
| 451 |     *this->toDirection = absDirSoft / this->parent->getAbsDir(); | 
|---|
| 452 |   else | 
|---|
| 453 |     *this->toDirection = absDirSoft; | 
|---|
| 454 |  | 
|---|
| 455 |   this->bias = bias; | 
|---|
| 456 |   this->bRelDirChanged = true; | 
|---|
| 457 | } | 
|---|
| 458 |  | 
|---|
| 459 |  | 
|---|
| 460 | /** | 
|---|
| 461 |  * @see void PNode::setAbsDir (const Quaternion& relDir) | 
|---|
| 462 |  * @param x the x direction | 
|---|
| 463 |  * @param y the y direction | 
|---|
| 464 |  * @param z the z direction | 
|---|
| 465 |  * | 
|---|
| 466 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
|---|
| 467 |  */ | 
|---|
| 468 | void PNode::setAbsDirSoft (float angle, float x, float y, float z, float bias) | 
|---|
| 469 | { | 
|---|
| 470 |   this->setAbsDirSoft(Quaternion(angle, Vector(x,y,z)), bias); | 
|---|
| 471 | } | 
|---|
| 472 |  | 
|---|
| 473 |  | 
|---|
| 474 | /** | 
|---|
| 475 |  * @brief shift Direction | 
|---|
| 476 |  * @param shift the direction around which to shift. | 
|---|
| 477 |  */ | 
|---|
| 478 | void PNode::shiftDir (const Quaternion& shift) | 
|---|
| 479 | { | 
|---|
| 480 |   this->relDirection = this->relDirection * shift; | 
|---|
| 481 |   this->bRelDirChanged = true; | 
|---|
| 482 | } | 
|---|
| 483 |  | 
|---|
| 484 |  | 
|---|
| 485 | /** | 
|---|
| 486 |  * @brief adds a child and makes this node to a parent | 
|---|
| 487 |  * @param child child reference | 
|---|
| 488 |  * use this to add a child to this node. | 
|---|
| 489 |  */ | 
|---|
| 490 | void PNode::addChild (PNode* child) | 
|---|
| 491 | { | 
|---|
| 492 |   if( likely(child->parent != NULL)) | 
|---|
| 493 |     child->parent->eraseChild(child); | 
|---|
| 494 |   if (this->checkIntegrity(child)) | 
|---|
| 495 |   { | 
|---|
| 496 |     child->parent = this; | 
|---|
| 497 |     if (unlikely(this != NULL)) | 
|---|
| 498 |       this->children.push_back(child); | 
|---|
| 499 |     child->parentCoorChanged(); | 
|---|
| 500 |  | 
|---|
| 501 |     //     if(this->getUniqueID() == NET_UID_UNASSIGNED) | 
|---|
| 502 |     //     { | 
|---|
| 503 |     //       PRINTF(1)("Adding to an UNASSIGNED PNode - looking for next assigned Node\n"); | 
|---|
| 504 |     //       PNode* node = this->seekNextAssignedPNode(this); | 
|---|
| 505 |     //       if( node == NULL) | 
|---|
| 506 |     //         PRINTF(1)("    Got NULL - Is this the NULLParent - uid %i\n", this->getUniqueID()); | 
|---|
| 507 |     //       else | 
|---|
| 508 |     //         PRINTF(1)("    Found next assigned node: %i\n", node->getUniqueID()); | 
|---|
| 509 |     //     } | 
|---|
| 510 |   } | 
|---|
| 511 |   else | 
|---|
| 512 |   { | 
|---|
| 513 |     PRINTF(1)("Tried to reparent to own child '%s::%s' to '%s::%s'.\n", | 
|---|
| 514 |               this->getClassName(), this->getName(), child->getClassName(), child->getName()); | 
|---|
| 515 |     child->parent = NULL; | 
|---|
| 516 |     child->parentCoorChanged(); | 
|---|
| 517 |   } | 
|---|
| 518 | } | 
|---|
| 519 |  | 
|---|
| 520 |  | 
|---|
| 521 | PNode* PNode::seekNextAssignedPNode(PNode* node) const | 
|---|
| 522 | { | 
|---|
| 523 |   PNode* tmpNode = node->parent; | 
|---|
| 524 |   printf("entering seek PNode loop for name: %s, uid: %i\n", node->getName(), node->getUniqueID()); | 
|---|
| 525 |   if(tmpNode) | 
|---|
| 526 |     printf("  @node name: %s, uid: %d\n", tmpNode->getName(), tmpNode->getUniqueID()); | 
|---|
| 527 |   while( tmpNode != NULL && tmpNode->getUniqueID() == NET_UID_UNASSIGNED) | 
|---|
| 528 |   { | 
|---|
| 529 |     printf("  @node name: %s, uid: %d\n", tmpNode->getName(), tmpNode->getUniqueID()); | 
|---|
| 530 |     tmpNode = tmpNode->parent; | 
|---|
| 531 |   } | 
|---|
| 532 |   printf("leaving PNode loop\n\n"); | 
|---|
| 533 |  | 
|---|
| 534 |   return tmpNode; | 
|---|
| 535 | } | 
|---|
| 536 |  | 
|---|
| 537 |  | 
|---|
| 538 | /** | 
|---|
| 539 |  * @see PNode::addChild(PNode* child); | 
|---|
| 540 |  * @param childName the name of the child to add to this PNode | 
|---|
| 541 |  */ | 
|---|
| 542 | void PNode::addChild (const char* childName) | 
|---|
| 543 | { | 
|---|
| 544 |   PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); | 
|---|
| 545 |   //  PRINTF(0)("Adding the Child: %s to: %s\n", childName, this->getName()); | 
|---|
| 546 |   //  assert( childNode != NULL ); | 
|---|
| 547 |   if (childNode != NULL) | 
|---|
| 548 |   { | 
|---|
| 549 |     this->addChild(childNode); | 
|---|
| 550 |   } | 
|---|
| 551 | } | 
|---|
| 552 |  | 
|---|
| 553 |  | 
|---|
| 554 | /** | 
|---|
| 555 |  * @brief removes a child from the node | 
|---|
| 556 |  * @param child the child to remove from this pNode. | 
|---|
| 557 |  * | 
|---|
| 558 |  * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode | 
|---|
| 559 |  */ | 
|---|
| 560 | void PNode::removeChild (PNode* child) | 
|---|
| 561 | { | 
|---|
| 562 |   if (child != NULL) | 
|---|
| 563 |     child->removeNode(); | 
|---|
| 564 | } | 
|---|
| 565 |  | 
|---|
| 566 |  | 
|---|
| 567 | /** | 
|---|
| 568 |  * !! PRIVATE FUNCTION | 
|---|
| 569 |  * @brief reparents a node (happens on Parents Node delete or remove and Flags are set.) | 
|---|
