| 
                Last change
                  on this file since 8106 was
                  7927,
                  checked in by patrick, 19 years ago
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          | 
               
trunk: added more cr framework, i will branche soon with this stuff so the trunk dosn't get involved to much in the development phase 
 
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        | 
            File size:
            1.3 KB
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  | Rev | Line |   | 
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| [7841] | 1 | /*! | 
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 | 2 |  * @file collision_handle.h | 
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 | 3 |  * @brief Definition of a collision handle: used for accesing per world entity collision events and reactions | 
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 | 4 | */ | 
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 | 5 |  | 
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 | 6 | #ifndef _COLLISION_HANDLE_H | 
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 | 7 | #define _COLLISION_HANDLE_H | 
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 | 8 |  | 
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 | 9 | #include "base_object.h" | 
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| [7927] | 10 | #include "cr_engine.h" | 
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| [7841] | 11 |  | 
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| [7927] | 12 | #include <vector> | 
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 | 13 |  | 
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 | 14 |  | 
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| [7841] | 15 | class Collision; | 
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| [7927] | 16 | class WorldEntity; | 
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| [7841] | 17 |  | 
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| [7927] | 18 | // struct CRType; | 
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 | 19 |  | 
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 | 20 |  | 
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| [7841] | 21 | //! A class for defining collision reactions and storing events | 
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 | 22 | class CollisionHandle : public BaseObject { | 
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 | 23 |  | 
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 | 24 |  public: | 
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| [7927] | 25 |   CollisionHandle(WorldEntity* owner, CREngine::CRType type); | 
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| [7841] | 26 |   virtual ~CollisionHandle(); | 
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 | 27 |  | 
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| [7927] | 28 |  | 
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 | 29 |   void addTarget(); | 
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 | 30 |  | 
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| [7841] | 31 |   void registerCollision(Collision* collision); | 
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 | 32 |  | 
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 | 33 |   void handleCollisions(); | 
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 | 34 |  | 
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 | 35 |  | 
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 | 36 |  private: | 
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 | 37 |    WorldEntity*                  owner;                   //!< the worldenity this reaction will be applied on | 
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| [7927] | 38 |    CREngine::CRType              type;                    //!< the reaction type | 
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| [7841] | 39 |  | 
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 | 40 |    bool                          bDispatched;             //!< true if this handle has already been dispatched | 
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| [7927] | 41 |    bool                          bStopOnFirstCollision;   //!< true if the cd of this object should be terminated after one match | 
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| [7841] | 42 |  | 
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 | 43 |    std::vector<Collision*>       collisionList;           //!< a list full of collisions | 
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| [7927] | 44 |    std::vector<long>             targetList;              //!< a list of target classes for filtering | 
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| [7841] | 45 |  | 
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 | 46 | }; | 
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 | 47 |  | 
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 | 48 | #endif /* _COLLISION_HANDLE_H */ | 
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