| 1 | /*! | 
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| 2 |  * @file cr_engine.h | 
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| 3 |  * @brief The collision reaction engine, defining generic collision reactions to collision events | 
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| 4 |  * | 
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| 5 |  * some parts of this module are tuned for efficiency. They are probably not self-explenatory anymore :D | 
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| 6 |  *  - Collision/ CollisionEvent objects recycling: This class contains a class of precached objects of these types | 
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| 7 |  *      they are used for fast registration of collision events: These objects can be get by the interface functions and | 
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| 8 |  *      are returned after one cycle automaticly by reseting the cached lists to its initial state. So do not wonder :D | 
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| 9 |  */ | 
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| 10 |  | 
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| 11 | #ifndef _CR_ENGINE_ | 
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| 12 | #define _CR_ENGINE_ | 
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| 13 |  | 
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| 14 | #include "base_object.h" | 
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| 15 |  | 
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| 16 | #include <vector> | 
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| 17 |  | 
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| 18 | // FORWARD DECLARATION | 
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| 19 | class CollisionHandle; | 
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| 20 | class Collision; | 
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| 21 | class CollisionEvent; | 
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| 22 | class WorldEntity; | 
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| 23 |  | 
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| 24 | //! A default singleton class. | 
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| 25 | class CREngine : public BaseObject | 
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| 26 | { | 
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| 27 |  | 
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| 28 |   public: | 
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| 29 |   typedef enum CRType { | 
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| 30 |     CR_PHYSICS_MOMENTUM   = 0,    //!< physical reaction: conservervation of momentum | 
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| 31 |     CR_PHYSICS_STEP_BACK,         //!< physical reaction: just go to the last position without collisions | 
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| 32 |     CR_PHYSICS_GROUND_WALK,       //!< physical reaction: stand on the ground, no movement: simulating simple normal force away from the gravity force | 
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| 33 |     CR_PHYSICS_FULL_WALK,         //!< physical reaction: walking on the ground (inkl. hills etc) | 
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| 34 |     CR_PHYSICS_DAMAGE,            //!< physical reaction: daling damage according to the object energy and their structural stability | 
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| 35 |  | 
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| 36 |     CR_OBJECT_DAMAGE,             //!< object raction: deals damage according to the objects specific damage potential (like weapons, nukes, etc.) | 
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| 37 |     CR_OBJECT_PICKUP,             //!< object rection: calling the objects pickup functions, let them handle the collision (once!) | 
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| 38 |  | 
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| 39 |     CR_VERTEX_TRAFO,              //!< vertex trafo: transforming the vertex according to the damage | 
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| 40 |  | 
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| 41 |     CR_SPECIAL_CALLBACK,          //!< special: call a callback function | 
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| 42 |  | 
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| 43 |     CR_NUMBER | 
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| 44 |   }; | 
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| 45 |  | 
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| 46 |   virtual ~CREngine(void); | 
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| 47 |  | 
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| 48 |   /** @returns a Pointer to the only object of this Class */ | 
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| 49 |   inline static CREngine* getInstance() { if (!singletonRef) singletonRef = new CREngine();  return singletonRef; }; | 
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| 50 |  | 
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| 51 |   void reset(); | 
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| 52 |  | 
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| 53 |  | 
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| 54 |   CollisionHandle* subscribeReaction(WorldEntity* worldEntity, CRType type); | 
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| 55 |  | 
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| 56 |   bool unsubscribeReaction(CollisionHandle* collisionHandle); | 
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| 57 |  | 
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| 58 |   void handleCollisions(); | 
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| 59 |  | 
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| 60 |   /** @returns an instance to a collision object. instead of creating new object this ones can be resycled */ | 
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| 61 |   inline Collision* popCollisionObject() { | 
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| 62 |     if( !this->collisionsUnused.empty()) { | 
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| 63 |       this->collisionsUsed.push_back(this->collisionsUnused.back()); this->collisionsUnused.pop_back(); return this->collisionsUsed.back(); } else return NULL; } | 
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| 64 |  | 
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| 65 |  | 
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| 66 |   /** @return an instanco of a CollisionEvent object. instead of creating a new object this ones can be used and resycled */ | 
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| 67 |   inline CollisionEvent* popCollisionEventObject() { | 
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| 68 |     if( !this->collisionEventsUnused.empty()) { | 
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| 69 |       this->collisionEventsUsed.push_back(this->collisionEventsUnused.back()); this->collisionEventsUnused.pop_back(); return this->collisionEventsUsed.back(); } else return NULL; } | 
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| 70 |  | 
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| 71 |   void debug(); | 
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| 72 |  | 
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| 73 |  | 
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| 74 | private: | 
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| 75 |   CREngine(); | 
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| 76 |   void init(); | 
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| 77 |  | 
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| 78 |   void flushCollisions(); | 
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| 79 |  | 
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| 80 |  | 
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| 81 | private: | 
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| 82 |   std::vector<CollisionHandle*>       collisionHandles;         //!< list with the collision handles | 
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| 83 |  | 
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| 84 |   std::vector<Collision*>             collisionsUsed;           //!< a list of used, cached collisions | 
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| 85 |   std::vector<Collision*>             collisionsUnused;         //!< a list of unused, cached collisions | 
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| 86 |  | 
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| 87 |   std::vector<CollisionEvent*>        collisionEventsUsed;      //!< a list of used, cached collision events | 
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| 88 |   std::vector<CollisionEvent*>        collisionEventsUnused;    //!< a list of unused, cached collision events | 
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| 89 |  | 
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| 90 |   static CREngine*                    singletonRef;             //!< the reference to the CREngine object (singleton) | 
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| 91 | }; | 
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| 92 |  | 
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| 93 | #endif /* _CR_ENGINE_ */ | 
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