| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: Benjamin Grauer |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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| 17 | |
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| 18 | #include "p_node.h" |
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| 19 | #include "null_parent.h" |
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| 20 | |
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| 21 | #include "load_param.h" |
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| 22 | #include "class_list.h" |
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| 23 | |
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| 24 | #include "stdincl.h" |
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| 25 | #include "compiler.h" |
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| 26 | #include "error.h" |
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| 27 | #include "debug.h" |
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| 28 | #include "list.h" |
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| 29 | #include "vector.h" |
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| 30 | |
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| 31 | #include "color.h" |
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| 32 | |
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| 33 | using namespace std; |
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| 34 | |
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| 35 | |
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| 36 | /** |
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| 37 | * standard constructor |
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| 38 | */ |
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| 39 | PNode::PNode () |
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| 40 | { |
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| 41 | init(NULL); |
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| 42 | |
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| 43 | NullParent::getInstance()->addChild(this); |
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| 44 | } |
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| 45 | |
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| 46 | /** |
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| 47 | * @param root the load-Element for the PNode |
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| 48 | */ |
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| 49 | PNode::PNode(const TiXmlElement* root) |
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| 50 | { |
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| 51 | this->init(NULL); |
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| 52 | this->loadParams(root); |
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| 53 | |
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| 54 | if (this->parent == NULL) |
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| 55 | NullParent::getInstance()->addChild(this); |
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| 56 | } |
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| 57 | |
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| 58 | /** |
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| 59 | * constructor with coodinates |
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| 60 | * @param absCoordinate the Absolute coordinate of the Object |
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| 61 | * @param parent The parent-node of this node. |
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| 62 | */ |
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| 63 | PNode::PNode (const Vector& absCoor, PNode* parent ) |
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| 64 | { |
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| 65 | this->init(parent); |
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| 66 | |
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| 67 | if (likely(parent != NULL)) |
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| 68 | parent->addChild (this); |
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| 69 | |
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| 70 | this->setAbsCoor(absCoor); |
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| 71 | } |
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| 72 | |
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| 73 | /** |
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| 74 | * standard deconstructor |
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| 75 | * |
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| 76 | * There are two general ways to delete a PNode |
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| 77 | * 1. delete instance; |
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| 78 | * -> result |
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| 79 | * delete this Node and all its children and children's children... |
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| 80 | * (danger if you still need the children's instance somewhere else!!) |
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| 81 | * |
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| 82 | * 2. instance->remove2D(); delete instance; |
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| 83 | * -> result: |
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| 84 | * moves its children to the NullParent |
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| 85 | * then deletes the Element. |
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| 86 | */ |
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| 87 | PNode::~PNode () |
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| 88 | { |
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| 89 | // remove the Node, delete it's children. |
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| 90 | tIterator<PNode>* iterator = this->children->getIterator(); |
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| 91 | PNode* child = iterator->firstElement(); |
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| 92 | |
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| 93 | while( child != NULL) |
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| 94 | { |
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| 95 | delete child; |
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| 96 | child = iterator->nextElement(); |
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| 97 | } |
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| 98 | delete iterator; |
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| 99 | |
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| 100 | if (this->parent != NULL) |
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| 101 | { |
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| 102 | this->parent->children->remove(this); |
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| 103 | this->parent = NULL; |
