| [7819] | 1 | /*! | 
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 | 2 |  * @file cr_engine.h | 
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 | 3 |  * @brief The collision reaction engine, defining generic collision reactions to collision events | 
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| [8190] | 4 |  * | 
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 | 5 |  * some parts of this module are tuned for efficiency. They are probably not self-explenatory anymore :D | 
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 | 6 |  *  - Collision/ CollisionEvent objects recycling: This class contains a class of precached objects of these types | 
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 | 7 |  *      they are used for fast registration of collision events: These objects can be get by the interface functions and | 
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 | 8 |  *      are returned after one cycle automaticly by reseting the cached lists to its initial state. So do not wonder :D | 
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 | 9 |  */ | 
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| [7819] | 10 |  | 
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 | 11 | #ifndef _CR_ENGINE_ | 
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 | 12 | #define _CR_ENGINE_ | 
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 | 13 |  | 
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 | 14 | #include "base_object.h" | 
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| [8190] | 15 |  | 
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| [7865] | 16 | #include <vector> | 
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| [7819] | 17 |  | 
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| [7865] | 18 | class WorldEntity; | 
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| [7819] | 19 |  | 
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| [10013] | 20 |  | 
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 | 21 | namespace CoRe | 
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| [7839] | 22 | { | 
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| [10013] | 23 |   class Collision; | 
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 | 24 |   class CollisionEvent; | 
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 | 25 |   class CollisionReaction; | 
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| [7865] | 26 |  | 
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| [10013] | 27 |  | 
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 | 28 |   //! A default singleton class. | 
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 | 29 |   class CREngine : public BaseObject | 
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 | 30 |   { | 
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 | 31 |     ObjectListDeclaration(CREngine); | 
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 | 32 |  | 
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 | 33 |     typedef std::vector<CollisionEvent*>             CollisionEventVector; | 
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 | 34 |     typedef std::vector<Collision*>                  CollisionVector; | 
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 | 35 |     typedef std::vector<Collision*>::iterator        CollisionIterator; | 
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 | 36 |     typedef std::vector<CollisionEvent*>::iterator   CollisionEventIterator; | 
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 | 37 |  | 
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 | 38 |  | 
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| [7927] | 39 |   public: | 
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| [10013] | 40 |     typedef enum ReactionType { | 
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 | 41 |       CR_PHYSICS_MOMENTUM   = 0,           //!< physical reaction: conservervation of momentum | 
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 | 42 |       CR_PHYSICS_STEP_BACK,                //!< physical reaction: just go to the last position without collisions | 
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 | 43 |       CR_PHYSICS_GROUND_WALK,              //!< physical reaction: stand on the ground, no movement: simple normal force away from the gravity force | 
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 | 44 |       CR_PHYSICS_FULL_WALK,                //!< physical reaction: walking on the ground (inkl. hills etc) | 
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 | 45 |       CR_PHYSICS_DAMAGE,                   //!< physical reaction: daling damage according to the object energy and their structural stability | 
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| [7839] | 46 |  | 
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| [10013] | 47 |       CR_OBJECT_DAMAGE,                    //!< object raction: deals damage according to the objects specific damage potential (like weapons, nukes, etc.) | 
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 | 48 |       CR_OBJECT_PICKUP,                    //!< object rection: calling the objects pickup functions, let them handle the collision (once!) | 
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| [7839] | 49 |  | 
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| [10013] | 50 |       CR_VERTEX_TRAFO,                     //!< vertex trafo: transforming the vertex according to the damage | 
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| [7839] | 51 |  | 
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| [10013] | 52 |       CR_SPECIAL_CALLBACK,                 //!< special: call a callback function | 
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| [7839] | 53 |  | 
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| [10013] | 54 |       CR_NUMBER | 
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 | 55 |     }; | 
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| [7839] | 56 |  | 
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| [10013] | 57 |     typedef enum CollisionType { | 
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 | 58 |       CR_COLLISION_TYPE_AXIS_X       = 0,  //!< collision on x axis | 
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 | 59 |       CR_COLLISION_TYPE_AXIS_X_NEG,        //!< collision on negative x axis | 
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 | 60 |       CR_COLLISION_TYPE_AXIS_Y,            //!< collision on y axis | 
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 | 61 |       CR_COLLISION_TYPE_AXIS_Y_NEG,        //!< collision on negative y axis | 
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 | 62 |       CR_COLLISION_TYPE_AXIS_Z,            //!< collision on z axis | 
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 | 63 |       CR_COLLISION_TYPE_AXIS_Z_NEG,        //!< collision on negative z axis | 
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 | 64 |       CR_COLLISION_TYPE_OBB,               //!< object aligned bounding box collide | 
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| [7865] | 65 |  | 
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| [10013] | 66 |       CR_COLLISION_TYPE_NUMBER | 
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 | 67 |     }; | 
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| [7819] | 68 |  | 
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| [7865] | 69 |  | 
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| [10013] | 70 |     virtual ~CREngine(void); | 
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| [7819] | 71 |  | 
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| [10013] | 72 |     /** @returns a Pointer to the only object of this Class */ | 
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 | 73 |     inline static CREngine* getInstance() { if (!singletonRef) singletonRef = new CREngine();  return singletonRef; }; | 
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| [8190] | 74 |  | 
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| [10013] | 75 |     Collision* popCollisionObject(); | 
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 | 76 |     CollisionEvent* popCollisionEventObject(); | 
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| [7839] | 77 |  | 
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| [10013] | 78 |     void handleCollisions(); | 
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| [7841] | 79 |  | 
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| [10013] | 80 |     void debug(); | 
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| [7839] | 81 |  | 
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 | 82 |  | 
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| [10013] | 83 |   private: | 
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 | 84 |     CREngine(); | 
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 | 85 |     void init(); | 
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| [8190] | 86 |  | 
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| [10013] | 87 |     void reset(); | 
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| [8190] | 88 |  | 
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 | 89 |  | 
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| [10013] | 90 |   private: | 
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 | 91 |     static CREngine*                    singletonRef;             //!< the reference to the CREngine object (singleton) | 
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| [7839] | 92 |  | 
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| [10013] | 93 |     CollisionVector                     collisionsUsed;           //!< a list of used, cached collisions | 
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 | 94 |     CollisionVector                     collisionsUnused;         //!< a list of unused, cached collisions | 
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| [7927] | 95 |  | 
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| [10013] | 96 |     CollisionEventVector                collisionEventsUsed;      //!< a list of used, cached collision events | 
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 | 97 |     CollisionEventVector                collisionEventsUnused;    //!< a list of unused, cached collision events | 
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| [8190] | 98 |  | 
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| [10013] | 99 |     CollisionReaction*                  _reactionList[CREngine::CR_NUMBER];  //!< the collision reaction list containing all reactions types | 
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| [7865] | 100 |  | 
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| [8190] | 101 |  | 
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| [10013] | 102 |   }; | 
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| [8190] | 103 |  | 
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| [10013] | 104 | } | 
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| [7819] | 105 | #endif /* _CR_ENGINE_ */ | 
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