| 570 |  */ | 
|---|
| 571 | void PNode::reparent() | 
|---|
| 572 | { | 
|---|
| 573 |   if (this->parentMode & PNODE_REPARENT_TO_NULL) | 
|---|
| 574 |     this->setParent((PNode*)NULL); | 
|---|
| 575 |   else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) | 
|---|
| 576 |     this->setParent(this->parent->getParent()); | 
|---|
| 577 |   else | 
|---|
| 578 |     this->setParent(PNode::getNullParent()); | 
|---|
| 579 | } | 
|---|
| 580 |  | 
|---|
| 581 | /** | 
|---|
| 582 |  * ereases child from the nodes children | 
|---|
| 583 |  * @param chuld the child to remove | 
|---|
| 584 |  */ | 
|---|
| 585 | void PNode::eraseChild(PNode* child) | 
|---|
| 586 | { | 
|---|
| 587 |   std::list<PNode*>::iterator childRemover = std::find(this->children.begin(), this->children.end(), child); | 
|---|
| 588 |   if(childRemover != this->children.end()) | 
|---|
| 589 |     this->children.erase(childRemover); | 
|---|
| 590 | } | 
|---|
| 591 |  | 
|---|
| 592 |  | 
|---|
| 593 | /** | 
|---|
| 594 |  * @brief remove this pnode from the tree and adds all following to NullParent | 
|---|
| 595 |  * | 
|---|
| 596 |  * this can be the case, if an entity in the world is being destroyed. | 
|---|
| 597 |  */ | 
|---|
| 598 | void PNode::removeNode() | 
|---|
| 599 | { | 
|---|
| 600 |   list<PNode*>::iterator child = this->children.begin(); | 
|---|
| 601 |   list<PNode*>::iterator reparenter; | 
|---|
| 602 |   while (child != this->children.end()) | 
|---|
| 603 |   { | 
|---|
| 604 |     reparenter = child; | 
|---|
| 605 |     child++; | 
|---|
| 606 |     if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE || | 
|---|
| 607 |         (*reparenter)->parentMode & PNODE_REPARENT_ON_PARENTS_REMOVE) | 
|---|
| 608 |     { | 
|---|
| 609 |       printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); | 
|---|
| 610 |       (*reparenter)->reparent(); | 
|---|
| 611 |       printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent()->getClassName(),(*reparenter)->getParent()->getName()); | 
|---|
| 612 |     } | 
|---|
| 613 |   } | 
|---|
| 614 |   if (this->parent != NULL) | 
|---|
| 615 |   { | 
|---|
| 616 |     this->parent->eraseChild(this); | 
|---|
| 617 |     this->parent = NULL; | 
|---|
| 618 |   } | 
|---|
| 619 | } | 
|---|
| 620 |  | 
|---|
| 621 |  | 
|---|
| 622 | /** | 
|---|
| 623 |  * @see PNode::setParent(PNode* parent); | 
|---|
| 624 |  * @param parentName the name of the Parent to set to this PNode | 
|---|
| 625 |  */ | 
|---|
| 626 | void PNode::setParent (const char* parentName) | 
|---|
| 627 | { | 
|---|
| 628 |   PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
|---|
| 629 |   if (parentNode != NULL) | 
|---|
| 630 |     parentNode->addChild(this); | 
|---|
| 631 |   else | 
|---|
| 632 |     PRINTF(2)("Not Found PNode's (%s::%s) new Parent by Name: %s\n", | 
|---|
| 633 |               this->getClassName(), this->getName(), parentName); | 
|---|
| 634 | } | 
|---|
| 635 |  | 
|---|
| 636 |  | 
|---|
| 637 | /** | 
|---|
| 638 |  * @brief does the reparenting in a very smooth way | 
|---|
| 639 |  * @param parentNode the new Node to connect this node to. | 
|---|
| 640 |  * @param bias the speed to iterate to this new Positions | 
|---|
| 641 |  */ | 
|---|
| 642 | void PNode::setParentSoft(PNode* parentNode, float bias) | 
|---|
| 643 | { | 
|---|
| 644 |   // return if the new parent and the old one match | 
|---|
| 645 |   if (this->parent == parentNode ) | 
|---|
| 646 |     return; | 
|---|
| 647 |   if (parentNode == NULL) | 
|---|
| 648 |     parentNode = PNode::getNullParent(); | 
|---|
| 649 |  | 
|---|
| 650 |   // store the Valures to iterate to. | 
|---|
| 651 |   if (likely(this->toCoordinate == NULL)) | 
|---|
| 652 |   { | 
|---|
| 653 |     this->toCoordinate = new Vector(); | 
|---|
| 654 |     *this->toCoordinate = this->getRelCoor(); | 
|---|
| 655 |   } | 
|---|
| 656 |   if (likely(this->toDirection == NULL)) | 
|---|
| 657 |   { | 
|---|
| 658 |     this->toDirection = new Quaternion(); | 
|---|
| 659 |     *this->toDirection = this->getRelDir(); | 
|---|
| 660 |   } | 
|---|
| 661 |   this->bias = bias; | 
|---|
| 662 |  | 
|---|
| 663 |   Vector tmpV = this->getAbsCoor(); | 
|---|
| 664 |   Quaternion tmpQ = this->getAbsDir(); | 
|---|
| 665 |  | 
|---|
| 666 |   parentNode->addChild(this); | 
|---|
| 667 |  | 
|---|
| 668 |   if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) | 
|---|
| 669 |     this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); | 
|---|
| 670 |   else | 
|---|
| 671 |     this->relCoordinate = tmpV - parentNode->getAbsCoor(); | 
|---|
| 672 |  | 
|---|
| 673 |   this->relDirection = tmpQ / parentNode->getAbsDir(); | 
|---|
| 674 | } | 
|---|
| 675 |  | 
|---|
| 676 |  | 
|---|
| 677 | /** | 
|---|
| 678 |  * @brief does the reparenting in a very smooth way | 
|---|
| 679 |  * @param parentName the name of the Parent to reconnect to | 
|---|
| 680 |  * @param bias the speed to iterate to this new Positions | 
|---|
| 681 |  */ | 
|---|
| 682 | void PNode::setParentSoft(const char* parentName, float bias) | 
|---|
| 683 | { | 
|---|
| 684 |   PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
|---|
| 685 |   if (parentNode != NULL) | 