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| 104 | } |
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| 105 | delete this->children; |
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| 106 | |
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| 107 | // remove all other allocated memory. |
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| 108 | if (this->toCoordinate != NULL) |
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| 109 | delete this->toCoordinate; |
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| 110 | if (this->toDirection != NULL) |
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| 111 | delete this->toDirection; |
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| 112 | } |
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| 113 | |
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| 114 | |
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| 115 | /** |
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| 116 | * initializes a PNode |
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| 117 | * @param parent the parent for this PNode |
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| 118 | */ |
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| 119 | void PNode::init(PNode* parent) |
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| 120 | { |
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| 121 | this->setClassID(CL_PARENT_NODE, "PNode"); |
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| 122 | |
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| 123 | this->children = new tList<PNode>(); |
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| 124 | this->bRelCoorChanged = true; |
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| 125 | this->bRelDirChanged = true; |
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| 126 | this->parent = parent; |
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| 127 | this->parentMode = PNODE_PARENT_MODE_DEFAULT; |
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| 128 | |
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| 129 | // iterators |
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| 130 | this->toCoordinate = NULL; |
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| 131 | this->toDirection = NULL; |
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| 132 | this->bias = 1.0; |
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| 133 | } |
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| 134 | |
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| 135 | /** |
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| 136 | * loads parameters of the PNode |
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| 137 | * @param root the XML-element to load the properties of |
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| 138 | */ |
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| 139 | void PNode::loadParams(const TiXmlElement* root) |
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| 140 | { |
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| 141 | static_cast<BaseObject*>(this)->loadParams(root); |
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| 142 | |
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| 143 | LoadParam<PNode>(root, "rel-coor", this, &PNode::setRelCoor) |
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| 144 | .describe("Sets The relative position of the Node to its parent."); |
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| 145 | |
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| 146 | LoadParam<PNode>(root, "abs-coor", this, &PNode::setAbsCoor) |
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| 147 | .describe("Sets The absolute Position of the Node."); |
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| 148 | |
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| 149 | LoadParam<PNode>(root, "rel-dir", this, &PNode::setRelDir) |
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| 150 | .describe("Sets The relative rotation of the Node to its parent."); |
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| 151 | |
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| 152 | LoadParam<PNode>(root, "abs-dir", this, &PNode::setAbsDir) |
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| 153 | .describe("Sets The absolute rotation of the Node."); |
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| 154 | |
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| 155 | LoadParam<PNode>(root, "parent", this, &PNode::setParent) |
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| 156 | .describe("the Name of the Parent of this PNode"); |
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| 157 | |
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| 158 | LoadParam<PNode>(root, "parent-mode", this, &PNode::setParentMode) |
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| 159 | .describe("the mode to connect this node to its parent ()"); |
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| 160 | |
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| 161 | // cycling properties |
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| 162 | if (root != NULL) |
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| 163 | { |
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| 164 | const TiXmlElement* element = root->FirstChildElement(); |
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| 165 | while (element != NULL) |
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| 166 | { |
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| 167 | LoadParam<PNode>(element, "parent", this, &PNode::addChild, true) |
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| 168 | .describe("adds a new Child to the current Node."); |
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| 169 | |
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| 170 | element = element->NextSiblingElement(); |
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| 171 | } |
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| 172 | } |
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| 173 | } |
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| 174 | |
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| 175 | /** |
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| 176 | * set relative coordinates |
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| 177 | * @param relCoord relative coordinates to its parent |
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| 178 | * |
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| 179 | * |
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| 180 | * it is very importand, that you use this function, if you want to update the |
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| 181 | * relCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 182 | * has changed and won't update the children Nodes. |
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| 183 | */ |
