| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION |
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| 17 | |
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| 18 | #include "collision.h" |
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| 19 | #include "collision_event.h" |
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| 20 | |
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| 21 | #include "physics_interface.h" |
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| 22 | |
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| 23 | #include "world_entity.h" |
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| 24 | #include "cr_physics_ground_walk.h" |
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| 25 | |
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| 26 | #include <vector> |
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| 27 | |
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| 28 | using namespace std; |
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| 29 | |
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| 30 | |
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| 31 | /** |
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| 32 | * standard constructor |
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| 33 | */ |
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| 34 | CRPhysicsGroundWalk::CRPhysicsGroundWalk () |
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| 35 | : CollisionReaction() |
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| 36 | { |
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| 37 | this->setClassID(CL_CR_PHYSICS_GROUND_WALK, "CRPhysicsGroundWalk"); |
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| 38 | } |
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| 39 | |
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| 40 | |
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| 41 | /** |
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| 42 | * standard deconstructor |
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| 43 | */ |
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| 44 | CRPhysicsGroundWalk::~CRPhysicsGroundWalk () |
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| 45 | {} |
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| 46 | |
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| 47 | |
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| 48 | /** |
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| 49 | * caluculates and applys the reaction to a specific collision |
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| 50 | * @param collision the collision |
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| 51 | */ |
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| 52 | void CRPhysicsGroundWalk::reactToCollision(Collision* collision) |
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| 53 | { |
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| 54 | CollisionEvent* ce = collision->getCollisionEvents().front(); |
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| 55 | Vector normal = ce->getGroundNormal(); |
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| 56 | // normal.normalize(); |
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| 57 | |
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| 58 | // put it back |
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| 59 | // PRINTF(0)("putting it back to lastPos: \n"); |
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| 60 | // this->lastPositions[0].debug(); |
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| 61 | // PRINTF(0)("current pos:\n"); |
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| 62 | // collision->getEntityB()->getAbsCoor().debug(); |
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| 63 | |
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| 64 | |
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| 65 | Vector height = ce->getCollisionPosition() - collision->getEntityB()->getAbsCoor(); |
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| 66 | |
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| 67 | if(ce->getCollisionPosition().x <= 0.9 && ce->getGroundNormal().len() <= 1.4f) { |
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| 68 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getLastAbsCoor()); |
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| 69 | return; |
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| 70 | } |
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| 71 | if(ce->getGroundNormal().len() <= 0.1f) { |
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| 72 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getLastAbsCoor()); |
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| 73 | return; |
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| 74 | } |
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| 75 | if(ce->getGroundNormal().len() >= 1.4f) { |
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| 76 | downspeed++; |
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| 77 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0,-0.08*downspeed,0.0)); |
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| 78 | return; |
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| 79 | } |
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| 80 | |
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| 81 | |
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| 82 | if(height.y < -3.510001 + 10.0) // Above ground |
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| 83 | { |
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| 84 | if(height.y > -15.6) // Snap in |
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| 85 | { |
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| 86 | downspeed = 0; |
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| 87 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0,height.y+3.500005 + 10.0,0.0)); |
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| 88 | } else |
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| 89 | { |
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| 90 | downspeed++; |
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| 91 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0,-0.08*downspeed,0.0)); |
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| 92 | } |
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| 93 | |
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| 94 | } |
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| 95 | else { |
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| 96 | if(height.y > -3.50000 + 10.0 && height.y < 9.9+ 10.0) // below ground |
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| 97 | { |
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| 98 | //if(downspeed <= 0) downspeed =1; |
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| 99 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0, 0.00001 /*height.y+3.500005 + 10.0*/,0.0)); |
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| 100 | //collision->getEntityB()->setVelocity(Vector(0.0,0.0,0.0)); |
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| 101 | downspeed = 0; |
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| 102 | } |
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| 103 | |
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| 104 | } |
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| 105 | |
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| 106 | |
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| 107 | /* |
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| 108 | PRINTF(0)("Collision with Ground: \n"); |
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| 109 | collision->getEntityB()->getAbsCoor().debug(); |
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| 110 | collision->getEntityB()->setVelocity(Vector()); |
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| 111 | collision->getEntityB()->setAbsCoor(this->lastPositions[1]); |
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| 112 | |
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| 113 | */ |
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| 114 | } |
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| 115 | |
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| 116 | |
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| 117 | |
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| 118 | |
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| 119 | /** |
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| 120 | * use this to do some collision offline calculations, only called for bContinuousPoll == true |
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| 121 | */ |
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| 122 | void CRPhysicsGroundWalk::update(WorldEntity* owner) |
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| 123 | { |
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| 124 | for( int i = 9; i > 0; i--) { |
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| 125 | this->lastPositions[i] = this->lastPositions[i-1]; |
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| 126 | // PRINTF(0)("lastPosition[%i]: %f, %f, %f\n", i, lastPositions[i].x, lastPositions[i].y, lastPositions[i].z); |
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| 127 | } |
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| 128 | this->lastPositions[0] = owner->getAbsCoor(); |
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| 129 | } |
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| 130 | |
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| 131 | |
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