|---|
| 686 |     this->setParentSoft(parentNode, bias); | 
|---|
| 687 | } | 
|---|
| 688 |  | 
|---|
| 689 | /** | 
|---|
| 690 |  * @param parentMode sets the parentingMode of this Node | 
|---|
| 691 |  */ | 
|---|
| 692 | void PNode::setParentMode(PARENT_MODE parentMode) | 
|---|
| 693 | { | 
|---|
| 694 |   this->parentMode = ((this->parentMode & 0xfff0) | parentMode); | 
|---|
| 695 | } | 
|---|
| 696 |  | 
|---|
| 697 | /** | 
|---|
| 698 |  * @brief sets the mode of this parent manually | 
|---|
| 699 |  * @param parentMode a String representing this parentingMode | 
|---|
| 700 |  */ | 
|---|
| 701 | void PNode::setParentMode (const char* parentingMode) | 
|---|
| 702 | { | 
|---|
| 703 |   this->setParentMode(PNode::charToParentingMode(parentingMode)); | 
|---|
| 704 | } | 
|---|
| 705 |  | 
|---|
| 706 | /** | 
|---|
| 707 |  * @brief adds special mode Flags to this PNode | 
|---|
| 708 |  * @see PARENT_MODE | 
|---|
| 709 |  * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. | 
|---|
| 710 |  */ | 
|---|
| 711 | void PNode::addNodeFlags(unsigned short nodeFlags) | 
|---|
| 712 | { | 
|---|
| 713 |   this->parentMode |= nodeFlags; | 
|---|
| 714 | } | 
|---|
| 715 |  | 
|---|
| 716 | /** | 
|---|
| 717 |  * @brief removes special mode Flags to this PNode | 
|---|
| 718 |  * @see PARENT_MODE | 
|---|
| 719 |  * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. | 
|---|
| 720 |  */ | 
|---|
| 721 | void PNode::removeNodeFlags(unsigned short nodeFlags) | 
|---|
| 722 | { | 
|---|
| 723 |   this->parentMode &= !nodeFlags; | 
|---|
| 724 | } | 
|---|
| 725 |  | 
|---|
| 726 | /** | 
|---|
| 727 |  * @returns the NullParent (and if needed creates it) | 
|---|
| 728 |  */ | 
|---|
| 729 | PNode* PNode::createNullParent() | 
|---|
| 730 | { | 
|---|
| 731 |   if (likely(PNode::nullParent == NULL)) | 
|---|
| 732 |   { | 
|---|
| 733 |     PNode::nullParent = new PNode(NULL, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_TO_NULL); | 
|---|
| 734 |     PNode::nullParent->setClassID(CL_NULL_PARENT, "NullParent"); | 
|---|
| 735 |     PNode::nullParent->setName("NullParent"); | 
|---|
| 736 |     PNode::nullParent->setSynchronized(true); | 
|---|
| 737 |   } | 
|---|
| 738 |   return PNode::nullParent; | 
|---|
| 739 | } | 
|---|
| 740 |  | 
|---|
| 741 |  | 
|---|
| 742 | /** | 
|---|
| 743 |  * !! PRIVATE FUNCTION | 
|---|
| 744 |  * @brief checks the upward integrity (e.g if PNode is somewhere up the Node tree.) | 
|---|
| 745 |  * @param checkParent the Parent to check. | 
|---|
| 746 |  * @returns true if the integrity-check succeeds, false otherwise. | 
|---|
| 747 |  * | 
|---|
| 748 |  * If there is a second occurence of checkParent before NULL, then a loop could get | 
|---|
| 749 |  * into the Tree, and we do not want this. | 
|---|
| 750 |  */ | 
|---|
| 751 | bool PNode::checkIntegrity(const PNode* checkParent) const | 
|---|
| 752 | { | 
|---|
| 753 |   const PNode* parent = this; | 
|---|
| 754 |   while ( (parent = parent->getParent()) != NULL) | 
|---|
| 755 |     if (unlikely(parent == checkParent)) | 
|---|
| 756 |       return false; | 
|---|
| 757 |   return true; | 
|---|
| 758 | } | 
|---|
| 759 |  | 
|---|
| 760 |  | 
|---|
| 761 | /** | 
|---|
| 762 |  * @brief updates the absCoordinate/absDirection | 
|---|
| 763 |  * @param dt The time passed since the last update | 
|---|
| 764 |  * | 
|---|
| 765 |  * this is used to go through the parent-tree to update all the absolute coordinates | 
|---|
| 766 |  * and directions. this update should be done by the engine, so you don't have to | 
|---|
| 767 |  * worry, normaly... | 
|---|
| 768 |  */ | 
|---|
| 769 | void PNode::updateNode (float dt) | 
|---|
| 770 | { | 
|---|
| 771 |   if (!(this->parentMode & PNODE_STATIC_NODE)) | 
|---|
| 772 |   { | 
|---|
| 773 |     if( likely(this->parent != NULL)) | 
|---|
| 774 |     { | 
|---|
| 775 |       // movement for nodes with smoothMove enabled | 
|---|
| 776 |       if (unlikely(this->toCoordinate != NULL)) | 
|---|
| 777 |       { | 
|---|
| 778 |         float shiftLen = fabsf(dt)*bias; | 
|---|
| 779 |         if (unlikely(shiftLen >= 1.0)) | 
|---|
| 780 |           shiftLen = 1.0; | 
|---|
| 781 |         Vector moveVect = (*this->toCoordinate - this->relCoordinate) * shiftLen; | 
|---|
| 782 |         if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) | 
|---|
| 783 |         { | 
|---|
| 784 |           this->shiftCoor(moveVect); | 
|---|
| 785 |         } | 
|---|
| 786 |         else | 
|---|
| 787 |         { | 
|---|
| 788 |           delete this->toCoordinate; | 
|---|
| 789 |           this->toCoordinate = NULL; | 
|---|
| 790 |           PRINTF(5)("SmoothMove of %s finished\n", this->getName()); | 
|---|
| 791 |         } | 
|---|
| 792 |       } | 
|---|
| 793 |       if (unlikely(this->toDirection != NULL)) | 
|---|
| 794 |       { | 
|---|
| 795 |         float shiftLen = fabsf(dt)*bias; | 
|---|
| 796 |         if (unlikely (shiftLen >= 1.0)) | 
|---|
| 797 |           shiftLen = 1.0; | 
|---|
| 798 |         //printf("%s::%s %f\n", this->getClassName(), this->getName(), this->toStep ); | 
|---|
| 799 |         Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, shiftLen); | 