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| 184 | void PNode::setRelCoor (const Vector& relCoord) |
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| 185 | { |
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| 186 | if (this->toCoordinate!= NULL) |
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| 187 | { |
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| 188 | delete this->toCoordinate; |
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| 189 | this->toCoordinate = NULL; |
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| 190 | } |
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| 191 | |
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| 192 | this->relCoordinate = relCoord; |
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| 193 | this->bRelCoorChanged = true; |
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| 194 | } |
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| 195 | |
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| 196 | /** |
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| 197 | * set relative coordinates |
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| 198 | * @param x x-relative coordinates to its parent |
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| 199 | * @param y y-relative coordinates to its parent |
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| 200 | * @param z z-relative coordinates to its parent |
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| 201 | * @see void PNode::setRelCoor (const Vector& relCoord) |
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| 202 | */ |
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| 203 | void PNode::setRelCoor (float x, float y, float z) |
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| 204 | { |
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| 205 | this->setRelCoor(Vector(x, y, z)); |
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| 206 | } |
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| 207 | |
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| 208 | /** |
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| 209 | * sets a new relative position smoothely |
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| 210 | * @param relCoordSoft the new Position to iterate to |
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| 211 | * @param bias how fast to iterate to this position |
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| 212 | */ |
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| 213 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) |
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| 214 | { |
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| 215 | if (likely(this->toCoordinate == NULL)) |
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| 216 | this->toCoordinate = new Vector(); |
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| 217 | |
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| 218 | *this->toCoordinate = relCoordSoft; |
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| 219 | this->bias = bias; |
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| 220 | } |
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| 221 | |
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| 222 | |
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| 223 | /** |
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| 224 | * set relative coordinates smoothely |
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| 225 | * @param x x-relative coordinates to its parent |
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| 226 | * @param y y-relative coordinates to its parent |
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| 227 | * @param z z-relative coordinates to its parent |
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| 228 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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| 229 | */ |
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| 230 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) |
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| 231 | { |
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| 232 | this->setRelCoorSoft(Vector(x, y, z), bias); |
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| 233 | } |
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| 234 | |
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| 235 | |
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| 236 | /** |
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| 237 | * @param absCoord set absolute coordinate |
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| 238 | */ |
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| 239 | void PNode::setAbsCoor (const Vector& absCoord) |
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| 240 | { |
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| 241 | if (this->toCoordinate!= NULL) |
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| 242 | { |
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| 243 | delete this->toCoordinate; |
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| 244 | this->toCoordinate = NULL; |
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| 245 | } |
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| 246 | |
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| 247 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 248 | { |
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| 249 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 250 | if (likely(this->parent != NULL)) |
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| 251 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 252 | else |
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| 253 | this->relCoordinate = absCoord; |
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| 254 | } |
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| 255 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 256 | { |
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| 257 | if (likely(this->parent != NULL)) |
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| 258 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 259 | else |
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| 260 | this->relCoordinate = absCoord; |
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| 261 | } |
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| 262 | |
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| 263 | this->bRelCoorChanged = true; |
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| 264 | // this->absCoordinate = absCoord; |
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| 265 | } |
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| 266 | |
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| 267 | |
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| 268 | /** |
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| 269 | * @param x x-coordinate. |
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| 270 | * @param y y-coordinate. |
