| 1 | /*! | 
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| 2 | * @file collision_handle.h | 
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| 3 | * @brief Definition of a collision handle: used for accesing per world entity collision events and reactions | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _COLLISION_HANDLE_H | 
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| 7 | #define _COLLISION_HANDLE_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 | #include "cr_engine.h" | 
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| 11 |  | 
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| 12 | #include <vector> | 
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| 13 | #include <list> | 
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| 14 |  | 
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| 15 |  | 
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| 16 | class Collision; | 
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| 17 | class WorldEntity; | 
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| 18 | class CollisionReaction; | 
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| 19 |  | 
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| 20 |  | 
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| 21 |  | 
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| 22 | //! A class for defining collision reactions and storing events | 
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| 23 | class CollisionHandle : public BaseObject | 
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| 24 | { | 
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| 25 |  | 
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| 26 | public: | 
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| 27 | CollisionHandle(WorldEntity* owner, CREngine::CRType type); | 
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| 28 | virtual ~CollisionHandle(); | 
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| 29 |  | 
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| 30 | void reset(); | 
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| 31 |  | 
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| 32 | void addTarget(long target); | 
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| 33 | Collision* registerCollision(WorldEntity* entityA, WorldEntity* entityB); | 
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| 34 | void registerSharedCollision(Collision* collision); | 
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| 35 | void registerCollisionEvent(CollisionEvent* collisionEvent); | 
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| 36 |  | 
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| 37 | /** @returns true if regiestered some new collision events in this tick frame */ | 
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| 38 | inline bool isCollided() const { return this->bCollided; } | 
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| 39 | /** @returns true if this collision handle has already been dispatched */ | 
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| 40 | inline bool isDispatched() const { return this->bDispatched; } | 
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| 41 | /** @returns true if this handle should be pulled also if there are no collisions */ | 
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| 42 | inline bool isContinuousPoll() const { return this->bContinuousPoll; } | 
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| 43 | /** @returns the type */ | 
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| 44 | inline CREngine::CRType getType() const { return this->type; } | 
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| 45 |  | 
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| 46 | void handleCollisions(); | 
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| 47 |  | 
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| 48 |  | 
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| 49 | private: | 
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| 50 | void flushCollisions(); | 
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| 51 | bool filterCollisionEvent(CollisionEvent* collisionEvent); | 
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| 52 | bool filterCollision(Collision* collision); | 
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| 53 |  | 
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| 54 |  | 
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| 55 |  | 
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| 56 | private: | 
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| 57 | WorldEntity*                  owner;                   //!< the worldenity this reaction will be applied on | 
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| 58 | CREngine::CRType              type;                    //!< the reaction type | 
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| 59 |  | 
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| 60 | bool                          bContinuousPoll;         //!< if this is true | 
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| 61 | bool                          bDispatched;             //!< true if this handle has already been dispatched | 
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| 62 | bool                          bStopOnFirstCollision;   //!< true if the cd of this object should be terminated after one match | 
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| 63 | bool                          bCollided;               //!< true if the CollsionHandle has registered some new collisions | 
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| 64 |  | 
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| 65 | std::vector<Collision*>       collisionList;           //!< a list full of collisions | 
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| 66 | std::vector<long>             targetList;              //!< a list of target classes for filtering | 
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| 67 |  | 
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| 68 | CollisionReaction*            collisionReaction;       //!< reference to the collision reaction object | 
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| 69 |  | 
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| 70 | }; | 
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| 71 |  | 
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| 72 | #endif /* _COLLISION_HANDLE_H */ | 
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