| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION |
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| 17 | |
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| 18 | #include "collision.h" |
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| 19 | #include "collision_event.h" |
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| 20 | |
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| 21 | #include "physics_interface.h" |
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| 22 | |
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| 23 | #include "world_entity.h" |
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| 24 | #include "cr_physics_ground_walk.h" |
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| 25 | #include "collision_reaction.h" |
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| 26 | |
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| 27 | #include <vector> |
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| 28 | |
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| 29 | #include "debug.h" |
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| 30 | |
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| 31 | #include "aabb.h" |
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| 32 | |
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| 33 | #include "cr_defs.h" |
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| 34 | |
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| 35 | |
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| 36 | |
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| 37 | ObjectListDefinition(CRPhysicsGroundWalk); |
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| 38 | /** |
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| 39 | * standard constructor |
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| 40 | */ |
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| 41 | CRPhysicsGroundWalk::CRPhysicsGroundWalk () |
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| 42 | : CollisionReaction() |
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| 43 | { |
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| 44 | this->registerObject(this, CRPhysicsGroundWalk::_objectList); |
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| 45 | } |
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| 46 | |
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| 47 | |
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| 48 | /** |
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| 49 | * standard deconstructor |
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| 50 | */ |
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| 51 | CRPhysicsGroundWalk::~CRPhysicsGroundWalk () |
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| 52 | {} |
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| 53 | |
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| 54 | |
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| 55 | /** |
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| 56 | * caluculates and applys the reaction to a specific collision |
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| 57 | * @param collision the collision |
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| 58 | */ |
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| 59 | void CRPhysicsGroundWalk::reactToCollision(Collision* collision) |
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| 60 | { |
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| 61 | |
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| 62 | AABB* box = collision->getEntityB()->getModelAABB(); |
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| 63 | WorldEntity* entity = collision->getEntityB(); |
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| 64 | |
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| 65 | if( box == NULL) |
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| 66 | { |
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| 67 | PRINTF(2)("this model has no aabb box so there is no correct collision reaction implemented. skipping\n"); |
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| 68 | return; |
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| 69 | } |
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| 70 | |
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| 71 | |
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| 72 | float CR_MAX_WALK_HEIGHT = 15.0f; |
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| 73 | |
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| 74 | float height = 0.0f; |
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| 75 | |
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| 76 | |
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| 77 | const std::vector<CollisionEvent*>* collisionEvents = &(collision->getCollisionEvents()); |
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| 78 | std::vector<CollisionEvent*>::const_iterator it = collisionEvents->begin(); |
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| 79 | for(; it != collisionEvents->end(); it++) |
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| 80 | { |
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| 81 | |
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| 82 | CollisionEvent* ce = (*it); |
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| 83 | Vector normal = ce->getGroundNormal(); |
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| 84 | |
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| 85 | // calculate the collision position |
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| 86 | Vector collPos = collision->getEntityB()->getAbsCoor() + box->center - ce->getCollisionPosition(); |
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| 87 | |
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| 88 | // test the 3 axis differently |
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| 89 | switch( ce->getType()) |
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| 90 | { |
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| 91 | /* collision in the Y-AXIS */ |
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| 92 | case COLLISION_TYPE_AXIS_Y_NEG: |
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| 93 | // calulate the height above ground |
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| 94 | height = collPos.len() - box->halfLength[1]; |
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| 95 | |
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| 96 | |
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| 97 | // object is beneath the plane (ground) |
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| 98 | // if(height >= 0.0f && height <= 0.0001f) break ;// Do nothing |
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| 99 | if( height < 0.0f && -height < CR_MAX_WALK_HEIGHT) |
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| 100 | { |
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| 101 | entity->shiftCoor(Vector(0.0f, -height + 0.00001, 0.0f)); |
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| 102 | entity->setOnGround(true); |
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| 103 | } |
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| 104 | // object is already in the wall |
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| 105 | else if( ce->isInWall()) |
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| 106 | { |
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| 107 | entity->setAbsCoor(entity->getLastAbsCoor()); |
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| 108 | } |
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| 109 | else |
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| 110 | { |
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| 111 | // entity is not on ground |
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| 112 | entity->setOnGround(false); |
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| 113 | } |
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| 114 | break; |
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| 115 | |
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| 116 | |
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| 117 | } |
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| 118 | } |
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| 119 | //PRINTF(0)("collision distances: x: %f, y: %f, z: %f\n", front, height, side); |
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| 120 | |
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| 121 | } |
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| 122 | |
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| 123 | |
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| 124 | |
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| 125 | |
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| 126 | /** |
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| 127 | * use this to do some collision offline calculations, only called for bContinuousPoll == true |
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| 128 | */ |
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| 129 | void CRPhysicsGroundWalk::update(WorldEntity* owner) |
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| 130 | {} |
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| 131 | |
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| 132 | |
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