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| 271 | * @param z z-coordinate. |
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| 272 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 273 | */ |
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| 274 | void PNode::setAbsCoor(float x, float y, float z) |
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| 275 | { |
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| 276 | this->setAbsCoor(Vector(x, y, z)); |
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| 277 | } |
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| 278 | |
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| 279 | /** |
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| 280 | * @param absCoord set absolute coordinate |
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| 281 | * @todo check off |
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| 282 | */ |
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| 283 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) |
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| 284 | { |
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| 285 | if (this->toCoordinate == NULL) |
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| 286 | this->toCoordinate = new Vector; |
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| 287 | |
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| 288 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 289 | { |
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| 290 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 291 | if (likely(this->parent != NULL)) |
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| 292 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 293 | else |
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| 294 | *this->toCoordinate = absCoordSoft; |
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| 295 | } |
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| 296 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 297 | { |
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| 298 | if (likely(this->parent != NULL)) |
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| 299 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 300 | else |
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| 301 | *this->toCoordinate = absCoordSoft; |
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| 302 | } |
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| 303 | } |
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| 304 | |
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| 305 | |
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| 306 | /** |
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| 307 | * shift coordinate relative |
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| 308 | * @param shift shift vector |
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| 309 | * |
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| 310 | * this function shifts the current coordinates about the vector shift. this is |
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| 311 | * usefull because from some place else you can: |
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| 312 | * PNode* someNode = ...; |
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| 313 | * Vector objectMovement = calculateShift(); |
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| 314 | * someNode->shiftCoor(objectMovement); |
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| 315 | * |
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| 316 | * this is the internal method of: |
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| 317 | * PNode* someNode = ...; |
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| 318 | * Vector objectMovement = calculateShift(); |
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| 319 | * Vector currentCoor = someNode->getRelCoor(); |
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| 320 | * Vector newCoor = currentCoor + objectMovement; |
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| 321 | * someNode->setRelCoor(newCoor); |
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| 322 | * |
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| 323 | */ |
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| 324 | void PNode::shiftCoor (const Vector& shift) |
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| 325 | { |
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| 326 | this->relCoordinate += shift; |
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| 327 | this->bRelCoorChanged = true; |
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| 328 | } |
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| 329 | |
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| 330 | /** |
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| 331 | * set relative direction |
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| 332 | * @param relDir to its parent |
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| 333 | */ |
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| 334 | void PNode::setRelDir (const Quaternion& relDir) |
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| 335 | { |
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| 336 | if (this->toDirection!= NULL) |
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| 337 | { |
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| 338 | delete this->toDirection; |
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| 339 | this->toDirection = NULL; |
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| 340 | } |
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| 341 | this->relDirection = relDir; |
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| 342 | this->bRelCoorChanged = true; |
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| 343 | } |
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| 344 | |
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| 345 | /** |
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| 346 | * @see void PNode::setRelDir (const Quaternion& relDir) |
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| 347 | * @param x the x direction |
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| 348 | * @param y the y direction |
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| 349 | * @param z the z direction |
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| 350 | * |
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| 351 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 352 | */ |
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| 353 | void PNode::setRelDir (float x, float y, float z) |
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| 354 | { |
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| 355 | this->setRelDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 356 | } |
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| 357 | |
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| 358 | |
