| 
                Last change
                  on this file since 7945 was
                  7927,
                  checked in by patrick, 19 years ago
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trunk: added more cr framework, i will branche soon with this stuff so the trunk dosn't get involved to much in the development phase 
 
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            File size:
            1.8 KB
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| 1 | /*! | 
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| 2 |  * @file cr_engine.h | 
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| 3 |  * @brief The collision reaction engine, defining generic collision reactions to collision events | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _CR_ENGINE_ | 
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| 7 | #define _CR_ENGINE_ | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 | #include <stdarg.h> | 
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| 11 | #include <vector> | 
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| 12 |  | 
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| 13 | // FORWARD DECLARATION | 
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| 14 | class CollisionHandle; | 
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| 15 | class Collision; | 
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| 16 | class WorldEntity; | 
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| 17 |  | 
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| 18 | //! A default singleton class. | 
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| 19 | class CREngine : public BaseObject | 
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| 20 | { | 
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| 21 |  | 
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| 22 |   public: | 
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| 23 |   typedef enum CRType { | 
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| 24 |     CR_PHYSICS_MOMENTUM   = 0, | 
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| 25 |     CR_PHYSICS_GROUND, | 
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| 26 |     CR_PHYSICS_GROUND_WALK, | 
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| 27 |  | 
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| 28 |     CR_OBJECT_DAMAGE, | 
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| 29 |     CR_OBJECT_PICKUP, | 
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| 30 |  | 
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| 31 |     CR_VERTEX_TRAFO, | 
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| 32 |  | 
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| 33 |     CR_SPECIAL_CALLBACK, | 
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| 34 |  | 
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| 35 |     CR_NUMBER | 
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| 36 |   }; | 
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| 37 |  | 
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| 38 |   virtual ~CREngine(void); | 
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| 39 |  | 
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| 40 |   /** @returns a Pointer to the only object of this Class */ | 
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| 41 |   inline static CREngine* getInstance(void) { if (!singletonRef) singletonRef = new CREngine();  return singletonRef; }; | 
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| 42 |  | 
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| 43 |  | 
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| 44 |   CollisionHandle* subscribeReaction(WorldEntity* worldEntity, CRType type, int nrOfTargets, ...); | 
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| 45 |  | 
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| 46 |   bool unsubscribeReaction(WorldEntity* worldEntity); | 
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| 47 |   bool unsubscribeReaction(CollisionHandle* collisionHandle); | 
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| 48 |  | 
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| 49 |  | 
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| 50 |   void handleCollisions(); | 
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| 51 |  | 
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| 52 |   /** @returns an instance to a collision object. instead of creating new object this ones can be resycled */ | 
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| 53 | inline Collision* getCollisionObject() { /* return the first element of the cache list*/ } | 
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| 54 |   /** @param collision: returns the Collision object back to the cache list */ | 
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| 55 |   inline void putCollisionObject(Collision* collision) { this->cachedCollisions.push_back(collision); } | 
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| 56 |  | 
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| 57 |  | 
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| 58 | private: | 
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| 59 |   CREngine(void); | 
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| 60 |  | 
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| 61 |  | 
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| 62 | private: | 
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| 63 |   std::vector<CollisionHandle*>       collisionHandles;         //!< list with the collision handles | 
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| 64 |   std::vector<Collision*>             cachedCollisions;         //!< a list of unused, cached collision events | 
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| 65 |  | 
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| 66 |   static CREngine*                    singletonRef;             //!< the reference to the CREngine object (singleton) | 
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| 67 | }; | 
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| 68 |  | 
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| 69 | #endif /* _CR_ENGINE_ */ | 
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