| 
                Last change
                  on this file since 10263 was
                  10013,
                  checked in by patrick, 19 years ago
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          | 
               
merged the collision reaction branche back to trunk 
 
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        | 
            File size:
            875 bytes
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  | Rev | Line |   | 
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| [8006] | 1 | /*! | 
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 | 2 |  * @file collision_reaction.h | 
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 | 3 |  *  Definition of a generic collision reaction | 
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 | 4 |  */ | 
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 | 5 |  | 
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 | 6 | #ifndef _COLLISION_REACTION_H | 
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 | 7 | #define _COLLISION_REACTION_H | 
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 | 8 |  | 
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 | 9 | #include "base_object.h" | 
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 | 10 |  | 
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| [10013] | 11 | class WorldEntity; | 
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| [8006] | 12 |  | 
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| [10013] | 13 | namespace CoRe | 
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 | 14 | { | 
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| [8006] | 15 |  | 
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| [10013] | 16 |   class Collision; | 
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| [8006] | 17 |  | 
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| [10013] | 18 |   //! A class representing a simple collision | 
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 | 19 |   class CollisionReaction : public BaseObject | 
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 | 20 |   { | 
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 | 21 |     ObjectListDeclaration(CollisionReaction); | 
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| [8006] | 22 |   public: | 
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 | 23 |     CollisionReaction(); | 
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 | 24 |     virtual ~CollisionReaction(); | 
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 | 25 |  | 
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 | 26 |     virtual void reactToCollision(Collision* collision) = 0; | 
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 | 27 |  | 
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| [8490] | 28 |     /** use this to do some collision offline calculations, only called for bContinuousPoll == true */ | 
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| [8029] | 29 |     inline bool isContinuousPoll() const { return this->bContinuousPoll; } | 
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 | 30 |  | 
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| [8006] | 31 |   private: | 
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| [8029] | 32 |     bool                    bContinuousPoll;       //!< if true the collision rection function is also called, if there was no collision | 
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| [10013] | 33 |   }; | 
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| [8006] | 34 |  | 
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| [10013] | 35 | } | 
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| [8006] | 36 | #endif /* _COLLISION_REACTION_H */ | 
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