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| 359 | /** |
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| 360 | * sets the Relative Direction of this node to its parent in a Smoothed way |
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| 361 | * @param relDirSoft the direction to iterate to smoothely. |
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| 362 | * @param bias how fast to iterate to the new Direction |
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| 363 | */ |
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| 364 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) |
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| 365 | { |
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| 366 | if (likely(this->toDirection == NULL)) |
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| 367 | this->toDirection = new Quaternion(); |
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| 368 | |
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| 369 | *this->toDirection = relDirSoft; |
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| 370 | this->bias = bias; |
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| 371 | } |
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| 372 | |
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| 373 | /** |
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| 374 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) |
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| 375 | * @param x the x direction |
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| 376 | * @param y the y direction |
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| 377 | * @param z the z direction |
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| 378 | * |
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| 379 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 380 | */ |
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| 381 | void PNode::setRelDirSoft(float x, float y, float z, float bias) |
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| 382 | { |
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| 383 | this->setRelDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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| 384 | } |
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| 385 | |
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| 386 | /** |
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| 387 | * sets the absolute direction |
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| 388 | * @param absDir absolute coordinates |
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| 389 | */ |
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| 390 | void PNode::setAbsDir (const Quaternion& absDir) |
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| 391 | { |
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| 392 | if (this->toDirection!= NULL) |
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| 393 | { |
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| 394 | delete this->toDirection; |
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| 395 | this->toDirection = NULL; |
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| 396 | } |
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| 397 | |
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| 398 | if (likely(this->parent != NULL)) |
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| 399 | this->relDirection = absDir / this->parent->getAbsDir(); |
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| 400 | else |
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| 401 | this->relDirection = absDir; |
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| 402 | |
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| 403 | this->bRelDirChanged = true; |
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| 404 | } |
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| 405 | |
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| 406 | /** |
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| 407 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 408 | * @param x the x direction |
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| 409 | * @param y the y direction |
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| 410 | * @param z the z direction |
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| 411 | * |
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| 412 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 413 | */ |
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| 414 | void PNode::setAbsDir (float x, float y, float z) |
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| 415 | { |
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| 416 | this->setAbsDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 417 | } |
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| 418 | |
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| 419 | /** |
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| 420 | * sets the absolute direction |
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| 421 | * @param absDir absolute coordinates |
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| 422 | */ |
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| 423 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) |
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| 424 | { |
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| 425 | if (this->toDirection == NULL) |
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| 426 | this->toDirection = new Quaternion(); |
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| 427 | |
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| 428 | if (likely(this->parent != NULL)) |
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| 429 | *this->toDirection = absDirSoft / this->parent->getAbsDir(); |
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| 430 | else |
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| 431 | *this->toDirection = absDirSoft; |
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| 432 | |
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| 433 | this->bias = bias; |
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| 434 | } |
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| 435 | |
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| 436 | /** |
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| 437 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 438 | * @param x the x direction |
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| 439 | * @param y the y direction |
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| 440 | * @param z the z direction |
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| 441 | * |
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| 442 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 443 | */ |
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| 444 | void PNode::setAbsDirSoft (float x, float y, float z, float bias) |