|---|
| 800 |         if (this->relDirection.distance(rotQuat) > PNODE_ITERATION_DELTA) | 
|---|
| 801 |         { | 
|---|
| 802 |           this->relDirection = rotQuat; | 
|---|
| 803 |           this->bRelDirChanged; | 
|---|
| 804 |         } | 
|---|
| 805 |         else | 
|---|
| 806 |         { | 
|---|
| 807 |           delete this->toDirection; | 
|---|
| 808 |           this->toDirection = NULL; | 
|---|
| 809 |           PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); | 
|---|
| 810 |           this->bRelDirChanged; | 
|---|
| 811 |         } | 
|---|
| 812 |       } | 
|---|
| 813 |  | 
|---|
| 814 |       // MAIN UPDATE ///////////////////////////////////// | 
|---|
| 815 |       this->lastAbsCoordinate = this->absCoordinate; | 
|---|
| 816 |  | 
|---|
| 817 |       PRINTF(5)("PNode::update - '%s::%s' - (%f, %f, %f)\n", this->getClassName(), this->getName(), | 
|---|
| 818 |                 this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| 819 |  | 
|---|
| 820 |  | 
|---|
| 821 |       if(this->bRelDirChanged && this->parentMode & PNODE_LOCAL_ROTATE ) | 
|---|
| 822 |       { | 
|---|
| 823 |         /* update the current absDirection - remember * means rotation around sth.*/ | 
|---|
| 824 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 825 |         this->absDirection = parent->getAbsDir() * this->relDirection; | 
|---|
| 826 |       } | 
|---|
| 827 |  | 
|---|
| 828 |       if(likely(this->bRelCoorChanged && this->parentMode & PNODE_MOVEMENT)) | 
|---|
| 829 |       { | 
|---|
| 830 |         /* update the current absCoordinate */ | 
|---|
| 831 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 832 |         this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; | 
|---|
| 833 |       } | 
|---|
| 834 |       else if( this->parentMode & PNODE_ROTATE_MOVEMENT && (this->bRelCoorChanged || this->bRelDirChanged)) | 
|---|
| 835 |       { | 
|---|
| 836 |         /* update the current absCoordinate */ | 
|---|
| 837 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 838 |         this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); | 
|---|
| 839 |       } | 
|---|
| 840 |       ///////////////////////////////////////////////// | 
|---|
| 841 |     } | 
|---|
| 842 |  | 
|---|
| 843 |     else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT | 
|---|
| 844 |     { | 
|---|
| 845 |       PRINTF(4)("update ParentLess Node (%s::%s) - (%f, %f, %f)\n", this->getClassName(), this->getName(), | 
|---|
| 846 |                 this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| 847 |       if (this->bRelCoorChanged) | 
|---|
| 848 |       { | 
|---|
| 849 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 850 |         this->absCoordinate = this->relCoordinate; | 
|---|
| 851 |       } | 
|---|
| 852 |       if (this->bRelDirChanged) | 
|---|
| 853 |       { | 
|---|
| 854 |         this->prevRelDirection = this->relDirection; | 
|---|
| 855 |         this->absDirection = this->getAbsDir () * this->relDirection; | 
|---|
| 856 |       } | 
|---|
| 857 |     } | 
|---|
| 858 |   } | 
|---|
| 859 |  | 
|---|
| 860 |   if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) | 
|---|
| 861 |   { | 
|---|
| 862 |     list<PNode*>::iterator child; | 
|---|
| 863 |     for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 864 |     { | 
|---|
| 865 |       /* if this node has changed, make sure, that all children are updated also */ | 
|---|
| 866 |       if( likely(this->bRelCoorChanged)) | 
|---|
| 867 |         (*child)->parentCoorChanged (); | 
|---|
| 868 |       if( likely(this->bRelDirChanged)) | 
|---|
| 869 |         (*child)->parentDirChanged (); | 
|---|
| 870 |  | 
|---|
| 871 |       (*child)->updateNode(dt); | 
|---|
| 872 |     } | 
|---|
| 873 |   } | 
|---|
| 874 |   this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
|---|
| 875 |   this->bRelCoorChanged = false; | 
|---|
| 876 |   this->bRelDirChanged = false; | 
|---|
| 877 | } | 
|---|
| 878 |  | 
|---|
| 879 |  | 
|---|
| 880 |  | 
|---|
| 881 |  | 
|---|
| 882 |  | 
|---|
| 883 | /************* | 
|---|
| 884 |  * DEBUGGING * | 
|---|
| 885 |  *************/ | 
|---|
| 886 | /** | 
|---|
| 887 |  * @brief counts total amount the children walking through the entire tree. | 
|---|
| 888 |  * @param nodes the counter | 
|---|
| 889 |  */ | 
|---|
| 890 | void PNode::countChildNodes(int& nodes) const | 
|---|
| 891 | { | 
|---|
| 892 |   nodes++; | 
|---|
| 893 |   list<PNode*>::const_iterator child; | 
|---|
| 894 |   for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 895 |     (*child)->countChildNodes(nodes); | 
|---|
| 896 | } | 
|---|
| 897 |  | 
|---|
| 898 |  | 
|---|
| 899 | /** | 
|---|
| 900 |  * @brief displays some information about this pNode | 
|---|
| 901 |  * @param depth The deph into which to debug the children of this PNode to. | 
|---|
| 902 |  * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) | 
|---|
| 903 |  * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
| 904 |  */ | 
|---|
| 905 | void PNode::debugNode(unsigned int depth, unsigned int level) const | 
|---|
| 906 | { | 
|---|
| 907 |   for (unsigned int i = 0; i < level; i++) | 
