| [7819] | 1 | /*! | 
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 | 2 |  * @file cr_engine.h | 
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 | 3 |  * @brief The collision reaction engine, defining generic collision reactions to collision events | 
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| [8190] | 4 |  * | 
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 | 5 |  * some parts of this module are tuned for efficiency. They are probably not self-explenatory anymore :D | 
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 | 6 |  *  - Collision/ CollisionEvent objects recycling: This class contains a class of precached objects of these types | 
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 | 7 |  *      they are used for fast registration of collision events: These objects can be get by the interface functions and | 
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 | 8 |  *      are returned after one cycle automaticly by reseting the cached lists to its initial state. So do not wonder :D | 
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 | 9 |  */ | 
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| [7819] | 10 |  | 
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 | 11 | #ifndef _CR_ENGINE_ | 
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 | 12 | #define _CR_ENGINE_ | 
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 | 13 |  | 
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 | 14 | #include "base_object.h" | 
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| [8190] | 15 |  | 
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| [7865] | 16 | #include <vector> | 
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| [7819] | 17 |  | 
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 | 18 | // FORWARD DECLARATION | 
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| [7839] | 19 | class CollisionHandle; | 
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 | 20 | class Collision; | 
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| [8190] | 21 | class CollisionEvent; | 
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| [7865] | 22 | class WorldEntity; | 
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| [7819] | 23 |  | 
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 | 24 | //! A default singleton class. | 
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| [7839] | 25 | class CREngine : public BaseObject | 
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 | 26 | { | 
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| [7865] | 27 |  | 
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| [7927] | 28 |   public: | 
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| [7839] | 29 |   typedef enum CRType { | 
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| [8190] | 30 |     CR_PHYSICS_MOMENTUM   = 0,    //!< physical reaction: conservervation of momentum | 
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 | 31 |     CR_PHYSICS_STEP_BACK,         //!< physical reaction: just go to the last position without collisions | 
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 | 32 |     CR_PHYSICS_GROUND,            //!< physical reaction: stand on the ground, no movement: simulating simple normal force away from the gravity force | 
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 | 33 |     CR_PHYSICS_GROUND_WALK,       //!< physical reaction: walking on the ground (inkl. hills etc) | 
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 | 34 |     CR_PHYSICS_DAMAGE,            //!< physical reaction: daling damage according to the object energy and their structural stability | 
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| [7839] | 35 |  | 
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| [8190] | 36 |     CR_OBJECT_DAMAGE,             //!< object raction: deals damage according to the objects specific damage potential (like weapons, nukes, etc.) | 
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 | 37 |     CR_OBJECT_PICKUP,             //!< object rection: calling the objects pickup functions, let them handle the collision (once!) | 
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| [7839] | 38 |  | 
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| [8190] | 39 |     CR_VERTEX_TRAFO,              //!< vertex trafo: transforming the vertex according to the damage | 
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| [7839] | 40 |  | 
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| [8190] | 41 |     CR_SPECIAL_CALLBACK,          //!< special: call a callback function | 
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| [7839] | 42 |  | 
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 | 43 |     CR_NUMBER | 
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 | 44 |   }; | 
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 | 45 |  | 
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| [7927] | 46 |   virtual ~CREngine(void); | 
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| [7865] | 47 |  | 
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| [7819] | 48 |   /** @returns a Pointer to the only object of this Class */ | 
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| [8190] | 49 |   inline static CREngine* getInstance() { if (!singletonRef) singletonRef = new CREngine();  return singletonRef; }; | 
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| [7819] | 50 |  | 
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| [8190] | 51 |   void reset(); | 
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| [7865] | 52 |  | 
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| [7819] | 53 |  | 
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| [8190] | 54 |   CollisionHandle* subscribeReaction(WorldEntity* worldEntity, CRType type); | 
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 | 55 |  | 
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| [7839] | 56 |   bool unsubscribeReaction(CollisionHandle* collisionHandle); | 
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 | 57 |  | 
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| [7841] | 58 |   void handleCollisions(); | 
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 | 59 |  | 
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| [7839] | 60 |   /** @returns an instance to a collision object. instead of creating new object this ones can be resycled */ | 
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| [8190] | 61 |   inline Collision* popCollisionObject() { | 
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 | 62 |     if( !this->collisionsUnused.empty()) { | 
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 | 63 |       this->collisionsUsed.push_back(this->collisionsUnused.back()); this->collisionsUnused.pop_back(); return this->collisionsUsed.back(); } else return NULL; } | 
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| [7839] | 64 |  | 
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 | 65 |  | 
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| [8190] | 66 |   /** @return an instanco of a CollisionEvent object. instead of creating a new object this ones can be used and resycled */ | 
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 | 67 |   inline CollisionEvent* popCollisionEventObject() { | 
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 | 68 |     if( !this->collisionEventsUnused.empty()) { | 
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 | 69 |       this->collisionEventsUsed.push_back(this->collisionEventsUnused.back()); this->collisionEventsUnused.pop_back(); return this->collisionEventsUsed.back(); } else return NULL; } | 
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 | 70 |  | 
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 | 71 |   void debug(); | 
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 | 72 |  | 
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 | 73 |  | 
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| [7839] | 74 | private: | 
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| [8190] | 75 |   CREngine(); | 
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 | 76 |   void init(); | 
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| [7839] | 77 |  | 
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| [8190] | 78 |   void flushCollisions(); | 
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| [7927] | 79 |  | 
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| [8190] | 80 |  | 
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| [7865] | 81 | private: | 
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| [7839] | 82 |   std::vector<CollisionHandle*>       collisionHandles;         //!< list with the collision handles | 
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| [7865] | 83 |  | 
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| [8190] | 84 |   std::vector<Collision*>             collisionsUsed;           //!< a list of used, cached collisions | 
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 | 85 |   std::vector<Collision*>             collisionsUnused;         //!< a list of unused, cached collisions | 
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 | 86 |  | 
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 | 87 |   std::vector<CollisionEvent*>        collisionEventsUsed;      //!< a list of used, cached collision events | 
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 | 88 |   std::vector<CollisionEvent*>        collisionEventsUnused;    //!< a list of unused, cached collision events | 
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 | 89 |  | 
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| [7843] | 90 |   static CREngine*                    singletonRef;             //!< the reference to the CREngine object (singleton) | 
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| [7819] | 91 | }; | 
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 | 92 |  | 
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 | 93 | #endif /* _CR_ENGINE_ */ | 
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