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| 445 | { |
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| 446 | this->setAbsDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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| 447 | } |
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| 448 | |
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| 449 | |
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| 450 | /** |
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| 451 | * shift Direction |
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| 452 | * @param shift the direction around which to shift. |
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| 453 | */ |
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| 454 | void PNode::shiftDir (const Quaternion& shift) |
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| 455 | { |
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| 456 | this->relDirection = this->relDirection * shift; |
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| 457 | this->bRelDirChanged = true; |
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| 458 | } |
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| 459 | |
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| 460 | /** |
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| 461 | * adds a child and makes this node to a parent |
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| 462 | * @param child child reference |
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| 463 | * use this to add a child to this node. |
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| 464 | */ |
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| 465 | void PNode::addChild (PNode* child) |
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| 466 | { |
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| 467 | if( likely(child->parent != NULL)) |
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| 468 | { |
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| 469 | PRINTF(5)("PNode::addChild() - reparenting node: removing it and adding it again\n"); |
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| 470 | child->parent->children->remove(child); |
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| 471 | } |
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| 472 | child->parent = this; |
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| 473 | if (unlikely(this != NULL)) |
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| 474 | this->children->add(child); |
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| 475 | child->parentCoorChanged(); |
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| 476 | } |
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| 477 | |
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| 478 | /** |
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| 479 | * @see PNode::addChild(PNode* child); |
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| 480 | * @param childName the name of the child to add to this PNode |
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| 481 | */ |
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| 482 | void PNode::addChild (const char* childName) |
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| 483 | { |
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| 484 | PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); |
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| 485 | if (childNode != NULL) |
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| 486 | this->addChild(childNode); |
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| 487 | } |
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| 488 | |
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| 489 | /** |
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| 490 | * removes a child from the node |
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| 491 | * @param child the child to remove from this pNode. |
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| 492 | * |
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| 493 | * Children from pNode will not be lost, they are referenced to NullPointer |
|---|
| 494 | */ |
|---|
| 495 | void PNode::removeChild (PNode* child) |
|---|
| 496 | { |
|---|
| 497 | if (child != NULL) |
|---|
| 498 | { |
|---|
| 499 | child->remove(); |
|---|
| 500 | // this->children->remove(child); |
|---|
| 501 | // child->parent = NULL; |
|---|
| 502 | } |
|---|
| 503 | } |
|---|
| 504 | |
|---|
| 505 | /** |
|---|
| 506 | * remove this pnode from the tree and adds all following to NullParent |
|---|
| 507 | * |
|---|
| 508 | * this can be the case, if an entity in the world is being destroyed. |
|---|
| 509 | */ |
|---|
| 510 | void PNode::remove() |
|---|
| 511 | { |
|---|
| 512 | tIterator<PNode>* iterator = this->children->getIterator(); |
|---|
| 513 | PNode* pn = iterator->firstElement(); |
|---|
| 514 | |
|---|
| 515 | while( pn != NULL) |
|---|
| 516 | { |
|---|
| 517 | NullParent::getInstance()->addChild(pn); |
|---|
| 518 | pn = iterator->nextElement(); |
|---|
| 519 | } |
|---|
| 520 | delete iterator; |
|---|
| 521 | if (this->parent != NULL) |
|---|
| 522 | this->parent->children->remove(this); |
|---|
| 523 | } |
|---|
| 524 | |
|---|
| 525 | /** |
|---|
| 526 | * sets the parent of this PNode |
|---|
| 527 | * @param parent the Parent to set |
|---|
| 528 | */ |
|---|
| 529 | void PNode::setParent (PNode* parent) |
|---|
| 530 | { |
|---|
| 531 | parent->addChild(this); |
|---|
| 532 | } |
|---|
| 533 | |
|---|
| 534 | /** |
|---|
| 535 | * @see PNode::setParent(PNode* parent); |
|---|
| 536 | * @param parentName the name of the Parent to set to this PNode |
|---|
| 537 | */ |
|---|
| 538 | void PNode::setParent (const char* parentName) |
|---|
| 539 | { |
|---|
| 540 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
|---|
| 541 | if (parentNode != NULL) |
|---|
| 542 | parentNode->addChild(this); |
|---|
| 543 | } |
|---|
| 544 | |
|---|
| 545 | /** |
|---|
| 546 | * does the reparenting in a very smooth way |
|---|
| 547 | * @param parentNode the new Node to connect this node to. |
|---|
| 548 | * @param bias the speed to iterate to this new Positions |
|---|
| 549 | */ |
|---|
| 550 | void PNode::setParentSoft(PNode* parentNode, float bias) |
|---|
| 551 | { |
|---|
| 552 | // return if the new parent and the old one match |
|---|
| 553 | if (this->parent == parentNode) |
|---|
| 554 | return; |
|---|
| 555 | |
|---|
| 556 | // store the Valures to iterate to. |
|---|
| 557 | if (likely(this->toCoordinate == NULL)) |
|---|
| 558 | { |
|---|
| 559 | this->toCoordinate = new Vector(); |
|---|
| 560 | *this->toCoordinate = this->getRelCoor(); |
|---|
| 561 | } |
|---|
| 562 | if (likely(this->toDirection == NULL)) |
|---|
| 563 | { |
|---|
| 564 | this->toDirection = new Quaternion(); |
|---|
| 565 | *this->toDirection = this->getRelDir(); |
|---|
| 566 | } |
|---|
| 567 | this->bias = bias; |
|---|
| 568 | |
|---|
| 569 | |
|---|