|---|
| 908 |     PRINT(0)(" |"); | 
|---|
| 909 |   if (this->children.size() > 0) | 
|---|
| 910 |     PRINT(0)(" +"); | 
|---|
| 911 |   else | 
|---|
| 912 |     PRINT(0)(" -"); | 
|---|
| 913 |  | 
|---|
| 914 |   int childNodeCount = 0; | 
|---|
| 915 |   this->countChildNodes(childNodeCount); | 
|---|
| 916 |  | 
|---|
| 917 |   PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", | 
|---|
| 918 |            this->getClassName(), | 
|---|
| 919 |            this->getName(), | 
|---|
| 920 |            this->absCoordinate.x, | 
|---|
| 921 |            this->absCoordinate.y, | 
|---|
| 922 |            this->absCoordinate.z, | 
|---|
| 923 |            this->relCoordinate.x, | 
|---|
| 924 |            this->relCoordinate.y, | 
|---|
| 925 |            this->relCoordinate.z, | 
|---|
| 926 |            this->getAbsDirV().x, | 
|---|
| 927 |            this->getAbsDirV().y, | 
|---|
| 928 |            this->getAbsDirV().z, | 
|---|
| 929 |            this->parentingModeToChar(parentMode), | 
|---|
| 930 |            childNodeCount); | 
|---|
| 931 |   if (depth >= 2 || depth == 0) | 
|---|
| 932 |   { | 
|---|
| 933 |     list<PNode*>::const_iterator child; | 
|---|
| 934 |     for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 935 |     { | 
|---|
| 936 |       if (depth == 0) | 
|---|
| 937 |         (*child)->debugNode(0, level + 1); | 
|---|
| 938 |       else | 
|---|
| 939 |         (*child)->debugNode(depth - 1, level +1); | 
|---|
| 940 |     } | 
|---|
| 941 |   } | 
|---|
| 942 | } | 
|---|
| 943 |  | 
|---|
| 944 | /** | 
|---|
| 945 |  * @brief displays the PNode at its position with its rotation as a cube. | 
|---|
| 946 |  * @param  depth The deph into which to debug the children of this PNode to. | 
|---|
| 947 |  * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) | 
|---|
| 948 |  * @param size the Size of the Box to draw. | 
|---|
| 949 |  * @param color the color of the Box to display. | 
|---|
| 950 |  * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
| 951 |  */ | 
|---|
| 952 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const | 
|---|
| 953 | { | 
|---|
| 954 |   // if this is the first Element we draw | 
|---|
| 955 |   if (level == 0) | 
|---|
| 956 |   { | 
|---|
| 957 |     glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes | 
|---|
| 958 |     glMatrixMode(GL_MODELVIEW);  // goto the ModelView Matrix | 
|---|
| 959 |  | 
|---|
| 960 |     glDisable(GL_LIGHTING);      // disable lighting (we do not need them for just lighting) | 
|---|
| 961 |     glDisable(GL_BLEND);         // '' | 
|---|
| 962 |     glDisable(GL_TEXTURE_2D);    // '' | 
|---|
| 963 |     glDisable(GL_DEPTH_TEST);    // '' | 
|---|
| 964 |   } | 
|---|
| 965 |  | 
|---|
| 966 |   glPushMatrix();                // repush the Matrix-stack | 
|---|
| 967 |   /* translate */ | 
|---|
| 968 |   glTranslatef (this->getAbsCoor ().x, | 
|---|
| 969 |                 this->getAbsCoor ().y, | 
|---|
| 970 |                 this->getAbsCoor ().z); | 
|---|
| 971 |   //  this->getAbsDir ().matrix (matrix); | 
|---|
| 972 |  | 
|---|
| 973 |   /* rotate */ | 
|---|
| 974 |   Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| 975 |   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| 976 |   /* set the new Color */ | 
|---|
| 977 |   glColor3f(color.x, color.y, color.z); | 
|---|
| 978 |   { /* draw a cube of size size */ | 
|---|
| 979 |     glBegin(GL_LINE_STRIP); | 
|---|
| 980 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 981 |     glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
| 982 |     glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
| 983 |     glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
| 984 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 985 |     glEnd(); | 
|---|
| 986 |     glBegin(GL_LINE_STRIP); | 
|---|
| 987 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 988 |     glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
| 989 |     glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
| 990 |     glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
| 991 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 992 |     glEnd(); | 
|---|
| 993 |  | 
|---|
| 994 |     glBegin(GL_LINES); | 
|---|
| 995 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 996 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 997 |     glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
| 998 |     glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
| 999 |     glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
| 1000 |     glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
| 1001 |     glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
| 1002 |     glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
| 1003 |     glEnd(); | 
|---|
| 1004 |   } | 
|---|
| 1005 |   glPopMatrix(); | 
|---|
| 1006 |  | 
|---|
| 1007 |   if (depth >= 2 || depth == 0) | 
|---|
| 1008 |   { | 
|---|
| 1009 |     /* rotate the current color in HSV space around 20 degree */ | 
|---|
| 1010 |     Vector childColor =  Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); | 
|---|
| 1011 |     list<PNode*>::const_iterator child; | 
|---|
