| [7841] | 1 | /*! | 
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 | 2 |  * @file collision_handle.h | 
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 | 3 |  * @brief Definition of a collision handle: used for accesing per world entity collision events and reactions | 
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 | 4 | */ | 
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 | 5 |  | 
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 | 6 | #ifndef _COLLISION_HANDLE_H | 
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 | 7 | #define _COLLISION_HANDLE_H | 
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 | 8 |  | 
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 | 9 | #include "base_object.h" | 
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| [7927] | 10 | #include "cr_engine.h" | 
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| [7841] | 11 |  | 
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| [7927] | 12 | #include <vector> | 
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| [8190] | 13 | #include <list> | 
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| [7927] | 14 |  | 
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 | 15 |  | 
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| [7841] | 16 | class Collision; | 
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| [7927] | 17 | class WorldEntity; | 
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| [8190] | 18 | class CollisionReaction; | 
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| [7841] | 19 |  | 
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| [7927] | 20 |  | 
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 | 21 |  | 
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| [7841] | 22 | //! A class for defining collision reactions and storing events | 
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| [8190] | 23 | class CollisionHandle : public BaseObject | 
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 | 24 | { | 
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| [7841] | 25 |  | 
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| [8190] | 26 |   public: | 
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 | 27 |     CollisionHandle(WorldEntity* owner, CREngine::CRType type); | 
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 | 28 |     virtual ~CollisionHandle(); | 
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| [7841] | 29 |  | 
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| [8190] | 30 |     void reset(); | 
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| [7927] | 31 |  | 
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| [8190] | 32 |     void addTarget(long target); | 
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 | 33 |     Collision* registerCollision(WorldEntity* entityA, WorldEntity* entityB); | 
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 | 34 |     void registerSharedCollision(Collision* collision); | 
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 | 35 |     void registerCollisionEvent(CollisionEvent* collisionEvent); | 
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| [7927] | 36 |  | 
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| [8190] | 37 |     /** @returns true if regiestered some new collision events in this tick frame */ | 
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 | 38 |     inline bool isCollided() const { return this->bCollided; } | 
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 | 39 |     /** @returns true if this collision handle has already been dispatched */ | 
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 | 40 |     inline bool isDispatched() const { return this->bDispatched; } | 
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 | 41 |     /** @returns true if this handle should be pulled also if there are no collisions */ | 
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 | 42 |     inline bool isContinuousPoll() const { return this->bContinuousPoll; } | 
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| [7841] | 43 |  | 
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| [8190] | 44 |     void handleCollisions(); | 
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| [7841] | 45 |  | 
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 | 46 |  | 
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| [8190] | 47 |   private: | 
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 | 48 |     void flushCollisions(); | 
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 | 49 |     bool filterCollisionEvent(CollisionEvent* collisionEvent); | 
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 | 50 |     bool filterCollision(Collision* collision); | 
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| [7841] | 51 |  | 
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 | 52 |  | 
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 | 53 |  | 
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| [8190] | 54 |   private: | 
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 | 55 |     WorldEntity*                  owner;                   //!< the worldenity this reaction will be applied on | 
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 | 56 |     CREngine::CRType              type;                    //!< the reaction type | 
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 | 57 |  | 
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 | 58 |     bool                          bContinuousPoll;         //!< if this is true | 
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 | 59 |     bool                          bDispatched;             //!< true if this handle has already been dispatched | 
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 | 60 |     bool                          bStopOnFirstCollision;   //!< true if the cd of this object should be terminated after one match | 
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 | 61 |     bool                          bCollided;               //!< true if the CollsionHandle has registered some new collisions | 
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 | 62 |  | 
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 | 63 |     std::vector<Collision*>       collisionList;           //!< a list full of collisions | 
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 | 64 |     std::vector<long>             targetList;              //!< a list of target classes for filtering | 
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 | 65 |  | 
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 | 66 |     CollisionReaction*            collisionReaction;       //!< reference to the collision reaction object | 
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 | 67 |  | 
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| [7841] | 68 | }; | 
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 | 69 |  | 
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 | 70 | #endif /* _COLLISION_HANDLE_H */ | 
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