| 570 | Vector tmpV = this->getAbsCoor(); |
|---|
| 571 | Quaternion tmpQ = this->getAbsDir(); |
|---|
| 572 | |
|---|
| 573 | parentNode->addChild(this); |
|---|
| 574 | |
|---|
| 575 | if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) |
|---|
| 576 | this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); |
|---|
| 577 | else |
|---|
| 578 | this->relCoordinate = tmpV - parentNode->getAbsCoor(); |
|---|
| 579 | |
|---|
| 580 | this->relDirection = tmpQ / parentNode->getAbsDir(); |
|---|
| 581 | } |
|---|
| 582 | |
|---|
| 583 | /** |
|---|
| 584 | * does the reparenting in a very smooth way |
|---|
| 585 | * @param parentName the name of the Parent to reconnect to |
|---|
| 586 | * @param bias the speed to iterate to this new Positions |
|---|
| 587 | */ |
|---|
| 588 | void PNode::setParentSoft(const char* parentName, float bias) |
|---|
| 589 | { |
|---|
| 590 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
|---|
| 591 | if (parentNode != NULL) |
|---|
| 592 | this->setParentSoft(parentNode, bias); |
|---|
| 593 | } |
|---|
| 594 | |
|---|
| 595 | /** |
|---|
| 596 | * sets the mode of this parent manually |
|---|
| 597 | * @param parentMode a String representing this parentingMode |
|---|
| 598 | */ |
|---|
| 599 | void PNode::setParentMode (const char* parentingMode) |
|---|
| 600 | { |
|---|
| 601 | this->setParentMode(PNode::charToParentingMode(parentingMode)); |
|---|
| 602 | } |
|---|
| 603 | |
|---|
| 604 | /** |
|---|
| 605 | * updates the absCoordinate/absDirection |
|---|
| 606 | * @param dt The time passed since the last update |
|---|
| 607 | * |
|---|
| 608 | * this is used to go through the parent-tree to update all the absolute coordinates |
|---|
| 609 | * and directions. this update should be done by the engine, so you don't have to |
|---|
| 610 | * worry, normaly... |
|---|
| 611 | */ |
|---|
| 612 | void PNode::update (float dt) |
|---|
| 613 | { |
|---|
| 614 | if( likely(this->parent != NULL)) |
|---|
| 615 | { |
|---|
| 616 | // movement for nodes with smoothMove enabled |
|---|
| 617 | if (unlikely(this->toCoordinate != NULL)) |
|---|
| 618 | { |
|---|
| 619 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
|---|
| 620 | if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) |
|---|
| 621 | { |
|---|
| 622 | this->shiftCoor(moveVect); |
|---|
| 623 | } |
|---|
| 624 | else |
|---|
| 625 | { |
|---|
| 626 | delete this->toCoordinate; |
|---|
| 627 | this->toCoordinate = NULL; |
|---|
| 628 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
|---|
| 629 | } |
|---|
| 630 | } |
|---|
| 631 | if (unlikely(this->toDirection != NULL)) |
|---|
| 632 | { |
|---|
| 633 | Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, fabsf(dt)*this->bias); |
|---|
| 634 | if (this->relDirection.distance(rotQuat) >PNODE_ITERATION_DELTA) |
|---|
| 635 | { |
|---|
| 636 | this->relDirection = rotQuat; |
|---|
| 637 | this->bRelDirChanged; |
|---|
| 638 | } |
|---|
| 639 | else |
|---|
| 640 | { |
|---|
| 641 | delete this->toDirection; |
|---|
| 642 | this->toDirection = NULL; |
|---|
| 643 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
|---|
| 644 | } |
|---|
| 645 | } |
|---|
| 646 | |
|---|
| 647 | // MAIN UPDATE ///////////////////////////////////// |
|---|
| 648 | this->lastAbsCoordinate = this->absCoordinate; |
|---|
| 649 | |
|---|
| 650 | PRINTF(5)("PNode::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
|---|
| 651 | |
|---|
| 652 | |
|---|
| 653 | if( this->parentMode & PNODE_LOCAL_ROTATE && this->bRelDirChanged) |
|---|
| 654 | { |
|---|
| 655 | /* update the current absDirection - remember * means rotation around sth.*/ |
|---|
| 656 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 657 | this->absDirection = this->relDirection * parent->getAbsDir();; |
|---|
| 658 | } |
|---|
| 659 | |
|---|
| 660 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
|---|
| 661 | { |
|---|
| 662 | /* update the current absCoordinate */ |
|---|
| 663 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 664 | this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; |
|---|
| 665 | } |
|---|
| 666 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
|---|
| 667 | { |
|---|
| 668 | /* update the current absCoordinate */ |
|---|
| 669 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 670 | this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); |
|---|
| 671 | } |
|---|
| 672 | ///////////////////////////////////////////////// |
|---|
| 673 | } |
|---|
| 674 | else |
|---|
| 675 | { |
|---|
| 676 | PRINTF(4)("NullParent::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
|---|
| 677 | if (this->bRelCoorChanged) |
|---|
| 678 | { |
|---|
| 679 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 680 | this->absCoordinate = this->relCoordinate; |
|---|
| 681 | } |
|---|
| 682 | if (this->bRelDirChanged) |
|---|
| 683 | { |
|---|
| 684 | this->prevRelDirection = this->relDirection; |
|---|
| 685 | this->absDirection = this->getAbsDir () * this->relDirection; |
|---|
| 686 | } |
|---|
| 687 | } |
|---|
| 688 | |
|---|
| 689 | if(this->children->getSize() > 0) |
|---|
| 690 | { |
|---|
| 691 | tIterator<PNode>* iterator = this->children->getIterator(); |
|---|
| 692 | PNode* pn = iterator->firstElement(); |
|---|
| 693 | while( pn != NULL) |
|---|
| 694 | { |
|---|
| 695 | /* if this node has changed, make sure, that all children are updated also */ |
|---|
| 696 | if( likely(this->bRelCoorChanged)) |
|---|
| 697 | pn->parentCoorChanged (); |
|---|
| 698 | if( likely(this->bRelDirChanged)) |
|---|
| 699 | pn->parentDirChanged (); |
|---|
| 700 | |
|---|
| 701 | pn->update(dt); |
|---|
| 702 | pn = iterator->nextElement(); |
|---|
| 703 | } |
|---|
| 704 | delete iterator; |
|---|
| 705 | } |
|---|
| 706 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
|---|
| 707 | this->bRelCoorChanged = false; |
|---|
| 708 | this->bRelDirChanged = false; |
|---|
| 709 | } |
|---|
| 710 | |
|---|
| 711 | /** |
|---|
| 712 | * displays some information about this pNode |
|---|
| 713 | * @param depth The deph into which to debug the children of this PNode to. |
|---|
| 714 | * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) |
|---|
| 715 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
|---|
| 716 | */ |
|---|
| 717 | void PNode::debug(unsigned int depth, unsigned int level) const |
|---|
| 718 | { |
|---|
| 719 | for (unsigned int i = 0; i < level; i++) |
|---|
| 720 | PRINT(0)(" |"); |
|---|
| 721 | if (this->children->getSize() > 0) |
|---|
| 722 | PRINT(0)(" +"); |
|---|
| 723 | else |
|---|
| 724 | PRINT(0)(" -"); |
|---|
| 725 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s\n", |
|---|
| 726 | this->getClassName(), |
|---|
| 727 | this->getName(), |
|---|
| 728 | this->absCoordinate.x, |
|---|
| 729 | this->absCoordinate.y, |
|---|
| 730 | this->absCoordinate.z, |
|---|
| 731 | this->relCoordinate.x, |
|---|
| 732 | this->relCoordinate.y, |
|---|
| 733 | this->relCoordinate.z, |
|---|
| 734 | this->getAbsDirV().x, |
|---|
| 735 | this->getAbsDirV().y, |
|---|
| 736 | this->getAbsDirV().z, |