| 1012 |     for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 1013 |     { | 
|---|
| 1014 |       // drawing the Dependency graph | 
|---|
| 1015 |       if (this != PNode::getNullParent()) | 
|---|
| 1016 |       { | 
|---|
| 1017 |         glBegin(GL_LINES); | 
|---|
| 1018 |         glColor3f(color.x, color.y, color.z); | 
|---|
| 1019 |         glVertex3f(this->getAbsCoor ().x, | 
|---|
| 1020 |                    this->getAbsCoor ().y, | 
|---|
| 1021 |                    this->getAbsCoor ().z); | 
|---|
| 1022 |         glColor3f(childColor.x, childColor.y, childColor.z); | 
|---|
| 1023 |         glVertex3f((*child)->getAbsCoor ().x, | 
|---|
| 1024 |                    (*child)->getAbsCoor ().y, | 
|---|
| 1025 |                    (*child)->getAbsCoor ().z); | 
|---|
| 1026 |         glEnd(); | 
|---|
| 1027 |       } | 
|---|
| 1028 |  | 
|---|
| 1029 |       /* if we want to draw the children too */ | 
|---|
| 1030 |       if (depth == 0) /* -> all of them */ | 
|---|
| 1031 |         (*child)->debugDraw(0, size, childColor, level+1); | 
|---|
| 1032 |       else            /* -> only the Next one */ | 
|---|
| 1033 |         (*child)->debugDraw(depth - 1, size, childColor, level +1); | 
|---|
| 1034 |     } | 
|---|
| 1035 |   } | 
|---|
| 1036 |   if (level == 0) | 
|---|
| 1037 |     glPopAttrib(); /* pop the saved attributes back out */ | 
|---|
| 1038 | } | 
|---|
| 1039 |  | 
|---|
| 1040 |  | 
|---|
| 1041 |  | 
|---|
| 1042 | ///////////////////// | 
|---|
| 1043 | // HELPER_FUCTIONS // | 
|---|
| 1044 | ///////////////////// | 
|---|
| 1045 |  | 
|---|
| 1046 | /** | 
|---|
| 1047 |  * @brief converts a parentingMode into a string that is the name of it | 
|---|
| 1048 |  * @param parentingMode the ParentingMode to convert | 
|---|
| 1049 |  * @return the converted string | 
|---|
| 1050 |  */ | 
|---|
| 1051 | const char* PNode::parentingModeToChar(int parentingMode) | 
|---|
| 1052 | { | 
|---|
| 1053 |   if (parentingMode == PNODE_LOCAL_ROTATE) | 
|---|
| 1054 |     return "local-rotate"; | 
|---|
| 1055 |   else if (parentingMode == PNODE_ROTATE_MOVEMENT) | 
|---|
| 1056 |     return "rotate-movement"; | 
|---|
| 1057 |   else if (parentingMode == PNODE_MOVEMENT) | 
|---|
| 1058 |     return "movement"; | 
|---|
| 1059 |   else if (parentingMode == PNODE_ALL) | 
|---|
| 1060 |     return "all"; | 
|---|
| 1061 |   else if (parentingMode == PNODE_ROTATE_AND_MOVE) | 
|---|
| 1062 |     return "rotate-and-move"; | 
|---|
| 1063 | } | 
|---|
| 1064 |  | 
|---|
| 1065 | /** | 
|---|
| 1066 |  * @brief converts a parenting-mode-string into a int | 
|---|
| 1067 |  * @param parentingMode the string naming the parentingMode | 
|---|
| 1068 |  * @return the int corresponding to the named parentingMode | 
|---|
| 1069 |  */ | 
|---|
| 1070 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) | 
|---|
| 1071 | { | 
|---|
| 1072 |   if (!strcmp(parentingMode, "local-rotate")) | 
|---|
| 1073 |     return (PNODE_LOCAL_ROTATE); | 
|---|
| 1074 |   else  if (!strcmp(parentingMode, "rotate-movement")) | 
|---|
| 1075 |     return (PNODE_ROTATE_MOVEMENT); | 
|---|
| 1076 |   else  if (!strcmp(parentingMode, "movement")) | 
|---|
| 1077 |     return (PNODE_MOVEMENT); | 
|---|
| 1078 |   else  if (!strcmp(parentingMode, "all")) | 
|---|
| 1079 |     return (PNODE_ALL); | 
|---|
| 1080 |   else  if (!strcmp(parentingMode, "rotate-and-move")) | 
|---|
| 1081 |     return (PNODE_ROTATE_AND_MOVE); | 
|---|
| 1082 | } | 
|---|
| 1083 |  | 
|---|
| 1084 | /** | 
|---|
| 1085 |  * Writes data from network containing information about the state | 
|---|
| 1086 |  * @param data pointer to data | 
|---|
| 1087 |  * @param length length of data | 
|---|
| 1088 |  * @param sender hostID of sender | 
|---|
| 1089 |  */ | 
|---|
| 1090 | int PNode::writeState( const byte * data, int length, int sender ) | 
|---|
| 1091 | { | 
|---|
| 1092 |   SYNCHELP_READ_BEGIN(); | 
|---|
| 1093 |  | 
|---|
| 1094 |   SYNCHELP_READ_FKT( BaseObject::writeState, NWT_PN_BO_WRITESTATE ); | 
|---|
| 1095 |  | 
|---|
| 1096 |   //   char * parentName = NULL; | 
|---|
| 1097 |   //   SYNCHELP_READ_STRINGM( parentName ); | 
|---|
| 1098 |   // | 
|---|
| 1099 |   //   if ( strcmp(parentName, "")==0 ) | 
|---|
| 1100 |   //   { | 
|---|
| 1101 |   //     setParent( (char*)NULL ); | 
|---|
| 1102 |   //   } | 
|---|
| 1103 |   //   else | 
|---|
| 1104 |   //   { | 
|---|
| 1105 |   //     setParent( parentName ); | 
|---|
| 1106 |   //   } | 
|---|
| 1107 |   // | 
|---|
| 1108 |   //  delete[] parentName; | 
|---|
| 1109 |  | 
|---|
| 1110 |   int parentMode; | 
|---|
| 1111 |   SYNCHELP_READ_INT( parentMode, NWT_PN_PARENTMODE ); | 
|---|
| 1112 |   this->setParentMode((PARENT_MODE)parentMode); | 
|---|
| 1113 |  | 
|---|
| 1114 |   float f1, f2, f3, f4; | 
|---|
| 1115 |  | 
|---|
| 1116 |   SYNCHELP_READ_FLOAT( f1, NWT_PN_COORX ); | 
|---|
| 1117 |   SYNCHELP_READ_FLOAT( f2, NWT_PN_COORY ); | 
|---|
| 1118 |   SYNCHELP_READ_FLOAT( f3, NWT_PN_COORZ ); | 
|---|
| 1119 |   this->setRelCoor( f1, f2, f3 ); | 
|---|
| 1120 |  | 
|---|
| 1121 |  | 
|---|
| 1122 |   SYNCHELP_READ_FLOAT( f1, NWT_PN_ROTV ); | 
|---|
| 1123 |   SYNCHELP_READ_FLOAT( f2, NWT_PN_ROTX ); | 
