| 1 | /*! | 
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| 2 |  * @file cr_engine.h | 
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| 3 |  * @brief The collision reaction engine, defining generic collision reactions to collision events | 
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| 4 |  * | 
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| 5 |  * some parts of this module are tuned for efficiency. They are probably not self-explenatory anymore :D | 
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| 6 |  *  - Collision/ CollisionEvent objects recycling: This class contains a class of precached objects of these types | 
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| 7 |  *      they are used for fast registration of collision events: These objects can be get by the interface functions and | 
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| 8 |  *      are returned after one cycle automaticly by reseting the cached lists to its initial state. So do not wonder :D | 
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| 9 |  */ | 
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| 10 |  | 
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| 11 | #ifndef _CR_ENGINE_ | 
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| 12 | #define _CR_ENGINE_ | 
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| 13 |  | 
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| 14 | #include "base_object.h" | 
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| 15 |  | 
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| 16 | #include <vector> | 
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| 17 |  | 
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| 18 | class WorldEntity; | 
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| 19 |  | 
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| 20 |  | 
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| 21 | namespace CoRe | 
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| 22 | { | 
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| 23 |   class Collision; | 
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| 24 |   class CollisionEvent; | 
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| 25 |   class CollisionReaction; | 
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| 26 |  | 
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| 27 |  | 
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| 28 |   //! A default singleton class. | 
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| 29 |   class CREngine : public BaseObject | 
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| 30 |   { | 
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| 31 |     ObjectListDeclaration(CREngine); | 
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| 32 |  | 
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| 33 |     typedef std::vector<CollisionEvent*>             CollisionEventVector; | 
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| 34 |     typedef std::vector<Collision*>                  CollisionVector; | 
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| 35 |     typedef std::vector<Collision*>::iterator        CollisionIterator; | 
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| 36 |     typedef std::vector<CollisionEvent*>::iterator   CollisionEventIterator; | 
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| 37 |  | 
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| 38 |  | 
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| 39 |   public: | 
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| 40 |     typedef enum ReactionType { | 
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| 41 |       CR_PHYSICS_MOMENTUM   = 0,           //!< physical reaction: conservervation of momentum | 
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| 42 |       CR_PHYSICS_STEP_BACK,                //!< physical reaction: just go to the last position without collisions | 
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| 43 |       CR_PHYSICS_GROUND_WALK,              //!< physical reaction: stand on the ground, no movement: simple normal force away from the gravity force | 
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| 44 |       CR_PHYSICS_FULL_WALK,                //!< physical reaction: walking on the ground (inkl. hills etc) | 
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| 45 |       CR_PHYSICS_DAMAGE,                   //!< physical reaction: daling damage according to the object energy and their structural stability | 
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| 46 |  | 
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| 47 |       CR_OBJECT_DAMAGE,                    //!< object raction: deals damage according to the objects specific damage potential (like weapons, nukes, etc.) | 
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| 48 |       CR_OBJECT_PICKUP,                    //!< object rection: calling the objects pickup functions, let them handle the collision (once!) | 
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| 49 |  | 
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| 50 |       CR_VERTEX_TRAFO,                     //!< vertex trafo: transforming the vertex according to the damage | 
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| 51 |  | 
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| 52 |       CR_SPECIAL_CALLBACK,                 //!< special: call a callback function | 
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| 53 |  | 
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| 54 |       CR_NUMBER | 
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| 55 |     }; | 
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| 56 |  | 
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| 57 |     typedef enum CollisionType { | 
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| 58 |       CR_COLLISION_TYPE_AXIS_X       = 0,  //!< collision on x axis | 
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| 59 |       CR_COLLISION_TYPE_AXIS_X_NEG,        //!< collision on negative x axis | 
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| 60 |       CR_COLLISION_TYPE_AXIS_Y,            //!< collision on y axis | 
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| 61 |       CR_COLLISION_TYPE_AXIS_Y_NEG,        //!< collision on negative y axis | 
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| 62 |       CR_COLLISION_TYPE_AXIS_Z,            //!< collision on z axis | 
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| 63 |       CR_COLLISION_TYPE_AXIS_Z_NEG,        //!< collision on negative z axis | 
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| 64 |       CR_COLLISION_TYPE_OBB,               //!< object aligned bounding box collide | 
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| 65 |  | 
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| 66 |       CR_COLLISION_TYPE_NUMBER | 
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| 67 |     }; | 
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| 68 |  | 
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| 69 |  | 
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| 70 |     virtual ~CREngine(void); | 
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| 71 |  | 
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| 72 |     /** @returns a Pointer to the only object of this Class */ | 
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| 73 |     inline static CREngine* getInstance() { if (!singletonRef) singletonRef = new CREngine();  return singletonRef; }; | 
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| 74 |  | 
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| 75 |     Collision* popCollisionObject(); | 
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| 76 |     CollisionEvent* popCollisionEventObject(); | 
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| 77 |  | 
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| 78 |     void handleCollisions(); | 
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| 79 |  | 
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| 80 |     void debug(); | 
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| 81 |  | 
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| 82 |  | 
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| 83 |   private: | 
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| 84 |     CREngine(); | 
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| 85 |     void init(); | 
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| 86 |  | 
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| 87 |     void reset(); | 
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| 88 |  | 
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| 89 |  | 
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| 90 |   private: | 
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| 91 |     static CREngine*                    singletonRef;             //!< the reference to the CREngine object (singleton) | 
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| 92 |  | 
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| 93 |     CollisionVector                     collisionsUsed;           //!< a list of used, cached collisions | 
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| 94 |     CollisionVector                     collisionsUnused;         //!< a list of unused, cached collisions | 
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| 95 |  | 
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| 96 |     CollisionEventVector                collisionEventsUsed;      //!< a list of used, cached collision events | 
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| 97 |     CollisionEventVector                collisionEventsUnused;    //!< a list of unused, cached collision events | 
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| 98 |  | 
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| 99 |     CollisionReaction*                  _reactionList[CREngine::CR_NUMBER];  //!< the collision reaction list containing all reactions types | 
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| 100 |  | 
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| 101 |  | 
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| 102 |   }; | 
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| 103 |  | 
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| 104 | } | 
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| 105 | #endif /* _CR_ENGINE_ */ | 
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