|---|
| 737 | this->parentingModeToChar(parentMode)); |
|---|
| 738 | if (depth >= 2 || depth == 0) |
|---|
| 739 | { |
|---|
| 740 | tIterator<PNode>* iterator = this->children->getIterator(); |
|---|
| 741 | //PNode* pn = this->children->enumerate (); |
|---|
| 742 | PNode* pn = iterator->firstElement(); |
|---|
| 743 | while( pn != NULL) |
|---|
| 744 | { |
|---|
| 745 | if (depth == 0) |
|---|
| 746 | pn->debug(0, level + 1); |
|---|
| 747 | else |
|---|
| 748 | pn->debug(depth - 1, level +1); |
|---|
| 749 | pn = iterator->nextElement(); |
|---|
| 750 | } |
|---|
| 751 | delete iterator; |
|---|
| 752 | } |
|---|
| 753 | } |
|---|
| 754 | |
|---|
| 755 | /** |
|---|
| 756 | * displays the PNode at its position with its rotation as a cube. |
|---|
| 757 | * @param depth The deph into which to debug the children of this PNode to. |
|---|
| 758 | * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) |
|---|
| 759 | * @param size the Size of the Box to draw. |
|---|
| 760 | * @param color the color of the Box to display. |
|---|
| 761 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
|---|
| 762 | */ |
|---|
| 763 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const |
|---|
| 764 | { |
|---|
| 765 | // if this is the first Element we draw |
|---|
| 766 | if (level == 0) |
|---|
| 767 | { |
|---|
| 768 | glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes |
|---|
| 769 | glMatrixMode(GL_MODELVIEW); // goto the ModelView Matrix |
|---|
| 770 | |
|---|
| 771 | glDisable(GL_LIGHTING); // disable lighting (we do not need them for just lighting) |
|---|
| 772 | glDisable(GL_BLEND); // '' |
|---|
| 773 | glDisable(GL_TEXTURE_2D); // '' |
|---|
| 774 | glDisable(GL_DEPTH_TEST); // '' |
|---|
| 775 | } |
|---|
| 776 | |
|---|
| 777 | glPushMatrix(); // repush the Matrix-stack |
|---|
| 778 | /* translate */ |
|---|
| 779 | glTranslatef (this->getAbsCoor ().x, |
|---|
| 780 | this->getAbsCoor ().y, |
|---|
| 781 | this->getAbsCoor ().z); |
|---|
| 782 | // this->getAbsDir ().matrix (matrix); |
|---|
| 783 | |
|---|
| 784 | /* rotate */ |
|---|
| 785 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
|---|
| 786 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
|---|
| 787 | /* set the new Color */ |
|---|
| 788 | glColor3f(color.x, color.y, color.z); |
|---|
| 789 | { /* draw a cube of size size */ |
|---|
| 790 | glBegin(GL_LINE_STRIP); |
|---|
| 791 | glVertex3f(-.5*size, -.5*size, -.5*size); |
|---|
| 792 | glVertex3f(+.5*size, -.5*size, -.5*size); |
|---|
| 793 | glVertex3f(+.5*size, -.5*size, +.5*size); |
|---|
| 794 | glVertex3f(-.5*size, -.5*size, +.5*size); |
|---|
| 795 | glVertex3f(-.5*size, -.5*size, -.5*size); |
|---|
| 796 | glEnd(); |
|---|
| 797 | glBegin(GL_LINE_STRIP); |
|---|
| 798 | glVertex3f(-.5*size, +.5*size, -.5*size); |
|---|
| 799 | glVertex3f(+.5*size, +.5*size, -.5*size); |
|---|
| 800 | glVertex3f(+.5*size, +.5*size, +.5*size); |
|---|
| 801 | glVertex3f(-.5*size, +.5*size, +.5*size); |
|---|
| 802 | glVertex3f(-.5*size, +.5*size, -.5*size); |
|---|
| 803 | glEnd(); |
|---|
| 804 | |
|---|
| 805 | glBegin(GL_LINES); |
|---|
| 806 | glVertex3f(-.5*size, -.5*size, -.5*size); |
|---|
| 807 | glVertex3f(-.5*size, +.5*size, -.5*size); |
|---|
| 808 | glVertex3f(+.5*size, -.5*size, -.5*size); |
|---|
| 809 | glVertex3f(+.5*size, +.5*size, -.5*size); |
|---|
| 810 | glVertex3f(+.5*size, -.5*size, +.5*size); |
|---|
| 811 | glVertex3f(+.5*size, +.5*size, +.5*size); |
|---|
| 812 | glVertex3f(-.5*size, -.5*size, +.5*size); |
|---|
| 813 | glVertex3f(-.5*size, +.5*size, +.5*size); |
|---|
| 814 | glEnd(); |
|---|
| 815 | } |
|---|
| 816 | |
|---|
| 817 | glPopMatrix(); |
|---|
| 818 | if (depth >= 2 || depth == 0) |
|---|
| 819 | { |
|---|
| 820 | /* rotate the current color in HSV space around 20 degree */ |
|---|
| 821 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
|---|
| 822 | tIterator<PNode>* iterator = this->children->getIterator(); |
|---|
| 823 | PNode* pn = iterator->firstElement(); |
|---|
| 824 | while( pn != NULL) |
|---|
| 825 | { |
|---|
| 826 | // drawing the Dependency graph |
|---|
| 827 | if (this != NullParent::getInstance()) |
|---|
| 828 | { |
|---|
| 829 | glBegin(GL_LINES); |
|---|
| 830 | glColor3f(color.x, color.y, color.z); |
|---|
| 831 | glVertex3f(this->getAbsCoor ().x, |
|---|
| 832 | this->getAbsCoor ().y, |
|---|
| 833 | this->getAbsCoor ().z); |
|---|
| 834 | glColor3f(childColor.x, childColor.y, childColor.z); |
|---|
| 835 | glVertex3f(pn->getAbsCoor ().x, |
|---|
| 836 | pn->getAbsCoor ().y, |
|---|
| 837 | pn->getAbsCoor ().z); |
|---|
| 838 | glEnd(); |
|---|
| 839 | } |
|---|
| 840 | /* if we want to draw the children too */ |
|---|
| 841 | if (depth == 0) /* -> all of them */ |
|---|
| 842 | pn->debugDraw(0, size, childColor, level+1); |
|---|
| 843 | else /* -> only the Next one */ |
|---|
| 844 | pn->debugDraw(depth - 1, size, childColor, level +1); |
|---|
| 845 | pn = iterator->nextElement(); |
|---|
| 846 | } |
|---|
| 847 | delete iterator; |
|---|
| 848 | } |
|---|
| 849 | if (level == 0) |
|---|
| 850 | glPopAttrib(); /* pop the saved attributes back out */ |
|---|
| 851 | } |
|---|
| 852 | |
|---|
| 853 | |
|---|
| 854 | |
|---|
| 855 | ///////////////////// |
|---|
| 856 | // HELPER_FUCTIONS // |
|---|
| 857 | ///////////////////// |
|---|
| 858 | |
|---|
| 859 | /** |
|---|
| 860 | * converts a parentingMode into a string that is the name of it |
|---|
| 861 | * @param parentingMode the ParentingMode to convert |
|---|
| 862 | * @return the converted string |
|---|
| 863 | */ |
|---|
| 864 | const char* PNode::parentingModeToChar(int parentingMode) |
|---|
| 865 | { |
|---|
| 866 | if (parentingMode == PNODE_LOCAL_ROTATE) |
|---|
| 867 | return "local-rotate"; |
|---|
| 868 | else if (parentingMode == PNODE_ROTATE_MOVEMENT) |
|---|
| 869 | return "rotate-movement"; |
|---|
| 870 | else if (parentingMode == PNODE_MOVEMENT) |
|---|
| 871 | return "movement"; |
|---|
| 872 | else if (parentingMode == PNODE_ALL) |
|---|
| 873 | return "all"; |
|---|
| 874 | else if (parentingMode == PNODE_ROTATE_AND_MOVE) |
|---|
| 875 | return "rotate-and-move"; |
|---|
| 876 | } |
|---|
| 877 | |
|---|
| 878 | /** |
|---|
| 879 | * converts a parenting-mode-string into a int |
|---|
| 880 | * @param parentingMode the string naming the parentingMode |
|---|
| 881 | * @return the int corresponding to the named parentingMode |
|---|
| 882 | */ |
|---|
| 883 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) |
|---|
| 884 | { |
|---|
| 885 | if (!strcmp(parentingMode, "local-rotate")) |
|---|
| 886 | return (PNODE_LOCAL_ROTATE); |
|---|
| 887 | else if (!strcmp(parentingMode, "rotate-movement")) |
|---|
| 888 | return (PNODE_ROTATE_MOVEMENT); |
|---|
| 889 | else if (!strcmp(parentingMode, "movement")) |
|---|
| 890 | return (PNODE_MOVEMENT); |
|---|
| 891 | else if (!strcmp(parentingMode, "all")) |
|---|
| 892 | return (PNODE_ALL); |
|---|
| 893 | else if (!strcmp(parentingMode, "rotate-and-move")) |
|---|
| 894 | return (PNODE_ROTATE_AND_MOVE); |
|---|
| 895 | } |
|---|