|---|
| 1124 |   SYNCHELP_READ_FLOAT( f3, NWT_PN_ROTY ); | 
|---|
| 1125 |   SYNCHELP_READ_FLOAT( f4, NWT_PN_ROTZ ); | 
|---|
| 1126 |   this->setRelDir( Quaternion( Vector(f2, f3, f4), f1 ) ); | 
|---|
| 1127 |  | 
|---|
| 1128 |   //   int n; | 
|---|
| 1129 |   //   char * childName; | 
|---|
| 1130 |   // | 
|---|
| 1131 |   //   PRINTF(0)("JKLO %d %d %d %d\n", data[__synchelp_read_i], data[__synchelp_read_i+1], data[__synchelp_read_i+2], data[__synchelp_read_i+3]); | 
|---|
| 1132 |   //   SYNCHELP_READ_INT( n ); | 
|---|
| 1133 |   //   PRINTF(0)("read %s:n=%d\n", this->getName(), n); | 
|---|
| 1134 |   // | 
|---|
| 1135 |   //   for (int i = 0; i<n; i++) | 
|---|
| 1136 |   //   { | 
|---|
| 1137 |   //     SYNCHELP_READ_STRINGM( childName ); | 
|---|
| 1138 |   //     PRINTF(0)("RCVD CHILD = %s\n", childName); | 
|---|
| 1139 |   //     addChild( childName ); | 
|---|
| 1140 |   //     delete childName; | 
|---|
| 1141 |   //     childName = NULL; | 
|---|
| 1142 |   //   } | 
|---|
| 1143 |  | 
|---|
| 1144 |   return SYNCHELP_READ_N; | 
|---|
| 1145 | } | 
|---|
| 1146 |  | 
|---|
| 1147 | /** | 
|---|
| 1148 |  * data copied in data will bee sent to another host | 
|---|
| 1149 |  * @param data pointer to data | 
|---|
| 1150 |  * @param maxLength max length of data | 
|---|
| 1151 |  * @return the number of bytes writen | 
|---|
| 1152 |  */ | 
|---|
| 1153 | int PNode::readState( byte * data, int maxLength ) | 
|---|
| 1154 | { | 
|---|
| 1155 |   SYNCHELP_WRITE_BEGIN(); | 
|---|
| 1156 |  | 
|---|
| 1157 |   SYNCHELP_WRITE_FKT( BaseObject::readState, NWT_PN_BO_WRITESTATE ); | 
|---|
| 1158 |  | 
|---|
| 1159 |   //   if ( this->parent ) | 
|---|
| 1160 |   //   { | 
|---|
| 1161 |   //     SYNCHELP_WRITE_STRING( parent->getName() ); | 
|---|
| 1162 |   //   } | 
|---|
| 1163 |   //   else | 
|---|
| 1164 |   //   { | 
|---|
| 1165 |   //     SYNCHELP_WRITE_STRING( "" ); | 
|---|
| 1166 |   //   } | 
|---|
| 1167 |  | 
|---|
| 1168 |   SYNCHELP_WRITE_INT( this->parentMode, NWT_PN_PARENTMODE ); | 
|---|
| 1169 |  | 
|---|
| 1170 |   SYNCHELP_WRITE_FLOAT( this->relCoordinate.x, NWT_PN_COORX ); | 
|---|
| 1171 |   SYNCHELP_WRITE_FLOAT( this->relCoordinate.y, NWT_PN_COORY ); | 
|---|
| 1172 |   SYNCHELP_WRITE_FLOAT( this->relCoordinate.z, NWT_PN_COORZ ); | 
|---|
| 1173 |  | 
|---|
| 1174 |   SYNCHELP_WRITE_FLOAT( this->relDirection.w, NWT_PN_ROTV ); | 
|---|
| 1175 |   SYNCHELP_WRITE_FLOAT( this->relDirection.v.x, NWT_PN_ROTX ); | 
|---|
| 1176 |   SYNCHELP_WRITE_FLOAT( this->relDirection.v.y, NWT_PN_ROTY ); | 
|---|
| 1177 |   SYNCHELP_WRITE_FLOAT( this->relDirection.v.z, NWT_PN_ROTZ ); | 
|---|
| 1178 |  | 
|---|
| 1179 |   //   int n = children.size(); | 
|---|
| 1180 |   //   //check if camera is in children | 
|---|
| 1181 |   //   for (std::list<PNode*>::const_iterator it = children.begin(); it!=children.end(); it++) | 
|---|
| 1182 |   //   { | 
|---|
| 1183 |   //     if ( (*it)->isA(CL_CAMERA) ) | 
|---|
| 1184 |   //       n--; | 
|---|
| 1185 |   //   } | 
|---|
| 1186 |   //   PRINTF(0)("write %s:n=%d\n", this->getName(), n); | 
|---|
| 1187 |   //   SYNCHELP_WRITE_INT( n ); | 
|---|
| 1188 |   //   PRINTF(0)("ASDF %d %d %d %d\n", data[__synchelp_write_i-4], data[__synchelp_write_i-3], data[__synchelp_write_i-2], data[__synchelp_write_i-1]); | 
|---|
| 1189 |   // | 
|---|
| 1190 |   // | 
|---|
| 1191 |   //   for (std::list<PNode*>::const_iterator it = children.begin(); it!=children.end(); it++) | 
|---|
| 1192 |   //   { | 
|---|
| 1193 |   //     //dont add camera because there is only one camera attached to local player | 
|---|
| 1194 |   //     if ( !(*it)->isA(CL_CAMERA) ) | 
|---|
| 1195 |   //     { | 
|---|
| 1196 |   //       PRINTF(0)("SENDING CHILD: %s\n", (*it)->getName()); | 
|---|
| 1197 |   //       SYNCHELP_WRITE_STRING( (*it)->getName() ); | 
|---|
| 1198 |   //     } | 
|---|
| 1199 |   //   } | 
|---|
| 1200 |  | 
|---|
| 1201 |   return SYNCHELP_WRITE_N; | 
|---|
| 1202 | } | 
|---|
| 1203 |  | 
|---|
| 1204 | #define __FLAG_COOR 1 | 
|---|
| 1205 | #define __FLAG_ROT  2 | 
|---|
| 1206 |  | 
|---|
| 1207 | #define __OFFSET_POS 1 | 
|---|
| 1208 | #define __OFFSET_ROT 0.05 | 
|---|
| 1209 |  | 
|---|
| 1210 | /** | 
|---|
| 1211 |  * Writes data from network containing information about the state which has changed | 
|---|
| 1212 |  * @param data pointer to data | 
|---|
| 1213 |  * @param length length of data | 
|---|
| 1214 |  * @param sender hostID of sender | 
|---|
| 1215 |  */ | 
|---|
| 1216 | int PNode::writeSync( const byte * data, int length, int sender ) | 
|---|
| 1217 | { | 
|---|
| 1218 |   SYNCHELP_READ_BEGIN(); | 
|---|
| 1219 |  | 
|---|
| 1220 |   if ( this->getHostID()==this->getOwner() ) | 
|---|
| 1221 |   { | 
|---|
| 1222 |     return SYNCHELP_READ_N; | 
|---|
| 1223 |   } | 
|---|
| 1224 |  | 
|---|
| 1225 |   byte flags = 0; | 
|---|
| 1226 |   SYNCHELP_READ_BYTE( flags, NWT_PN_FLAGS ); | 
|---|
| 1227 |   //PRINTF(0)("%s::FLAGS = %d\n", this->getName(), flags); | 
|---|
| 1228 |  | 
|---|
| 1229 |   float f1, f2, f3, f4; | 
|---|
| 1230 |  | 
|---|
| 1231 |   if ( flags & __FLAG_COOR ) | 
|---|
| 1232 |   { | 
|---|
