| 
                Last change
                  on this file since 9809 was
                  8490,
                  checked in by patrick, 19 years ago
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          | 
               
merged the bsp branche back to trunk 
 
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        | 
            File size:
            850 bytes
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| 1 | /*! | 
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| 2 |  * @file collision_reaction.h | 
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| 3 |  *  Definition of a generic collision reaction | 
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| 4 |  */ | 
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| 5 |  | 
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| 6 | #ifndef _COLLISION_REACTION_H | 
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| 7 | #define _COLLISION_REACTION_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 |  | 
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| 11 |  | 
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| 12 |  | 
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| 13 | class Collision; | 
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| 14 | class WorldEntity; | 
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| 15 |  | 
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| 16 |  | 
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| 17 | //! A class representing a simple collision | 
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| 18 | class CollisionReaction : public BaseObject | 
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| 19 | { | 
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| 20 |  | 
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| 21 |   public: | 
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| 22 |     CollisionReaction(); | 
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| 23 |     virtual ~CollisionReaction(); | 
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| 24 |  | 
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| 25 |     virtual void reactToCollision(Collision* collision) = 0; | 
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| 26 |  | 
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| 27 |     virtual void update(WorldEntity* owner) {} | 
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| 28 |  | 
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| 29 |     /** use this to do some collision offline calculations, only called for bContinuousPoll == true */ | 
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| 30 |     inline bool isContinuousPoll() const { return this->bContinuousPoll; } | 
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| 31 |  | 
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| 32 |   private: | 
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| 33 |     bool                    bContinuousPoll;       //!< if true the collision rection function is also called, if there was no collision | 
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| 34 | }; | 
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| 35 |  | 
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| 36 | #endif /* _COLLISION_REACTION_H */ | 
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