| 1233 |     SYNCHELP_READ_FLOAT( f1, NWT_PN_SCOORX ); | 
|---|
| 1234 |     SYNCHELP_READ_FLOAT( f2, NWT_PN_SCOORY ); | 
|---|
| 1235 |     SYNCHELP_READ_FLOAT( f3, NWT_PN_SCOORZ ); | 
|---|
| 1236 |     PRINTF(0)("RCVD COOR: %f %f %f\n", f1, f2, f3); | 
|---|
| 1237 |     this->setRelCoor( f1, f2, f3 ); | 
|---|
| 1238 |   } | 
|---|
| 1239 |  | 
|---|
| 1240 |   if ( flags & __FLAG_ROT ) | 
|---|
| 1241 |   { | 
|---|
| 1242 |     SYNCHELP_READ_FLOAT( f1, NWT_PN_SROTV ); | 
|---|
| 1243 |     SYNCHELP_READ_FLOAT( f2, NWT_PN_SROTX ); | 
|---|
| 1244 |     SYNCHELP_READ_FLOAT( f3, NWT_PN_SROTY ); | 
|---|
| 1245 |     SYNCHELP_READ_FLOAT( f4, NWT_PN_SROTZ ); | 
|---|
| 1246 |     PRINTF(0)("RCVD QUAT: %f %f %f %f\n", f1, f2, f3, f4); | 
|---|
| 1247 |     //this->setRelDir( Quaternion( Vector(f2, f3, f4), f1 ) ); | 
|---|
| 1248 |     Quaternion q; | 
|---|
| 1249 |     q.w = f1; | 
|---|
| 1250 |     q.v.x = f2; | 
|---|
| 1251 |     q.v.y = f3; | 
|---|
| 1252 |     q.v.z = f4; | 
|---|
| 1253 |     this->setAbsDir( q ); | 
|---|
| 1254 |   } | 
|---|
| 1255 |  | 
|---|
| 1256 |   return SYNCHELP_READ_N; | 
|---|
| 1257 | } | 
|---|
| 1258 |  | 
|---|
| 1259 | /** | 
|---|
| 1260 |  * data copied in data will bee sent to another host | 
|---|
| 1261 |  * @param data pointer to data | 
|---|
| 1262 |  * @param maxLength max length of data | 
|---|
| 1263 |  * @return the number of bytes writen | 
|---|
| 1264 |  */ | 
|---|
| 1265 | int PNode::readSync( byte * data, int maxLength ) | 
|---|
| 1266 | { | 
|---|
| 1267 |   //WARNING: if you change this file make sure you also change needsReadSync | 
|---|
| 1268 |   SYNCHELP_WRITE_BEGIN(); | 
|---|
| 1269 |  | 
|---|
| 1270 |   if ( this->getHostID()!=0 && this->getHostID()!=this->getOwner() ) | 
|---|
| 1271 |   { | 
|---|
| 1272 |     return SYNCHELP_WRITE_N; | 
|---|
| 1273 |   } | 
|---|
| 1274 |  | 
|---|
| 1275 |   byte flags = 0; | 
|---|
| 1276 |   if ( fabs( coorx - relCoordinate.x ) > __OFFSET_POS*0.05*this->velocity.len() || | 
|---|
| 1277 |        fabs( coory - relCoordinate.y ) > __OFFSET_POS*0.05*this->velocity.len() || | 
|---|
| 1278 |        fabs( coorz - relCoordinate.z ) > __OFFSET_POS*0.05*this->velocity.len() ) | 
|---|
| 1279 |     flags |= __FLAG_COOR; | 
|---|
| 1280 |  | 
|---|
| 1281 |   if ( fabs( rotw - absDirection.w ) > __OFFSET_ROT || | 
|---|
| 1282 |        fabs( rotx - absDirection.v.x ) > __OFFSET_ROT || | 
|---|
| 1283 |        fabs( roty - absDirection.v.y ) > __OFFSET_ROT || | 
|---|
| 1284 |        fabs( rotz - absDirection.v.z ) > __OFFSET_ROT ) | 
|---|
| 1285 |     flags |= __FLAG_ROT; | 
|---|
| 1286 |  | 
|---|
| 1287 |  | 
|---|
| 1288 |   SYNCHELP_WRITE_BYTE( flags, NWT_PN_FLAGS ); | 
|---|
| 1289 |   PRINTF(0)("FLAGS = %d\n", flags); | 
|---|
| 1290 |  | 
|---|
| 1291 |   if ( flags & __FLAG_COOR ) | 
|---|
| 1292 |   { | 
|---|
| 1293 |  | 
|---|
| 1294 |     PRINTF(0)("SEND COOR: %f %f %f\n", this->relCoordinate.x, this->relCoordinate.y, this->relCoordinate.z); | 
|---|
| 1295 |  | 
|---|
| 1296 |     SYNCHELP_WRITE_FLOAT( this->relCoordinate.x, NWT_PN_SCOORX ); | 
|---|
| 1297 |     SYNCHELP_WRITE_FLOAT( this->relCoordinate.y, NWT_PN_SCOORY ); | 
|---|
| 1298 |     SYNCHELP_WRITE_FLOAT( this->relCoordinate.z, NWT_PN_SCOORZ ); | 
|---|
| 1299 |  | 
|---|
| 1300 |     coorx = relCoordinate.x; | 
|---|
| 1301 |     coory = relCoordinate.y; | 
|---|
| 1302 |     coorz = relCoordinate.z; | 
|---|
| 1303 |   } | 
|---|
| 1304 |  | 
|---|
| 1305 |   if ( flags & __FLAG_ROT ) | 
|---|
| 1306 |   { | 
|---|
| 1307 |  | 
|---|
| 1308 |     PRINTF(0)("SEND QUAT: %f %f %f %f\n", this->absDirection.w, this->absDirection.v.x, this->absDirection.v.y, this->absDirection.v.z); | 
|---|
| 1309 |  | 
|---|
| 1310 |     SYNCHELP_WRITE_FLOAT( this->absDirection.w, NWT_PN_SROTV ); | 
|---|
| 1311 |     SYNCHELP_WRITE_FLOAT( this->absDirection.v.x, NWT_PN_SROTX ); | 
|---|
| 1312 |     SYNCHELP_WRITE_FLOAT( this->absDirection.v.y, NWT_PN_SROTY ); | 
|---|
| 1313 |     SYNCHELP_WRITE_FLOAT( this->absDirection.v.z, NWT_PN_SROTZ ); | 
|---|
| 1314 |  | 
|---|
| 1315 |     rotw = absDirection.w; | 
|---|
| 1316 |     rotx = absDirection.v.x; | 
|---|
| 1317 |     roty = absDirection.v.y; | 
|---|
| 1318 |     rotz = absDirection.v.z; | 
|---|
| 1319 |   } | 
|---|
| 1320 |  | 
|---|
| 1321 |   return SYNCHELP_WRITE_N; | 
|---|
| 1322 | } | 
|---|
| 1323 |  | 
|---|
| 1324 | bool PNode::needsReadSync( ) | 
|---|
| 1325 | { | 
|---|
| 1326 |   if ( fabs( coorx - relCoordinate.x ) > __OFFSET_POS*0.05*this->velocity.len() || | 
|---|
| 1327 |        fabs( coory - relCoordinate.y ) > __OFFSET_POS*0.05*this->velocity.len() || | 
|---|
| 1328 |        fabs( coorz - relCoordinate.z ) > __OFFSET_POS*0.05*this->velocity.len() ) | 
|---|
| 1329 |     return true; | 
|---|
| 1330 |  | 
|---|
| 1331 |   if ( fabs( rotw - absDirection.w ) > __OFFSET_ROT || | 
|---|
| 1332 |        fabs( rotx - absDirection.v.x ) > __OFFSET_ROT || | 
|---|
| 1333 |        fabs( roty - absDirection.v.y ) > __OFFSET_ROT || | 
|---|
| 1334 |        fabs( rotz - absDirection.v.z ) > __OFFSET_ROT ) | 
|---|
| 1335 |     return true; | 
|---|
| 1336 |  | 
|---|
| 1337 |   return false; | 
|---|
| 1338 | } | 
|---|